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Rancang Bangun Game Edukasi Interaktif sebagai Media Pembelajaran Mufrodat Bahasa Arab Sekolah Dasar (Studi Kasus: SD Al-Ihsan Islamic School) Assidiq, Ilham; Hidayat, Hidayat
Applied Information Technology and Computer Science (AICOMS) Vol 4 No 2 (2025)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58466/aicoms.v4i2.1815

Abstract

Effective learning requires innovation to enhance student engagement and understanding of the material. This study aims to develop an educational game for learning mufrodat (Arabic vocabulary) for fifth-grade elementary school students using Unity 3D and the Game Development Life Cycle (GDLC) approach. The GDLC method consists of five stages: concept, pre-production, production, testing, and release, ensuring a systematic game development process. The game is designed to provide an interactive and enjoyable learning experience, enabling students to acquire Arabic vocabulary through gameplay activities. Unity 3D was chosen for its ability to create dynamic and interactive game environments. The testing results indicate that the developed educational game is effective in enhancing students’ understanding and retention of Arabic vocabulary, with positive feedback received from both students and teachers. Future development may include the addition of more comprehensive learning features and adaptations for various levels of difficulty.
Improving Learning Outcomes in Chemistry through Authentic Assessments of Students Ilham Assidiq; Fitriyanti Sulaiman; Elihami Elihami
Edumaspul: Jurnal Pendidikan Vol 4 No 2 (2020): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v4i2.682

Abstract

The goal of the research was to know how to enhance the learning outcome of Chemistry through an authentic evaluation. The topic of the study included 22 students. Data collection was rendered using an authentic assessment aspect involving the assignment of students, the student journal, the review and student actions during the learning process. The results of the analysis have shown that authentic evaluation and treatment could enhance the results of the study of chemistry
Developing Creative Thinking and Physics Students’ Achievement by using CPS Pratiwi Pujilestari Alam; Ilham Assidiq; Elihami Elihami
Edumaspul: Jurnal Pendidikan Vol 4 No 2 (2020): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v4i2.684

Abstract

The purpose of this study is to explain the implementation of physical learning using the Creative Problem Solving (CPS) method to enhance creative thinking skills and learning outcomes in the X-IA2 SMA Negeri 1 Sidenreng Rappang class. The research approach used was Classroom Action Research across two learning stages, each of which consisted of planning, execution, observation and reflective phases. The results showed that studying physics with the CPS approach could boost students ' creative thinking. This is demonstrated by: (1) an improvement in the number of students who completed 12 during Cycle I to 26 in Cycle II with an average learning outcome of 77. N-gain in Cycle I of 0.20 is included in the low category and N-gain in the second cycle, 0.30 has been included in the medium category, (2) the average student learning group participation in the learning phase has been included in the Activity category, which has increased to the High Activity category, and (3) the use of innovative students.
The Effect of Active Learning Model of Quiz Team Type on the Learning Outcomes of Students Ilham Assidiq; Dian Firdiani; Elihami Elihami; Jamaluddin Ahmad; Yunus Busa
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is a quasi-experimental study that aims to determine the existence of positive effects of active learning type quiz team of student learning outcomes with "The Only posttest Control Design". The population in this study were all students in class XI IPA. The samples was obtained by randomly. Class XI IPA 2 as a control class and class XI IPA 3 as a experiment class. The study consist of two variables, are the Active Learning Type Quiz Team as independent variables and learning outcomes as the dependent variable. The data obtained through test of learn result to the subject matter of colloidal systems were analyzed using descriptive statistics and inferential statistics. Descriptive analysis results showed the average value of the control class is 68 with a deviation standard of 12.44 while in the experimental class the average was 76.08 with a deviation standard is 11.12 with the thoroughness of 79.16% for the control class and 92% for experiments class. The results of hypothesis testing using t-test , ​​obtained tcomputation = 2.41 and ttable= 2.019 at significance level α = 0.05 with df = k-3, where tcomputation > ttable which means H0 rejected and H1 accepted. This showed that there are positive effect of active learning types quiz team of student learning outcomes.
Efforts to Improve Student Learning Outcomes through Cooperative Learning with Contextual Apporach Mahmuddin Mahmuddin; Ilham Assidiq; Sri Rosmiana
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

Penelitian ini bertujuan untuk meningkatkan keaktifan dan hasil belajar siswa kelas IV pada mata pelajaran Pendidikan Kewarganegaraan (PPKn) di UPT SDN 13 Pinrang. Metode pembelajaran yang awalnya berpusat pada guru dan cenderung pasif, kemudian diganti dengan model pembelajaran kooperatif yang dipadukan dengan pendekatan kontekstual (Contextual Teaching and Learning/CTL). Penelitian ini dilaksanakan dalam dua siklus, dengan menggunakan instrumen observasi, tes, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran kooperatif dengan pendekatan CTL secara signifikan meningkatkan keaktifan siswa dan hasil belajar mereka. Keaktifan siswa dalam berpartisipasi, bertanya, dan berdiskusi meningkat secara signifikan pada setiap siklus. Begitu pula dengan hasil belajar siswa yang ditunjukkan dengan peningkatan nilai rata-rata kelas dan persentase siswa yang tuntas KKM. Kesimpulannya, model pembelajaran kooperatif dengan pendekatan CTL merupakan alternatif yang efektif untuk meningkatkan kualitas pembelajaran PPKn, terutama dalam hal keaktifan dan hasil belajar siswa.