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PENGARUH MODEL PEMBELAJARAN QUANTUM TEACHING DALAM PEMBELAJARAN TERHADAP PEMBENTUKAN KARAKTER SISWA DI ERA PEMBELAJARAN ONLINE Tambunan, Janwar
Jurnal Suluh Pendidikan Vol 10 No 1 (2022): Maret 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jsp.v10i1.638

Abstract

The purpose of this study was to see the effect of the Quantum Teaching learning model used by Christian Religious Education teachers in the formation of student character. The sample in this study was 50 people. This study used descriptive methods, while the data analysis carried out in the hypothesis research was Pearson's product moment correlation with data collection tools, namely a questionnaire for Variable X (Influence of Quantum Teaching Learning Model) and Variable Y (Student Character Building) The statistical test used in this research is using the Pearson Product Moment Correlation statistical test. From the test results obtained correlation test (r) 0.96 with a determination test of 92% and to determine whether or not the correlation coefficient is significant at the real level (α) = 0.05, the "t" test is held. From the test results obtained tcount > ttable (3.19 > 1.67), then the hypothesis is accepted. Thus, it can be stated that there is an influence of the Quantum Teaching Learning model in PAK learning on the character formation of students in the era of online learning. Keywords : Learning Model; Quantum Teaching; Student Character
The Effect of Audio Visual Media on Learning Outcomes of Grade IV Students In The Subject of Science Sitohang, Shellyatika Muvela; Tambunan, Janwar; Sihombing, Lisbet Novianti
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1271

Abstract

This study aims to determine the effect of the Picture And Picture learning model on the learning outcomes of fourth-grade students at UPTD SD Negeri 122353 Pematangsiantar. The research sample consisted of 24 students who were given 25 test items as research instruments, which were then tested for validity, reliability, discrimination index, and difficulty level. The test results showed that 20 items were valid with a reliability of 0.913, and most items had a moderate difficulty level with good to very good discrimination power. The study involved administering a Pre-Test, teaching material using the Picture And Picture model, followed by a Post-Test. The average Pre-Test score was 49.17 and increased to 83.13 in the Post-Test. Normality testing showed a normal distribution (sig = 0.16), and the t-test confirmed a significant effect of the learning model on student learning outcomes with a significance value of 0.000 and t-count (20.305) > t-table (7.634). Thus, the Picture And Picture learning model effectively improves the science learning outcomes of fourth-grade students at UPTD SD Negeri 122353 Pematangsiantar
Penerapan Pendidikan Karakter, Disiplin dan Tanggung Jawab Siswa SD Swasta YP HKBP 4 Pematangsiantar Tambunan, Janwar; Hutapea, Radot Saputra; Tumangger, Aslina; Pakpahan, Lusyanna; Saragih, Thesa Christiani; Manurung, Cindi; Aritonang, Naomi; Tanjung, Aisyah
Indonesian Journal of Education and Development Research Vol 4, No 1 (2026): Januari 2026
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/ijedr.v4i1.7884

Abstract

Penerapan karakter pendidikan di SD Swasta YP HKBP 4 Pematangsiantar, dengan fokus pada faktor hambatan dan strategi penanggulangannya. Hambatan utama meliputi faktor lingkungan yang kurang mendukung, sikap cuek dari orang tua dan siswa, serta keterbatasan waktu guru. Upaya mengatasi hambatan tersebut dilakukan melalui pemberian masukan, pertemuan orang tua, teguran tegas, dan koordinasi yang efektif. Penerapan nilai-nilai karakter seperti religius, peduli lingkungan, tanggung jawab, jujur, dan disiplin dilakukan melalui kegiatan rutin dan teladan dari guru. Konsep utama dalam pembentukan karakter adalah pembiasaan dan pemberian contoh yang baik, yang didukung oleh motivasi strategi, teguran, dan kerjasama dengan orang tua. Hasil penelitian menunjukkan bahwa penerapan karakter pendidikan yang konsisten dapat membangun budaya karakter positif dan bertanggung jawab pada kalangan siswa, sehingga mendukung terciptanya lingkungan sekolah yang kondusif dan berkarakter.
The Effect of Problem Based Learning Model on the Science Learning Outcomes Of Grade V Students of UPTD SD Negeri 122354 Pematangsiantar Gray Zesco Brilyan Simamora; Janwar Tambunan; Bernard Simanjuntak
International Journal of Technology and Education Research Vol. 4 No. 02 (2026): International Journal of Technology and Education Research (IJETER)
Publisher : International journal of technology and education research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijeter.v4i02.3442

Abstract

This study was conducted based on the researcher's observation of class V of SD Negeri 122354 Pematangsiantar that teachers still use conventional learning models so that students are less involved in the learning process. This causes the learning process to be less than optimal and student learning outcomes do not meet the criteria for achieving learning objectives. From these problems, it is necessary to find a solution, including by implementing the Problem Based Learning learning model. This learning model can be applied to science subjects because it encourages students to work together and communicate with each other in completing their assignments. This learning model can improve the quality of science learning so that students are more active, creative, and learning is more meaningful so that learning outcomes increase. This study uses a quantitative method with a Pre-Experiment research type and a One Group Pretest-Posttest research design with a sample of 22 students. Based on the results of the hypothesis test with a significance level of 0.05 t count = 19.495 with a significant level (2-tailed) of 0.000 significant probability <0.05, t count> t table = 19.495> 1.717 then Ho is rejected and H1 is accepted. This explanation indicates that the Problem-Based Learning model has an influence on the science learning outcomes of fifth-grade students at the UPTD of SD Negeri 122354 Pematangsiantar.
Effect of the Savi (Somatic, Audio, Visual, Intellectual) Learning Model on Fifth Grade Science Learning Outcomes at SD Negeri 124398 Pematangsiantar Ezion Gus Frenanda Saragih; Janwar Tambunan; Rio Parsaoran Napitupulu
International Journal of Technology and Education Research Vol. 4 No. 02 (2026): International Journal of Technology and Education Research (IJETER)
Publisher : International journal of technology and education research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijeter.v4i02.3445

Abstract

This study is based on the observation of researchers in grade V of UPTD SD Negeri 124398 Pematangsiantar that teachers still use conventional learning models so that students are less involved in the learning process. This causes the learning process to be less than optimal and student learning outcomes do not meet the criteria for achieving learning objectives. From these problems, it is necessary to find solutions, including by implementing the SAVI (Somatic, Audio, Visual, Intellectual) learning model. This learning model can be applied to science subjects because it encourages students to work together and communicate with each other in completing their tasks. This learning model can improve the quality of science learning so that students are more active, creative, and innovative so that learning outcomes improve. This study uses a quantitative method with a Pre-Experiment research type and a One Group Pretest-Posttest research design with a sample of 22 students. Based on the results of the hypothesis test with a significance level of 0.05, the calculated t is 24.159, with a significance level (2-tailed) of 0.000, a probability of significance <0.05, and a calculated t table of 24.159 > 1.717, Ho is rejected and H1 is accepted. This explanation indicates that the SAVI (Somatic, Audio, Visual, Intellectual) learning model has an effect on the science learning outcomes of fifth-grade students at the UPTD of SD Negeri 124398 Pematangsiantar.
Pengaruh Metode Pembelajaran Team Quiz terhadap Hasil Belajar IPA Siswa Sekolah Dasar Jerniawati Sinaga; Eva Pasaribu; Janwar Tambunan
Progressive of Cognitive and Ability Vol. 5 No. 3 (2026)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/jpr.v5i3.2083

Abstract

Tujuan - Penelitian ini bertujuan untuk mengetahui pengaruh metode pembelajaran team quiz terhadap hasil belajar Ilmu Pengetahuan Alam (IPA) siswa kelas V SD Negeri 091281 Batu IV. Penelitian ini dilakukan sebagai upaya untuk mengatasi rendahnya hasil belajar siswa yang disebabkan oleh penggunaan metode pembelajaran yang masih terbatas dan kurang melibatkan keaktifan siswa Metodologi - Penelitian ini menggunakan pendekatan kuantitatif dengan jenis Pre-Experimental Design, dalam bentuk one group pretest-posttest design. Penelitian dilaksanakan di SD Negeri 091281 Batu IV dengan jumlah populasi sekaligus sampel sebanyak 23 siswa (total sampling). Teknik pengumpulan data dilakukan melalui tes yang diberikan sebanyak dua kali, yaitu pretest dan posttest dalam bentuk pilihan ganda sebanyak 25 butir soal. Analisis data dilakukan menggunakan uji statistik, yaitu uji normalitas Shapiro-Wilk, uji N-Gain untuk mengetahui peningkatan hasil belajar, serta uji hipotesis menggunakan uji-t. Temuan - Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa setelah penerapan metode pembelajaran team quiz. Nilai rata-rata pretest sebesar 53,60 meningkat menjadi 88,52 pada posttest. Nilai N-Gain sebesar 0,6976 berada pada kategori tinggi, yang menunjukkan bahwa metode team quiz efektif dalam meningkatkan hasil belajar siswa. Hasil uji hipotesis menunjukkan bahwa nilai thitung = 8,260 lebih besar dari ttabel = 1,717 dengan taraf signifikansi 0,01 < 0,05. Dengan demikian, H0 ditolak dan Ha diterima, yang berarti terdapat pengaruh signifikan metode pembelajaran team quiz terhadap hasil belajar IPA siswa kelas V. Kebaruan - Kebaruan dalam penelitian ini terletak pada penerapan metode pembelajaran team quiz dalam pembelajaran IPA di sekolah dasar yang dirancang untuk meningkatkan interaksi antar siswa melalui kegiatan kuis kelompok. Metode ini tidak hanya berfokus pada penyampaian materi, tetapi juga melibatkan siswa secara aktif dalam proses pembelajaran, melatih kemampuan berpikir kritis dan pemecahan masalah, serta memperkuat daya ingat melalui kegiatan tanya jawab yang terstruktur. Selain itu, penelitian ini memberikan konteks empiris baru pada siswa kelas V SD Negeri 091281 Batu IV. Signifikansi - Meningkatkan hasil belajar, keaktifan, serta motivasi dalam pembelajaran IPA, memberikan alternatif metode pembelajaran yang inovatif, interaktif, dan mudah diterapkan di kelas, menjadi referensi dalam meningkatkan kualitas pembelajaran melalui metode yang lebih variatif.
Pendampingan Mahasiswa dalam Pengembangan Media Pembelajaran Berbasis ICT Terintegrasi Kearifan Lokal: Pengabdian Janwar Tambunan; Lois Oinike Tambunan; Leonita Maria Efipanias Manihuruk; Tarida Alvina Simanjuntak; Yanty Maria Marbun; Marlina Agkris Tambunan
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.6148

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi mahasiswa secara umum sebagai calon pendidik dalam mengembangkan media pembelajaran berbasis ICT yang terintegrasi dengan kearifan lokal. Target kegiatan mencakup empat aspek utama. Pertama, mengidentifikasi konsep-konsep esensial dalam pembelajaran yang dapat disajikan secara lebih efektif melalui media berbasis ICT, dengan indikator minimal 50% materi dapat diimplementasikan. Kedua, terbentuknya kelompok belajar mahasiswa yang memiliki kemampuan dalam pemanfaatan ICT, dengan target sekurang-kurangnya 75% peserta memiliki pemahaman yang baik dalam mengintegrasikan teknologi ke dalam proses pembelajaran. Ketiga, dihasilkannya produk media pembelajaran yang inovatif, eksploratif, dan kontekstual berbasis kearifan lokal, dengan capaian minimal 80% mahasiswa mampu menguasai dan mengaplikasikan media tersebut. Keempat, terbukanya peluang pengembangan jiwa kewirausahaan melalui produksi media pembelajaran berbasis ICT yang bernilai ekonomis. Pelaksanaan kegiatan dilakukan melalui metode pendampingan, pelatihan, dan praktik langsung dalam pengembangan media pembelajaran berbasis ICT yang terintegrasi dengan budaya lokal. Pendekatan ini diharapkan mampu meningkatkan kemampuan mahasiswa dalam merancang pembelajaran yang inovatif, adaptif, dan kontekstual, serta membentuk calon pendidik yang peka terhadap perkembangan teknologi dan nilai-nilai kearifan lokal dalam proses pembelajaran.
Development of Flipbook Learning Media on the Topic of Regional Economic Conditions for Fifth Grade Elementary School Studentsateri Kondisi Perekonomian Daerah kelas V SD Putri SR Sianipar; Emelda Thesalonika; Janwar Tambunan; Ease Aren
Ludi Litterarri Vol. 3 No. 1 (2026): Ludi Literarri - May
Publisher : PT. Anagata Sembagi Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62872/hszs0h39

Abstract

This study aims to develop a digital flipbook-based learning media on regional economic conditions and determine its feasibility for fifth-grade elementary students. The research was motivated by low student learning interest and the limited use of digital media in IPAS learning. This study employed a Research and Development (R&D) method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The data were collected through expert validation questionnaires (material, language, and media experts) and responses from teachers and students, analyzed using a Likert scale. The results showed that the developed flipbook media was categorized as very feasible, with material expert validation at 93%, language expert at 91%, and media expert at approximately 93%. Teacher responses reached 92% and student responses 89%, both categorized as very feasible. Therefore, the digital flipbook learning media is suitable as an alternative learning tool in elementary schools.
PENGARUH METODE GAME BASED LEARNING TERHADAP HASIL BELAJAR PADA MATA PELAJARAN MATEMATIKA SISWA KELAS III SD SWASTA ASSISI TEBING TINGGI Reynaldi Lumban Gaol; Janwar Tambunan; Theresia Siahaan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13644

Abstract

This study aims to determine the effect of the Game Based Learning (GBL) method on the mathematics learning outcomes of third-grade students of Assisi Tebing Tinggi Private Elementary School. The background of this study is the low student learning outcomes in multiplication and addition materials, where only 25% of students achieved the KKM (70) due to the monotonous lecture method. The research method used is quantitative with a pre-experimental design of the One-Group Pretest-Posttest Design type. The research sample consisted of 30 third-grade students selected using the total sampling technique. Data collection was carried out through essay tests that had passed validity and reliability tests with a Cronbach's Alpha value of 0.908. The results of data analysis showed an increase in the average value from 71.66 in the pretest to 83.66 in the posttest. Based on the hypothesis test (t-test) using SPSS 21, the t-count value was 12.081 which was greater than the t-table of 1.699 12.081 > 1.699 with a significance level of 0.000 0.000 < 0.05. These results indicate that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is a significant positive influence of the use of the Game Based Learning method on the mathematics learning outcomes of grade III students of Assisi Tebing Tinggi Private Elementary School in the 2025/2026 Academic Year.
Pengaruh Model Pembelajaran Berbasis Masalah terhadap Kemampuan Berpikir Kreatif Siswa Kelas V Ade Ririsna Girsang; Emelda Thesalonika; Janwar Tambunan
Indonesian Journal of Teaching and Learning (INTEL) Vol. 3 No. 4 (2024)
Publisher : Edupedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/intel.v3i4.1207

Abstract

Tujuan dalam penelitian ini adalah untuk mengetahui pengaruh model pembelajaran berbasis masalah terhadap kemampuan berpikir kreatif siswa pada mata pelajaran Matematika balok di kelas V-A UPTD SD Negeri 122345 Jalan Thamrin. Penelitian ini menggunakan jenis penelitian kuantitatif dengan menggunakan metode eksperimen (pre-experimental design). Analisis data bersifat kuantitatif/statistik, dengan tujuan untuk menguji hipotesis yang telah ditetapkan. Populasi penelitian di kelas V-A UPTD SD Negeri 122345 Jl Thamrin yang berlokasi di Kecamatan Siantar timur. Sampel dalam penelitian ini yaitu diambil disatu kelas yang digunakan sebagai kelas One Group sehingga yang menjadi sampel di penelitian ini yaitu seluruh siswa kelas V-A UPTD SD Negeri 122345 Jl Thamrin Pematangsiantar. Teknik analisis data yang digunakan dalam penelitian ini sebanyak 23 siswa. Hasil penelitian diperoleh yaitu terjadi peningkatan kemampuan berpikir
Co-Authors Ade Ririsna Girsang Anggun Naibaho Aprido Bernando Simamora Aritonang, Naomi Bangun Bangun Aruan Bangun Aruan Bangun Bangun Bangun Munte Bangun Munthe Barus, Maria Belen Viorella Hutabarat Bernard Simanjuntak Canni Loren Sianturi David Guth David Mrazek Devitasari, Rebekka Dusan Jina Ease Aren Ebun Romauli Siagian Ebun Romauli Siahian Elina Parhusip Eva Pasaribu Exaudi Daniel Jonatan Simbolon Ezion Gus Frenanda Saragih Gaol, Gabe Pangeran Lumban Gray Zesco Brilyan Simamora Gultom, Desi Lestari Gunaria Siagian Handoco, Ewin Hendra Simanjuntak Hendry Dj Simanullang Hutapea, Radot Saputra Imelda Butar-butar Imelda Butarbutar Jan Tomasov Jerniawati Sinaga Jojor - Silalahi Jojor Silalahi Jojor Silalahi Lenka Křivánková Leonita Maria Efipanias Manihuruk manik, ria retno Manurung, Cindi Marbun, Yanty Maria Rosmauli Martin Maděra Martua Reynhat Sitanggang Gusar Matous Havrlik Miken Srikandi Sipahuta Minar T. Lumban Tobing Natalina Purba Nurliani Manurung Pakpahan, Lusyanna PANJAITAN, MUKTAR B Pasaribu, Sunggul Putri SR Sianipar Reynaldi Lumban Gaol Rio Parsaoran Napitupulu Rio Parsaoran Napitupulu Sahat Sitompul Samosir, Joel Saragih, Thesa Christiani Sianturi, Monalisa Frince Siarait, Jumaria Sigiro, Riris Sihombing, Gita Derma Sihombing, Lisbet Sihombing, Lisbet N Sijabat, Osco Parmonangan Silalahi, Mastiur Verawaty Simanjuntak, Melvin Sitanggang, Jesica Laora Sitio, Hetdy Sitohang, Shellyatika Muvela Sitohang, Sukardo Situmorang, Dea Cristivani Situmorang, Masni Veronika Situmorang, Riama Uli Sylvia Simanjuntak Tamba, Roma Tambunan, Lois Tambunan, Marlina Agkris Tanjung, Aisyah Tarida Alvina Simanjuntak Theresia Siahaan Thesalonika, Emelda Tumangger, Aslina Turnip, Putri Lisa Febrianti Vivina Apriliana Br. Siagian Winda Pebri Yani Lumbanraja Yuni Elisa Sitanggang