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Journal : Proceeding of International Conference on Science, Education, and Technology

Applying the Rasch Model to Investigate Habit of Mind Pre-service Teacher Meyta Dwi Kurniasih; YL Sukestiyarno; Rochmad Rochmad; Amin Suyitno
International Conference on Science, Education, and Technology Vol. 8 (2022)
Publisher : Universitas Negeri Semarang

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Abstract

The habit of mind mathematics is an intelligent behavior that affects individual success because by having this behavior students can quickly and precisely find complex solutions to mathematical problems. This study aims to identify the habit of mind of mathematics teacher candidates based on their indicators. This quantitative study applies the Rasch model with as many as 245 research subjects as prospective teacher students in the 2021/2022 academic year. Rasch analysis is used because it assumes parameter invariance, meaning that the statement item parameters do not depend on the teacher candidate's ability parameters and vice versa. The Habit of mind instrument was used in the form of a questionnaire with 7 (seven) indicators totaling 54 statements. Before the questionnaire is used, face and content validity are carried out by experts. The results of Rasch's analysis show that the habit of mind mathematics possessed by prospective teachers in each class is different. Upper-semester students have a better habit of mind than early-semester students.
How Does The Ability of Pedagogical Content Knowledge Preservice Teacher Students in Mathematics Learning? Dedi Muhtadi; YL Sukestiyarno; Isti Hidayah; Amin Suyitno
International Conference on Science, Education, and Technology Vol. 8 (2022)
Publisher : Universitas Negeri Semarang

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Abstract

Abstract. The purpose of this study was to determine how the ability of Pedagogical Content Knowledge (PCK) of prospective teacher students in learning mathematics. The research method uses a qualitative approach with case studies. The data analyzed came from three groups of prospective mathematics teacher students with very good, good, and sufficient levels through concept understanding tests, vignettes, and interviews. The results showed that students with excellent and good academic abilities had relatively the same content, teaching, and student knowledge. Content knowledge is at level 1, teaching knowledge is at level 2, and knowledge about students is at level 1. At the same time, students with sufficient academic ability are at level 0 for content knowledge.
Design Gamification Applications in Mathematics Learning Using Augmented Reality Muslih Hasan Pambudi; Emi Pujiastuti; Sugiman Sugiman; Amin Suyitno
International Conference on Science, Education, and Technology Vol. 8 (2022)
Publisher : Universitas Negeri Semarang

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Abstract

Abstract. Students grow up with digital technologies so that they have new attitudes and learning styles for learning. Gamification enhances the involvement of students with the material and problems encountered. In this papper, we reflect on the design of gamification experience in mathematics learning using augmented reality for helping students understand and solve real world problems. We focus on designing applications for game-based learning and solving real-world problems for learning environments. This study uses Research and Development (R&D) with the ADDIE model (analyze, design, develop, implement, and evaluate). This study focuses in analyze, design, and develop step. The result of this study is the first feature of the application is facilitating the students to measure the real-world object using digital measuring tools, the second feature of the application is facilitating the student to explore real world problems that accompanied by a virtual pet through augmented reality then get credits points for solving the problems and use the point to upgrage the virtual pet . The limitation of this study is the application needed a special operating system to operate properly, the device needed AR Core embedded device. Our finding that designing gamefy application needed careful consideration of game features to enhance the students’ involvement and intentive in mathematics learning with excitement.
Co-Authors Aditiya Hermawan Afriyanti, Ice Akbar, Junaidi Ali Shodiqin Ali Wardana Amozhita, Kintan Khana Anggraeni, Meliana Deta Ani Harmini Anis Shihafiyatal Abida Arief Agoestanto Arina Ulil Faroh Asih, Tri Sri Noor Aziza, Firdha Bambang Eko Susilo Basir, Mochamad Abdul Baswendro, Singgih Beladina, Nurmalia Cahyani, Cielo Dewi Chandra, Stepanus Ardyan Choifah Choifah Dedi Muhtadi Dethan, Jacob Febryadi Nithanel Dwijanto Dwijanto, Dwijanto Emi Pujiastuti Endang Rochmiatun Endang Sugiharti, Endang Ernita Ernita ernita, ernita Faozi, Faozi Florentina Yuni Arini, Florentina Yuni Harmini, Ani Harsono Harsono Hendry Sugianto Hendry Sugianto Hery Widijanto Ichwani, Muchammad Rizki Iqbal Kharisudin Irsyad, Yofa Muhammad Isnarto Isnarto Isnarto, Isnarto Isti Hidayah Iwan junaedi Jayawarsa, A.A. Ketut Johan, Arno Kartono - Khairunnisa, Isna Khoirin Nida Fitria Khusni, Khusni Kirana, Reka Krida Singgih Kuncoro Kurnia Shandy Nugraha kusnandar kusnandar Leni Marlina Malia Fransisca Mardlootillah, Hanif Ilmi Mashuri Mashuri Meyta Dwi Kurniasih Mohamad Aminudin Mohammad Asikin Mohammad Taufiq Muh. Sahidun Muh. Sahidun Muhammad Kharis Mulyono Mulyono Muslih Hasan Pambudi Muttaqien, Muhammad Akbar Nugroho, Ari Yulianto Nurokhmi Wahyu Setiani Nurya Maulida Husna Prasetyo, Verly Zuli PUTRI, RAFIKA Putriaji Hendikawati Ratri Rahayu Riza Arifudin Rochmad - Rochmad Rochmad Safa'atullah, Muhammad Fajar Sahidun, Muh sahidunsuhud sahidun salma, emilia Salsabila, Fasqina Saodah, Nursaodah Scolastika Mariani Sebastianus Fedi Setiawan, Danang Aji Soraya, Dita Ayu St. Budi Waluya Sugiman Sugiman Suhito Suhito Sukestiyarno Sukestiyarno Sutopo, Prihantoro Syahdu Suwitno Swasono, Andi Hepi Tuti Haryati Ulya, Rif’ah Wardono Wardono Wydiastuty Kusuma, Lianny YL Sukestiyarno Zaenuri Mastur Zaenuri Zaenuri Zoraida, Desti Anisa