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GOD IN ALICE WALKER'S THE COLOR PURPLE; A PARADOX OF THE DIVINE Muna, Nailil
EduLite: Journal of English Education, Literature and Culture Vol 1, No 2 (2016): August 2016
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (170.082 KB) | DOI: 10.30659/e.1.2.129-142

Abstract

Over time, as secularization took root in Black churches during the CivilRights era, the prevalent framework in understanding African Americanspirituality discourse has shifted from theology to sociology. This paper tries to discern this major shift from the black literature perspective. It aims to discuss the main charachers' paradoxical state of mind in understanding God in the novel The Color Purple. The 1982 Pulitzer Prize for fiction winner is organized around an intimate conversation between two female characters, Celie and Shug Avery, whose understanding of God were challanged by complexity of sexism and racism in the black family. A sociological approach is adopted to understand the characters' dynamic concept of God. Discussion in this paper suggested that Alice Walker's naturalist theology is embodied in Celie and Shug Avery’s conceptualizationof God in the novel.Keywords: Black Theology, The Color Purple, God in Black Literature.
Piloting film-based intervention on santri's perception towards striving for academic success: findings from Kampung Santri, Kudus Regency Muna, Nailil; Widiyati, Elok; Wulandari, Diyah Fitri
EduLite: Journal of English Education, Literature and Culture Vol 8, No 2 (2023): August 2023
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/e.8.2.321-334

Abstract

This study is performed based on concerns that knowledge dichotomy in traditional Islamic boarding schools has not received the serious attention it deserves. In contrast to modern pesantren where santri receives both religious and non-religious knowledge, most traditional pesantren in Jekulo, Kudus regency only emphasizes religious knowledge as their core curriculum. Our preliminary study in 2022 suggested that the majority of student santri in Jekulo, Kudus regency showed unfavorable perceptions towards pursuing higher education despite being offered financial aid and academic mentorship. Our current task is to introduce film-based intervention and document its effect on santri's perception change towards academic success. Although the use of film-based intervention to change perception and reduce stigma has been profound in the field of clinical psychology, its application in a nonclinical setting is still understudied. Using Social Comparison Theory (Festinger, 1954) as our analytical framework, we propose that historical film can be introduced as an alternative point of reference for our subject. Respondents were selected using purposive sampling (n=20). Pre- and post-studies are provided to document santri's perception change toward striving for academic success. The results of this study confirm that film intervention can act as positive stimuli in the process of perception changes among santri by presenting relatable cinematic historical experiences as an alternative social reference. However, a lack of a role model and a shared perception toward academic success in santri's immediate environment can hinder the process
Strategi Internalisasi Nilai-Nilai Anti Radikalisme pada Peserta Didik Madrasah Tsanawiyah Sya’roni, Muhammad; Muna, Nailil
CENDEKIA Vol. 15 No. 02 (2023): Cendekia October 2023
Publisher : Fakultas Agama Islam Universitas Billfath

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/cendekia.v15i02.545

Abstract

Radicalism continues to spread through various media until now. Schools must protect students from the radical ideology influence. Psychologically, the age of MTs students is teenagers. Teenagers are a vulnerable, unstable, and immature age so they are influenced by many things, including religious radicalism. One of the school's efforts to prevent students from radicalism is the internalization of anti-radicalism values. This research aims to explain the strategies adopted by MTs Islamiyah Tulungagung Baureno in internalizing anti-radicalism values in students and the anti-radicalism values that are internalized. Through analysis of interview data, observation, and documentation, it was found the strategies pursued by MTs Islamiyah as follows: Integration in Learning Materials; Integration in the Learning Process; Integration in Religious Habituation Activities; Integration in School Routine Activities, Modeling, and Spotless Actions. The anti-radicalism values that are integrated through these various activities are faith and devotion, love of the country, compassion, courtesy, justice, moderation, respect for others, self-control, tolerance, mutual cooperation, mutual help, and cooperation.
Peningkatan Kemampuan Literasi melalui Metode Pembiasaan One Day One Book Anak Usia 5-6 Tahun di TK Islam Darul Muhibbin Wedi Klaten Pramita, Dian; Linawati, Ririn; Muna, Nailil; Ratno
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 4 (2024): July
Publisher : Indonesian Journal Publisher

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Abstract

Penelitian ini bertujuan untuk: (1) Mengetahui apakah metode One Day One Book dapat meningkatkan kemampuan literasi anak usia 5-6 tahun di TK Islam Darul Muhibbin Wedi Klaten, dan (2) Mengukur peningkatan kemampuan literasi setelah penerapan metode tersebut. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK), dimulai dari refleksi, identifikasi masalah, perencanaan perbaikan, pelaksanaan perbaikan, observasi, hingga penarikan kesimpulan. Data diperoleh dari proses pembelajaran One Day One Book pada kelompok usia 3-4 tahun dan hasilnya diukur pada kelompok usia 5-6 tahun di TK Islam Darul Muhibbin selama semester satu tahun ajaran 2023/2024. Hasil penelitian menunjukkan bahwa pada pra siklus, sekitar 80% anak belum berkembang dalam literasi. Setelah penerapan metode ini, pada siklus I terdapat peningkatan sebesar 20%, dari 40% menjadi 60%. Pada siklus II, persentase anak yang berkembang meningkat sebesar 30%, hingga mencapai 90% pada akhir siklus. Peningkatan ini menunjukkan keberhasilan metode One Day One Book dalam meningkatkan kemampuan literasi anak.
Peran Guru terhadap Perkembangan Motorik Kasar Anak Usia Dini dalam Pembelajaran Outdoor Muna, Nailil; Astuti, Wili
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 1 (2025): Juli
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v6i1.1175

Abstract

Penelitian ini bertujuan untuk mengetahui  pemahaman guru terhadap perkembangan motoric anak usia dini dalam pembelajaran di outdoor. Metode penelitian ini adalah menggunakan kualitatif deskriptif. Adapun informan penelitian adalah guru TK Khalifah Kecil yang berjumlah lima orang meliputi guru TK kelas A (anak usia 4-5 tahun) berjumlah 3 orang dan guru TK kelas B (anak usia 5-6 tahun) berjumlah 2 orang. Teknik pengumpulan data berupa observasi, wawancara, dokumentasi. Hasil penelitian menunjukkan bahwa guru sudah menguasai peran guru terhadap perkembangan motoric kasar anak usia dini dalam pembelajaran di outdoor. peran guru sangat penting dalam memaksimalkan perkembangan motorik kasar anak usia dini melalui pembelajaran outdoor di TK Khalifah Kecil Sunter Jakarta Utara. Guru berperan sebagai fasilitator yang menyiapkan alat dan bahan untuk kegiatan, pembimbing yang mengarahkan anak dalam setiap aktivitas, komunikator yang membangun hubungan baik dengan anak, motivator yang memberikan semangat dan apresiasi kepada anak, serta evaluator yang mengamati dan mengevaluasi perkembangan motorik kasar anak. Kegiatan outdoor.akan tetapi, proses ini tidak terlepas dari tantangan, seperti keterbatasan biaya, sarana prasarana yang kurang memadai, dan kondisi lingkungan yang kurang ideal.
Development of 3D mock-up media for respiratory system learning in elementary schools Muna, Nailil; Zumrotun, Erna; Attalina, Syailin Nichla Choirin
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 2 (2025): August 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i2.4762

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Students often struggle to understand scientific concepts due to their abstract nature and the limited use of interactive learning media. This study aims to develop 3D mock-up media for learning about the respiratory system in elementary schools. The research adopts an R&D approach using the ADDIE development model. The study participants included one teacher and 25 fifth-grade students from SDN 3 Ngeling. Data collection methods encompassed observation, interviews, questionnaires, as well as pre-test and post-test. Data were analyzed qualitatively and quantitatively to assess the feasibility of the product. The results of the validity test from the media validator obtained a score of 98.6% and 97.3% with a very valid category. In comparison, the material's validity test achieved a 97.75% result, placing it in a very valid category. This shows that this media is valid for use in research. In addition, the results of the student and teacher questionnaires also showed positive results, respectively 95% and 96% with a very good category, thus indicating that this media is feasible and effective for use in learning the respiratory system. The results of the paired sample T-test, with N-Gain values of 0.000 and 0.662, indicate differences and improvements in student learning outcomes. As a follow-up, it is expected that 3D mock-up media can be combined with digital technology to improve students' learning experiences.
EXPLORING NARRATIVE DEVICE IN AMERICAN POP CULTURE: A CASE STUDY OF EX MACHINA (2014) Lestari, Siwi; Nurhamidah, Idha; Muna, Nailil; Permtasari, Riana
Jurnal Ilmiah Penelitian Mahasiswa Vol 4, No 3 (2025): SEPTEMBER 2025
Publisher : Jurnal Ilmiah Sultan Agung

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Abstract

Language is a crucial aspect of life for communicating, expressing feelings, and building relationships with others. In literature, language and context are interconnected; pragmatics helps reveal the hidden meaning behind the text. In the context of pragmatic, films not only show futuristic narratives, but it also shows how dialogue and interaction between characters are used to convey deeper meaning. The language that is often used in a literary work is usually a style of figurative language. This research refers to Laurence Perrine’s theory on identifying and analyzing the types of figurative language and exploring their functions in supporting narrative meaning and characterization in the film Ex Machina. This research uses descriptive qualitative method. The primary data used in this study is the film Ex Machina and secondary data were obtained from articles, journals, and previous study. Data collection technique is carried out by watching the movie, reading movie script and then, analyzed to find types and function of each figurative language used. From the research that has been done it can be concluded that the types of figurative language found in the Ex Machina film are Allegory, Hyperbole, Irony, Metaphor, Metonymy, Paradox, Personification, Simile, Symbol, and Synecdoche which are more dominantly appearing are metaphor and hyperbole. Meanwhile, the functions found in figurative language in the Ex Machina film not only function as aesthetic decoration, but also to provide imaginative pleasure, add emotional intensity, create meaning in a short compass, and to provide additional meaning related to philosophical issues such as artificial consciousness and human identity. The Ex Machina film raises the theme of artificial intelligence, consciousness, and ethics in creating technology. Keywords: Pragmatic, Figurative Language, Ex Machina Movie.
From Subaltern to Subject: Women's Struggle Against Patriarchy in North Country (2005) Sa’adah, Zumrotus; Nurhamidah, Idha; Muna, Nailil; Praptawati, Destary
Journal of English Language and Education Vol 10, No 5 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i5.1457

Abstract

Women’s struggles against patriarchy remain a crucial subject in feminist and postcolonial scholarship, yet limited attention has been given to how cinema contributes to theorizing subaltern subjectivity. This study addresses the gap by analyzing North Country (2005) through feminist criticism and postcolonial theory, particularly Spivak’s concept of the subaltern. The purpose is to examine how women’s silenced voices in patriarchal structures are represented and how subaltern subjectivity transforms into political agency. Using qualitative textual and film analysis, the study integrates Spivak’s subalternity with Butler’s performativity, Foucault’s disciplinary power, Fraser’s redistribution and recognition, and Mohanty’s transnational feminism. Findings show that the mine functions as a patriarchal microcosm, but resistance and solidarity enable women to reclaim voice and agency, redefining the feminist maxim “the personal is political” and extending its resonance transnationally. The study concludes that North Country (2005) is a cultural artifact dramatizing the journey “from subaltern to subject,” underscoring cinema’s role as a theoretical production.
PENGARUH METODE GAME BASED LEARNING TERHADAP HASIL BELAJAR MATA PELAJARAN MATEMATIKA KELAS V SDI BAHRUL ULUM PANJANG JIWO Muna, Nailil; Hartatik, Sri; Nafiah, Nafiah; Rahayu, Dewi Widiana
Primary Education Journals (Jurnal Ke-SD-An) Vol 5 No 1 (2025): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v5i1.5154

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh metode game based learning terhadap hasil belajar matematika peserta didik kelas V di SDI Bahrul Ulum, Surabaya. Metode dalam penelitian ini menggunakan metode kuantitatif dengan tipe kuasi eksperimen. Model yang digunakan adalah one group pre test dan post test. Penelitian ini menggunakan 36 peserta didik. Analisis pengaruh game based learning terhadap hasil belajar peserta didik dihitung menggunakan uji Wilcoxon. Berdasarkan hasil uji Wilcoxon, rata-rata peringkat positif sebesar 18.50 dan jumlah peringkat positif sebesar 666.00 menegaskan bahwa penerapan metode game based learning efektif dalam meningkatkan hasil belajar peserta didik. Uji wilcoxon juga menghasilkan nilai signifikan (2-tailed) sebesar 0,000 < 0,05. Jika sig < 0,05, maka terdapat perbedaan yang signifikan antara data sebelum dan sesudah penerapan metode game based learning. Penelitian ini mendukung bahwa metode GBL secara signifikan meningkatkan hasil belajar matematika peserta didik.
Business and Leisure “Bleisure” in Organization: Antecedents and Outcomes Adhiatma, Ardian; Muna, Nailil; Fachrunnisa, Olivia
JDM (Jurnal Dinamika Manajemen) Vol 10, No 2 (2019): September 2019
Publisher : Department of Management, Faculty of Economics and Business, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jdm.v10i2.19783

Abstract

The purpose of this study is to explore the concept of bleisure (business and leisure) in an organization along with its antecedents and outcomes. Bleisure is a combination of completing work and entertainment or a pleasant situation at the same time. The sample used in this study were 106 respondents who work in Event Organizer (EO). Data collection methods in this study used questionnaires. Data was analyzed by using regression test. The results of this study indicate that if people work in an organization that combines business and leisure (bleisure), they will have the creativity and high innovation performance, and the application of business and leisure (bleisure) can be achieved through mobile working style and gamification. Bleisure or a combination of fun activities and work can enhance creative intelligence and innovation performance for individuals in completing work, every person will be more creative and innovative. Leisure and work are related things, when individuals are burdened with assignments, the application of leisure in an organization is one of the effective things.