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PENGARUH MEDIA ULAR TANGGA BERBANTUAN QR CODE CANVA EDU TERHADAP PEMAHAMAN BANGUN DATAR SISWA KELAS III SEKOLAH DASAR Dera Wibowo, Anggun; Susiloningsih, Wahyu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42351

Abstract

This study aims to determine the effect of using a snakes and ladders game media assisted by QR Code Canva Edu on third-grade elementary school students’ understanding of plane geometry concepts. The background of this study is based on students’ low level of understanding of plane geometry material due to the learning process being conducted in a one-way manner, with teachers delivering material primarily through printed learning resources such as textbooks and student worksheets as the main references. The snakes and ladders game media is a board game-based learning tool designed with squares containing learning materials and activities to help students understand plane geometry concepts in a concrete and enjoyable way. The integration of QR Codes in the snakes and ladders media functions to provide access to interactive digital content, such as animated instructional videos, thereby enriching the learning experience and increasing student engagement. This research employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The research subjects were third-grade students of SDN Kepuhkiriman 1, consisting of 50 students, with 25 students in the experimental group and 25 students in the control group. Data were collected using pretest and posttest instruments that had been tested for validity and reliability. Data analysis was conducted using normality testing, homogeneity testing, and hypothesis testing through an independent samples t-test. The results of the study indicate that there is a difference between the posttest scores of the experimental group and the control group. Therefore, it can be concluded that the use of snakes and ladders game media assisted by QR Code Canva Edu has a significant effect on third-grade elementary school students’ understanding of plane geometry concepts.
PENGARUH MEDIA KINCIR PERKALIAN BERBASIS KODE QR TERHADAP PEMAHAMAN KONSEP PERKALIAN MATEMATIKA SISWA KELAS III SD Hizbulloh Alfarisi, Salman; Susiloningsih, Wahyu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42352

Abstract

This study aims to determine the effect of using a QR Code-Based Multiplication Wheel media on the understanding of multiplication concepts among third-grade students at SDN Kepuhkiriman 1. The background of this research is based on students’ low understanding of multiplication, as learning activities tend to emphasize memorization rather than comprehension of multiplication as repeated addition. The QR Code-Based Multiplication Wheel is a manipulative learning medium in the form of a rotating wheel containing multiplication numbers and equipped with QR codes linked to interactive digital content, such as explanatory videos, animations, and practice exercises. This media is designed to help students understand multiplication concepts concretely through visual, kinesthetic, and digital activities. This research employed a quantitative approach using a quasi-experimental design with a Posttest-Only Control Group Design model. The research subjects consisted of two classes: class III A as the experimental group and class III B as the control group, each consisting of 25 students. Data collection was conducted through a learning achievement test in the form of multiplication concept understanding questions administered after the treatment (posttest). The data were analyzed using an independent sample t-test with the assistance of the latest version of SPSS software. The results showed a significant difference between the average posttest scores of the experimental group and the control group, with the experimental group achieving higher scores. The Sig. (2-tailed) value was less than 0.05, indicating that the QR Code-Based Multiplication Wheel media has a positive and significant effect on improving students’ understanding of multiplication concepts. This media can also serve as an innovative alternative for teachers in developing more effective and engaging mathematics learning.
Pengaruh Model Pembelajarann Inquiry berbasis Video Interaktif terhadap Hasil Belajar IPAS pada Siswa Kelas V Sekolah Dasar Utari, Eka Amelia; Susiloningsih, Wahyu
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16204

Abstract

This study aims to examine the effect of an inquiry-based learning model supported by interactive video on the topic “Light and Its Properties” on the IPAS learning outcomes of fifth-grade elementary school students. The background of this study is the low level of student achievement in IPAS, which is caused by the limited use of learning media and the suboptimal implementation of inquiry-based learning. Inquiry learning is a model that encourages students to actively discover knowledge through investigative processes under teacher guidance. By integrating interactive video defined as video that allows users to actively interact features student engagement and learning comprehension can be enhanced. The research method employed was quantitative with a quasi-experimental design, specifically the post-test only control group design. The research subjects consisted of two fifth-grade classes at SDN Tenggilis Mejoyo 1 Surabaya, totaling 52 students, with 26 students in the control class and 26 students in the experimental class. The research instrument was a test consisting of multiple-choice and essay questions that had been tested for validity and reliability. The results of data analysis indicated a significant difference in learning outcomes between students in the experimental and control classes. Significant effect on improving the IPAS learning outcomes of fifth-grade students.
Pengaruh Model Problem Based Learning berbantuan Game Ular Tangga Digital terhadap Hasil Belajar Pendidikan Pancasila Materi Hak dan Kewajiban Asih, Mifta Romadhani; Susiloningsih, Wahyu
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16218

Abstract

This study aims to determine the effect of the use of the Problem Based Learning model assisted by the digital snakes and ladders game on the learning outcomes of Pancasila Education on the rights and obligations of third-grade elementary school students. The background of the study is based on the low student learning outcomes caused by the use of conventional learning methods. The Problem Based Learning model encourages students to learn actively through solving problems related to real life, while the digital snakes and ladders game acts as an interesting and interactive learning medium to deepen students' understanding. This study uses a quantitative approach with a quasi-experimental method through a nonequivalent control group design involving a pre-test and post-test. The research subjects were 48 third-grade students of UPT SDN 145 Gresik, consisting of 24 students in the experimental class and 24 students in the control class. The data collection technique used a learning outcome test that had been tested for validity and reliability, while data analysis was carried out through normality tests, homogeneity tests, and hypothesis tests using the T-test. The results of the Independent Samples Test showed a significant difference between the post-test results of the experimental class and the control class. Thus, it can be concluded that the use of the Problem Based Learning model assisted by the digital snakes and ladders game has a significant effect on the learning outcomes of Pancasila Education for third grade elementary school students.
Co-Authors Achmad Fanani Achmad Fanani Achmad Fanani Ahmad Lucky Amelia Widya Hanindita Amelia Widya Hanindita Ardaningrum, Diah Putri Arif Mahya Fanny Asih, Mifta Romadhani Azmy, Bahauddin Bahauddin Azmy Cahya Adik Cindy Cikitha Cholifah Tur Rosidah Clarisa Putri Arlinda DARSONO Dedi Kuswandi Della Ayu Wulandari Dera Wibowo, Anggun Dionisius Ronaldino Fernanandes Dugis Dwi Cahya Putri Dwi Fatimatuz Zahro Eka Widya Nur Anggraini Erin Erdiana Fadilla, Fatma Nur Faizah, Hanim Fanani , Achmad Farahdhiva Qotrunnada Fajrin Faricha Daroini Farichah, Auliya Niswatul Fika Anjani Putri Fitri Ajeng Galuh Haliza, Nur Hanim Faizah Hanim Faizah Hanny Cherylla Jean Ananta Herawati Susilo Hizbulloh Alfarisi, Salman Ida Sulistyawati Imas Srinana Wardani, Imas Srinana Imroatul Sholikhah irianto, apri Ismatus Sovia Nadila Juang Laksono, Galih Julita Mega Purwanti Juniarso, Triman Kusmaharti, Dian Maghfirotul Jannah Maria Evanirmala Subayang Miftakhul Jannah Mohammad Zainuddin, Mohammad Muhammad Firmansyah Mulyono Naufal Chairul Dzaky Neti N. Mantolas Nia Suci Indaryani Nufarinda Jazilatul Khikmiyah Oktaviani Adhi Suciptaningsih Pana Pramulia Prahastowo, Bintang Apriyan Prastyo, Danang Pratama Putri, Faradini Age Rachmat Deni Pratama Rachmat Rahadiansyah Rama Ria Lesmana Rarasaning Satyaningsih Rarasaning Satyaningsih Resti Duriyatul Maghfiroh Reza Ayu Wulandari Reza Rachmadtullah Risma Oktaviana Tri Utami Romadhoni, Achmad Eka Ronaldino, Ihda Safira Rosmiati Rosmiati Rosmiati Rosyidah, Ayu RR. Ella Evrita Hestiandari Rusminati, Susi Hermin Rusminati, Susi Hermin Sabrina Yulian Nabila Sahila Faiqoh Salsabila, Ashari Kurnia Saputra, Feri Candra Satianingsih, Rarasaning Satrio Nurasa Arif Wicaksono Subandowo, Marianus Sugandi, Eko Sukma Dwi Anggraini Sumiana Sumiana Sutarti Tasya Maulidia Uswatun Khasanah Utari, Eka Amelia Via Yustitia Yana Jihan Almira