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Sosialisasi Dampak Kecanduan Penggunaan Gadget Bagi Kehidupan Anak Sekolah di SMP Fransiskus Semarang Dewi, Widya Novi Angga; Marini, Marini; Khasanah, Khasanah; Rifandi, Raditya Ahmad
Manggali Vol 2 No 1 (2022): Manggali
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/manggali.v2i1.1920

Abstract

Hampir setiap orang yang memanfaatkan gadget menghabiskan banyak waktu mereka dalam sehari untuk menggunakan gadget. Oleh karenanya gadget juga memiliki nilai dan manfaat tersendiri bagi kalangan orang tertentu. Akan tetapi banyak dampak negatif yang muncul dalam pemanfaatan gadget bagi kalangan remaja, anak, bahkan balita. Tujuan pengabdian ini yaitu untuk meningkatkan pemahaman siswa dan guru dalam penggunaan gadget. Metode pengabdian dilakukan dengan penyuluhan, diskusi, dan pendampingan. Adapun hasil pengabdian diperoleh bahwa penyuluhan dan pendampingan yang disertai diskusi terhadap guru dan peserta didik di SMP Fransiskus Semarang berdampak positif terhadap pemahaman dan sikap siswa dalam penggunaan gadget.
Refleksi Spiritual dalam Tradisi Asma' Artho untuk Meningkatkan Kesadaran Beragama di Masyarakat Kabupaten Blitar Bawafi, Habib; Arisiana, Thias; Ikmah, Amit Dana; Khasanah, Khasanah
Proceedings of Annual Conference for Muslim Scholars Vol 8 No 1 (2024): AnCoMS, Oktober 2024
Publisher : Koordinatorat Perguruan Tinggi Keagamaan Islam Swasta Wilayah IV Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/ancoms.v8i1.641

Abstract

This study investigates the Asma' Artho tradition in Blitar, Indonesia, as a spiritual practice integrating Islamic teachings with Javanese local wisdom. Employing a qualitative ethnographic approach, the research, through participant observation and interviews, examines the tradition's spiritual elements, its influence on religious awareness, and factors affecting its efficacy and preservation. Data analysis utilizes the Miles, Huberman, and Saldana interactive model. Findings reveal that Asma' Artho, incorporating practices like dhikr and fasting, significantly enhances religious awareness by strengthening ritual observance, spiritual experience, and religious identity. Its effectiveness is influenced by community understanding, leadership quality, and socio-cultural context. Modernization and puritanical critiques pose challenges to the tradition's preservation, while digital adaptation and contemporary reinterpretations offer opportunities for its continuity. This research underscores the dynamic nature of Asma' Artho, highlighting its adaptability within a modern context. It emphasizes the importance of understanding and preserving such traditional practices as integral components of Indonesia's cultural and spiritual heritage.
Penggunaan Media Visual Interaktif dengan Power Point untuk Anak Usia 5-6 Tahun pada Pendidik PAUD di Era Pandemik Irna Anjarsari; Siti Nurindah Sari; Atika Zahra Furi; Dian Kusumawati; Khasanah, Khasanah
Jurnal Bina Desa Vol. 6 No. 3 (2024): Vol 6 No 3 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jurnalbinadesa.v6i3.15433

Abstract

Based on the results of the survey, there are still many educators who use traditional methods of teaching during the pandemic. The choice of using Power Point soft media in the learning process is considered more effective and easy to apply by PAUD educators who are married and have inadequate thinking power when given more detailed graphic visual media. The purpose of this service activity is to broaden the horizons of PAUD educators in understanding the importance of using interactive media in Early Childhood learning and to determine the ability of PAUD educators to create interactive visual media using Power Point software in the learning process for Early Childhood. The methods used in the implementation of this service are presentation, question and answer, mentoring and training in making interactive visual media in the learning process in the Covid 19 pandemic era. This service activity provides the benefit of adding insight into the importance of using interactive visual media in learning in the pandemic era and increasing the ability of educators to hone creativity through power point software. This service activity is carried out within a period of 4 months and is carried out online, in order to measure the success of the service program, continuous observation is carried out.