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PENGEMBANGAN MEDIA PEMBELAJARAN ANIMATION SHORT MOVIE BERBASIS CANVA UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SISTEM PENCERNAAN DI KELAS XI SMA SWASTA YP HKBP PEMATANGSIANTAR Pelawi, Esra Fransiska; Silaban, Winarto; Sirait, Gloria
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4719

Abstract

Abstract: This study aims to (1) Determine the feasibility test of Canva-based animation short movie media on digestive system material. (2) Determine students' responses to the use of Canva-based animation short movie media on digestive system material. (3) Determine the effect of Canva-based animation short movie media on student learning outcomes on digestive system material in class XI of YP HKBP Pematangsiantar Private High School. This study uses the Research and Development (R&D) method using the ADDIE development model. The research subjects used were class XI of YP HKBP Pematangsiantar Private High School, with class XI-3 as the experimental class and class XI-4 as the control class. Data collection instruments include validation by material experts, media experts, subject teachers, as well as learning outcome tests and student response questionnaires. Data analysis was conducted through media feasibility trials, product trials, and learning outcome analysis. The validation results showed an average feasibility percentage of 95% (very feasible category), with details of content/material feasibility 93%, presentation 94%, design 94% and language 98%. Student learning outcomes increased from an average value of 63.3% before using the media to 80.0% after using the media, indicating that there was a positive influence on learning outcomes. Student responses to the media were in the "very feasible" category with an average percentage of 89.6%. Thus, the Canva-based animation short movie learning media was declared feasible and effective for use in improving student learning outcomes in the digestive system material. Based on student learning outcome data obtained through pre-test and post-test, Animaker-based animated video learning media has an influence on student learning outcomes. This is evidenced by the Sig. value. The 2-tailed test is 0.000, indicating that the value is <0.05. Therefore, it can be concluded that Ho is rejected and Ha is accepted. Keyword: Media Pembelajaran, Animation Short Movie, Sistem Pencernaan Abstrak: Penelitian ini bertujuan untuk (1) Mengetahui uji kelayakan media animation short movie berbasis canva pada materi sistem pencernaan. (2) Mengetahui respon peserta didik terhadap penggunaan media animation short movie berbasis canva pada materi sistem pencernaan. (3) Mengetahui pengaruh media animation short movie berbasis canva terhadap hasil belajar peserta didik pada materi sistem pencernaan di kelas XI SMA Swasta YP HKBP Pematangsiantar. Penelitian ini menggunakan metode Research and Development (R&D) dengan menggunakan model pengembangan ADDIE. Subjek penelitian yang digunakan adalah kelas XI SMA Swasta YP HKBP Pematangsiantar, dengan kelas XI-3 sebagai kelas eksperimen dan kelas XI-4 sebagai kelas kontrol. Instrumen pengumpulan data meliputi validasi ahli materi, ahli media, guru mata pelajaran, serta tes hasil belajar dan angket respon siswa. Analisis data dilakukan melalui uji coba kelayakan media, uji coba produk, dan analisis hasil belajar. Hasil validasi menunjukkan persentase kelayakan rata – rata sebesar 95% (kategori sangat layak), dengan rincian kelayakan isi/materi 93%, penyajian 94%, desain 94% dan bahasa 98%. Hasil belajar siswa meningkat dari nilai rata – rata 63.3% sebelum penggunaan media menjadi 80.0% setelah penggunaan media, menunjukkan bahwa adanya pengaruh positif terhadap hasil belajar. Respon siswa terhadap media berada pada kategori “sangat layak” dengan persentase rata – rata 89.6%. Dengan demikian, media pembelajaran animation short movie berbasis canva dinyatakan layak dan efektif digunakan untuk meningkatkan hasil belajar siswa pada materi sistem pencernaan. Berdasarkan data hasil belajar siswa yang diperoleh melalui pre-test dan post-test maka media pembelajaran video animasi berbasis animaker memiliki pengaruh terhadap hasil belajar siswa. Hal ini dibuktikan dengan nilai Sig. 2 tailed adalah 0,000 yang menyatakan nilai tersebut < 0,05. Maka dapat disimpulkan Ho ditolak dan Ha diterima Kata kunci: Learning Media, Animation Short Movie, Digestive system  
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS NEARPOD UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI VIRUS DI KELAS X SMA NEGERI 5 PEMATANGSIANTAR Siregar, Jesica Feronica; Silaban, Winarto; Sirait, Gloria
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4727

Abstract

Abstract: This research is motivated by the use of learning media that has not been able to increase students' interest and learning outcomes in learning. This study aims to (1) Determine the feasibility test of nearpod-based interactive learning media on virus material. (2) Determine students' responses to nearpod-based interactive learning media on virus material. (3) Determine the effect of using nearpod-based interactive learning media on virus material in class X of SMA Negeri 5 Pematangsiantar. The study used the Research and Development (R&D) method with the ADDIE development model. The results of this study are: The validation results show an average feasibility percentage of 93% with a very feasible category, with details of design feasibility of 90%, content/material 92%, language 97%, and presentation 94%. Students' responses to nearpod-based interactive learning media on virus material by providing a questionnaire sheet obtained responses in the very good category, namely 88%. Based on student learning outcome data obtained through pre-test and post-test, nearpod-based interactive learning media has an influence on student learning outcomes. This is evidenced by the Sig. value. The two-tailed value is 0.000, indicating that the value is <0.05. Therefore, it can be concluded that Ho is rejected and Ha is accepted. Keywords: learning media; development; nearpod. Abstrak: Penelitian ini dilatarbelakangi oleh penggunaan media pembelajaran yang belum dapat meningkatkan ketertarikan dan hasil belajar peserta didik dalam pembelajaran. Penelitian ini bertujuan untuk (1) Mengetahui uji kelayakan media pembelajaran interaktif berbasis nearpod pada materi virus. (2) Mengetahui respon peserta didik terhadap media pembelajaran interaktif berbasis nearpod pada materi virus. (3) Mengetahui pengaruh penggunaan media pembelajaran interaktif berbasis nearpod pada materi virus dikelas X SMA Negeri 5 Pematangsiantar. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE. Hasil penelitian ini adalah Hasil validasi menunjukkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak, dengan rincian kelayakan desain 90%, isi/materi 92%, bahasa 97%, dan penyajian 94%. Respon peserta didik terhadap media pembelajaran interaktif berbasis nearpod pada materi virus dengan memberikan lembar angket diperoleh respon dengan kategori sangat baik yaitu 88%. Berdasarkan data hasil belajar siswa yang diperoleh melalui pre-test dan post-test maka media pembelajaran interaktif berbasis nearpod memiliki pengaruh terhadap hasil belajar siswa. Hal ini dibuktikan dengan nilai Sig. 2 tailed adalah 0,000 yang menyatakan nilai tersebut < 0,05. Maka dapat disimpulkan Ho ditolak dan Ha diterima. Kata kunci: media pembelajaran; pengembangan; nearpod.  
PENGEMBANGAN MEDIA E-BOOKLET BERBASIS FLIPBOOK MAKER UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SEL Saragih, Febby Zilvania; Siagian, Gunaria; Sirait , Gloria
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3545

Abstract

Learning biology, particularly on the topic of cells, often poses challenges for students due to its abstract nature. In addition, the instructional media commonly used in the classroom remain simple and less interactive, which reduces students’ interest and limits their understanding. This condition affects learning outcomes that tend to be unsatisfactory. This study aims to develop an e-booklet learning media based on flipbook maker and to evaluate its feasibility, students’ responses, and its effect on improving learning outcomes. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects were eighth-grade students of MTs Muhammadiyah 25 Marubun Jaya. Data were collected through expert validation sheets, student response questionnaires, and learning achievement tests. The results indicate that the developed e-booklet achieved an average feasibility score of 90% (categorized as “very feasible”) and received student responses of 88% (categorized as “very good”). Moreover, students’ learning outcomes improved after using the developed media. Therefore, the flipbook maker-based e-booklet is considered effective and feasible to be implemented as an alternative learning medium in biology, particularly in the topic of cells.
Edukasi Belajar Sambil Bermain sebagai Penguatan Nilai Gotong Royong dan Nilai Kebhinekaan Pardede, Lukman; Pardede, Dewi Lestari; Alexander, Irving Josafat; Sirait, Gloria; Siahaan, Monalisa Marta
SAMBARA: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2026): Januari
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/sambarapkm.v4i1.1155

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk menanamkan nilai-nilai gotong royong dan kebhinekaan kepada siswa sekolah dasar melalui pendekatan belajar sambil bermain. Pendidikan karakter sejak dini menjadi penting untuk membentuk generasi yang toleran, peduli, dan mampu bekerja sama dalam keberagaman. Kegiatan dilaksanakan di SD Negeri 060895, yang beralamat di Jalan Jamin Ginting No. 271, Medan, dengan melibatkan 45 siswa kelas IV dan V serta 5 guru pendamping. Metode yang digunakan adalah deskriptif kualitatif dengan pendekatan partisipatif edukatif, melalui tiga tahapan kegiatan: persiapan, pelaksanaan, dan evaluasi. Pelaksanaan kegiatan dilakukan melalui beberapa permainan edukatif seperti Estafet Gotong Royong, Puzzle Kebhinekaan Indonesia, dan Cerita Bergilir Persahabatan yang dirancang untuk menumbuhkan kerja sama, rasa saling menghargai, dan empati antar siswa. Hasil kegiatan menunjukkan adanya peningkatan interaksi sosial positif di antara siswa, ditandai dengan meningkatnya sikap tolong-menolong, toleransi, dan kebersamaan. Guru pendamping juga menyatakan bahwa kegiatan ini membantu siswa memahami nilai-nilai sosial secara konkret dan menyenangkan. Dapat disimpulkan bahwa pendekatan belajar sambil bermain efektif dalam menginternalisasi nilai gotong royong dan kebhinekaan pada siswa sekolah dasar. Kegiatan ini tidak hanya memberikan pengalaman belajar yang bermakna bagi siswa, tetapi juga mendorong guru untuk mengembangkan metode pembelajaran kreatif berbasis karakter di lingkungan sekolah
Education on the Application of AI as a Strengthening of Digital Literacy in the Indonesian Pentecostal Church (GPI) Paya Kapar Congregation Sinaga, Goldberd Harmuda Duva; Alexander, Irving Josafat; Sinaga, Fajar Gohanda; Sormin, Grace; Sirait, Sunggu; Sirait, Gloria
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 11 (2026): Januari
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i11.3726

Abstract

Improving digital literacy has become an essential need in today’s technological era, including within church communities, so that congregants can utilize technology wisely and productively. This study aims to analyze the impact of the AI Application Education as a Means to Strengthen Digital Literacy workshop on the knowledge, skills, and attitudes of congregants at GPI Paya Kapar. The method employed is descriptive-participatory within a community service framework, using data collection techniques such as observation, pre-test and post-test questionnaires, brief interviews, and activity documentation. The workshop was structured into three main sessions: theoretical presentation, hands-on practice using AI applications, and reflective discussion. The results indicate a significant improvement in participants’ knowledge of digital literacy and AI application, practical skills in using digital tools for learning and church activities, as well as more responsible attitudes and motivation in utilizing technology. These findings confirm the effectiveness of a participatory-educative, community-based approach in enhancing digital literacy and practical AI skills.
Implementasi Edukasi Interaktif untuk Meningkatkan Kesadaran dan Mencegah Bullying di SMA Negeri 1 Percut Sei Tuan Sinurat, Hersakso; Nainggolan, Justinos Ray; Sinaga, Rasmainda; Sihombing, Julio Hulbert Pangihutan; Pangaribuan, Oloan; Sirait, Tumpal; Sirait, Gloria
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 11 (2026): Januari
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i11.3788

Abstract

Bullying di lingkungan sekolah masih menjadi permasalahan serius yang berdampak pada psikologis, sosial, dan prestasi akademik siswa. Fakta di SMA Negeri 1 Percut Sei Tuan menunjukkan rendahnya kesadaran siswa terhadap dampak negatif bullying dan terbatasnya strategi pembelajaran yang efektif dalam pencegahannya. Makalah ini bertujuan untuk mengimplementasikan edukasi interaktif sebagai strategi untuk meningkatkan kesadaran siswa serta mencegah praktik bullying. Metode yang digunakan adalah pengabdian masyarakat berbasis deskriptif kualitatif dengan pendekatan learning by doing. Kegiatan dilaksanakan melalui sesi diskusi kelompok, permainan peran (role play), dan simulasi kasus, melibatkan 60 siswa dari kelas X hingga XII serta guru BK sebagai mitra. Data dikumpulkan melalui observasi, wawancara, pre-test dan post-test, serta dokumentasi lapangan, kemudian dianalisis secara deskriptif untuk menilai perubahan pengetahuan, sikap, dan kesadaran siswa. Hasil menunjukkan peningkatan signifikan pemahaman siswa terhadap jenis bullying, dampak psikologis dan sosial, serta sikap menolak dan melaporkan tindakan bullying. Hasil pre-test menunjukkan rata-rata pemahaman siswa sekitar 35–40%, sedangkan post-test meningkat menjadi 75–85%. Observasi juga memperlihatkan perubahan sikap siswa yang lebih empatik dan berkomitmen menciptakan lingkungan sekolah yang aman.Kesimpulannya, edukasi interaktif terbukti efektif dalam meningkatkan pengetahuan, kesadaran, dan sikap preventif siswa terhadap bullying. Program ini memberikan alternatif strategi pencegahan bullying yang partisipatif, aplikatif, dan dapat diterapkan secara berkelanjutan di sekolah
Edukasi Peningkatan Peran Kepemimpinan Perempuan Dalam Organisasi Di Kelas X dan XI SMA Swasta Nusantara Lubuk Pakam Pardede, Lukman; Simanjuntak, Hotmaida; Panggabean, Bunga Ria; Nadapdap, Delfi Elfrida; Marpaung, Dameria; Sirait, Gloria; Pardede, Dewi Lestari
SAMBARA: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2026): Januari
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/sambarapkm.v4i1.1338

Abstract

Kepemimpinan merupakan kompetensi penting yang perlu dikembangkan sejak usia remaja, terutama dalam lingkungan sekolah. Namun, observasi di SMA Swasta Nusantara Lubuk Pakam menunjukkan bahwa partisipasi siswi dalam peran kepemimpinan organisasi masih relatif rendah. Program ini bertujuan untuk meningkatkan peran kepemimpinan perempuan di kelas X dan XI melalui pembinaan, pelatihan, dan pendampingan dalam organisasi sekolah. Metode yang digunakan mencakup tahap persiapan, pelatihan workshop dan simulasi kepemimpinan, pendampingan individu dan kelompok, praktik proyek kepemimpinan, serta evaluasi melalui angket, observasi, dan wawancara. Hasil yang diharapkan berupa peningkatan kepercayaan diri, keterampilan komunikasi, kemampuan pengambilan keputusan, serta partisipasi aktif siswi dalam organisasi. Program ini juga diharapkan mendorong terciptanya budaya sekolah yang lebih inklusif, partisipatif, dan mendukung kesetaraan gender
PELATIHAN PENINGKATAN NILAI TAMBAH JAGUNG DARI PENGOLAHAN HINGGA PEMASARAN DIGITAL BAGI KELOMPOK TANI HARAPAN JAYA DI DESA BALATA DUA PARBALAN Sitorus, Peniel Sam Putra; Situmorang, Eduward; Sirait, Gloria; Sianipar, Vina; Adolf MS, Albert; Desmon Sirait, Glenn; Junita Arista Siringoringo, Kerin; Sitorus, Maria; Sitorus, Pontas
Nusantara Hasana Journal Vol. 5 No. 7 (2025): Nusantara Hasana Journal, December 2025
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v5i7.1779

Abstract

Simalungun Regency has 32 sub-districts covering an area of 438,660 hectares, representing 6.12% of the total area of North Sumatra province. There are 386 villages (nagori) and 27 sub-districts (kelurahan). In Pematang Bandar District, corn and rice are commonly cultivated. In Balata Village, Jorlang Hataran District, farmers are organized into the "Harapan Jaya" farmer group and prefer to cultivate corn. Corn prices in the Indonesian market are unstable, impacting farmers' incomes. Training in processing corn into food is needed to increase their income. This training encompasses skills in production and marketing. Digital marketing training can help farmers promote their products and expand their marketing reach. Corn is an important commodity in Indonesia, serving as a source of food, animal feed, and industrial raw materials. Corn is also a staple food in some regions and is used in various industries. Corn mills are essential post-harvest tools to increase corn's added value, improve production efficiency compared to manual methods, and support food security. However, many farmers in Indonesia still use traditional methods with low productivity and lack knowledge of crop processing and marketing strategies. Farmers face various challenges, such as limited access to information and price fluctuations. Capacity building through training is needed to improve production and marketing. The "Harapan Jaya" farmer group focuses on corn cultivation and sales, but has not yet maximized the added value of their harvest.
Analysis of the quality of biobriquettes from salak skin with starch adhesive Gloria Sirait
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 9 No 2 (2025): January
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v9i2.6206

Abstract

This study aims to analyze the quality of biobriquettes made from salak skin with starch adhesive. Biobriquettes are one of the alternative fuel solutions that are environmentally friendly and can reduce organic waste. The analysis method used in this study is qualitative analysis. Salak fruit produces waste in the form of salak skin which is brownish and slightly prickly, then the salak seeds have a very hard texture which is black and brown. Salak seeds have a very hard texture so they are suitable as a basic ingredient for making briquettes The research method includes:the preparation stage of raw material for salak skin, carbonization stage of salak skin, adhesive material preparation stage and biobriquette quality analysis. From the research results, it can be concluded that both biobriquette samples, namely sample A (without adhesive) and sample B (with adhesive) have met the requirements of SNI No. 01-6235-2000 concerning charcoal biobriquettes.
Analysis of Bound Carbon Content and Combustion Rate of Banana Peel Waste Biobriquettes Irving Josafat Alexander; Gloria Sirait; Ramlan Silaban; Timotius Agung Soripada; Sunggu Sirait; Adriel Yakobus Nathaniel
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 10 No 2 (2025): October
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v10i2.6783

Abstract

This study aims to analyze the fixed carbon content and combustion rate of briquettes made from banana peel waste as a renewable energy alternative. The experimental method was used, involving key stages such as material preparation, carbonization process, briquette molding, and testing of fixed carbon content and combustion rate. The results showed that the fixed carbon content of the produced briquettes reached 87%, indicating good combustion quality and high energy storage capacity. Additionally, the combustion rate of the briquettes varied, with Sample A having a combustion rate of 0.017 grams/s and Sample B at 0.014 grams/s. This difference suggests that Sample B has a longer combustion duration. Thus, banana peel briquettes have the potential to be an efficient and environmentally friendly alternative fuel. Further research is needed to optimize the production process and enhance briquette efficiency.