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The effect of bound calorific value and burning rate on biobriquettes from salak skin with starch adhesive Alexander, Irving Josafat; Silaban, Ramlan; Sirait, Gloria
Indonesian Journal of Chemical Science and Technology (IJCST) Vol. 7 No. 2 (2024): JULY 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/ijcst.v7i2.62255

Abstract

Massive technological development is something that cannot be avoided in this life, because technological development is in line with scientific progress. Indonesia is a country that has abundant energy of various kinds source. Currently, energy use in Indonesia still comes from oil and gas earth, as well as coal which is non-renewable resources. Dependence on energy becomes main problem in energy supply national. Considering the need for it fuel every year continues has increased and is necessary anticipation of the availability of energy sources which is getting thinner while the price fuel oil increases. Every country in the world is now focusing on energy production through non-conventional sources. Biomass is an alternative energy source to replace fossil fuels (oil earth) because it has several beneficial properties, including being able to be utilized economically sustainable because of its renewable nature, no contains sulfur so the biomass does not cause air pollution. Besides being able to reduce waste, if managed properly biomass has high potential to be used as an alternative energy source in the form of biobriquettes. The method used in this research includes the preparation of salak skin raw materials, the carbonisation stage of salak skin, the starch adhesive preparation stage and the salak skin analysis stage, namely the analysis of calorific value and burning rate. Based on the results of the calorific value analysis and combustion rate analysis, it can be concluded that the biobriquette sample of salak skin with starch adhesive has met the provisions of the SNI No. 01-6235-2000 on charcoal biobriquettes. From the results of the study, it was also found that the Biobriket B sample, namely by using adhesive, has a high calorific value and burning rate compared to Biobriket A, namely without using adhesive.
PENGEMBANGAN MEDIA PEMBELAJARAN ANIMATION SHORT MOVIE BERBASIS CANVA UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SISTEM PENCERNAAN DI KELAS XI SMA SWASTA YP HKBP PEMATANGSIANTAR Pelawi, Esra Fransiska; Silaban, Winarto; Sirait, Gloria
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4719

Abstract

Abstract: This study aims to (1) Determine the feasibility test of Canva-based animation short movie media on digestive system material. (2) Determine students' responses to the use of Canva-based animation short movie media on digestive system material. (3) Determine the effect of Canva-based animation short movie media on student learning outcomes on digestive system material in class XI of YP HKBP Pematangsiantar Private High School. This study uses the Research and Development (R&D) method using the ADDIE development model. The research subjects used were class XI of YP HKBP Pematangsiantar Private High School, with class XI-3 as the experimental class and class XI-4 as the control class. Data collection instruments include validation by material experts, media experts, subject teachers, as well as learning outcome tests and student response questionnaires. Data analysis was conducted through media feasibility trials, product trials, and learning outcome analysis. The validation results showed an average feasibility percentage of 95% (very feasible category), with details of content/material feasibility 93%, presentation 94%, design 94% and language 98%. Student learning outcomes increased from an average value of 63.3% before using the media to 80.0% after using the media, indicating that there was a positive influence on learning outcomes. Student responses to the media were in the "very feasible" category with an average percentage of 89.6%. Thus, the Canva-based animation short movie learning media was declared feasible and effective for use in improving student learning outcomes in the digestive system material. Based on student learning outcome data obtained through pre-test and post-test, Animaker-based animated video learning media has an influence on student learning outcomes. This is evidenced by the Sig. value. The 2-tailed test is 0.000, indicating that the value is <0.05. Therefore, it can be concluded that Ho is rejected and Ha is accepted. Keyword: Media Pembelajaran, Animation Short Movie, Sistem Pencernaan Abstrak: Penelitian ini bertujuan untuk (1) Mengetahui uji kelayakan media animation short movie berbasis canva pada materi sistem pencernaan. (2) Mengetahui respon peserta didik terhadap penggunaan media animation short movie berbasis canva pada materi sistem pencernaan. (3) Mengetahui pengaruh media animation short movie berbasis canva terhadap hasil belajar peserta didik pada materi sistem pencernaan di kelas XI SMA Swasta YP HKBP Pematangsiantar. Penelitian ini menggunakan metode Research and Development (R&D) dengan menggunakan model pengembangan ADDIE. Subjek penelitian yang digunakan adalah kelas XI SMA Swasta YP HKBP Pematangsiantar, dengan kelas XI-3 sebagai kelas eksperimen dan kelas XI-4 sebagai kelas kontrol. Instrumen pengumpulan data meliputi validasi ahli materi, ahli media, guru mata pelajaran, serta tes hasil belajar dan angket respon siswa. Analisis data dilakukan melalui uji coba kelayakan media, uji coba produk, dan analisis hasil belajar. Hasil validasi menunjukkan persentase kelayakan rata – rata sebesar 95% (kategori sangat layak), dengan rincian kelayakan isi/materi 93%, penyajian 94%, desain 94% dan bahasa 98%. Hasil belajar siswa meningkat dari nilai rata – rata 63.3% sebelum penggunaan media menjadi 80.0% setelah penggunaan media, menunjukkan bahwa adanya pengaruh positif terhadap hasil belajar. Respon siswa terhadap media berada pada kategori “sangat layak” dengan persentase rata – rata 89.6%. Dengan demikian, media pembelajaran animation short movie berbasis canva dinyatakan layak dan efektif digunakan untuk meningkatkan hasil belajar siswa pada materi sistem pencernaan. Berdasarkan data hasil belajar siswa yang diperoleh melalui pre-test dan post-test maka media pembelajaran video animasi berbasis animaker memiliki pengaruh terhadap hasil belajar siswa. Hal ini dibuktikan dengan nilai Sig. 2 tailed adalah 0,000 yang menyatakan nilai tersebut < 0,05. Maka dapat disimpulkan Ho ditolak dan Ha diterima Kata kunci: Learning Media, Animation Short Movie, Digestive system  
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS NEARPOD UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI VIRUS DI KELAS X SMA NEGERI 5 PEMATANGSIANTAR Siregar, Jesica Feronica; Silaban, Winarto; Sirait, Gloria
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4727

Abstract

Abstract: This research is motivated by the use of learning media that has not been able to increase students' interest and learning outcomes in learning. This study aims to (1) Determine the feasibility test of nearpod-based interactive learning media on virus material. (2) Determine students' responses to nearpod-based interactive learning media on virus material. (3) Determine the effect of using nearpod-based interactive learning media on virus material in class X of SMA Negeri 5 Pematangsiantar. The study used the Research and Development (R&D) method with the ADDIE development model. The results of this study are: The validation results show an average feasibility percentage of 93% with a very feasible category, with details of design feasibility of 90%, content/material 92%, language 97%, and presentation 94%. Students' responses to nearpod-based interactive learning media on virus material by providing a questionnaire sheet obtained responses in the very good category, namely 88%. Based on student learning outcome data obtained through pre-test and post-test, nearpod-based interactive learning media has an influence on student learning outcomes. This is evidenced by the Sig. value. The two-tailed value is 0.000, indicating that the value is <0.05. Therefore, it can be concluded that Ho is rejected and Ha is accepted. Keywords: learning media; development; nearpod. Abstrak: Penelitian ini dilatarbelakangi oleh penggunaan media pembelajaran yang belum dapat meningkatkan ketertarikan dan hasil belajar peserta didik dalam pembelajaran. Penelitian ini bertujuan untuk (1) Mengetahui uji kelayakan media pembelajaran interaktif berbasis nearpod pada materi virus. (2) Mengetahui respon peserta didik terhadap media pembelajaran interaktif berbasis nearpod pada materi virus. (3) Mengetahui pengaruh penggunaan media pembelajaran interaktif berbasis nearpod pada materi virus dikelas X SMA Negeri 5 Pematangsiantar. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE. Hasil penelitian ini adalah Hasil validasi menunjukkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak, dengan rincian kelayakan desain 90%, isi/materi 92%, bahasa 97%, dan penyajian 94%. Respon peserta didik terhadap media pembelajaran interaktif berbasis nearpod pada materi virus dengan memberikan lembar angket diperoleh respon dengan kategori sangat baik yaitu 88%. Berdasarkan data hasil belajar siswa yang diperoleh melalui pre-test dan post-test maka media pembelajaran interaktif berbasis nearpod memiliki pengaruh terhadap hasil belajar siswa. Hal ini dibuktikan dengan nilai Sig. 2 tailed adalah 0,000 yang menyatakan nilai tersebut < 0,05. Maka dapat disimpulkan Ho ditolak dan Ha diterima. Kata kunci: media pembelajaran; pengembangan; nearpod.  
PENGEMBANGAN MEDIA E-BOOKLET BERBASIS FLIPBOOK MAKER UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SEL Saragih, Febby Zilvania; Siagian, Gunaria; Sirait , Gloria
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3545

Abstract

Learning biology, particularly on the topic of cells, often poses challenges for students due to its abstract nature. In addition, the instructional media commonly used in the classroom remain simple and less interactive, which reduces students’ interest and limits their understanding. This condition affects learning outcomes that tend to be unsatisfactory. This study aims to develop an e-booklet learning media based on flipbook maker and to evaluate its feasibility, students’ responses, and its effect on improving learning outcomes. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects were eighth-grade students of MTs Muhammadiyah 25 Marubun Jaya. Data were collected through expert validation sheets, student response questionnaires, and learning achievement tests. The results indicate that the developed e-booklet achieved an average feasibility score of 90% (categorized as “very feasible”) and received student responses of 88% (categorized as “very good”). Moreover, students’ learning outcomes improved after using the developed media. Therefore, the flipbook maker-based e-booklet is considered effective and feasible to be implemented as an alternative learning medium in biology, particularly in the topic of cells.
Edukasi Belajar Sambil Bermain sebagai Penguatan Nilai Gotong Royong dan Nilai Kebhinekaan Pardede, Lukman; Pardede, Dewi Lestari; Alexander, Irving Josafat; Sirait, Gloria; Siahaan, Monalisa Marta
SAMBARA: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2026): Januari
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/sambarapkm.v4i1.1155

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk menanamkan nilai-nilai gotong royong dan kebhinekaan kepada siswa sekolah dasar melalui pendekatan belajar sambil bermain. Pendidikan karakter sejak dini menjadi penting untuk membentuk generasi yang toleran, peduli, dan mampu bekerja sama dalam keberagaman. Kegiatan dilaksanakan di SD Negeri 060895, yang beralamat di Jalan Jamin Ginting No. 271, Medan, dengan melibatkan 45 siswa kelas IV dan V serta 5 guru pendamping. Metode yang digunakan adalah deskriptif kualitatif dengan pendekatan partisipatif edukatif, melalui tiga tahapan kegiatan: persiapan, pelaksanaan, dan evaluasi. Pelaksanaan kegiatan dilakukan melalui beberapa permainan edukatif seperti Estafet Gotong Royong, Puzzle Kebhinekaan Indonesia, dan Cerita Bergilir Persahabatan yang dirancang untuk menumbuhkan kerja sama, rasa saling menghargai, dan empati antar siswa. Hasil kegiatan menunjukkan adanya peningkatan interaksi sosial positif di antara siswa, ditandai dengan meningkatnya sikap tolong-menolong, toleransi, dan kebersamaan. Guru pendamping juga menyatakan bahwa kegiatan ini membantu siswa memahami nilai-nilai sosial secara konkret dan menyenangkan. Dapat disimpulkan bahwa pendekatan belajar sambil bermain efektif dalam menginternalisasi nilai gotong royong dan kebhinekaan pada siswa sekolah dasar. Kegiatan ini tidak hanya memberikan pengalaman belajar yang bermakna bagi siswa, tetapi juga mendorong guru untuk mengembangkan metode pembelajaran kreatif berbasis karakter di lingkungan sekolah
Education on the Application of AI as a Strengthening of Digital Literacy in the Indonesian Pentecostal Church (GPI) Paya Kapar Congregation Sinaga, Goldberd Harmuda Duva; Alexander, Irving Josafat; Sinaga, Fajar Gohanda; Sormin, Grace; Sirait, Sunggu; Sirait, Gloria
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 11 (2026): Januari
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i11.3726

Abstract

Improving digital literacy has become an essential need in today’s technological era, including within church communities, so that congregants can utilize technology wisely and productively. This study aims to analyze the impact of the AI Application Education as a Means to Strengthen Digital Literacy workshop on the knowledge, skills, and attitudes of congregants at GPI Paya Kapar. The method employed is descriptive-participatory within a community service framework, using data collection techniques such as observation, pre-test and post-test questionnaires, brief interviews, and activity documentation. The workshop was structured into three main sessions: theoretical presentation, hands-on practice using AI applications, and reflective discussion. The results indicate a significant improvement in participants’ knowledge of digital literacy and AI application, practical skills in using digital tools for learning and church activities, as well as more responsible attitudes and motivation in utilizing technology. These findings confirm the effectiveness of a participatory-educative, community-based approach in enhancing digital literacy and practical AI skills.
Implementasi Edukasi Interaktif untuk Meningkatkan Kesadaran dan Mencegah Bullying di SMA Negeri 1 Percut Sei Tuan Sinurat, Hersakso; Nainggolan, Justinos Ray; Sinaga, Rasmainda; Sihombing, Julio Hulbert Pangihutan; Pangaribuan, Oloan; Sirait, Tumpal; Sirait, Gloria
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 11 (2026): Januari
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i11.3788

Abstract

Bullying di lingkungan sekolah masih menjadi permasalahan serius yang berdampak pada psikologis, sosial, dan prestasi akademik siswa. Fakta di SMA Negeri 1 Percut Sei Tuan menunjukkan rendahnya kesadaran siswa terhadap dampak negatif bullying dan terbatasnya strategi pembelajaran yang efektif dalam pencegahannya. Makalah ini bertujuan untuk mengimplementasikan edukasi interaktif sebagai strategi untuk meningkatkan kesadaran siswa serta mencegah praktik bullying. Metode yang digunakan adalah pengabdian masyarakat berbasis deskriptif kualitatif dengan pendekatan learning by doing. Kegiatan dilaksanakan melalui sesi diskusi kelompok, permainan peran (role play), dan simulasi kasus, melibatkan 60 siswa dari kelas X hingga XII serta guru BK sebagai mitra. Data dikumpulkan melalui observasi, wawancara, pre-test dan post-test, serta dokumentasi lapangan, kemudian dianalisis secara deskriptif untuk menilai perubahan pengetahuan, sikap, dan kesadaran siswa. Hasil menunjukkan peningkatan signifikan pemahaman siswa terhadap jenis bullying, dampak psikologis dan sosial, serta sikap menolak dan melaporkan tindakan bullying. Hasil pre-test menunjukkan rata-rata pemahaman siswa sekitar 35–40%, sedangkan post-test meningkat menjadi 75–85%. Observasi juga memperlihatkan perubahan sikap siswa yang lebih empatik dan berkomitmen menciptakan lingkungan sekolah yang aman.Kesimpulannya, edukasi interaktif terbukti efektif dalam meningkatkan pengetahuan, kesadaran, dan sikap preventif siswa terhadap bullying. Program ini memberikan alternatif strategi pencegahan bullying yang partisipatif, aplikatif, dan dapat diterapkan secara berkelanjutan di sekolah
Edukasi Peningkatan Peran Kepemimpinan Perempuan Dalam Organisasi Di Kelas X dan XI SMA Swasta Nusantara Lubuk Pakam Pardede, Lukman; Simanjuntak, Hotmaida; Panggabean, Bunga Ria; Nadapdap, Delfi Elfrida; Marpaung, Dameria; Sirait, Gloria; Pardede, Dewi Lestari
SAMBARA: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2026): Januari
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/sambarapkm.v4i1.1338

Abstract

Kepemimpinan merupakan kompetensi penting yang perlu dikembangkan sejak usia remaja, terutama dalam lingkungan sekolah. Namun, observasi di SMA Swasta Nusantara Lubuk Pakam menunjukkan bahwa partisipasi siswi dalam peran kepemimpinan organisasi masih relatif rendah. Program ini bertujuan untuk meningkatkan peran kepemimpinan perempuan di kelas X dan XI melalui pembinaan, pelatihan, dan pendampingan dalam organisasi sekolah. Metode yang digunakan mencakup tahap persiapan, pelatihan workshop dan simulasi kepemimpinan, pendampingan individu dan kelompok, praktik proyek kepemimpinan, serta evaluasi melalui angket, observasi, dan wawancara. Hasil yang diharapkan berupa peningkatan kepercayaan diri, keterampilan komunikasi, kemampuan pengambilan keputusan, serta partisipasi aktif siswi dalam organisasi. Program ini juga diharapkan mendorong terciptanya budaya sekolah yang lebih inklusif, partisipatif, dan mendukung kesetaraan gender
Analisis Hubungan Pemahaman Siswa Tentang Hak Asasi Manusia dengan Sikap Sosial Siahaan, Monalisa; Pardede, Lukman; Silalahi, Dewi Paulina; Damanik, Ira Estomihi; Manik, Selly Lorenza; Alexander, Irving Josafat; Sirait, Gloria
Jurnal Riset dan Inovasi Pembelajaran Vol. 6 No. 1 (2026): Januari-April 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v6i1.3919

Abstract

Pendidikan Hak Asasi Manusia (HAM) memiliki peran strategis dalam membentuk sikap sosial siswa, khususnya di lingkungan sekolah yang multikultural. Penelitian ini bertujuan untuk menganalisis hubungan antara pemahaman siswa tentang Hak Asasi Manusia dengan sikap sosial siswa kelas XII di SMA Swasta Utama Medan. Penelitian ini menggunakan pendekatan kuantitatif dengan desain deskriptif korelasional. Sampel penelitian terdiri atas 80 siswa yang dipilih menggunakan teknik simple random sampling. Data dikumpulkan melalui angket pemahaman HAM dan sikap sosial yang telah diuji validitas dan reliabilitasnya, kemudian dianalisis menggunakan statistik deskriptif, korelasi Pearson, dan regresi linear sederhana. Hasil penelitian menunjukkan bahwa pemahaman siswa tentang HAM berada pada kategori cukup baik hingga baik, sedangkan sikap sosial siswa secara umum berada pada kategori positif. Analisis korelasi menunjukkan adanya hubungan positif dan signifikan antara pemahaman HAM dan sikap sosial siswa (r = 0,68; p < 0,01). Hasil analisis regresi mengungkapkan bahwa pemahaman HAM memberikan kontribusi sebesar 38,6% terhadap variasi sikap sosial siswa. Aspek penerapan HAM dalam kehidupan sehari-hari memberikan pengaruh paling dominan terhadap sikap sosial, sementara aspek pemahaman prinsip teoretis HAM menunjukkan kontribusi yang lebih rendah. Penelitian ini mengindikasikan pentingnya penguatan pendidikan HAM berbasis praktik dan kontekstual dalam pembelajaran guna membentuk sikap sosial siswa yang toleran, empatik, dan berkeadilan sosial.
PELATIHAN PENINGKATAN NILAI TAMBAH JAGUNG DARI PENGOLAHAN HINGGA PEMASARAN DIGITAL BAGI KELOMPOK TANI HARAPAN JAYA DI DESA BALATA DUA PARBALAN Sitorus, Peniel Sam Putra; Situmorang, Eduward; Sirait, Gloria; Sianipar, Vina; Adolf MS, Albert; Desmon Sirait, Glenn; Junita Arista Siringoringo, Kerin; Sitorus, Maria; Sitorus, Pontas
Nusantara Hasana Journal Vol. 5 No. 7 (2025): Nusantara Hasana Journal, December 2025
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v5i7.1779

Abstract

Simalungun Regency has 32 sub-districts covering an area of 438,660 hectares, representing 6.12% of the total area of North Sumatra province. There are 386 villages (nagori) and 27 sub-districts (kelurahan). In Pematang Bandar District, corn and rice are commonly cultivated. In Balata Village, Jorlang Hataran District, farmers are organized into the "Harapan Jaya" farmer group and prefer to cultivate corn. Corn prices in the Indonesian market are unstable, impacting farmers' incomes. Training in processing corn into food is needed to increase their income. This training encompasses skills in production and marketing. Digital marketing training can help farmers promote their products and expand their marketing reach. Corn is an important commodity in Indonesia, serving as a source of food, animal feed, and industrial raw materials. Corn is also a staple food in some regions and is used in various industries. Corn mills are essential post-harvest tools to increase corn's added value, improve production efficiency compared to manual methods, and support food security. However, many farmers in Indonesia still use traditional methods with low productivity and lack knowledge of crop processing and marketing strategies. Farmers face various challenges, such as limited access to information and price fluctuations. Capacity building through training is needed to improve production and marketing. The "Harapan Jaya" farmer group focuses on corn cultivation and sales, but has not yet maximized the added value of their harvest.