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Journal : Jurnal Pendidikan Teknologi dan Kejuruan

The implementation of augmented reality-based flipbook learning media in improving vocational school students' critical thinking skills in the era of society 5.0 Sabitri, Zenita; Rahayu, Sri; Meirawan, Danny
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 1 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i1.35223

Abstract

In the era of Society 5.0, digitalization has changed the world of education and requires schools to develop creative, critical thinking skills. Vocational schools such as Vocational High Schools (SMK) play an important role in creating students who are ready to face the demands of this era. The use of learning technology, including media such as PowerPoint and modules, has become common but still needs innovation to reach the optimal level. Therefore, the implementation of virtual-based learning media is important. One of the innovations in learning media is the use of flipbooks with Augmented Reality (AR) in vocational schools. The main objective of this research is to measure the level of critical thinking skills of vocational school students. The results showed that the experimental class using Flipbook with AR achieved a significant increase in N-gain value (0.6), indicating the effectiveness of Flipbook with AR in improving students’ understanding. It can be seen from the average results of critical thinking aspects in the experimental class which has a percentage of 85%, while in the control class, it is 55%. Thus, this Flipbook with AR successfully improves students' ability in critical thinking aspects in SMK and shows great potential in the development of interactive learning technology for education.
Development of an AR-based flipbook as an innovative learning resource Rahayu, Sri; Meirawan, Danny; Muktiarni, Muktiarni; Ghinaya, Zahra; Sabitri, Zenita; Ismail, Affero
Jurnal Pendidikan Teknologi Kejuruan Vol 8 No 3 (2025): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v1i1.46223

Abstract

In the 21st century, globalization and digital transformation have significantly altered human life patterns. Digital technology has become central to nearly all aspects of life, including the education sector in Indonesia. Technological skills and readiness to meet the demands of the job market have become increasingly critical. Vocational education, such as vocational high schools, aims to equip students with the competencies necessary to compete in the global market. However, challenges in enhancing the quality and relevance of education remain a significant issue. In fact, according to Indonesia’s Central Statistics Agency (BPS), the unemployment rate for vocational high school graduates reached 9.6% in 2023, the highest among all education levels, underscoring the urgent need for innovative approaches in vocational learning. One proposed solution is the development of flipbook-based learning media integrated with Augmented Reality (AR) to enhance student engagement and skills in the digital era. This study employed ADDIE (Analyse, Design, Development, Implementation, Evaluation). The results indicate that the VOCAR-FLIP model is significantly effective in improving students' learning outcomes, particularly in terms of academic achievement and conceptual understanding. These findings are expected to contribute meaningfully to the advancement of more innovative and effective educational technologies for future learning.
The implementation of augmented reality-based flipbook learning media in improving vocational school students' critical thinking skills in the era of society 5.0 Sabitri, Zenita; Rahayu, Sri; Meirawan, Danny
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 1 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i1.35223

Abstract

In the era of Society 5.0, digitalization has changed the world of education and requires schools to develop creative, critical thinking skills. Vocational schools such as Vocational High Schools (SMK) play an important role in creating students who are ready to face the demands of this era. The use of learning technology, including media such as PowerPoint and modules, has become common but still needs innovation to reach the optimal level. Therefore, the implementation of virtual-based learning media is important. One of the innovations in learning media is the use of flipbooks with Augmented Reality (AR) in vocational schools. The main objective of this research is to measure the level of critical thinking skills of vocational school students. The results showed that the experimental class using Flipbook with AR achieved a significant increase in N-gain value (0.6), indicating the effectiveness of Flipbook with AR in improving students’ understanding. It can be seen from the average results of critical thinking aspects in the experimental class which has a percentage of 85%, while in the control class, it is 55%. Thus, this Flipbook with AR successfully improves students' ability in critical thinking aspects in SMK and shows great potential in the development of interactive learning technology for education.