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All Journal Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni JINOP (Jurnal Inovasi Pembelajaran) SMATIKA Journal of Animation & Games Studies Fountain of Informatics Journal Jurnal Ilmiah KOMPUTASI Math Didactic: Jurnal Pendidikan Matematika Jurnal Pendidikan Informatika dan Sains JIEET (Journal of Information Engineering and Educational Technology) Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Informatika Universitas Pamulang Technomedia Journal Journal of Education Technology JURIKOM (Jurnal Riset Komputer) Surya Abdimas JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUMATIC: Jurnal Pendidikan Informatika Jurnal Teknologi Dan Sistem Informasi Bisnis Generation Journal Jurnal Tekinkom (Teknik Informasi dan Komputer) Jifosi Academia Open Indonesian Journal of Cultural and Community Development Journal of Informatics, Information System, Software Engineering and Applications (INISTA) JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) EXPLORER Indonesian Journal of Education Methods Development Indonesian Journal of Innovation Studies Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) PELS (Procedia of Engineering and Life Science) Procedia of Social Sciences and Humanities JOINCS (Journal of Informatics, Network, and Computer Science) Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Physical Sciences, Life Science and Engineering Indonesian Journal of Applied Technology Journal of Technology and System Information IJHCS Jurnal Komunikasi Bisnis dan Teknologi Digital
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Depresion Diagnosis Application Using Beck Depression Inventory Method with Visual Novel Game Moh Rizal Ihsanuddin; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 (2021): Proceedings of the 3rd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.403 KB) | DOI: 10.21070/pels.v2i0.1135

Abstract

Disturbance of feelings with sadness that continues in the long term is an explanation of depression, which can interfere with the social life of the person who experiences it (Pieter and Namora, 2012). As many as 86.94 (27%) in 322 billion individuals in the Southeast Asia region, making it the area with the highest Depression Rate. Because of this, it is necessary to have a Depression Diagnosis Application with the beck depression inventory method with a Visual Novel game approach to give a general idea of ​​whether the person has depression or not. The purpose of this study is to provide another alternative for users to find out whether they have depression or not with visual novel game media. This research method uses the Beck Depression Inventory where users are given 21 questions that must be answered to determine the level of depression they have. The test results on this game succeeded in detecting a person's level of depression which was proven by testing on 5 people with the results that 60% did not experience depression, 20% experienced mood changes and 20% experienced moderate depression. The result of this research is to produce a visual novel game with the application of depression diagnosis in it. This study is intended for people aged 15 years and over who feel they have symptoms of depression to find out their current condition.
Design and Build a 2D Mobile-Based Adventure Game Named “Astronaut Go” Kaleksanan Dwi Ranjis; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (939.671 KB) | DOI: 10.21070/pels.v2i2.1208

Abstract

The prolonged Work From Home (WFH) policy causes boredom, saturation and stress to arise so that it can interfere with one's psychology. Therefore, one has to do a lot of activities that aim to entertain oneself so as not to get bored and relieve excessive stress, one of which is by playing online games. Online game is a game that can be accessed by several players who are connected to one internet network. One of the most popular games among the public to entertain themselves is an adventure genre game. Adventure games are one of the most popular genres among the public because the gameplay of adventure games has its own charm and can be used as a learning medium. Indirectly an adventure genre game educates players/users with the aim of learning. Education can be defined as a learning process that aims at developing self-potential to realize a better learning process. In the learning process, one must increase interest in learning, one of which is by making learning methods more interesting and not boring. Then made a 2D adventure game called "Astronaut Go" based on mobile. It is hoped that with the making of the Astronaut Go game, it will help reduce boredom and stress a little and can also educate players/users who have difficulty learning in the field of the solar system.
Optimalisasi Pemberdayaan Ekonomi Masjid Dalam Peningkatan Ketahanan Ekonomi Masyarakat Rizky Eka Febriansah; Aisha Hanif; Cindy Taurusta
Surya Abdimas Vol. 6 No. 4 (2022)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/abdimas.v6i4.1368

Abstract

Masjid sebagai tempat ibadah merupakan pilar bagi muslim untuk beribadah maupun aktivitas muamalah lainnya. Namun pada saat ini masjid hanya difungsikan secara terbatas, yaitu sebagai tempat kegiatan spriritual dan ibadah. Pada masa kenabian, Rasulullah SAW memposisikan Masjid sebagai poros sentral atas kegiatan dan denyut kehidupan, yang termasuk bidang strategi perang, tarbiyah, sosial dan budaya, hukum dan politik, juga bidang ekonomi dan perdagangan. Selama masa pandemi masjid berpotensi dikembangkan dan digerakkan untuk peningkatan bidang ekonomi, peningkatan ketahanan ekonomi masyarakat sehingga dapat meningkatkan kesehatan dan kesejahteraan umat terjaga. Metode yang digunakan adalah metode learning by doing berupa pelatihan, asistensi, dan konsultasi. Lokasi pengabdian optimalisasi pemberdayaan ekonomi masjid diaplikasikan pada masjid Al Muhajirin Pondok Sidokare Indah kecamatan Sidoarjo kabupaten Sidoarjo Jawa Timur. Program pengabdian mencakup pelatihan manajemen kewirausahaan dan pemasaran, pelatihan manajemen akuntansi dan keuangan, juga pelatihan komputer, basis data, dan internet dengan misi utama membangkitkan kemandirian Masjid dalam bidang ekonomi yang dilandasi dengan lahirnya Badan Usaha Milik Masjid (BUMM).
Design Build a 2D Game “The Greatness of The Labyrint Road” Using RPG MakerMV Errindha Brilliana Karuniansyah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1219

Abstract

A game or game is something that can be played with certain rules so that there are winners and losers. This study aims to create a 2D RPG genre game. With a maze theme and this game was created using the RPG MakerMVapplication. System development in games uses the MDLC (Multimedia Development Life Cycle) method. This gamehas been successfully developed and tested using blackbox testing and user questionnaires. The results obtained are researchers can test children's patience in finding a way in the maze
Design and Build an RPG Game "Drop the Dragon" as a Medium for Practicing Mathematics Using the Finite State Machine Method Mochamad Eza Foriansyah Foriansyah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1233

Abstract

Mathematics its one of the difficult subject to learned especially for a primary school children because they should be use the logical to understand the mathematics formula, that’s why the teacher must be a smart to use a right methods to teaching a mathematics and one of the right methods is can be used is a game media. Base on these problems, researches want to solve the problem with make a project research by making a desktop platform RPG Game used Unity3D application and using the FSM (Finite State Machine) methods, this game is designed and built by inserting a mathematics exam inside with the hope it can make a student easily to studies and learning mathematics with easily and happiness also interesting fiture in inside. The final result of this project is a RPG game by tittle “Jatuhkan naga” and can be used at computer platform.
Design and Build 2D Android-based Adventure Game “Excuse Me” Muhammad Nur Kholis; Cindy Taurusta; Ika Ratna Indra Astutik
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1294

Abstract

Manners are a must for a child as basic education from an early age. Learning manners should be taught in childhood starting with an introduction to simple manners and manners. This encourages the idea to create a game that can be used as a tool in teaching etiquette for early childhood. Learning methods accompanied by play will make it easier for children to understand things easily. This educational game is entitled "excuse me" with a 2D adventure genre where a story is presented about a little boy who wants to return to his house after school, but on the way, he meets many obstacles. The little boy must pass through one after another in order to return to his home safely. This game has 5 levels and each level has different obstacles. The game framework development in this research uses the Unity 3D game engine to build android based games. The advantage of the "excuse me" game is that this game can be a more interactive and interesting learning method and can make players feel that etiquette is very important in everyday life and in the game. and the disadvantages of this game are that it cannot run on the iOS operating system, lacks levels, and has an unattractive interface. Responses from children aged 13 and over indicated that the media was "very interesting".
Location-Based Health Service Information System Design (Case Study of Sidoarjo District Health Services) Wiwit Ardiansyah; Irwan Alnarus Kautsar; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1298

Abstract

In this day and age, humans need more efficient technology to facilitate activities in various aspects of life. Health is one of the important aspects of life to ensure human survival. To ensure the quality of public health, it is necessary to have a health service center. Sidoarjo City is one of the areas that has a lot of health services both from the government and from the private sector. Sidoarjo is one of the cities in East Java which is located south of the city of Surabaya. As an effort to promote better health services, a media is needed to make it easier for the public to get information on the location of health services in the Sidoarjo City area. With the current covid-19 pandemic, the author has developed a Web service for a location-based health service information system, where the Web will be designed using the Python programming language and using the Flask framework with output displaying data and the location of hospitals and polyclinics in Sidoarjo City. This system is designed to make it easier for the public to find the nearest service location in Sidoarjo City.
Web-Based Kupang Sales Information System Helen Rindy Affikasari; Cindy Taurusta
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v3i1.1306

Abstract

Kupang is a food that comes from the sea which contains various health benefits. Kupang is a type of shellfish that lives in the sea. This type of shellfish has a fairly high nutritional content, but unfortunately not everyone knows the content contained in mussels. And sometimes it's just made into processed food with soup without any innovation. The obstacle experienced by the seller of the village of Balnggabus is that the customer must come directly to the location to get the desired Kupang. Another problem faced is that customers are often disappointed because the supply of mussels has run out or when the seller is not selling. With a web-based sales information system, Kupang sales can reach a wider range of consumers and make it easier for consumers to make transactions.
Education Game 'Litter Rush' Care For The Environment From Garbage Android Based Muhamad Sarwo Edy; Cindy Taurusta
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 2 No 1 (2019): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2245.603 KB) | DOI: 10.21070/joincs.v1i2.518

Abstract

The purpose of this study was to create an educational game for children to dispose of waste. The method used is the Research and Development method using the ADDIE model. The result is a shooter type educational game about collecting interesting rubbish as an educational media and a hobby dealer. The conclusion is that the ADDIE Model is very helpful, in planning the ADDIE model is able to accommodate things conveyed by media experts and material experts so that they can be collaborated with user needs at the evaluation stage. The achievement of 4 aspects including functionality, reliability, compability and playability reached 96.2% in the very feasible category.
"Rollerblade" game As an Effort to Protect the Environment Multiplafrom based Muhammad Alfin Fikri; Cindy Taurusta
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 2 No 1 (2019): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1367.4 KB) | DOI: 10.21070/joincs.v1i2.519

Abstract

The purpose of this research is to make a smarthphone-based game application media that has been made for them to be more aware of the importance of preserving the environment. Smartphone itself is almost owned by everyone. The smartphone also has an extraordinary ability to play games that are like in video games but can be obtained on a smartphone. The method used is the Research and Development method. The results of the application of this game were directly tested on the field (Car Free Day) by taking the children in the morning and the results were satisfying, on average those who played were very happy and did not feel bored at all. The result is that the existence of the RollerBlade Game is expected to be used as an alternative learning that can later make children aware of the importance of protecting the environment in the lightest way, namely taking the trash that is on the road.
Co-Authors Abdul Muhid, Abdul Ade Eviyanti Afnizar Maulana Asiddiq Ahmad Muflih Aidin Fajar Shodiq Agusman Aisha Hanif Al Fayyadh, Muhammad Zaid Alvito Dian Pratama Putra Amir, Mohammad Faisal Andre Pramanta Widianto Anis Farihah Anjarsari, Desy Arifudin, Muchamat David Asiddiq, Afnizar Maulana Asrofi, Maulana Muhamad Astutik, Ika Ratna Indra Atus Solicha, Fira Arma Awad Azizah , Nuril Lutvi Azmuri Wahyu Azinar Bachtiar, Ilham Wisnu Bandono, Adi Burhan, Norhapizah Binti Mohd Busono, Suhendro Cholifatur Rohman Dimi Saputra Cindy Cahyaning Astuti Dharma, Feri Adhi Dian Amalia Dini Nurul Hidayah Eko Fahmi Rosyada Eni Fariyatul Fahyuni Errindha Brilliana Karuniansyah Fadillah, Lucky Johan Faisyal Rochimul Amri Fajar Muhammad Ferry Adhi Dharma Filsa Okta Ari Putri Fira Arma Atus Solicha Fitria Nur Hasanah Fitriani, Arif Senja Hafizh As Shoqri Handayani, Nana Nur Dwi Helen Rindy Affikasari Hibatullah Putra, Dimas Radito Hindarto Ichsan, Muhammad Nurul Ida Rindaningsih, Ida Ifaldi Danang Septiawan Ihsana El Khuluqo Ika Ratna Indra Astutik Ika Ratna Indra Astutik Illusyia Insyiroh Indarso, Taruna Pratama Indira Sari Indira Sari Irwan Alnarus Kautsar Javier, Gomes Noor Kaleksanan Dwi Ranjis Kartika Puspita Sari Kartika Puspita sari Lorin, Emelin Yuan Makarim, Achmad Fauzi MARIA BINTANG Maulana, Muhammad Fahri Mauliana, Metatia Intan Metatia Intan Mauliana Moch Ifan Fadilah Fadilah Mochamad Alfan Rosid Mochamad Eza Foriansyah Foriansyah Mochammad Iwan Ardiansyah Moh Rizal Ihsanuddin Mohammad Faisal Amir Mohammad Suryawinata Muchammad Bagus Sasmita Muchammad Sofyan Ariefbillah Muhamad Sarwo Edy Muhammad Alfin Fikri Muhammad Alfin Firdiansyah Muhammad Husnul Khuluq Muhammad Ibnu Affan Muhammad Nur Kholis Muhammad Yazid Al Fakhri Muhammad, Utut Muhjudin Insan Karim Novia Ariyanti nu Azizah Nur Aieni, Ika Nuril Lutvi Azizah Nurwijayanti Priyo Wahyu Setiyo Aji Puspitasari Putri Pambayun Putra, Dicky Andrey Cholisyah Putra, Zudha Surya Dilaga Rafhani Rosyidah Rahmania Sri Untari Ramadhan, Aldo Reghan Retno Tri Hariastuti, Retno Tri Rian Septiawan Rindiani Rindiani Rizky Eka Febriansah Rohman Dijaya RR. Ella Evrita Hestiandari Rusminudi, Muhammad Rifaldi Sandi Wahyu Maulana Saputra, Cahnur Sari, Novi Nur Malaita Senja Fitrani, Arif Setiawan, Hamzah Shafa Hayu Apsari Shiddqy Hidayat, Syahril Siska Dyah Pertiwi Sugyono, Ramadhani Sumarno Sumarno . Sumarno Sumarno Suprianto Suprianto1, Suprianto Suwarta, Nyoman Tegar Mahendra Nur Hidayat Timur, Dimas Maulana Tri Mulyo Atmojo Vini Rahmawati Widya Intan Amilya Wiwit Ardiansyah Yasinta, Aulia Nur Yodantius, Teddy Yulian Findawati Yunianita Rahmawati, Yunianita Yusuf, Farid Maulana Zainudhin, Achmad Zainudhin