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Pengaruh Model Pembelajaran Cooperative Numbered Head Together Berbantuan QR-Code Terhadap Keaktifan Belajar Siswa Kelas X Pada Materi Dampak Sosial Informatika Mokoginta, Nevita Larasati; Latief, Mukhlisulfatih; Muthia, Muthia; Mulyanto, Arip; Dai, Roviana H.; Rijal, Bait Syaiful; Dangkua, Eka Vickraien
Inverted: Journal of Information Technology Education Vol 6, No 1: Januari 2026
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/inverted.v6i1.26942

Abstract

Keaktifan belajar siswa pada saat proses pembelajaran sangat diperlukan, dimana siswa yang dikatakan aktif adalah siswa yang berpartisipasi, berinteraksi dan berkolaborasi baik dengan siswa lain maupun dengan guru. Dari hasil wawancara di SMA Negeri 6 Gorontalo Utara, adapun permasalahan yang peneliti temukan dalam penelitian ini adalah mengenai keaktifan belajar siswa yang kurang terhadap pembelajaran di kelas salah satunya dalam pembelajaran informatika yang diantaranya yaitu 1) siswa yang kurang aktif bertanya di dalam kelas, 2) siswa yang tidak mampu menjawab pertanyaan yang diberikan guru karena tidak memperhatikan materi yang diberikan oleh guru, dan 3) guru belum menggunakan model pembelajaran inovatif. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif Numbered Heads Together (NHT) berbantuan QR-Code terhadap keaktifan belajar siswa kelas X SMA Negeri 6 Gorontalo Utara. Jenis penelitian yang digunakan adalah penelitian quasi eksperimen  dengan design nonequivalent control group design. Sampel penelitian ini kelas X-1 yang berjumlah 20 siswa dan kelas X-2 dengan jumlah 27 siswa sehinggah jumlah keseluruhan sampel adalah 47 sampel atau responden. Instrumen penelitian ini berupa lembar skala keaktifan belajar siswa. Teknik analisis data yang digunakan adalah uji prasyarat uji Normalitas, uji Homogenitas dan pengujian hipotesis menggunakan Paired Tample T Test dan Independent Sampel T Test.  Hasil penelitian menunjukkan bahwa berdasarkan hasil rata-rata uji-t nilai keaktifan setelah perlakuan (Posttest) yaitu 69.15% untuk kelas eksperimen dan 45.44% untuk kelas kontrol. Jadi, kesimpulannya bahwa model pembelajaran Cooperative Numbered Head Together Berbantuan QR-Code Berpengaruh Terhadap Keaktifan Belajar siswa kelas X-1 pada materi Dampak Sosial Informatika di SMA Negeri 6 Gorontalo Utara.
Implementasi Smart Apps Creator dalam Pengembangan Media Pembelajaran Informatika Berbasis Android Sri Ayu Ashari; Sitti Suhada; Ramanda Dwi Putra; Mulyanto, Arip; Dwinanto, Arif; Muthia, Muthia
Jurnal Teknik Vol 23 No 2 (2025): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v23i2.716

Abstract

Informatics subjects at SMK Negeri 1 Paguyaman still largely use conventional learning media, such as printed books, worksheets, and PowerPoint slides, which cannot provide an interactive and engaging learning experience. This condition has an impact on low student interest, participation, and understanding of the material. Therefore, this study was conducted with the aim of implementing a smart app creator in designing and developing Android-based interactive learning media as a more effective, engaging, and easily accessible learning solution. This study used the Research and Development (R&D) method with a 4D development model that includes the Define, Design, Develop, and Disseminate stages. The developed media is equipped with interactive features such as visual materials, quizzes, and educational games tailored to the characteristics of vocational school students. The validation results showed that the media obtained an average score of 138 from material experts, 106.5 from media experts, and 101 from student assessments, all of which are included in the "Very Feasible" category. Based on these results, the developed learning media is declared feasible for use to improve the quality of Informatics learning. In addition, this media is also able to provide a more active, interactive, and interesting learning experience for students.
Measuring integrity: A portrait of Gorontalo’s readiness to realize an integrity-driven governance system Rio Monoarfa; Arip Mulyanto; Arfan Utiarahman; Idham Halid Lahay; Rezkiawan Tantawi; Surya Handrisusanto Ahmad
Integritas: Jurnal Antikorupsi Vol 11 No 2 (2025): INTEGRITAS: Jurnal Antikorupsi
Publisher : Komisi Pemberantasan Korupsi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32697/integritas.v11i2.1435

Abstract

This study aims to measure the level of the integrity index in the Gorontalo region, which includes six districts/municipalities and one province. Data were collected using a questionnaire instrument distributed to civil servants, beneficiary communities, vendors, and experts. The data were processed using R-Studio software to ensure accurate and comprehensive analysis. The findings reveal significant variations in index scores, with the highest score recorded in Bone Bolango District and the lowest in Pohuwato District. The dimensions of transparency and goods/services procurement management show strong performance, while institutional integrity and anti-corruption outreach tend to be low. Gorontalo City and North Gorontalo District show low institutional integrity scores, indicating the need for organizational culture reform and strengthened oversight systems. Initiatives such as technology-based services, community engagement, and anti-corruption training have shown positive outcomes, although their implementation remains inconsistent. Indications of nepotistic practices and tolerance toward gratuities pose challenges that require immediate attention. Strategic recommendations include strengthening internal oversight mechanisms, implementing a meritocracy system to eliminate nepotism, intensifying anti-corruption outreach, and enhancing community involvement in public oversight. The use of information technology and collaboration with supervisory institutions such as the Corruption Eradication Commission (KPK) are essential to realizing a more integrity-driven, transparent, and accountable governance system in Gorontalo.  
Pengaruh Model Pembelajaran Project Based Learning terhadap Keaktifan Siswa Kelas X pada Materi Teknologi Informasi dan Komunikasi di SMA Negeri 1 Pinogaluman Firmansyah Butolo; Arip Mulyanto; Ihsanulfu'ad Suwandi
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 1 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Februari 2026 - Juli 2026)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i1.351

Abstract

Learning under the Merdeka Curriculum is student-centered and therefore requires active student participation in the teaching and learning process. However, in practice, students tend to be passive and show limited interaction, resulting in low learning engagement and, consequently, low learning outcomes in Class X at State Senior High School 1 Pinogaluman. This study aims to examine the effect of the Project-Based Learning (PjBL) model in improving student engagement in Informatics, specifically on the topic of Information and Communication Technology. This research employed a quantitative approach using a quasi-experimental method. The subjects consisted of 30 students divided into two groups: an experimental group and a control group, each comprising 15 students. The findings indicate that the Project-Based Learning model has a positive impact on student engagement. This is evidenced by the higher average score of the experimental group, which was taught using PjBL, achieving 67,33%, compared to the control group, which achieved an average score of 51,33% without the implementation of PjBL. The use of the Project-Based Learning model encourages students to be more actively involved in learning, while students in the control group tend to be more passive. Based on the significance test results, the Project-Based Learning model has a statistically significant effect on student engagement.
Pengembangan Media Pembelajaran Interaktif Unsur Warna dalam Desain Grafis Ghama Yaskara Luli; Arip Mulyanto; Ahmad Azhar Kadim; Dian Novian; Mukhlisulfatih Latief; Jemmy A. Pakaja
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 1 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Februari 2026 - Juli 2026)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i1.354

Abstract

This study aims to develop an Android-based interactive learning media on the topic of color elements in graphic design and to determine its feasibility level. The method used was Research and Development (R&D) with the Four-D (4D) model, which consists of the stages of define, design, develop, and disseminate. The subjects of this study were tenth-grade students of the Computer and Network Engineering (TKJ) program at SMK Negeri 1 Batudaa. Data were collected through questionnaires involving media experts, material experts, and student responses. The results showed that the developed learning media achieved a high level of feasibility, with instrument validation results of 77% (feasible), media validation of 95% (very feasible), and material validation of 100% (very feasible). In addition, the student response test results showed a percentage of 82%, which falls into the very feasible category. This learning media is equipped with materials, videos, simple simulations, and interactive quizzes that can increase students’ interest and understanding. Therefore, the developed interactive learning media is considered feasible to be used as an alternative in graphic design learning.
Pengembangan Media Pembelajaran Interaktif Menggunakan Augmented Reality pada Materi Interaksi Manusia dan Komputer Di SMA Negeri 1 Tilamuta Sabrin K. Djou; Muhammad Rifai Katili; Dian Novian; Arip Mulyanto; Nikmasari Pakaya; Sri Ayu Ashari
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 1 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Februari 2026 - Juli 2026)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i1.437

Abstract

This research aims to develop Augmented Reality (AR)-based interactive learning media for human-computer interaction material at the senior high school level. The problem identified at the school indicates that students lack an understanding of processes, input, and output; they know the devices themselves but are unaware of the underlying processes. Therefore, AR media was developed as an alternative that could provide a more interactive learning experience. This research employs the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model and was conducted at SMA Negeri 1 Tilamuta with Class X IPS 1. The AR media was developed using Unity, with validation conducted by media experts and material experts. The results show that the AR learning media falls into the highly valid category, with validation scores of 94% from media experts and 91.76% from material experts. Furthermore, the AR learning media is deemed effective based on improvements in student learning outcomes, with an average pretest score of 51.29% and a posttest score of 79.68%, and an N-Gain value of 0.59, which falls in the medium category. Thus, the developed AR learning media is deemed suitable for use as a learning material for human-computer interaction.
Co-Authors Abas Kaluku Abdillah, Tajjudin Abdul Aziz Bouty Abdul Rahman Syah Daud Abdul Rifai Saputra Lakita Abuna, Greyis Agus Lahinta Ahmad Azhar Kadim Alfian Zakaria Amir, Ramiza Andre Alfri Pua Apriyati Rahmi Pateda Pateda Arfan Utiarahman Bait Syaiful Rijal Budiyanto Ahaliki Dai, Roviana H. Deisy Almafira Rantung Delvia Anwar Dian Novian Dukalang, Herdin H. Dunggio, Mahmud Septian Dwinanto, Arif Edi Setiawan Eka Vickraien Dangkua, Eka Vickraien Fadly Achmad Firmansyah Butolo Gaib, Rukli Prasetya Galang Leoni Yagri MS Punu Gani, Abdul Wahid Gani, Hilmansyah Ghama Yaskara Luli Halusa, Dewi Hemila, Hemila Hermila A Huzaima Mas’ud Ibrahim, Salmawati Idham Halid Lahay Ihsanulfu’ad Suwandi Indah Wardati Indhitya R Padiku Ismail Daud, Ismail Jemmy A Pakaya Lanto Ningrayati Amali Latif, Mahmudin Lillyan Hadjaratie Lukman A. R. Laliyo Maemunah M mamonto, fara humaira Manda Rohandi Mas'ud, Huzaima Mashuri, Muh Fahrial Masi, Muhammad Ali Mas’ud, Huzaima Moh Ramdhan Arif Kaluku Moh. Hidayat Koniyo mohammad syafri tuloli Mokoginta, Nevita Larasati Muchlis Polin Mukhlisulfatih Latief MUTHIA Muthia Muthia Muthia, Muthia Narce, Novia Ngabito, Musdalifah Dwi Putri Nikmasari Pakaya Nugraha, Bariq Pakaja, Jemmy A Pakaya, Jemmy A Pakaya, Nikmasari palada, sri widya Pangestu, Wahyu Adji Panu, Mohamad Fiqriansyah Paramata, Fikri Khairuddin Pateda, Apriyati Rahmi Pateda Poloka, Asriyanti Pomalo, Nurdian Rahma, Hikmatur Rahman Takdir Rahmat Taufik R.L Bau Ramadan Nuryansah Haras Ramanda Dwi Putra Rampi Yusuf Renaldo Hadji Rezkiawan Tantawi Rio Monoarfa Rusdiyanto Patuke S Supriyadi Sabrin K. Djou Salahudin Olii Siti Rahayu J. Ismail Sitti Suhada Sri Ayu Ashari Sunardi Sunardi Surya Handrisusanto Ahmad Suwandi, Ihsanulfu’ad Tajuddin Abdillah Tegela, Nelly Tuloli, Mohomad Syafri Tumulo, Dhita Rahmanda Usman, Wahyu Setiawan Wulandari Adam Yassin, Rochmad M Thohir Yassin, Rochmad Mohammad Thohir