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MEDIA KEWIRAUSAHAAN SEBAGAI UPAYA MENUMBUHKAN POTENSI ENTREPRENEURSHIP Heny Kusdiyanti; Karkono Karkono; Sopingi Sopingi; Indra Febrianto; Robby Wijaya
Manis: Jurnal Manajemen dan Bisnis Vol 5 No 1 (2021): MANIS : Jurnal Manajemen dan Bisnis
Publisher : Jurusan Manajemen Fakultas Ekonomi dan Bisnis Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/manis.5.1.15-24

Abstract

The needs of students in growing the potential of entrepreneurship must adjust these needs individualized students themselves. Current circumstances show that entrepreneurial education is only textbook in nature without providing experiential learning to students. The current solution has not been able to accommodate the needs of students, especially in the era of industrial revolution 4.0. Teachers only as facilitators that become business simulation mentors further aggravate the problems in entrepreneurial education today. So there needs to be a solution that can provide experimental learning and increase teacher participation in fostering the entrepreneurial spirit of students. This research aims to develop gamification-based edukit learning media that will be implemented in high school students to develop students' entrepreneurial potential. This type of research is development research using the ADDIE method (Analysis, Design, Development, Implementation, Evaluation) by using questionnaires to collect research data. Once implemented, this research succeeded in increasing students' interest in entrepreneurial education as a provision for the growth of entrepreneurship potential in shiva. This learning medium also succeeds in improving the activeness of teachers and students in the learning process that provides experimental learning to students. Collaboration between gamification models and edukit learning media in accordance with the needs of students' competencies in the current industrial revolution 4.0. Follow-up research is needed to be done that focuses on digitizing media developed without eliminating the activeness of teachers and students in learning.
Pendampingan Peningkatan Pelayanan Ketenagakerjaan Desa Muyoarjo Berbasis Platform Digital Wiwik Wahyuni; Indra Febrianto; Robby Wijaya
AMMA : Jurnal Pengabdian Masyarakat Vol. 2 No. 11 : Desember (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

This dedication aims to help address employment issues in Muyoarjo Village, Lawanf District, Malang Regency through a simulated implementation of the SIAPkerja Village model. This model is tailored to the characteristics and potential of the Natural Resources (SDA) and Human Resources (SDM) available in the village. Through the mapping process, it was revealed that the village has potential in the agricultural and tourism sectors that can be optimized. Additionally, the human resources in the village also have the potential to apply the SIAPkerja Village model as an alternative to enhance job opportunities among the local community. The SIAPkerja Village program is designed based on the needs and potentials present in the village. The program consists of four scenarios reflecting current employment conditions: 1) incompetent prospective workers with available job opportunities, 2) competent prospective workers with available job opportunities, 3) incompetent prospective workers with unavailable job opportunities, and 4) incompetent prospective workers with available job opportunities. The management of SIAPkerja Village falls under the responsibility of the village government in collaboration with relevant parties. The village government plays a role in supervising program implementation with support from the youth organization (karang taruna) and the village's POKDARWIS (Tourism Awareness and Environmental Care Group) as the implementers of the SIAPkerja Village program.
Implementasi Algoritma Profile Matching Dalam Menentukan Penyakit Menular Pada Hewan Sugar Glider Pieter Octaviandy; Leony Hoki; Robby Wijaya
Bulletin of Computer Science Research Vol. 4 No. 2 (2024): Februari 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v4i2.341

Abstract

In Indonesia, Sugar Gliders are still not classified as endangered animals, but quotas have been imposed to regulate the capture of Sugar Gliders. The Sugar Glider (Petaurus Breviceps) is a nocturnal marsupial mammal. In addition, Sugar Gliders are often called "pocket pets" because these animals like to live in the pockets of their adopters' clothes. It's called the Sugar Glider because this mammal likes sweet food and can float like a flying squirrel. This ability to levitate is due to a membrane that stretches between its two legs called the Patagium. Even though Sugar Gliders have been kept a lot, most animal lovers do not understand proper care and the types of diseases that can attack Sugar Gliders. In addition, only a small number of veterinarians understand the Sugar Glider thoroughly, and the cost of treatment is quite expensive. The rapid development of computer technology provides convenience in accessing various aspects of life, one of which is the medical field. In this study using the Profile Matching method as a calculation method. This method adheres to multi-variable decision-making with elements of objectives and objectives. The researcher chose this method because Profile Matching considers logical consistency in the assessment used to determine priorities so that there are not many alternatives. Application of Determination of Infectious Diseases in Sugar Glider Animals, which was made using the profile matching method in determining infectious diseases in sugar glider animals. Application for Determination of Infectious Diseases in Sugar Glider Animals which is made with a mobile-accessible system so that use is efficient and fast
PERANCANGAN APLIKASI HUMAN RESOURCES DEVELOPMENT (HRD) PADA VIZTA GYM MENGGUNAKAN METODE DELONE AND MCLEAN Wijaya, Robby; Aryanto, Didik; David, David
Majalah Ilmiah METHODA Vol. 14 No. 1 (2024): Majalah Ilmiah METHODA
Publisher : Universitas Methodist Indonesia

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Abstract

This research aims to develop a Human Resources Development (HRD) application for Vizta Gym, a fitness center with four branches in the city of Medan. Currently, the company is still facing problems in managing Human Resources (HR) because it uses a manual recording system. Data integration between branches is less effective, making it difficult to record jobs and obtain information about employee conditions and performance. Complicated employee data management also causes errors in data management. The process of calculating employee salaries is also slow and has the potential for errors to occur. The HRD application that was built has an automatic salary calculation feature based on employee absences, leave, permission, illness, holidays, tardiness, and absence. With this application, HR management can monitor employee performance and calculate salaries quickly and accurately. Automatic reporting features, including payroll slips and employee salary summary, are also provided. The results showed that the HRD application was successful in overcoming complex employee data management problems at Vizta Gym. The DeLone and McLean method was used to measure the success of this application and showed very good results with percentages above 85% for each indicator variable.
APPLICATION OF TECHNICAL AND VOCATIONAL EDUCATION TRAINING (TVET) IN THE LEARNING PROCESS OF PROGRAMMING LANGUAGE USING ONLINE COMPILER Marwa Halim; Wijaya, Robby
Jurnal TIMES Vol 12 No 2 (2023): Jurnal TIMES
Publisher : STMIK TIME

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51351/jtm.12.2.2023705

Abstract

Advances in digital technology have influenced the transformation and growth of Technical and Vocational Education Training (TVET) globally. [1] The use of technology in the learning and training process for an educational institution has become a significant necessity in the competitive era of globalization. Many studies discussing the utilization of elearning in the teaching and learning process noted various challenges in the implementation in Indonesia. In this study the author wants to review the monitoring of the use of web-based compiler applications in the learning process of programming languages. The variables that will be used to measure the success of onlineGDB application utilization in the teaching and learning process include: The use of the GDB Online application, student understanding of programming languages, the final results in the learning process. The target respondents who were successfully collected were 146 people consisting of 141 students and 5 lecturers from various universities in North Sumatra-Indonesia. Data was collected by distributing questionnaires, observations and interviews. The results of this study indicate the use of the onlineGDB compiler application can improve the understanding of students in learning programming languages, this can be seen from the results of the compilation of questionnaires conducted for 3 months with 3 variables to measure the success of the programming language learning process, namely 1. The use of the GDB Online application, 2. Student understanding of programming languages, 3. The final results in the learning process.
Pengaruh Kompensasi dan Lingkungan Kerja terhadap Turnover Intention Karyawan dengan Kepuasan Kerja sebagai Variabel Intervening pada PT. Pancaran Energi Transportasi Reza, Syah; Sitorus, Guston; Wijaya, Robby
El-Mujtama: Jurnal Pengabdian Masyarakat Vol 4 No 2 (2024): El-Mujtama: Jurnal Pengabdian Masyarakat
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v4i2.5286

Abstract

This study aims to analyze the influence of compensation and work environment on turnover intention, with job satisfaction as an intervening variable, among drivers/helpers at PT. Pancaran Energy Transportasi. The research employs a quantitative approach with a population of 114 drivers/helpers in the company. The analysis method used is path analysis, utilizing a Likert scale in the questionnaire. The research results indicate that compensation and work environment have a positive and significant impact on job satisfaction. Compensation also has a positive and significant effect on turnover intention, while the work environment does not have a direct significant impact on turnover intention. Job satisfaction also does not have a direct significant impact on turnover intention. Furthermore, compensation and work environment directly and significantly influence turnover intention through job satisfaction.
IMPLEMENTASI ALGORITMA CONVOLUTIONAL NEURAL NETWORK (CNN) DENGAN OPTIMIZER ADAM DALAM DETEKSI EMOSIONALPADA WAJAH MANUSIA Amalia, Poppy; Wijaya, Robby; Chandra, Chandra; Octaviandy, Pieter; Wilson, Wilson; David, David; Andy, Andy; Herman, Herman; Edi, Edi; Aryanto, DidiK; Joni, Joni; Terang kita Perangin Angin, Johanes
JURNAL VOKASI TEKNIK Vol 3 No 1 (2025): JURNAL VOKASI TEKNIK (JUVOTEK)
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

Deteksi emosional pada wajah manusia adalah bidang penting dalam pemrosesan citra dan pemahaman emosi. Penelitian ini mengembangkan aplikasi deteksi emosi menggunakan algoritma Haar Cascade Classifier untuk mendeteksi wajah dan Convolutional Neural Network (CNN) dengan optimizer Adam untuk menganalisis emosi. Aplikasi yang dikembangkan berhasil mendeteksi tujuh jenis emosi dasar (marah, jijik, takut, senang, netral, sedih, dan terkejut) secara real-time dengan akurasi keseluruhan sebesar 90%. Kombinasi CNN dan optimizer Adam menunjukkan performa yang baik dengan peningkatan akurasi dan penurunan loss yang konsisten seiring bertambahnya epoch, meskipun terdapat indikasi overfitting. Hasil penelitian menunjukkan bahwa sistem ini dapat diandalkan untuk mendeteksi berbagai ekspresi wajah dan memberikan solusi yang efektif dan akurat dalam deteksi emosional.
English for business purposes: Designing media for vocational high school students Anugerahwati, Mirjam; Rosyidah, Umniyah Juman; Abargiel, Kauna Bismie; Wijaya, Robby; Laksmi, Ekaning Dewanti; Kusdiyanti, Heny
Journal of English Language Teaching Innovations and Materials (Jeltim) Vol 7, No 1 (2025): April 2025
Publisher : UPT Bahasa Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeltim.v7i1.87372

Abstract

English for Specific Purposes (ESP) has become a teaching strategy employed by teachers to support vocational education. However, English instruction in vocational high schools (SMK), especially in Trenggalek Regency, East Java, Indonesia has yet to fully address ESP aspects. Therefore, this study aims to develop an ESP book based on a gamification model and evaluate its effectiveness using ANOVA tests. The research utilized the ADDIE development model, with a private SMK in Trenggalek Regency as the primary research subject. The findings indicate that the book is highly suitable for use, scoring 85% for attractiveness and 84% for appropriateness. Based on these results, it can be concluded that the book is effective for teaching English in the context of entrepreneurship and business at vocational high schools, confirming its suitability for business-oriented English learning. These findings highlight gamified ESP materials"™ potential to improve engagement, communication skills, and career readiness in vocational education. Future research should explore whether the book can further enhance students' learning outcomes and other professional skills.How to cite this paper: Anugerahwati, M., Rosyidah, U. J., Abargiel, K. B., Wijaya, R., Laksmi, E. D., Kusdiyanti, H. (2024). English for business purposes: Designing media for vocational high school students. Journal of English Language Teaching Innovations and Materials (Jeltim), 7(1), 1"“16. http://dx.doi.org/10.26418/jeltim.v7i1.87372There is no conflict of interest related to the publication of this article
Permainan Monster Defence Dengan Metode Collision Detection Dan Boids Sebagai Media Edukasi Pengenalan Warna Bagi Anak-Anak Chandra; Johanes Terang Kita Perangin-Angin; Pieter Octaviandy; Robby Wijaya
Jurnal Armada Informatika Vol 8 No 1 (2024): Jurnal Armada Informatika
Publisher : STMIK Methodist Binjai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36520/jai.v8i1.94

Abstract

Monster Defence merupakan permainan yang akan terdapat sekumpulan monster dengan warna yang berbeda- beda. Untuk melakukan hal tersebut, maka dapat digunakan algoritma collision detection dan algoritma Boids. Algoritma collision detection adalah proses pengecekan apakah beberapa buah objek spasial saling bertumpuk atau tidak. Jika ditemukan setidaknya ada dua objek yang bertumpukan, artinya kedua objek 3 tersebut dikatakan saling bertumpukan dalam ruang dua dimensi. Algoritma collision detection membahas bagaimana agar seseorang tahu objek mana yang menyentuh objek lain pada bidang koordinat tertentu . Pada ruang spasial dua dimensi objek yang bertumpuk berarti objek spasialnya beririsan . Sementara itu, untuk melakukan pengaturan kecepatan dan pergerakan dari monster, maka akan digunakan metode Boids. Algoritma Boids merupakan sebuah algoritma hasil dari simulasi gerakan berkelompok dan algoritma boids memiliki 3 aturan yaitu, separation, alignment dan cohesion yang menentukan keputusan gerak random Non Player Character (NPC).
Aplikasi Pengenalan Wajah Dengan Menggunakan Metode Euclidean Distance Dan Wavelet Haar Wijaya, Robby; Herman, Herman
Jurnal TIMES Vol 6 No 2 (2017)
Publisher : STMIK TIME

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (687.53 KB) | DOI: 10.51351/jtm.6.2.2017585

Abstract

Wajah sebagai salah satu yang dapat digunakan sebagai identifikasi seseorang. salah satunya adalah dengan menggunakan metode Transformasi Wavelet Haar dan Euclidean Distance. Alihragam Wavelet Haar berfungsi untuk mengekstraksi ciri citra masukan sedangkan Euclidean Distance berfungsi untuk proses pengenalan. Prosesnya yaitu mengubah ke citra abu-abu dan normalisasi ukuran jika diperlukan. Perhitungan dilakukan untuk mencocokkan dua buah citra yang diukur melalui nilai jarak Euclidean. Semakin kecil nilai Euclidean maka semakin mirip dua citra yang dicocokkan.Aplikasi menyediakan interface untuk melakukan penyimpanan data identitas dan gambar citra wajah. Selain itu, juga terdapat interface untuk menampilkan data identitas dan gambar yang tersimpan dalam database.