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Journal : Journal of Creative Student Research

Upaya Peningkatan Hasil Belajar Senam Irama Menggunakan Metode Pembelajaran Problem Based Learning (PBL) Siswa Kelas VIII SMP Labschool UNESA 3 Syahrial Zaky Pranoto; Nanik Indahwati; Sigra Santika Satria Dhani
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4345

Abstract

This research aims to determine efforts to improve rhythmic gymnastics learning outcomes using the problem based learning (PBL) method for class VIII SMP Labschool UNESA 3 students. This research is classroom action research which uses class VIII C as the sample. This research was carried out in two cycles, with the stages of each cycle being planning, implementation, observation and reflection. The data collection technique uses final grades and observation of classroom situations during the learning process. The research results obtained were that in cycle I the number of students who completed the KKM was 15 students with an observation achievement of 70%. And in cycle II there was an increase in the number of students completing their final grades to 21 students with the completeness of the observation results reaching 89%. Based on these results, it is concluded that in implementing the problem based learning method, the final grades or student learning outcomes increase.
Peningkatan Hasil Belajar Bola Voli Melalui Pembelajaran Project Based Learning pada Peserta Didik Kelas IV SDN Babatan IV Surabaya Dista Nur Aini; Nanik Indahwati; Christof Advanta Taringan
Journal of Creative Student Research Vol. 2 No. 4 (2024): Agustus : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i4.4252

Abstract

Low achievement of students in basic passing techniques in big ball games such as volleyball. The percentage of completeness of learning outcomes has not reached the Minimum Completeness standard (KKM), with many students not completing this learning. This research seeks to increase the quality of learning outcomes, knowledge, skills and other aspects to improve learning for students. This research uses classroom action research techniques. This technique is to collect data related to the research object with the main aim of overcoming the problems that occur. This research was conducted at SDN Babatan IV Surabaya involving 25 students, including 10 boys and 15 girls. This research process involves the following steps: planning, implementing actions, observing or evaluating, and reflecting. The results of research involving 25 class IV students at SDN Babatan IV Surabaya, showed a significant increase from cycle I to cycle II. In cycle I, only 12% of students achieved completeness, while in cycle II, there was a drastic increase to 80%, an increase reaching 68% through the STEAM-based PJBL learning method, which supports students to understand the material better.
Upaya Meningkatkan Motivasi Belajar Peserta Didik Menggunakan Permainan Pada Materi Bola Tangan Kelas VII E di SMPN 1 Waru Tahun Pelajaran 2024/2025 Hermin Adi Bakhrudin; Nanik Indahwati; Demy Ilmiawan
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4321

Abstract

This Classroom Action Research (CAR) is a form of reflective research by teachers to improve the learning motivation of students under their responsibility. This classroom action research involves 2 cycles, the first cycle uses several stages, including planning, implementation, observation, and reflection. The next second cycle is expected to increase learning motivation from the previous cycle. The results of the study showed that cycle I received an assessment percentage of 88%, while cycle II experienced an increase of 92%, and both cycles received very good criteria. Although the criteria got the same results, the average percentage showed an increase in student motivation, indicating that there was a change for the better after handball game learning was carried out in cycle II.
Upaya Meningkatkan Motivasi Belajar Peserta Didik dalam Pembelajaran PJOK Melalui Permainan Hijau Hitam Jamaluddin Imamy; Nanik Indahwati; Demy Ilmiawan
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4338

Abstract

The aim of this research is to determine the increase in student learning motivation in PJOK (Physical Education, Sports, and Health) through the Green-Black game. The method used in this research is the classroom action research (CAR) method. The research was divided into two cycles. From the data obtained in cycle 1, the average student learning motivation was 43.9%, and in cycle 2, it increased to 74.72%, showing an average increase of 30.82%. Thus, there was a significant increase in student learning motivation. This data also serves as evidence of the success of using the Green-Black game to improve student learning motivation in PJOK lessons..
Co-Authors Abdul Rachman Abdul Rachman Syam Tuasikal ADE SETIAWAN, BOBBY Advendi Kristiyandaru Agus Hariyanto Aji, Febri Wasono Aldhe, Anak Lanang Dhewe / Ali Maksum Ali Maksum Amroin, Yoni Sakti Andhega Wijaya Andhega Wijaya Anggiana, Yustika Anung Priambodo Arif Al Ardha, Muchamad Arifin, Ahmad Zainul Arifin, Safina Aripin, Zainul Bambang Ferianto Tjahyo Kuntjoro Bayu Budi Prakoso Bayu Irawan, Bayu Birriy, Ahmad Fawaid Christof Advanta Taringan Demy Ilmiawan DEWANTO Dhani, Sigra Santika Satria Dista Nur Aini Dwi Cahyo Kartiko Erdima Maulida Solichah Faridha Nurhayati Fifukha Dwi Khory Fikri, Muhammad Dzul Galang Bakti Kurniawan Gigih Siantoro Hermin Adi Bakhrudin I Made Sri Undy Mahardika IMA KURROTUN AININ Imam Syafi’i IRDYANDIWA, DYGRA Irianto, Issomudin Rovi ISNAINI, NINDIA Jamaluddin Imamy Jauharuddin, David Jojo’ Kholistyono Ngudinur Muhammad Kolektus Oky Ristanto Kuncoro, Bambang Ferianto Tjahyo Kurniawan, Susetya Kukuh Kusuma, Bondan Kusumawardhani, Delvya Intan Listyana, Erni Eka Poetri Lovyana, Diva Reninta Mahfudh, Ahmad Mashduqi Mohammad Hoiri Muchamad Arif Al Ardha Muchamad Arif Al Ardha Mukti, Vicky Aly Vian Roovii Setiya Ningsih, Yuni Fitriyah Novilia Puspa Widiyanti Nugraha, Ariya Seta Nurhasan Nurhasan, Nurhasan Nurkholis Nurkholis Primadha, Sholla Fista PUPUT SAFITRI, LUTHFIANA Qoimuddin, Adeanto Rahmatullah, Brillian Eka Rahmawati, Silviana Ramadhani, Danang Reza Fikri Hermawan Rifqi Andrianto Rizky Septyan Karya Utama Rohman, Moh. Fathur Romadhon, Nurman Sakinah, Atika Nur Santi Santi Satria, Sigra Santika Sauqi Sawa Bikalawan Sigra Santika Satria Dhani Sri Handajani Sri Wicahyani Suroto Suroto Syahrial Zaky Pranoto Tarigan, Christof Advanta Taringan, Christof Advanta VIJAY KUMAR, IVAN Widiyanti, Novilia Puspa