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Pengaruh Model Pembelajaran Discovery learning Berbantuan Google Sites pada Pembelajaran IPAS Terhadap Literasi Sains Siswa Sekolah Dasar I Gede Rika Suardita; I Ketut Suparya; I Putu Suardipa; I Ketut Ngurah Ardiawan
IJPSE Indonesian Journal of Primary Science Education Vol 6 No 1 (2025): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v6i1.9869

Abstract

This study examines the low level of science literacy among students, which is due to teacher-centered science education dominated by lecture methods, a lack of student motivation and engagement, and a lack of student focus during learning. This study examines the effect of the Discovery learning model, assisted by Google Sites, on science education and its impact on the science literacy of fifth-grade students. The study employed a quasi-experimental design with a pretest-posttest control group. The study population consisted of 232 fifth-grade students from SDN Gugus 1 in Buleleng District. Through a lottery, the sample was randomly selected, with SDN 2 Anturan selected as the experimental group of 34 students and SDN 3 Kalibukbuk selected as the control group of 33 students. Data were collected through essay tests. Additionally, data was collected through documentation. The tests were then validated for validity, reliability, and difficulty level. Descriptive and inferential statistics (t-test) were used for data analysis. The results of the analysis showed that the calculated t-value was greater than the critical t-value (34.522 > 1.669), indicating a significant difference in science literacy between the two groups. Therefore, there was a significant difference in science literacy among IPAS students who were taught using the discovery learning model with Google Sites compared to those who were not.
IMPLEMENTASI MODEL TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN MEMBACA DAN MENULIS AKSARA BALI DI PANTI ASUHAN YAYASAN DANA PUNIA SINGARAJA A. A. Pt. Suari; Made Suardika Jaya; Komang Puteri Yadnya Diari; I Nengah Juliawan; I Ketut Suparya; I Putu Suardipa; I Nyoman Ariyoga
Jurnal Pengabdian Kepada Masyarakat Widya Mahadi Vol. 6 No. 1 (2025): Desember 2025
Publisher : LP3M Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/widyamahadi.v6i1.5816

Abstract

This community service project was conducted to enhance the reading and writing skills of Balinese script among students at Yayasan Dana Punia Singaraja, who have limited access to structured and interactive learning resources. The Teams Games Tournament (TGT) model was selected for its ability to integrate collaborative learning with academic competition, thereby increasing learners’ engagement and motivation. The program consisted of several stages, including initial needs assessment, pre-test administration, implementation of the TGT model supported by digital learning media, guided practice sessions, and a post-test evaluation. The results indicate a notable improvement in participants’ ability to recognize, read, and write Balinese script, as reflected in the increased scores between the pre-test and post-test, alongside positive responses to the game-based learning activities. These findings demonstrate that the TGT model is effective for Balinese script instruction, particularly within heterogeneous learning groups. This program provides a valuable reference for educators and social institutions seeking to develop more adaptive, engaging, and sustainable learning strategies for the preservation and revitalization of Balinese script.
PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING BERMUATAN KEARIFAN LOKAL TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA KELAS V PADA MATA PELAJARAN MATEMATIKA DI SD GUGUS I KECAMATAN BULELENG Luh Candra Dewi; I Putu Suardipa; I Made Ari Winangun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46915

Abstract

This study aims to analyze the effect of the Contextual Teaching and Learning (CTL) model containing local wisdom on the creative thinking skills of fifth-grade students in mathematics at SD Gugus I, Buleleng District. The low ability of students to express ideas and find alternative solutions is the background of this research. The research method used is a quasi-experimental method with a Posttest-Only Control Group Design. The population consisted of all fifth-grade students totaling 215 students. The sample was selected using the equivalence test technique, determining one experimental class and one control class. Data collection was carried out using an essay test instrument to measure creative thinking skills which had been tested for validity and reliability. Data analysis used descriptive statistics and inferential statistics with t-test. The results showed that the average score of creative thinking skills in the experimental class was higher than the control class. Based on the hypothesis test, the value of t_count > t_table with a significance value <0.05, so H0 is rejected and H1 is accepted. It can be concluded that there is a significant effect of the CTL model containing local wisdom on students' creative thinking skills. This model encourages students to learn through real experiences linked to local culture, so that learning becomes meaningful and can optimize fluency, flexibility, originality, and elaboration in thinking.
Implementation of the Wordwall Platform as an Effort to Improve Students' Mathematics Learning Achievement in Elementary School Kadek Lilik Dwi Cahyaningsih; I Putu Suardipa; I Komang Wahyu Wiguna
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/literasi.v5i2.3262

Abstract

This study aims to delineate the efficacy of employing the Wordwall application to optimize Mathematics learning outcomes for fourth-grade students at SD Negeri 5 Karangasem. The fundamental problem precipitating this research was the low fulfillment of learning mastery criteria due to the dominance of one-way teaching and the minimal use of interactive media, making Mathematics perceived as difficult by students. This study adopted a Classroom Action Research (CAR) design with a descriptive quantitative approach, executed across two cycles (comprising planning, action, observation, and reflection phases). The subjects involved 28 fourth-grade students. Data collection was conducted through cognitive tests, activity observation sheets, and documentation. Empirical findings indicate that utilizing Wordwall significantly boosted students' academic achievements. During the pre-cycle phase, the class average was only 55 with a classical mastery rate of 35.7%. Following the intervention in Cycle I, the average score climbed to 70 with a passing rate of 65%. In Cycle II, a sharper escalation occurred, with the average score hitting 85 and the classical mastery rate reaching 89%. Beyond cognitive improvements, field observations demonstrated increased motivation and active student participation, driven by interactive gamification elements such as quizzes, matching games, and random wheels. In conclusion, the Wordwall application is highly effective in elevating elementary students' Mathematics scores. This study recommends that educators integrate digital game-based media to construct dynamic and interactive learning environments while supporting digital acceleration in primary education.
PENGARUH MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT BERBANTUAN BAMBOOZLE TERHADAP KEMAMPUAN LITERASI NUMERASI PADA PEMBELAJARAN MATEMATIKA KELAS IV GUGUS II KECAMATAN GEROKGAK Astriani, Kadek Ria; Yudaparmita, Gusti Ngurah Arya; Suardipa, I Putu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54227

Abstract

The low mathematics numeracy literacy achievement among Grade IV students at SD Gugus II, Gerokgak District, where only 21.49% met the minimum competency threshold, necessitates a measurable pedagogical intervention. This study aimed to examine the effect of the cooperative learning model Team Games Tournament (TGT) assisted by Bamboozle media on students' numeracy literacy competence. A quasi-experimental approach with a pretest-posttest control group design was employed, involving 20 experimental and 29 control group students. The instrument comprised 25 validated multiple-choice items with a KR-20 reliability coefficient of 0.87. Data were analyzed through descriptive statistics, N-Gain, and independent t-test. Findings revealed that the experimental group's mean posttest score (77.10) substantially exceeded the control group (37.59), with N-Gain values of 53.73% versus 31.95%. The t-test yielded t-count 16.295, surpassing t-table 2.011 (sig. 0.000), rejecting H₀. It is concluded that integrating TGT with Bamboozle significantly enhances students' numeracy literacy.
PENGEMBANGAN MEDIA FLASH CARD INTERAKTIF BERBASIS KEARIFAN LOKAL PADA MATA PELAJARAN MATEMATIKA KELAS IV SEKOLAH DASAR FLASHCARD INTERAKTIF BERBASIS KEARIFAN LOKAL PADA MATA PELAJARAN MATEMATIKA KELAS IV SEKOLAH DASAR NEGERI 2 SIDETAPA Putu Jodi Angga Perdana; I Putu Suardipa; I Ketut Suparya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62931

Abstract

This study aims to develop Interactive Flash Card Learning Media Based on Local Wisdom in Mathematics Subjects for Grade IV of Sidetapa 2 Elementary School. The method used in this study is Research and Development (R&D) with the ADDIE model approach which includes the stages of Analysis, Design, Development, Implementation, Evaluation. The research subjects consisted of three expert validators (media, language, materials), two class teachers and thirty-seven grade IV students of Sidetapa 2 Elementary School. The results of the study show that: (1) Interactive Flash card products based on local wisdom were developed using the Canva and Quiziz applications for the quizzes to attract students' interest in learning. (2) Validity results indicate that the developed interactive flashcard media based on local wisdom is categorized as very valid, with a media validity score of 0.92, language validity of 0.88, and material validity of 0.9. (3) Practicality test results indicate that this media is very practical to use, with a teacher practicality rating of 97% and a student practicality rating of 97.6%. Based on these results, this interactive flashcard media based on local wisdom is very valid and very practical for use in mathematics learning activities in grade IV of SD Negeri 2 Sidetapa.
Efektifitas Modul Ajar Membaca Intensif Berbasis Teks Ekspositori Pada Mata Pelajaran Bahasa Indonesia Untuk Meningkatkan Kemampuan Membaca Siswa Kelas VI di Gugus IV Kecamatan Gerokgak Putu Ayu Widiari Suseni Suseni; Komang Surya Adnyana; I Putu Suardipa
Wahana Pendidikan Vol 13, No 2 (2026): Agustus
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jwp.v13i2.23277

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan membaca siswa sekolah dasar yang disebabkan oleh kurangnya penggunaan bahan ajar yang terstruktur dan berorientasi pada keterampilan membaca intensif. Penelitian ini bertujuan untuk mengetahui efektivitas modul ajar membaca intensif berbasis teks ekspositori dalam meningkatkan kemampuan membaca siswa kelas VI di Gugus IV Kecamatan Gerokgak. Penelitian menggunakan pendekatan kuantitatif dengan metode eksperimen semu melalui desain One-Group Pretest–Posttest. Subjek penelitian terdiri atas 33 siswa kelas VI yang ditentukan menggunakan teknik total sampling. Data penelitian dikumpulkan melalui tes kemampuan membaca yang diberikan sebelum dan sesudah penerapan modul ajar membaca intensif berbasis teks ekspositori. Analisis data menggunakan statistik deskriptif dan statistik inferensial dengan uji Paired Sample t-Test setelah data memenuhi uji prasyarat normalitas dan homogenitas. Hasil penelitian menunjukkan peningkatan kemampuan membaca siswa secara signifikan, yang ditunjukkan oleh nilai t sebesar 34,989 dengan tingkat signifikansi p < 0,001. Dapat disimpulkan bahwa modul ajar membaca intensif berbasis teks ekspositori efektif dalam meningkatkan kemampuan membaca siswa sekolah dasar. Implikasi penelitian ini menunjukkan bahwa penggunaan modul ajar yang sistematis dan berfokus pada teks ekspositori dapat menjadi alternatif strategis dalam pembelajaran Bahasa Indonesia di sekolah dasar.