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The influence of dietary patterns and sedentary lifestyle on students’ learning outcomes Mahesha Aulia Indriani; Sapto Wibowo
MEDIKORA Vol. 24 No. 2 (2025): Oktober
Publisher : Faculty of Sports Sciences, Universitas Negeri Yogyakarta

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Abstract

This study aims to analyze the influence of dietary patterns and sedentary lifestyle on the learning outcomes of tenth-grade students at SMAN 1 Driyorejo. The study employed a quantitative approach with a correlational research design to examine the relationships and effects among the variables. The sample consisted of 35 students from class X-11 selected through purposive sampling. Research instruments included questionnaires on dietary patterns, sedentary lifestyle behavior, and documentation of students’ academic achievement. The collected data were analyzed using instrument validity testing, descriptive statistical analysis, Pearson correlation analysis, t-test, and multiple linear regression analysis. The results indicate that dietary patterns have a positive and significant effect on students’ learning outcomes, while sedentary lifestyle shows a significant influence with a tendency to reduce academic performance. Furthermore, the regression analysis reveals that dietary patterns and sedentary lifestyle simultaneously contribute significantly to variations in students’ learning outcomes. These findings emphasize that balanced nutritional intake and adequate physical activity play an important role in supporting students’ concentration, learning stamina, and academic performance. Therefore, improving dietary habits and reducing sedentary behavior are essential strategies for enhancing students’ learning outcomes in the digital era.
PENINGKATAN KEILMUAN GURU PJOK DI KOTA SURAKARTA MELALUI EDUKASI KONSEP DBON Sapto Wibowo; Hari Setijono; Kunjung Ashadi; Yuri Lolita; Rini Ismalasrari; Sri Wicahyani
Jurnal Pengabdian Masyarakat FKIP UTP Vol 7 No 1 (2026): PROFICIO : Jurnal Abdimas FKIP UTP
Publisher : FKIP UNIVERSITAS TUNAS PEMBANGUNAN SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36728/jpf.v7i1.5367

Abstract

Terbatasnya kegiatan yang bertujuan untuk meningkatkan keilmuan pada guru olahraga di Kota Surakarta, membuat para guru kesulitan mengakses perkembangan ilmu keolahragaan terbaru. Kondisi tersebut disebabkan oleh kurangnya perhatian dari pihak pemerintah dalam peningkatan sumber daya guru dalam perkembangan ilmu yang ada, sehingga potensi peserta didik masih belum bisa dikembangkan secara maksimal. Kegiatan ini bertujuan untuk meningkatkan pemahaman dan pengetahuan guru olahraga dalam memahami pengembangan dan konsep dari Desain Besar Olahraga Nasional (DBON). Sosialisasi ini diikuti oleh 30 guru olahraga SMP di Kota Surakarta. Metode yang digunakan dalam kegiatan ini yaitu menggunakan ceramah dengan menggunakan powerpoint yang berisi penjelasan materi tentang konsep DBON. Setelah mengikuti kegiatan ini, para peserta mengaku bahwa mereka mendapatkan pemahaman dan keilmuan yang baru tentang konsep DBON dan penerapannya dalam konsep pembelajaran di sekolah. Para guru diharapkan akan menerapkan keilmuan baru yang mereka dapatkan untuk meningkatkan kualitas belajar mengajar di sekolah. Peserta berharap kegiatan semacam ini akan dapat berlanjut untuk tahun-tahun berikutnya.
PREFERENSI EKSTRAKURIKULER SISWA DALAM PERSPEKTIF JENIS PERMAINAN Hetty Dwi Purwaningsih; Sapto Wibowo; Advendi Kristiyandaru
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39552

Abstract

The selection of extracurricular activities is an important part of the development of students' interests and talents, but the factors that influence these preferences are not fully understood, especially in the context of the tendency of the type of games that students prefer. The type of game, whether physical, strategic, creative, competitive, or collaborative, is considered to reflect the student's behavioral tendencies, learning styles, and natural interest in certain activities. This study aims to identify the relationship between the types of games that students like and the extracurricular choices they take at school. The research uses a quantitative approach with a survey design. The research sample consisted of 109 students of SMP Negeri 1 Porong who were selected through purposive sampling techniques. The instrument is in the form of a Likert scale questionnaire that measures the tendency of the type of game and the extracurricular preferences of students. Data were analyzed using descriptive statistics, correlation tests, and tendency analysis to map the patterns of relationships between variables. The results of the study are known that the average value (mean) of student interest is 58.29 with a standard deviation of 7.85. A median score of 59 indicates that most students have a level of interest that is close to the group average. A minimum score of 28 and a maximum of 75 showed a fairly wide range of variation between respondents, indicating that the tendency of physical games, such as outdoor and competitive games, was strongly correlated with sports extracurricular choices. Meanwhile, students who like strategic games and logic tend to choose academic extracurriculars and science clubs. Students who have an interest in creative and collaborative play are more likely to choose arts, language, and organizational extracurriculars. These findings confirm that the type of game is a potential indicator in understanding the orientation of students' interest in extracurricular activities. In conclusion, the tendency of the type of play can be the basis for schools to design extracurricular programs that are more relevant to the characteristics of the students. This understanding can help teachers and school managers in providing more targeted guidance and creating a learning environment that is more supportive of the development of students' interests and potential. Topics: Student perspective, extracurriculars, types of games