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All Journal Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni SITEKIN: Jurnal Sains, Teknologi dan Industri JINOP (Jurnal Inovasi Pembelajaran) SMATIKA Journal of Animation & Games Studies Fountain of Informatics Journal Jurnal Ilmiah KOMPUTASI Math Didactic: Jurnal Pendidikan Matematika Jurnal Pendidikan Informatika dan Sains JIEET (Journal of Information Engineering and Educational Technology) Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Informatika Universitas Pamulang Technomedia Journal Journal of Education Technology JURIKOM (Jurnal Riset Komputer) Surya Abdimas JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUMATIC: Jurnal Pendidikan Informatika Jurnal Teknologi Dan Sistem Informasi Bisnis Generation Journal Jurnal Tekinkom (Teknik Informasi dan Komputer) Jifosi Indonesian Journal of Cultural and Community Development Journal of Informatics, Information System, Software Engineering and Applications (INISTA) JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Jurnal Pengabdian Kepada Masyarakat Patikala EXPLORER Indonesian Journal of Education Methods Development Indonesian Journal of Innovation Studies Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) PELS (Procedia of Engineering and Life Science) Procedia of Social Sciences and Humanities JOINCS (Journal of Informatics, Network, and Computer Science) SAGA: Journal of Technology and Information Systems Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Physical Sciences, Life Science and Engineering Indonesian Journal of Applied Technology Journal of Technology and System Information IJHCS Smatika Jurnal : STIKI Informatika Jurnal Academia Open Jurnal Komunikasi Bisnis dan Teknologi Digital
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Optimalisasi Pemberdayaan Ekonomi Masjid Dalam Peningkatan Ketahanan Ekonomi Masyarakat Rizky Eka Febriansah; Aisha Hanif; Cindy Taurusta
Surya Abdimas Vol. 6 No. 4 (2022)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/abdimas.v6i4.1368

Abstract

Masjid sebagai tempat ibadah merupakan pilar bagi muslim untuk beribadah maupun aktivitas muamalah lainnya. Namun pada saat ini masjid hanya difungsikan secara terbatas, yaitu sebagai tempat kegiatan spriritual dan ibadah. Pada masa kenabian, Rasulullah SAW memposisikan Masjid sebagai poros sentral atas kegiatan dan denyut kehidupan, yang termasuk bidang strategi perang, tarbiyah, sosial dan budaya, hukum dan politik, juga bidang ekonomi dan perdagangan. Selama masa pandemi masjid berpotensi dikembangkan dan digerakkan untuk peningkatan bidang ekonomi, peningkatan ketahanan ekonomi masyarakat sehingga dapat meningkatkan kesehatan dan kesejahteraan umat terjaga. Metode yang digunakan adalah metode learning by doing berupa pelatihan, asistensi, dan konsultasi. Lokasi pengabdian optimalisasi pemberdayaan ekonomi masjid diaplikasikan pada masjid Al Muhajirin Pondok Sidokare Indah kecamatan Sidoarjo kabupaten Sidoarjo Jawa Timur. Program pengabdian mencakup pelatihan manajemen kewirausahaan dan pemasaran, pelatihan manajemen akuntansi dan keuangan, juga pelatihan komputer, basis data, dan internet dengan misi utama membangkitkan kemandirian Masjid dalam bidang ekonomi yang dilandasi dengan lahirnya Badan Usaha Milik Masjid (BUMM).
Design Build a 2D Game “The Greatness of The Labyrint Road” Using RPG MakerMV Errindha Brilliana Karuniansyah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1219

Abstract

A game or game is something that can be played with certain rules so that there are winners and losers. This study aims to create a 2D RPG genre game. With a maze theme and this game was created using the RPG MakerMVapplication. System development in games uses the MDLC (Multimedia Development Life Cycle) method. This gamehas been successfully developed and tested using blackbox testing and user questionnaires. The results obtained are researchers can test children's patience in finding a way in the maze
Design and Build an RPG Game "Drop the Dragon" as a Medium for Practicing Mathematics Using the Finite State Machine Method Mochamad Eza Foriansyah Foriansyah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1233

Abstract

Mathematics its one of the difficult subject to learned especially for a primary school children because they should be use the logical to understand the mathematics formula, that’s why the teacher must be a smart to use a right methods to teaching a mathematics and one of the right methods is can be used is a game media. Base on these problems, researches want to solve the problem with make a project research by making a desktop platform RPG Game used Unity3D application and using the FSM (Finite State Machine) methods, this game is designed and built by inserting a mathematics exam inside with the hope it can make a student easily to studies and learning mathematics with easily and happiness also interesting fiture in inside. The final result of this project is a RPG game by tittle “Jatuhkan naga” and can be used at computer platform.
Design and Build 2D Android-based Adventure Game “Excuse Me” Muhammad Nur Kholis; Cindy Taurusta; Ika Ratna Indra Astutik
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1294

Abstract

Manners are a must for a child as basic education from an early age. Learning manners should be taught in childhood starting with an introduction to simple manners and manners. This encourages the idea to create a game that can be used as a tool in teaching etiquette for early childhood. Learning methods accompanied by play will make it easier for children to understand things easily. This educational game is entitled "excuse me" with a 2D adventure genre where a story is presented about a little boy who wants to return to his house after school, but on the way, he meets many obstacles. The little boy must pass through one after another in order to return to his home safely. This game has 5 levels and each level has different obstacles. The game framework development in this research uses the Unity 3D game engine to build android based games. The advantage of the "excuse me" game is that this game can be a more interactive and interesting learning method and can make players feel that etiquette is very important in everyday life and in the game. and the disadvantages of this game are that it cannot run on the iOS operating system, lacks levels, and has an unattractive interface. Responses from children aged 13 and over indicated that the media was "very interesting".
Location-Based Health Service Information System Design (Case Study of Sidoarjo District Health Services) Wiwit Ardiansyah; Irwan Alnarus Kautsar; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1298

Abstract

In this day and age, humans need more efficient technology to facilitate activities in various aspects of life. Health is one of the important aspects of life to ensure human survival. To ensure the quality of public health, it is necessary to have a health service center. Sidoarjo City is one of the areas that has a lot of health services both from the government and from the private sector. Sidoarjo is one of the cities in East Java which is located south of the city of Surabaya. As an effort to promote better health services, a media is needed to make it easier for the public to get information on the location of health services in the Sidoarjo City area. With the current covid-19 pandemic, the author has developed a Web service for a location-based health service information system, where the Web will be designed using the Python programming language and using the Flask framework with output displaying data and the location of hospitals and polyclinics in Sidoarjo City. This system is designed to make it easier for the public to find the nearest service location in Sidoarjo City.
Web-Based Kupang Sales Information System Helen Rindy Affikasari; Cindy Taurusta
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v3i1.1306

Abstract

Kupang is a food that comes from the sea which contains various health benefits. Kupang is a type of shellfish that lives in the sea. This type of shellfish has a fairly high nutritional content, but unfortunately not everyone knows the content contained in mussels. And sometimes it's just made into processed food with soup without any innovation. The obstacle experienced by the seller of the village of Balnggabus is that the customer must come directly to the location to get the desired Kupang. Another problem faced is that customers are often disappointed because the supply of mussels has run out or when the seller is not selling. With a web-based sales information system, Kupang sales can reach a wider range of consumers and make it easier for consumers to make transactions.
Education Game 'Litter Rush' Care For The Environment From Garbage Android Based Muhamad Sarwo Edy; Cindy Taurusta
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 2 No 1 (2019): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2245.603 KB) | DOI: 10.21070/joincs.v1i2.518

Abstract

The purpose of this study was to create an educational game for children to dispose of waste. The method used is the Research and Development method using the ADDIE model. The result is a shooter type educational game about collecting interesting rubbish as an educational media and a hobby dealer. The conclusion is that the ADDIE Model is very helpful, in planning the ADDIE model is able to accommodate things conveyed by media experts and material experts so that they can be collaborated with user needs at the evaluation stage. The achievement of 4 aspects including functionality, reliability, compability and playability reached 96.2% in the very feasible category.
"Rollerblade" game As an Effort to Protect the Environment Multiplafrom based Muhammad Alfin Fikri; Cindy Taurusta
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 2 No 1 (2019): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1367.4 KB) | DOI: 10.21070/joincs.v1i2.519

Abstract

The purpose of this research is to make a smarthphone-based game application media that has been made for them to be more aware of the importance of preserving the environment. Smartphone itself is almost owned by everyone. The smartphone also has an extraordinary ability to play games that are like in video games but can be obtained on a smartphone. The method used is the Research and Development method. The results of the application of this game were directly tested on the field (Car Free Day) by taking the children in the morning and the results were satisfying, on average those who played were very happy and did not feel bored at all. The result is that the existence of the RollerBlade Game is expected to be used as an alternative learning that can later make children aware of the importance of protecting the environment in the lightest way, namely taking the trash that is on the road.
Application Of Website-Based Men’s Fashion Purchase Application (Blibli Shionpri) Aidin Fajar Shodiq Agusman; Cindy Taurusta
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v3i0.1319

Abstract

The use of smartphone from year to year is getting more dan more enthusiasts and will continue to increase everyyear, this is due to the increasingly rapid development of the times. The existence of social media features that are easy to accessand offered with their respective benefits and goals will centainly make it easier for users to communicate and find out updatedinformation, one of which is in conducting online buying and selling transactions. Fashion is one of the things that is widelyfollowed by its development, buying fashion online aims to make buying and selling transactions easily and comfortably withoutany geographical constraints, saving energy, shortening time and being cheap, easy to find the desired item, and establishinggood cooperative relationships. Both between the seller and the buyer. However, there are several problems that are oftenexperienced by users of online buying and selling transaction services. This has a solution with a strong information and securitysystem in order to provide more satisfaction for users of online buying and selling services.
Development of matrix calculator learning media Novia Ariyanti; Cindy Taurusta; Mohammad Faisal Amir
Math Didactic: Jurnal Pendidikan Matematika Vol 8 No 3 (2022)
Publisher : STKIP PGRI Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33654/math.v8i3.1646

Abstract

Tujuan dari penelitian ini adalah untuk merancang dan mengembangkan lingkungan belajar berbasis Android untuk kalkulator matriks. Jenis penelitian ini adalah penelitian dan pengembangan. Model yang digunakan dalam penelitian pengembangan adalah model ADDIE yang terdiri dari lima tahapan yaitu analisis, perencanaan, pengembangan, implementasi dan evaluasi. Kalkulator matriks media pembelajaran yang dikembangkan memenuhi kualifikasi media yang valid, praktis dan efektif. Perbedaan dari aplikasi perhitungan matriks lainnya adalah aplikasi ini memiliki solusi untuk sistem persamaan linear tiga variabel dengan menggunakan metode Cramer.
Co-Authors Abdul Muhid, Abdul Achmad Fauzi Makarim Ade Eviyanti Afnizar Maulana Asiddiq Ahmad Muflih Aidin Fajar Shodiq Agusman Aisha Hanif Al Fayyadh, Muhammad Zaid Aldi Setiawan, Aldi Aldi Setiawan, M Alvito Dian Pratama Putra Amir, Mohammad Faisal Andre Pramanta Widianto Anis Farihah Anjarsari, Desy Arif Senja Fitrani Arifudin, Muchamat David Asiddiq, Afnizar Maulana Asrofi, Maulana Muhamad Astutik, Ika Ratna Indra Atmaranti, Julia Atus Solicha, Fira Arma Awad Awad Azizah , Nuril Lutvi Azmuri Wahyu Azinar Azmuri Wahyu Azinar Bachtiar, Ilham Wisnu Bandono, Adi Burhan, Norhapizah Binti Mohd Busono, Suhendro Cholifatur Rohman Dimi Saputra Cindy Cahyaning Astuti Daud, Nathan Dharma, Feri Adhi Dian Amalia Dini Nurul Hidayah Eko Fahmi Rosyada Eni Fariyatul Fahyuni Errindha Brilliana Karuniansyah Fadillah, Lucky Johan Faisyal Rochimul Amri Faizah A, Nadtasya Fajar Muhammad Ferry Adhi Dharma Filsa Okta Ari Putri Fira Arma Atus Solicha Fitria Nur Hasanah Fitriani, Arif Senja Hafizh As Shoqri Handayani, Nana Nur Dwi Helen Rindy Affikasari Hibatullah Putra, Dimas Radito Hindarto Ichsan, Muhammad Nurul Ida Rindaningsih Ida Rindaningsih, Ida Ifaldi Danang Septiawan Ihsana El Khuluqo Ika Ratna Indra Astutik Ika Ratna Indra Astutik Ilham Wisnu Bachtiar Illusyia Insyiroh Indarso, Taruna Pratama Indira Sari Indira Sari Irwan Alnarus Kautsar Javier, Gomes Noor Kaleksanan Dwi Ranjis Kartika Puspita sari Kartika Puspita Sari Kurnianingtyas, Diva Lailil S, Masyitah Lorin, Emelin Yuan Makarim, Achmad Fauzi MARIA BINTANG Marodiyah, Inggit Maulana, Muhammad Fahri Mauliana, Metatia Intan Metatia Intan Mauliana Moch Ifan Fadilah Fadilah Mochamad Alfan Rosid Mochamad Eza Foriansyah Foriansyah Mochammad Iwan Ardiansyah Moh Rizal Ihsanuddin Mohammad Faisal Amir Mohammad Suryawinata Muchammad Bagus Sasmita Muchammad Sofyan Ariefbillah Muhamad Sarwo Edy Muhammad Alfin Fikri Muhammad Alfin Firdiansyah Muhammad Husnul Khuluq Muhammad Ibnu Affan Muhammad Nur Kholis Muhammad Yazid Al Fakhri Muhammad Yazid Al Fakhri Muhammad, Utut Muhjudin Insan Karim Muhjudin Insan Karim Naufal Galfan Syah Norhapizah Binti Mohd Burhan Novia Ariyanti nu Azizah Nur Aieni, Ika Nuril Lutvi Azizah Nurwijayanti Priyo Wahyu Setiyo Aji Puspitasari Putri Pambayun Putra, Dicky Andrey Cholisyah Putra, Zudha Surya Dilaga Rafhani Rosyidah Rahmania Sri Untari Ramadhan, Aldo Reghan Retno Tri Hariastuti, Retno Tri Rian Septiawan Rindiani Rindiani Rizky Eka Febriansah Rohman Dijaya RR. Ella Evrita Hestiandari Rusminudi, Muhammad Rifaldi S Suprianto Sandi Wahyu Maulana Saputra, Cahnur Sari, Indah Apriliana Sari, Novi Nur Malaita Senja Fitrani, Arif Setiawan, Hamzah Shafa Hayu Apsari Shiddqy Hidayat, Syahril Siska Dyah Pertiwi Sugyono, Ramadhani Sumarno Sumarno . Sumarno Sumarno Suprianto Suprianto1, Suprianto Suwarta, Nyoman Tegar Mahendra Nur Hidayat Timur, Dimas Maulana Tri Mulyo Atmojo Vini Rahmawati Widya Intan Amilya Wiwit Ardiansyah Yasinta, Aulia Nur Yodantius, Teddy Yulian Findawati Yunianita Rahmawati, Yunianita Yusuf, Farid Maulana Zainudhin, Achmad Zainudhin