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Digital Technology Development in the Form of YouTube Videos as Science Learning Media in Ecosystem Material on Learning Motivation Nuriyah, Zidah Chotamy; Anggraini, Atika; Yusal, Yulianti; Sa'id, Ibrahim Bin; Maiyanti, Aziza Anggi; Wulandari, Ratna Wahyu
Indonesian Journal of Multidisciplinary Educational Research Vol. 1 No. 1: April 2023
Publisher : LP2M Institut Agama Islam Negeri (IAIN) Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijomer.v1i1.900

Abstract

The development of digital technology is the result of engineering human reason, mind, and intelligence, which describes the progress of science and provides benefits in various aspects of human life. The research methods used were the ADDIE model. The ADDIE model is a methodically constructed learning design with certain stages in an effort to overcome learning problems and create reliable results. The results obtained were in the form of validity test results from several media, IT, material, and individual experts. The validity test results stated that animation-based YouTube video media was worth using. This YouTube video media could be used as a learning medium for grade VII students, creating a conducive learning atmosphere and motivate student learning.
Application of React Learning Model to Increase Students' Physics Learning Activities and Achievements Wulandari, Ratna Wahyu; Rochana, Siti
Islamic Journal of Integrated Science Education (IJISE) Vol. 1 No. 1 (2022): March
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v1i1.279

Abstract

This study was attempted to solve the problem of the problem using the aim of increasing the activities and learning achievement of physics students in class VIII D MTsN 7 Kediri using the REACT learning model. The type of research used is classroom action research using two cycles. Each cycle consists of planning, application of activities, observation, and reflection. The action given is the application of REACT learning model. The study was conducted at the MTsN 7 Kediri using class VIIID research subjects using a total of 37 students, all of whom were female students. The research instrument used was an observation sheet on the implementation of education, an observation sheet for student learning activities, and a test. Physics learning activities and achievements are said to be successful if the mastery of learning both has reached 75% of all students. The results of the study show that the application of REACT learning model can improve the activities and learning achievements of students in class VIIID MTsN 7 Kediri. Overall student learning activities face an increase in cycle I to cycle II as much as 14.92%. Students' physics learning achievement faces an increase in the time before the action to cycle I and cycle II which is as much as 10.46% and the class can be said to have completed learning.
PENERAPAN MODEL GROUP INVESTIGATION PADA MAPEL PENDIDIKAN KEWARGANEGARAAN Anggraeni, Dian Tri; Wulandari, Ratna Wahyu
SITTAH: Journal of Primary Education Vol. 1 No. 1 (2020): SITTAH: Journal of Primary Education
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/sittah.v1i1.1925

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh model pembelajaran group investigation terhadap hasil belajar Pendidikan Kewarganegaraan materi Harga Diri kelas III SDN Sukamahi 02 Megamendung Bogor. Penelitian yang digunakan adalah penelitian kuantitatif dengan jenis penelitian eksperimen. Sampel yang diambil dari penelitian ini terdiri dari dua kelompok, yaitu kelompok eksperimen yang berjumlah 23 siswa dan kelompok kontrol yang berjumlah 22 siswa. Kelompok eksperimen adalah kelompok belajar yang pada kegiatan pembelajarannya diberikan perlakuan dengan menggunakan model pembelajaran group investigation, sedangkan kelompok kontrol adalah kelompok belajar yang pada kegiatan pembelajarannya tidak diberikan perlakuan yaitu hanya dengan model konvensional yang biasa guru lakukan. Instrumen yang digunakan adalah instrumen soal dengan test pilihan ganda. Hasil analisis menunjukkan adanya pengaruh. Hal ini dibuktikan dengan hasil perhitungan uji t dari hasil posttest kelas eksperimen dan kelas kontrol dengan hasil nilai thitung sebesar 6,149 lebih besar dari nilai ttabel 2,021. Serta nilai signfikansi yaitu 0,000 yang lebih kecil dari 0,05 maka Ho ditolak dan Ha diterima.
PEMBELAJARAN KOOPERATIF DENGAN KEGIATAN TEBAK KATA UNTUK MENINGKATKAN KEAKTIFAN PESERTA DIDIK DI KELAS Wulandari, Ratna Wahyu; Anggis, Eka Vasia
SITTAH: Journal of Primary Education Vol. 1 No. 2 (2020): SITTAH: Journal of Primary Education
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/sittah.v1i2.2484

Abstract

Indikator keaktifan siswa yang diteliti mencakup kecepatan, partisipasi, kerjasama, dan ketelitian. Penelitian ini menggunakan metode penelitian tindakan kelas. Diperoleh hasil  yang sesuai dengan hipotesis dan perumusan masalah yaitu “melalui penggunaan model pembelajaran Cooperatif Learning dengan metode Tebak Kata akan dapat meningkatkan keaktifan dan hasil belajar peserta didik kelas V SD Negeri Gandasoli Kecamatan Cikidang Kabupaten Sukabumi Tahun Pelajaran 2018/2019 pada materi Pesawat Sederhana†ini dapat dilihat dari kenaikan rata-rata keaktifan peserta didik di setiap siklusnya. Nilai keaktifan peserta didik pada tahap pra-siklus yaitu 47,3%, pada siklus 1 menjadi 65%, artinya terjadi kenaikan keaktifan peserta didik sebesar 17,7% dari pra siklus ke siklus 1. Dan dari 65% pada siklus 1 menjadi 75,8% pada siklus 2, artinya terjadi kenaikan keaktifan peserta didik sebesar 10,8% dari siklus 1 ke siklus 2. Proses pembelajaran sangat penting bagi guru untuk merencanakan metode pembelajaran Tebak Kata yang menarik dan menyenangkan bagi peserta didik. Hal ini dimaksudkan agar tujuan pembelajaran yaitu meningkatkan keaktifan peserta didik dapat tercapai dengan maksimal.
STUDI EKSPLORATIF TERHADAP PEMBELAJARAN SELAMA PANDEMI COVID-19 DI PROGRAM STUDI PENDIDIKAN GURU MADRASAH IBTIDAIYAH Wulandari, Ratna Wahyu; Putri, Mufida Awalia; Syahbrudin, Johan; Ratu, Tursina
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 5 No 2 (2021): AGUSTUS
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v5i2.8565

Abstract

Penyelenggaraan pembelajaran di masa pandemi memberikan tantangan baru bagi pendidikan pada level perguruan tinggi. Sehingga dilakukan sebuah penelitain untuk menganalisis dan mendeskripsikan permsalahan dan setrategi yang diguanakan oleh mahasiswa dan dosen dalam pembelajaran di Program Studi PGMI (Pendidikan Guru Madrasah Ibtidaiyah) selama pandemi covid-19. Metode penelitian yang dipilih adalah metode kualitatif dengan jenis studi kasus. Subjek penelitiannya adalah mahasiswa sebanyak 274 orang dan dosen sebanyak 12 orang. Setelah dilakukan analisis data dan pembahasan, maka ditemukan bahwa: (1) Aplikasi pembelajaran daring yang disukai oleh sebagian besar mahasiswa adalah Google Classroom, serta mahasiswa lebih menyukai pembelajaran tatap muka dari pada daring; (2) Kelebihan pembelajaran daring dapat dilihat dari sisi kemampuan menguasai teknologi, ekonomi, dan waktu; (3) Kendala pembelajaran daring dapat dilihat dari sisi keberadaan jaringan internet, harga kuota internet, dan teknik pembelajaran; (4) Harapan saat pembelajaran daring dapat dilihat dari sisi penugasan dan aplikasi baru yang lebih mumpuni; serta (5) Pihak dari prodi melakukan upaya semaksimal mungkin melalui koordinasi dengan pemangku jabatan di kampus.
Making Environmentally Friendly Liquid Dish Soap to Increase Student Productivity In The Field of Entrepreneurship Putri, Nabila Amelia Kurnia; Maiyanti, Aziza Anggi; Anggraini, Atika; Wulandari, Ratna Wahyu; Cengiz, Korhan
Islamic Journal of Integrated Science Education (IJISE) Vol. 4 No. 1 (2025): March
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v4i1.4628

Abstract

This research aims to increase students’ knowledge and skills in producing environmentally friendly liquid dish soap while developing entrepreneurial aspects. The process of making this soap uses chemicals such as texapon, salt, citric acid, and other ingredients that are processed with structured methods to produce quality and environmentally safe products. The results showed that this eco-friendly dish soap is not only effective in cleaning dirt, but also has economic value that can be developed as a business opportunity. This product has the potential to become a business with high competitiveness because it offers environmentally friendly advantages that are in demand by the market. In addition, this innovation also equips students with entrepreneurial skills, such as production management and marketing, which can help them achieve economic independence. Thus, this research has a positive impact both in terms of economy and environmental preservation.
Application of React Learning Model to Increase Students' Physics Learning Activities and Achievements Wulandari, Ratna Wahyu; Rochana, Siti
Islamic Journal of Integrated Science Education (IJISE) Vol. 1 No. 1 (2022): March
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v1i1.279

Abstract

This study was attempted to solve the problem of the problem using the aim of increasing the activities and learning achievement of physics students in class VIII D MTsN 7 Kediri using the REACT learning model. The type of research used is classroom action research using two cycles. Each cycle consists of planning, application of activities, observation, and reflection. The action given is the application of REACT learning model. The study was conducted at the MTsN 7 Kediri using class VIIID research subjects using a total of 37 students, all of whom were female students. The research instrument used was an observation sheet on the implementation of education, an observation sheet for student learning activities, and a test. Physics learning activities and achievements are said to be successful if the mastery of learning both has reached 75% of all students. The results of the study show that the application of REACT learning model can improve the activities and learning achievements of students in class VIIID MTsN 7 Kediri. Overall student learning activities face an increase in cycle I to cycle II as much as 14.92%. Students' physics learning achievement faces an increase in the time before the action to cycle I and cycle II which is as much as 10.46% and the class can be said to have completed learning.
Development of Augmented Reality -Based Booklets as Learning Media for Students' Learning Interest in Global Warming Material Wulandari, Ratna Wahyu; Aslamiyah, Mughiz Syuwaibatul; Zahro, Anisyarofatu; Munifah; Daud, Dalila Haji
Proceeding International Conference on Education Volume 03, Agustus Tahun 2025: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In order to boost students' interest in learning about global warming, this project intends to create an instructional booklet based on augmented reality (AR). Employing the Research and Development (R&D) method with the ADDIE model, the study was conducted at MTs Al Khoiriyah Baron Nganjuk with the participation of 21 seventh-grade students. Observations indicated that science learning was largely dominated by textbooks and teacher explanations, with limited use of interactive media, which led to low student engagement. Based on needs analysis questionnaires, 78% of students were found to have a visual learning preference, showing greater interest in instructional materials with videos and colored images. The developed AR booklet incorporates colorful illustrations and interactive quizzes designed to aid understanding of complex scientific concepts. Expert validation confirmed the high validity of this media (92%-93%), deeming it highly feasible for educational use. Effectiveness testing through pre- and post-assessments showed a significant increase in students' comprehension, with an average N-Gain score of 0.82, indicating that the AR-based media was highly effective in enhancing student interest and understanding of global warming material. The AR technology enables students to visualize greenhouse gas effects and the impact of global warming on oceans, thus offering an interactive, engaging learning experience that makes science learning more effective and appealing.
PENGEMBANGAN MEDIA HYPERLINK CANVA UNTUK MENINGKATKAN MINAT BELAJAR EKOLOGI DAN KEANEKARAGAMAN HAYATI Ristanti, Aditya Putri; Surur, Agus Miftakus; Yusal, Yulianti; Mahmudah, Siti; Anggraini, Atika; Wulandari, Ratna Wahyu
Jurnal Kajian Pembelajaran dan Keilmuan Vol 9, No 2 (2025): OKTOBER 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jurnalkpk.v9i2.94204

Abstract

This study aims to develop a learning media based on canva hyperlinks to increase students' interest in learning the topics of Ecology and Biodiversity. The main problem faced is the lack of attractive and interactive learning media. This research uses the Research and Development (R&D) method with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study are seventh-grade students class VII-2 at MTsN 6 Nganjuk. Questionnaire data were analyzed quantitatively. The assessment results show that the interactive learning media based on canva hyperlinks is highly valid, with an average score of 87.14% by content experts and 100% by media experts. The practicality of the media is demonstrated by an 83% score from the student questionnaire, while the effectiveness test shows an increase in learning interest scores from 58% (low category) to 80% (moderate category), with an N-Gain value of 0.5 (moderate category). The Paired Sample T-Test results indicate a significance of 0.000 < 0.05, which shows a significant difference between pretest and posttest results of students"™ learning interest. In conclusion, this media is feasible and effective to use for increasing students"™ interest in learning Ecology and Biodiversity material.
PENGEMBANGAN MEDIA CARS BERBASIS AUGMENTED REALITY MATERI SISTEM TATA SURYA MTS/SMP Sarura, Vionita Alya; Istiqomah, Laili Nur; Ratno, Puspoko Ponco; Wulandari, Ratna Wahyu
Jurnal Kajian Pembelajaran dan Keilmuan Vol 9, No 2 (2025): OKTOBER 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jurnalkpk.v9i2.95519

Abstract

Education has an important role in human life because it allows individuals to develop potential in aspects of knowledge, attitudes and skills. An effective learning process can support optimal student growth and development. This research aims to: Analyzing the feasibility of CARS media (Card Antarariksa republiksa solar) based on augmented reality in class VII MTsN 1 Kota Kediri, Assessing its validity and practicality in improving student learning outcomes. The research uses the ADDIE development model which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were 34 students of class VII-K MTsN 1 Kota Kediri. Data were obtained through interviews and questionnaires validated by two lecturers of Tadris Sains IAIN Kediri, two teachers of MTsN 1, and four students. The validity of the media was analyzed using a Likert scale, while its effectiveness was measured through the N-Gain test and Wilcoxon hypothesis test based on the pre-test and post-test results. The validation results show that CARS media is categorized as very valid in terms of media, material, and assessment.