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Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents Fanani, Ahmad Zainul; Syarif, Arry Maulana; Laksana, Deddy Award Widya; Himawan, Heribertus; Haryanto, Hanny
Techno.Com Vol. 24 No. 2 (2025): Mei 2025
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/tc.v24i2.12723

Abstract

This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies.   Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetry
Enhancing challenge-based immersion in cultural game using appreciative fuzzy logic Muljono, Muljono; Haryanto, Hanny; Andono, Pulung Nurtantio; Nugroho, Raden Arief; Yakub, Fitri; Sukmono, Indriyo K.
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 14, No 5: October 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v14.i5.pp3702-3714

Abstract

Many traditional games in Indonesia are considered cultural heritage and are in serious decline; young generations no longer know about them. Serious games have been considered a potential educational tool for cultural heritage preservation. Lack of immersive experience due to over-focus on the learning content is a common problem in those games. Very little research also discusses cultural heritage serious game design frameworks. This study uses the appreciative fuzzy logic system (AFLS) to enhance the challenge-based immersive experience (CBIE) in the Joglosemar cultural heritage game. The AFLS provides autonomous challenges, such as enemy numbers and aggressive behavior, and the frequency of item appearances in the games using fuzzy logic with respect to the appreciative serious games (ASG) concepts. The ASG is the design guide for serious games that divides the game activities into 4-D: discovery, dream, design, and destiny. We use three ASG-based serious games to evaluate the CBIE produced by AFLS. The game experience questionnaire (GEQ) is used to measure the player experience, while the cross-validation is used to measure the AFLS performance. Results show that the AFLS enhances the CBIE. The study contributes mainly to provide reliable intelligent system for automated serious game design.
Co-Authors Abas Setiawan Abas Setiawan Abas Setiawan Abas Setiawan Abas Setiawan Acun Kardianawati Acun Kardianawati Adi Purnomo Agus Winarno, Agus Ahmad Zainul Fanani Akbar Ariya Caraka Alfian Sa’dan Alvin Satria Nugraha Andrean Nugraha Fajero Angga Adetiya Ardianto, Christian Arief Setyayoga Aripin Arry Maulana Syarif, Arry Maulana Arta Moro Sundjaja, Arta Moro Asih Rohmani Benedictta Dinda Permatasari Bondan Prasetyo Budi, Setyo Christyan Putra, Andreas Aditya Danny Wijaya De Rosal Ignatius Moses Setiadi Desi Purwanti Kusumaningrum Edy Mulyanto Elok Iedfitra Haksoro Erlin Dolphina Erna Zuni Astuti Erna Zuni Astuti Erna Zuni Astuti Farrikh Al Zami Fitri Yakub Harisa, Ardiawan Bagus Heribertus Himawan Herman Try Maulana Herowati, Wise Indra Gamayanto Indra Gamayanto Indra Gamayanto Kadiasti, Ristia Kardianawati, Acun Khafiizh Hastuti Kurniawan, July L. Budi Handoko Laksana, Deddy Award Widya Lukman Sandjaya Lusi Noviani Prasetyo Muchamad Afif Muhamad Safi’i Muhammad Adhie Darmawan Muhammad Qori’ Untiarasani Muljono Muljono Muljono, - Mulyanto, Edy Nathania, Nita Virena Naufal, Muhammad Rakha' Noor Ageng Setiyanto, Noor Ageng Nugraha, Alvin Satria Perawati Perawati Pulung Nurtantio Andono Raden Arief Nugroho Rahmatsyam Lakoro Rahmatsyam Lakoro Rama Joko Pamungkas Ramadhan Rakhmat Sani Resa Septiarti Rosyidah, Umi Saeful Fahmi Saroji Saroji Sasono Wibowo Sendi Novianto Sendi Novianto Sendi Novianto Sendi Novianto Septian Idhi Pangestu Setia Astuti Setia Astuti Setyo Budi Sirait, Tamsir Hasudungan Siswoko, Tandicha Marchelputra Steven Adi Santoso Sukmono, Indriyo K. Surya Adijaya Saputra T. Sutojo T. Sutojo T. Sutojo Tatak Ulul Azmi Titien Suhartini Sukamto Tito Bimantoro Umi Rosyidah Umi Rosyidah Wellia Shinta Sari Wijanarto Wijanarto Wisinggya, Kadhana Reya Wisnu Agastya Yoga Prasetio Yuniarsi Rahayu Yuniarsi Rahayu Yusianto Rindra Zami, Farrikh Al