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DEVELOPMENT OF DIGITAL COMICS MEDIA BASED ON PROBLEM BASED LEARNING TO INTERNALIZE SOLIDARITY VALUES IN GRADE V STUDENTS AT SD IT AL-MINAH Ulina Rahmayani; Yakobus Ndona; Zuraida Lubis; Daulat Saragi; Samsidar Tanjung; Winara
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.8898

Abstract

The phenomenon of character crisis in the form of bullying at the elementary school level reflects a decline in moral values ​​and a dulling of empathy and solidarity among students. This study aims to develop, test the feasibility, practicality, and effectiveness of digital comic media based on Problem-Based Learning (PBL) assisted by Canva to internalize the value of solidarity in fifth-grade students of SD IT Al-Minah. This type of research is research and development (Research and Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects involved 21 fifth-grade students. Data were collected through observation, interviews, expert validation questionnaires, education practitioners, student responses, and test instruments (pre-test and post-test). Data analysis techniques were carried out qualitatively and quantitatively. The results of the study show that PBL-based digital comic media meets the following criteria: (1) Very Feasible based on the validation test of material experts by 92% (Very Valid), media experts by 93% (Very Valid), and language experts by 96% (Very Valid); (2) Very Practical based on 93% of teacher responses, 82% of individual student responses (Very Practical), and 87% of large group trials (Very Practical); and (3) Effective based on significant improvements in cognitive and affective learning outcomes. The success of internalizing the value of solidarity was analyzed using Max Scheler's hierarchy of values, which showed a shift in students' behavioral motives from mere sensory pleasure to ethical-spiritual awareness, reflected through indicators of inclusive collaboration, active concern, and sharing. The developed PBL-based digital comic media proved valid, practical, and effective as an innovative instrument to suppress bullying behavior and internalize the value of solidarity at the elementary education level
Pengembangan E-LKPD berbasis PBL untuk meningkatkan berpikir kritis siswa sekolah dasar pada Pendidikan Pancasila Rijal Sianturi; Daulat Saragi; Surya Dharma; Samsidar Tanjung; Yakobus Ndona; R Mursid
Curricula: Journal of Curriculum Development Vol. 5 No. 2 (2026): Curricula: Journal of Curriculum Development
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/curricula.v5i2.683

Abstract

The Problem-Based Learning (PBL) approach to Pancasila education in elementary schools positively impacts student engagement. However, the limited availability of interactive worksheets that facilitate and stimulate critical thinking remains a major obstacle in the field, so the development of innovative, cutting-edge teaching materials is urgently needed. This study aims to develop and test the feasibility, practicality, and effectiveness of a PBL-based E-LKPD on Indonesian diversity for fourth-grade students at SDN 066047 Medan Helvetia. Using the Research and Development (RnD) method with the ADDIE model, data were collected through observation, interviews, questionnaires, and tests. The results showed a high level of validity. This product proved to be very practical based on teacher and student responses. In addition, this E-LKPD significantly improved critical thinking skills. This PBL-based E-LKPD is very feasible, practical, and effective for application in learning. In its implementation, supporting infrastructure is still needed to facilitate the integration of E-LKPD as an interactive worksheet, so that students can also learn independently in the future.
The effect of SDL and creative thinking on learning outcomes in Pancasila education material Delisma Siregar; Anita Yus; Daulat Saragi
Inovasi Kurikulum Vol. 22 No. 3 (2025): Inovasi Kurikulum, August 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64014/jik.v22i3.48

Abstract

This study is motivated by the importance of improving students’ learning outcomes in Pancasila Education at the elementary school level. The purpose of this research is to examine the effect of the Self-Directed Learning model on students’ learning outcomes, as well as the interaction between the learning model and creative thinking skills on learning outcomes. This research employed a quantitative method with a quasi-experimental design. The sample was selected using total sampling, where class IVA served as the experimental group applying the Self-Directed Learning model, and class IVB as the control group using the Direct Instruction model. Research instruments included tests and questionnaires to measure learning outcomes and creative thinking skills. The results of the ANOVA analysis indicated that the Self-Directed Learning model had a significant effect on improving students’ learning outcomes. Additionally, the interaction between the learning model and creative thinking skills also had a significant impact on learning outcomes. These findings demonstrate that the Self-Directed Learning model is effective in enhancing students’ learning outcomes in Pancasila Education.   Abstrak Penelitian ini dilatarbelakangi oleh pentingnya peningkatan hasil belajar peserta didik pada materi Pendidikan Pancasila di sekolah dasar. Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran Self-Directed Learning terhadap hasil belajar peserta didik, serta interaksi antara model pembelajaran dan kemampuan berpikir kreatif terhadap hasil belajar. Penelitian ini menggunakan metode kuantitatif dengan desain quasi eksperimen. Sampel diambil secara total sampling, di mana kelas IVA sebagai kelas eksperimen menerapkan model Self-Directed Learning dan kelas IVB sebagai kelas kontrol menggunakan model Direct Instruction. Instrumen penelitian berupa tes dan angket digunakan untuk mengukur hasil belajar dan kemampuan berpikir kreatif peserta didik. Hasil analisis ANAVA menunjukkan bahwa model Self-Directed Learning berpengaruh signifikan terhadap peningkatan hasil belajar peserta didik. Selain itu, kemampuan berpikir kreatif dan interaksi antara model pembelajaran dengan kemampuan berpikir kreatif juga memberikan pengaruh signifikan terhadap hasil belajar. Temuan ini menunjukkan bahwa model Self-Directed Learning efektif dalam meningkatkan hasil belajar peserta didik pada materi Pendidikan Pancasila. Kata Kunci: berpikir kreatif; hasil belajar; self-directed learning
Effect of making a match model, flashcard media, and motivation on learning outcomes Rachyana Fahira; Daulat Saragi; Rosmala Dewi
Inovasi Kurikulum Vol. 22 No. 3 (2025): Inovasi Kurikulum, August 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64014/jik.v22i3.90

Abstract

The implementation of Pancasila Education learning in elementary schools faces various challenges. This research was motivated by the low learning outcomes of students in Pancasila Education subjects, caused by a lack of learning motivation and a limited variety of teaching models. This study aimed to determine the effect of the cooperative learning model type Make A Match assisted by flashcard media on students' learning outcomes in cognitive, affective, and psychomotor domains, as well as the interaction with learning motivation. This study employed a quasi-experimental method with a 2×2 factorial design. The research subjects consisted of 42 fifth-grade students divided into experimental and control groups. Data were collected through tests and questionnaires, and analyzed using two-way ANOVA with the help of SPSS. The findings indicated that the Make A Match model, assisted by flashcard media, had a significant impact on improving students’ learning outcomes. Additionally, students with high learning motivation achieved better performance, and there was a significant interaction between the learning model and learning motivation on student outcomes. The Make A Match model with flashcards proved to be effective in fostering active and interactive learning, making it a suitable strategy for Pancasila Education.   Abstrak Pelaksanaan pembelajaran Pendidikan Pancasila di sekolah dasar menghadapi berbagai tantangan. Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik dalam mata pelajaran Pendidikan Pancasila yang disebabkan oleh kurangnya motivasi belajar dan kurang variatifnya model pembelajaran yang diterapkan. Tujuan dari penelitian ini untuk mengetahui pengaruh model pembelajaran kooperatif tipe Make A Match berbantuan media flashcard terhadap hasil belajar peserta didik ditinjau dari aspek kognitif, afektif, dan psikomotorik serta interaksinya dengan motivasi belajar. Metode penelitian yang digunakan yaitu eksperimen semu dengan desain faktorial 2×2. Subjek penelitian terdiri dari 42 peserta didik kelas V yang dibagi dalam dua kelompok, yaitu kelas eksperimen dan kelas kontrol. Teknik pengumpulan data menggunakan tes dan angket, sedangkan analisis data dilakukan dengan uji ANAVA dua jalur menggunakan bantuan SPSS. Hasil penelitian menunjukkan bahwa model pembelajaran Make A Match berbantuan media flashcard berpengaruh signifikan terhadap peningkatan hasil belajar peserta didik. Temuan lain menunjukkan bahwa peserta didik dengan motivasi belajar tinggi menunjukkan hasil belajar yang lebih baik, dan terdapat interaksi signifikan antara model pembelajaran dan motivasi belajar terhadap hasil belajar. Model Make A Match berbantuan flashcard terbukti mampu menciptakan suasana belajar yang aktif dan interaktif, serta efektif diterapkan dalam pembelajaran Pendidikan Pancasila. Kata Kunci: hasil belajar; media flashcard; motivasi belajar; make a match
MEA learning model impact on Pancasila education outcomes based on motivation level Khairunnisa Rizka; Daulat Saragi; Abdul Murad
Inovasi Kurikulum Vol. 22 No. 3 (2025): Inovasi Kurikulum, August 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64014/jik.v22i3.115

Abstract

Learning outcomes in Pancasila and Citizenship Education (Pendidikan Pancasila dan Kewarganegaraan or PPKn) among elementary students still face challenges, particularly due to the use of less innovative learning models and low student motivation. This study aims to examine the differences in PPKn learning outcomes between students taught using the Means-Ends Analysis (MEA) model and those taught using the expository model, as well as the differences based on learning motivation levels and the interaction between learning models and motivation on learning outcomes. The study employed a quasi-experimental method with a two-by-two factorial design, involving fourth-grade students at SD Swasta Tunas Harapan Islam Medan. The results showed that students taught with the MEA model achieved better learning outcomes than those using the expository model. Students with high motivation also performed better than those with low motivation. Furthermore, a significant interaction was found between learning models and motivation levels, with the combination of the MEA model and high motivation yielding the most optimal outcomes. In conclusion, the MEA model is more effective in improving PPKn learning outcomes, especially for students with high motivation. These findings highlight the importance of selecting suitable learning models and taking into account students’ internal factors to support learning success.   Abstrak Hasil belajar Pendidikan Pancasila dan Kewarganegaraan (PPKn) pada peserta didik sekolah dasar masih menghadapi tantangan, terutama karena penggunaan model pembelajaran yang kurang inovatif dan rendahnya motivasi belajar. Penelitian ini bertujuan untuk menganalisis perbedaan hasil belajar PPKn antara peserta didik yang menggunakan model pembelajaran Means Ends Analysis (MEA) dan peserta didik dengan model ekspositori, perbedaan berdasarkan tingkat motivasi belajar, serta interaksi antara model pembelajaran dan motivasi belajar terhadap hasil belajar. Penelitian menggunakan metode eksperimen semu dengan desain faktorial dua kali dua, melibatkan peserta didik kelas IV SD Swasta Tunas Harapan Islam Medan. Hasil penelitian menunjukkan bahwa peserta didik yang mengikuti pembelajaran dengan model MEA memiliki hasil belajar lebih tinggi dibandingkan dengan peserta didik yang menggunakan model ekspositori. Peserta didik dengan motivasi belajar tinggi juga menunjukkan pencapaian lebih baik dibandingkan peserta didik yang bermotivasi rendah. Selain itu, terdapat interaksi signifikan antara model pembelajaran dan motivasi belajar, di mana kombinasi model MEA dan motivasi tinggi menghasilkan capaian belajar paling optimal. Simpulan dari penelitian ini menegaskan bahwa model MEA efektif dalam meningkatkan hasil belajar PPKn, terutama pada peserta didik dengan motivasi belajar tinggi. Temuan ini menyoroti pentingnya pemilihan model pembelajaran yang tepat dan perhatian terhadap faktor internal peserta didik dalam mendukung keberhasilan pembelajaran. Kata kunci: hasil belajar PPKn; model pembelajaran MEA; motivasi belajar; pendidikan Pancasila; sekolah dasar  
Development of a digital pocket based on mind mapping to improve learning outcomes Adena Nurasiah Siregar; Daulat Saragi; Anita Yus
Inovasi Kurikulum Vol. 23 No. 1 (2026): Inovasi Kurikulum, February 2026
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64014/jik.v23i1.243

Abstract

This research discusses the development of a digital pocket book based on mind mapping on class IV mutual cooperation material. The research aims to describe the level of feasibility, practicality and effectiveness of mind mapping-based digital pocket books to improve student learning outcomes in class IV Pancasila Education subjects. This study employed a research and development (RnD) approach, applying the ADDIE model. The study was conducted at Sabilina Private Elementary School, Percut Sei Tuan District, Deli Serdang Regency, North Sumatra. The subjects were all 30 fourth-grade students in the 2023/2024 academic year. The results of the study indicate that the developed mind-mapping-based digital pocketbook was deemed excellent, valid, and suitable for use, based on assessments by subject matter experts, media experts, and language experts. The use of this digital pocketbook has proven effective in improving student learning outcomes in Pancasila Education. Furthermore, the mind-mapping-based digital pocketbook also demonstrated excellent practicality and received positive responses from teachers and students, making it suitable for use as a learning medium in elementary schools.   Abstrak Penelitian ini membahas tentang perkembangan buku saku digital berbasis mind mapping pada materi gotong royong kelas IV. Penelitian bertujuan untuk mendeskripsikan tingkat kelayakan, kepraktisan dan keefektifan buku saku digital berbasis mind mapping untuk meningkatkan hasil belajar siswa pada mata pelajaran Pendidikan Pancasila kelas IV. Penelitian ini menggunakan pendekatan penelitian dan pengembangan (Research and Development) dengan menerapkan model ADDIE. Penelitian dilaksanakan di SD Swasta Sabilina, Kecamatan Percut Sei Tuan, Kabupaten Deli Serdang, Sumatera Utara. Subjek penelitian adalah seluruh siswa kelas IV tahun ajaran 2023/2024 yang berjumlah 30 orang. Hasil penelitian menunjukkan bahwa buku saku digital berbasis mind mapping yang dikembangkan dinyatakan sangat baik, valid, dan layak digunakan berdasarkan penilaian ahli materi, ahli media, dan ahli bahasa. Penggunaan buku saku digital ini terbukti efektif dalam meningkatkan hasil belajar siswa pada pembelajaran Pendidikan Pancasila. Selain itu, buku saku digital berbasis mind mapping juga menunjukkan tingkat kepraktisan yang sangat baik serta mendapatkan respons positif dari guru dan siswa, sehingga sesuai digunakan sebagai media pembelajaran di sekolah dasar. Kata Kunci: buku saku digital; hasil belajar; mind mapping. 
Development of problem-solving-based digital books to improve students' high-level thinking skills Sartika Eka Fitri Lubis; Daulat Saragi; Sri Yunita
Inovasi Kurikulum Vol. 21 No. 4 (2024): Inovasi Kurikulum, November 2024
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v21i4.69320

Abstract

High-level thinking skills are essential skills that students need to have in elementary school. This ability helps to conceptualize and deal with problems faced in everyday life. This research is motivated by the need for teachers to access digital textbooks to help implement the learning process. This study aimed to assess digital textbooks' effect on improving fifth-grade students' critical thinking skills. The research location was at SD Negeri 104230 in Tanjung Sari Village, Batang Kuis District, Deli Serdang Regency, North Sumatra. Thirty fifth-grade students registered in the 2023-2024 academic year became the research sample. This study applies a research and development methodology with the ADDIE model. The study results showed that validation from media, material, and language experts had met the criteria and was feasible. Using digital textbook media has improved students' critical thinking skills towards digital media. In addition, the study results showed that digital textbook media problem solving is effective for learning Pancasila education, especially related to cultural diversity as the nation's cultural identity.   Abstrak Kemampuan berpikir tingkat tinggi menjadi kemampuan penting yang perlu dimiliki oleh peserta didik di sekolah dasar. Kemampuan ini membantu untuk mengonsep dan mengani masalah yang dihadapi pada kehidupan sehari-hari. Penelitian ini dilatarbelakangi oleh kebutuhan guru terhadap akses buku teks digital untuk membantu pelaksanaan proses pembelajaran. Tujuan dari penelitian ini adalah untuk menilai pengaruh buku teks digital dapat meningkatkan kemampuan berpikir kritis siswa kelas lima. Lokasi penelitian di SD Negeri 104230 di Desa Tanjung Sari Kecamatan Batang Kuis Kabupaten Deli Serdang Sumatera Utara. Tiga puluh siswa kelas lima yang terdaftar pada tahun ajaran 2023-2024 menjadi sampel penelitian secara keseluruhan. Penelitian ini menerapkan metodologi penelitian dan pengembangan dengan model ADDIE. Hasil penelitian menunjukkan bahwa validasi dari ahli media, ahli materi, dan ahli bahasa telah memenuhi kriteria dan layak untuk digunakan. Penggunaan media buku teks digital telah terbukti meningkatkan kemampuan siswa berpikir kritis terhadap media digital. Selain itu, hasil penelitian menunjukkan bahwa media buku teks digital pemecahan masalah efektif untuk pembelajaran pendidikan Pancasila, khususnya berkaitan dengan keragaman budaya sebagai identitas budaya bangsa. Kata Kunci: digital book; keterampilan berpikir tingkat tinggi; pemecahan masalah
Development of STEM-based worksheets to improve student literacy skills Cahaya Febriyanti Simanjuntak; Hasruddin Hasruddin; Daulat Saragi
Inovasi Kurikulum Vol. 22 No. 1 (2025): Inovasi Kurikulum, February 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v22i1.79569

Abstract

This research focuses on the lack of utilization of student worksheets in science lessons as students continue to rely on textbooks that contain mixed questions. The study employs a Development Research approach, specifically developing STEM-based worksheets using the ADDIE development model. Sampling was conducted using a purposive sampling technique. The data collection methods included qualitative analysis by validating the STEM-based worksheets by media and material experts and quantitative analysis to assess students' literacy abilities through tests and likert scales. This was done to measure differences in students' literacy abilities before and after the learning process. The results indicated that the initial skills of the experimental and control groups were not significantly different. However, the t-test results related to the student's scientific literacy abilities showed a significance level of 0.00 < 0.05, meaning the research hypothesis is accepted. Additionally, the data t-test yielded a significance result of 0.018 < 0.05. This indicates that the STEM-based worksheets positively impact students' literacy abilities.   Abstrak Penelitian ini didasarkan pada belum digunakannya LKPD dalam pembelajaran yang secara khusus membahas pelajaran IPA dan siswa masih menggunakan buku yang berisi soal-soal gabungan. Penelitian ini menggunakan Penelitian Pengembangan (Development Research). Pengembangan LKPD menggunakan model pengembangan ADDIE. LKPD berbasis STEM bertujuan untuk membuat pembelajaran menjadi lebih aktif serta menciptakan karakter siswa yang berpikir kritis dan kreatif. Pengambilan sampel dilakukan dengan menggunakan teknik purposive sampling. Teknik pengumpulan data adalah metode kualitatif yaitu melalui validasi LKPD yang dilakukan oleh ahli media dan ahli materi dan metode kuantitatif dengan mengukur kemampuan literasi peserta didik menggunakan tes dan skala likert, untuk mengetahui perbedaan kemampuan literasi peserta didik sebelum dan sesudah pembelajaran. Berdasarkan hasil penelitian, diperoleh bahwa kemampuan awal kelompok eksperimen dan kelompok kontrol berbeda tidak signifikan. Hasil uji-t tes pada kemampuan literasi sains peserta didik dengan taraf signifikansi 0,00 ˂ 0,05 yang artinya hipotesis penelitian diterima, sedangkan hasil hasil uji t tes data menunjukkan hasil signifikansi tes 0,018 ˂ 0,05 yang artinya hipotesis penelitian diterima, sehingga dapat dikatakan bahwa penggunaan LKPD berbasis STEM berpengaruh terhadap kemampuan literasi peserta didik pada materi panas dan perpindahannya. Kata Kunci: kemampuan literasi; LKPD; model pengembangan ADDIE; STEM
Development of digital comic media for improving student learning outcomes in collective lifestyle material Novi Astika Rambe; Daulat Saragi; Waminton Rajagukguk
Inovasi Kurikulum Vol. 22 No. 2 (2025): Inovasi Kurikulum, May 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v22i2.73626

Abstract

Digital comics are now rapidly evolving as an innovative learning medium that captures students' interest through visual and interactive presentations, making comprehension easier and enhancing their engagement in the learning process. This study aims to develop a digital comic medium that is valid, practical, and effective in supporting learning and improving the learning outcomes of fourth-grade students at SDN 165733 Tebing Tinggi. The research method employed is development research, based on the ADDIE model, which encompasses the stages of analysis, design, development, implementation, and evaluation. During the development process, the digital comic was validated by experts in content, media, and language and tested on fourth-grade students (Class IV-2) using pre- and post-test questions to measure learning improvement. The study results indicate that the digital comic medium is highly feasible, as validated by experts. Additionally, it has proven effective in enhancing students' learning outcomes, as evidenced by a significant increase in pre-test and post-test scores. The digital comic, developed using Canva, is considered highly feasible, practical, and effective as a learning tool, particularly in Pancasila Education, due to its engaging and interactive presentation.   Abstrak Komik digital kini berkembang pesat sebagai media pembelajaran inovatif yang menarik perhatian peserta didik melalui tampilan visual dan interaktif, sehingga mempermudah pemahaman serta meningkatkan keterlibatan mereka dalam proses belajar. Penelitian ini bertujuan untuk mengembangkan media komik digital yang valid, praktis, dan efektif guna mendukung pembelajaran serta meningkatkan hasil belajar peserta didik kelas IV di SDN 165733 Tebing Tinggi. Metode yang diterapkan adalah penelitian pengembangan dengan model ADDIE, yang mencakup tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Dalam prosesnya, media komik ini divalidasi oleh para ahli di bidang materi, media, dan bahasa, serta diuji coba pada peserta didik kelas IV-2 menggunakan soal pretest dan posttest untuk mengukur peningkatan hasil belajar. Hasil penelitian menunjukkan bahwa media komik digital ini dinilai sangat layak berdasarkan validasi para ahli. Selain itu, media ini terbukti efektif dalam meningkatkan hasil belajar peserta didik, sebagaimana terlihat dari peningkatan signifikan antara nilai pretest dan posttest. Komik digital yang dikembangkan melalui Canva ini dinilai sangat layak, praktis, dan efektif sebagai alat bantu pembelajaran, terutama dalam mata pelajaran Pendidikan Pancasila, berkat penyajiannya yang menarik dan interaktif. Kata Kunci: gotong royong; Hasil belajar; Komik digital; Media pembelajaran
Development of Civics e-module based on Karo culture to enhance learning outcomes Kartika Sari; Daulat Saragi; Mara Untung Ritonga
Inovasi Kurikulum Vol. 22 No. 2 (2025): Inovasi Kurikulum, May 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v22i2.83265

Abstract

Integrating technology in Civics Education (PKn) learning is a pedagogical urgency to improve students' understanding of citizenship material. PKn learning at SD Negeri 040564 Keriahen has not integrated technology and local content, resulting in low learning completion. This study describes the validity, practicality, and effectiveness of the Karo culture-based Citizenship Education (PKn) e-module and its impact on increasing students' insight into cultural love and understanding of rights and obligations. The method used is research and development with the ADDIE model applied to grade IV students. The study showed that the developed e-module was valid, practical, and effective. The percentage of students' learning completion classically increased in the pre-test and post-test. In addition, the increase in insight into cultural love was also shown through the N-Gain value. These findings indicate that the Karo culture-based PKn e-module improves material understanding and fosters students' love for local culture.   Abstrak Integrasi teknologi dalam pembelajaran Pendidikan Kewarganegaraan (PKn) merupakan suatu urgensi pedagogis untuk meningkatkan pemahaman peserta didik terhadap materi kewarganegaraan. Pembelajaran PKn di SD Negeri 040564 Keriahen belum mengintegrasikan teknologi dan muatan lokal, sehingga berdampak pada rendahnya ketuntasan belajar. Penelitian ini bertujuan untuk mendeskripsikan kevalidan, kepraktisan, dan keefektifan e-modul pendidikan kewarganegaraan (PKn) berbasis budaya Karo serta dampaknya terhadap peningkatan wawasan cinta budaya dan pemahaman peserta didik pada materi hak dan kewajiban. Metode yang digunakan adalah penelitian dan pengembangan dengan model ADDIE yang diterapkan pada peserta didik kelas IV. Hasil penelitian menunjukkan bahwa e-modul yang dikembangkan tergolong valid, praktis, dan efektif. Persentase ketuntasan belajar peserta didik secara klasikal meningkat pada pre-test dan post-test. Selain itu, peningkatan wawasan cinta budaya juga ditunjukkan melalui nilai N-Gain. Temuan ini menunjukkan bahwa e-modul PKn berbasis budaya Karo berkontribusi dalam meningkatkan pemahaman materi serta menumbuhkan kecintaan peserta didik terhadap budaya lokal. Kata Kunci: budaya karo; e-modul; pendidikan kewarganegaraan; rakut sitelu