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All Journal Proceeding International Conference on Information Technology and Business JPS Unimus Pedagogia: Jurnal Pendidikan QUANTUM: Jurnal Inovasi Pendidikan Sains Jurnal Kimia Riset SEJ (Science Education Journal) Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal IPA Terpadu Jurnal Dimensi Pendidikan dan Pembelajaran ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar PENDIPA Journal of Science Education MATAPPA: Jurnal Pengabdian Kepada Masyarakat Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Jurnal ABDINUS : Jurnal Pengabdian Nusantara JPPIPA (Jurnal Penelitian Pendidikan IPA) Medicra (Journal of Medical Laboratory Science/Technology) Indonesian Journal of Cultural and Community Development Eduproxima : Jurnal Ilmiah Pendidikan IPA Journal of Banua Science Education Indonesian Journal of Education Methods Development Indonesian Journal of Innovation Studies Jurnal Pijar MIPA Society : Jurnal Jurusan Tadris IPS Proceedings of The ICECRS Procedia of Social Sciences and Humanities Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram E-JRM Jurnal Pendidikan dan Pengabdian Masyarakat International Journal of Research and Community Empowerment International Conference on Education for All Jurnal Teknologi Pendidikan Jurnal Pendidikan Guru Sekolah Dasar Intelektualitas Biodik: Jurnal Ilmiah Pendidikan Biologi Edu Komputika Journal Academia Open
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Science Process Skills Profile of Grade V Elementary School Students: Profil Keterampilan Proses Sains Siswa Kelas V Sekolah Dasar Iis Ariska; Fitria Eka Wulandari
Academia Open Vol. 4 (2021): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.4.2021.2859

Abstract

This study aims to reveal the profile of the science process skills of students at SD Negeri Sedatigede 2. The type of research used is survey quantitative research. The population used is 70 students. Data collection techniques using tests. The research instrument used was a test of science process skills. The test results were then analyzed using a formula and the science process skills were described into 4 categories, namely very skilled, skilled, moderately skilled, less skilled. Based on the results of the analysis, it is concluded that the research findings prove the profile of the science process skills of students in class V SD Negeri Sedatigede 2 are categorized as very skilled on the indicators of science process skills (25%-100%). The highest average value is using tools/materials (98.5%) and the lowest average value is observing (84.2%).
Ecoliteracy Profile of Grade 1 Elementary School Students: Profil Ekoliterasi Siswa Kelas 1 Sekolah Dasar Diana Mustafida; Fitria Eka Wulandari
Academia Open Vol. 4 (2021): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.4.2021.2882

Abstract

This study aims to reveal the ecoliteracy profile of the students of SD Negeri 2 Sedatigede. The research method used is a quantitative survey. The population used was all first grade students of SD Negeri 2 Sedati and the samples taken in this study were 92 students. The collection of samples using a sampling technique is a quota sampling technique. Data collection techniques using test techniques. The research instrument used in the form of a test about the ability of ecoliteracy. The test results were then analyzed using a formula and the ecoliteracy ability was described into 4 criteria, namely very positive, positive, negative, and very negative. Based on the results of the analysis, it was concluded that students at SD Negeri 2 Sedatigede had ecoliteracy skills at a very positive level with an average of 56% as many as 52 students, at a positive level with an average of 32% as many as 29 students, at a negative level with an average of 12% as many as 16 students, and the level is very negative with an average of 0% as many as 0 students from the total number of students in class I Keywords –Ecoliteracy, Modification, Profile
The Effect Of Using Phet's Media On Students' Scientific Methods: Pengaruh Penggunaan Media Phet Terhadap Metode Ilmiah Siswa Syuhrowardi Syuhrowardi; Fitria Eka Wulandari
Academia Open Vol. 4 (2021): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.4.2021.2886

Abstract

This study aims to determine the effect of using Phet media on students' scientific methods. The research method used is quantitative pre-experimental to reveal the causal relationship of the use of Phet media to students' scientific methods by involving one group of subjects, the research design one shot cas study was tested on an experimental class using an assessment instrument in the form of an observation sheet of scientific method skills. students in writing to find out the percentage of each indicator of the student's scientific method in writing reports on practical activities using Phet media. Analysis of the data in this study using the calculation of the percentage of each indicator written scientific method observed. The result of this research is the percentage of students' scientific method after being given training using Phet media is 52% with the category of good scientific method. Based on the results of the t-test analysis using the one simple test, it was obtained that a significant value of 0.000 was smaller than the significant level of 0.05 the experimental class had an effect on the students' scientific method. Based on the results of these studies, it can be concluded that there is an effect of using Phet media on students' scientific method skills in writing. Keywords: Media, Phet, Scientific Method
Creative Thinking Boost: Discovery Learning and STS Approach for Middle School: Meningkatkan Kemampuan Berpikir Kreatif pada Siswa SMP Melalui Pembelajaran Penemuan dan Pendekatan Sains-Teknologi-Masyarakat Fitria Eka Wulandari; Fitria Febrianti; Noly Shofiyah
Academia Open Vol. 8 No. 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.6453

Abstract

This research aimed to analyze the impact of Discovery Learning model implementation through a Science-Technology-Society (STS) approach on creative thinking skills among middle school students. A quantitative pre-experimental design with a one-group pretest-posttest method was utilized. The study was conducted on a sample of 14 students from Muhammadiyah 4 Porong Middle School, with the instrument being a test of creative thinking skills. Data were gathered through pretest and posttest scores, analyzed using N-Gain test. The result, an N-Gain score of 0.38, indicated a moderate effect of the Discovery Learning model via the STS approach on the students' creative thinking skills. The skills were divided into four indicators: fluency, flexibility, originality, and elaboration. Post-intervention, fluency exhibited the highest improvement, followed by flexibility and elaboration, while originality showed the least progress. Despite certain limitations in originality and detail-oriented thinking, the study still provided strong evidence for the efficacy of the combined Discovery Learning and STS approach in enhancing students' creative thinking abilities, endorsing its broader application in education settings to foster creativity. Highlights: Discovery Learning model coupled with the Science-Technology-Society (STS) approach moderately improves students' creative thinking skills. Among the four assessed creative thinking indicators, fluency and flexibility displayed significant improvement. Despite the less notable progress in originality, the combined model's overall positive impact endorses its broader application in education settings. Keywords: Discovery Learning, Science-Technology-Society Approach, Creative Thinking Skills, Middle School Education, N-Gain Score
PERAN GURU IPA SMP DALAM PEMANFAATAN TEKNOLOGI DIGITAL PADA PEMBELAJARAN ABAD-21 Hermansyah, Julian Nur; Wulandari, Fitria Eka
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 7, No 1 (2025)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v7i1.5996

Abstract

Penelitian ini bertujuan untuk mengevaluasi sejauh mana guru menggunakan teknologi digital dalam proses pembelajaran IPA di SMP. Metode yang digunakan adalah pendekatan kualitatif dengan jenis studi analisis, yang menekankan pemahaman mendalam tentang fenomena tersebut. Subjek penelitian adalah siswa kelas 7 di SMPN di Kabupaten Pasuruan, dengan data yang dikumpulkan melalui observasi, wawancara, dan dokumentasi. Analisis data dilakukan menggunakan teknik triangulasi, dengan langkah-langkah reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa guru IPA di SMPN di Kabupaten Pasuruan menggunakan teknologi seperti Edmodo, Google Classroom, dan live worksheets untuk meningkatkan interaktivitas dan fleksibilitas pembelajaran. Terdapat tantangan seperti kesenjangan akses teknologi yang perlu diatasi melalui dukungan infrastruktur dan keterlibatan orang tua. Pentingnya dukungan dari orang tua dan evaluasi berkelanjutan terhadap penggunaan teknologi juga ditekankan untuk memastikan keberhasilannya. Dengan demikian, integrasi teknologi yang bijaksana dan relevan dapat meningkatkan kualitas pembelajaran dan kompetensi siswa di era digital ini.
PENGARUH MODEL PEMBELAJARAN BERBASIS MASALAH TERINTEGRASI MEDIA SIMULASI PHET TERHADAP KETERAMPILAN BERPIKIR KRITIS PESERTA DIDIK PADA MATERI PESAWAT SEDERHANA Laila Rohmawati; Ria Wulandari; Fitria Eka Wulandari
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 14, No 1 (2023): April 2023
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v14i1.14458

Abstract

Penelitian ini bertujuan untuk mendeskripsikan keterlaksanaan model pembelajaran berbasis masalah terintegrasi media simulasi PhET pada materi pesawat sederhanadan mendeskripsikan pengaruh model pembelajaran berbasis masalah terintegrasi media simulasi PhET terhadap keterampilan berpikir kritis peserta didik pada materi pesawat sederhana. Metode penelitian yang digunakan adalah kuantitatif eksperimen dengan jenis penelitian quasi experimental design. Desain penelitian nonequivalent control group design. Teknik pengambilan sampel nonprobability sampling dengan jenis pengambilan sampel penelitian sampling purposive. Teknik analisis data menggunakan persentase ketelaksanaan pembelajaran dan uji-t independent sampel t-test. Instrumen penelitian yang digunakan berupa lembar pengamatan keterlaksanaan pembelajaran dan teknik tes. Hasil penelitian pada keterlaksanaan model pembelajaran berbasis masalah terintegrasi media simulasi PhET pada pertemuan pertama, kedua, dan ketiga memperoleh skor rata-rata berturut-turut yaitu 96,09%, 95,31% dan 96,09% dengan kategori sangat baik. Keterampilan berpikir kritis pada kelas eksperimen dan kontrol mengalami perubahan. Pada kelas eksperimen, rata-rata nilai posttest sebesar 68,00 berada pada kategori kritis. Sedangkan pada kelas kontrol, rata-rata nilai posttest sebesar 56,00 berada pada kategori cukup kritis. Kedua nilai ini lebih baik dibandingkan dengan nilai pretest. Pada hasil uji independent sample t test diperoleh nilai signifikansi sebesar 0.001 < 0.05. Dapat disimpulkan bahwa keterlaksanaan model pembelajaran berbasis masalah terintegrasi media simulasi PhET sebesar 95,83% dengan kategori sangat baik dan ada pengaruh model pembelajaran berbasis masalah terintegrasi media simulasi PhET terhadap keterampilan berpikir kritis peserta didik pada materi pesawat sederhana.
Validitas Penggunaan Media Komik Digital Terhadap Hasil Belajar IPA Sekolah Dasar Manda Diva Aulia; Fitria Eka Wulandari
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2641

Abstract

This study aims to determine the validity level of digital comic learning media (e-comics) on the topic “Plants as a Source of Life on Earth” for science learning in elementary schools. The research used a development research design with a quantitative descriptive approach. The subjects consisted of three validators, namely two subject matter experts and one media expert. Data were collected using a validation sheet that assessed content feasibility, language clarity, presentation, and visual display. The data were analyzed using quantitative descriptive techniques with a percentage formula. The results showed that the digital comic media obtained a validity score of 89.73%, categorized as highly valid. This indicates that the developed media has met the feasibility standards in terms of material accuracy, language appropriateness, systematic presentation, and visual quality. Therefore, the e-comic is considered highly feasible as an alternative media to support science learning in elementary schools.
Artificial Intelligence Based Educational Game Design for Literacy and Numeracy Skills in Elementary School Mathematics Learning Fitria Nur Hasanah; Fitria Eka Wulandari; Mahardika Darmawan Kusuma Wardana; Clarisa Seliya Tamara
Edu Komputika Journal Vol. 13 No. 1 (2026): Edu Komputika Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukom.v13i1.49228

Abstract

Low literacy and numeracy achievement among elementary school students, particularly in mathematics learning, indicates the need for innovative learning media capable of providing adaptive and engaging learning experiences. Therefore, this study aims to design and evaluate an Artificial Intelligence (AI) based educational game for plane geometry learning to improve elementary school students' literacy and numeracy skills. The study employed the Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation. The developed product is an AI based Monopoly educational game that integrates adaptive question generation, automatic feedback, and learning analytics to adjust the difficulty level according to students' performance. The game was validated by two media experts and two mathematics education experts before being implemented in learning. The trial involved 25 fifth-grade students at Muhammadiyah 1 Labschool Umsida Elementary School. Data were collected through expert validation, classroom observation, and literacy and numeracy pretests and posttests. The validation results indicated that the developed game was highly feasible for classroom use. During implementation, students demonstrated high enthusiasm and active engagement in learning activities. The average pretest score increased from 65.64 to 80.16 in the posttest. The data met the normality assumption (pretest = 0.253; posttest = 0.567; p > 0.05). Furthermore, the Paired Sample t-test revealed a significant improvement in students' literacy and numeracy skills (p = 0.000), while the average N-Gain score of 40.07% indicated a moderate level of effectiveness. These findings demonstrate that the proposed AI based educational game is a feasible and effective learning medium for enhancing elementary students' literacy and numeracy skills while supporting Sustainable Development Goal 4 on Quality Education.
Development of Web-Based Science Learning Module in Improving the Students’ Understanding of Eco-Literacy Firdausi, Amalia; Wulandari, Fitria Eka
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Vol. 5 No. 3 (2021): November
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/esaintika.v5i3.426

Abstract

This study aims to determine the feasibility of the module in improving students' understanding of eco-literacy. This research is development research using the 4D development model with ten students as research participants. The learning module developed is validated by two competent validators from internal and external campuses. The feasibility of the module includes the validity and reliability of the module as measured by the validation questionnaire sheet. The validation results show that the module obtained an average score of 3.66 (very valid category), with the reliability score of 0.83 (real category). The research data were analyzed descriptively and quantitatively. Students' understanding was measured on the competency test in the module on the pretest and posttest after giving the treatment. The results of the module trial calculated using the N-gain formula indicate that the effectiveness was under the high category with a score of 0.703 with an average pretest and posttest values of 43.7 and 83.49, respectively. Based on the study results, it can be concluded that the web-based science learning module developed is valid, reliable, and effective in improving students' understanding of eco-literacy.