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EDUCATIONAL GAME APPLICATION FOR LEARNING INTEGER OPERATION MATERIALS FOR ELEMENTARY SCHOOL STUDENTS BASED ON ANDROID Trisnawati, Trisnawati; Ena Anjely, Putri Ayu
JECE (Journal of Ethics and Character Education) Vol. 1 No. 2 (2023): JECE (Journal of Ethics and Character Education)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jece.v1i2.34

Abstract

Currently, elementary school students' enthusiasm for understanding integer material has diminished, as the teaching methods need to be more engaging and enjoyable. With this innovative breakthrough, it will facilitate teachers and students in understanding how the technical aspects of the teaching and learning process can be more effective and efficient. This innovation aims to make it easier for students to review and comprehend integer material anytime and anywhere. An educational game application for learning integer material will be developed, which can be installed on students' Android-based phones or smartphones. This way, students can easily access explanations of integer material. The school is actively embracing innovation in its teaching and learning processes. One of the innovations that will be implemented at Elementary School or students at State Elementary School 1 Yogyakarta Pringsewu is the introduction of an educational game application. This application will assist both teachers and students in quickly grasping the concepts of integer material.
PENGARUH MINAT BELAJAR TERHADAP PRESTASI BELAJAR MATEMATIKA DI MADARASAH IBTIDAIYAH NEGERI 3 NATAR KABUPATEN LAMPUNG SELATAN Trisnawati, Trisnawati; Sodik, Jafar; Rina, Helda
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 7, No 1 (2021): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v7i1.96

Abstract

This study aims to describe the effect of student interest in learning and mathematics learning achievement of students at Madarasah Ibtidaiyah Negeri 3 Natar, South Lampung Regency. This type of research uses descriptive quantitative. The population in this study was the fifth grade students of Madarasah Ibtidaiyah Negeri 3 Natar, South Lampung Regency in the odd semester of the 2018-2019 school year. The research method used in this research is correlational analysis. Samples were obtained by using simple random sampling technique as many as 35 students from class students of Madarasah Ibtidaiyah Negeri 3 Natar, South Lampung Regency. Data was collected by giving questionnaires and PTS tests. Data analysis was carried out using the SPSS 23 program which consisted of descriptive analysis, data analysis requirements testing and hypothesis testing. The data analysis requirements test used, namely the normality test, and the linearity test. The results of this study are research that there is a significant positive influence between interest in learning on learning achievement in mathematics, which means the greater the interest in student learning, the greater the opportunity for students to excel.
PENINGKATAN KREATIVITAS SISWA MELALUI PEMANFAATAN LIMBAH LINGKUNGAN Trisnawati, Trisnawati
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 5, No 2 (2019): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v5i2.65

Abstract

Limbah lingkungan/limbah adalah produk sampingan dari pengelolaan sumberdaya alam yang sering luput dari perhatian manusia. Limbah juga membutuhkan solusi manajemen agar tidak menjadi masalah baru di masa depan, salah satunya adalah menjadi media alternatif untuk meningkatkan kreativitas. Penelitian ini adalah Penelitian Tindakan Kelas dan subjek penelitian adalah mahasiswa kelompok B di RA Fathul Ulum Poncokresno. Tujuan dari penelitian ini adalah untuk menggambarkan peningkatan kreativitas siswa melalui pemanfaatan limbah lingkungan. Media yang digunakan adalah daun kering, manik, bungkus makanan ringan, kardus, daun, batang pisang, pelepah kayu dan pewarna. Teknik pengumpulan data menggunakan lembar pengamatan aktivitas siswa, catatan lapangan, dan wawancara. Teknik analisis data dalam penelitian ini adalah untuk menganalisa semua data yang tersedia baik data kualitatif dan data kuantitatif. Hasil penelitian menunjukkan bahwa pencapaian indikator kreativitas siswa telah meningkat dengan nilai pra-aksi dari 46,67% (Kategori Sedang), siklus 1 dari 66,67% (Kategori Sedang) dan dalam siklus 2 dari 80,00% (Kategori tinggi). Hal ini menunjukkan bahwa kegiatan belajar dengan memanfaatkan limbah lingkungan dapat meningkatkan kreativitas siswa kelompok B di RA Fathul Ulum Poncokresno.
IMPLEMENTASI APLIKASI PUZZLE MENINGKATKAN MINAT SISWA SEKOLAH DASAR DALAM BAHASA INGGRIS Iman, Finda Destiani; Trisnawati, Trisnawati; Usmanto, Budi
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 4, No 2 (2018): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v4i2.38

Abstract

Technological developments Puzzle games are used in this modern era. It is good if the children's learning media is changed with learning that uses the game especially computer devices for education that can advance the mindset to be more advanced and competitive useful in the world of education more effectively and make someone more positive thinking in everyday life. The purpose of this research to produce game-based learning applications to develop software-based media learning to make it easier in thinking. This learning media is very well used for elementary school students to help children more widely developed. The stone tool used with Swish maxe4 application of this puzzle game is expected to solve the problem. So when children play this game indirectly to learn, with the hope of the spirit of children to learn will be more encouraged and improve the quality of learning children.
DESIGN OF WEB MOBILE ACCADEMIC INFORMATION SYSTEM IN MTS ISLAMIYAH SCHOOL SUKOHARJO Tiara, Seregia Reffa; Suyono, Suyono; Trisnawati, Trisnawati; Mukodimah, Siti
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 6, No 1 (2020): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v6i1.71

Abstract

technology. At present, the Mts Islamiyah Sukoharjo School is delivering information to the general public which is still relatively simple, namely through the distribution of brochures and the installation of banners in various places. The purpose of this study is to design a mobile web-based academic information system at Sukoharjo Mts Islamiyah school using a Content Management System. In this study, it shows that the use of a website-based information system can be a publication revolution in opening up a wider range of school information to convey various types of information about the Sukoharjo Mts Islamiyah school.
MOBILE-BASED INTERACTIVE MATHEMATICS LEARNING APPLICATIONS TO IMPROVE STUDENTS' LEARNING ACHIEVEMENT AND LEARNING INDEPENDENCE Trisnawati, Trisnawati; Ipnuwati, Sri; Hendrowati, Tri Yuni; Mandala, Sri Surya
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 8, No 2 (2022): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v8i2.148

Abstract

Mathematics is a subject which is usually considered difficult by some students, including elementary school students, junior high school students, and high school students. Mathematics aims to encourage students to be skilled in using mathematics and also for practical needs and solving problems in everyday life such as calculating, measurements and interpreting data on computers. Currently, the mathematics learning process still uses conventional methods and lacks innovation in the learning which is taught, which is more fixated on so many textbooks so that this makes it difficult for students to learn these lessons, and will have an impact on students' scores being low. Along with the development of technology, there is an increase in people using smart devices, such as cellphones and tablets, but many are only used to play games. With these problems, there are now many mobile learning applications (m-learning) which aim to help students in efficient and interesting learning. This study aims to design and create a mobile-based application for learning mathematics for 6th grade students of elementary school to help them learn math-related problems in an interesting way. This research produces an application with a user-friendly menu display, and is equipped with practice questions and scores, so that it has benefits for 6th grade students of elementary school in solving problems related to mathematics subjects.
DESAIN APLIKASI IDENTIFIKASI GAYA BELAJAR SISWA SEKOLAH DASAR MENGGUNAKAN WEB MOBILE Anggraeni, Leni; Khatomi, Khatomi; Trisnawati, Trisnawati
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 8, No 1 (2022): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v8i1.119

Abstract

In general, every child or student has a different learning style. Educators or teachers should first know the ways and learning styles of their students so that they are able to choose the right teaching method so that the information and material presented can be well absorbed by students. A student must also know his own style and way of learning and be able to choose a method or way of learning that is good and in accordance with his own character. Students will learn if the material presented is interesting and they consider the material important. By applying the Research and Development (RD) method with the ADDIE approach, implementation with limited trials to find out the shortcomings and inputs about the application that has been made, namely the application of an expert system to identify student learning styles using a mobile web. Therefore, making this application aims to create an expert system to identify student learning styles that aim to get good, effective, and efficient learning outcomes and are right on target in a learning cycle as the object is students or students, and as the implementation is the teaching teacher
Membangun Keharmonisan Sosial Anak Usia Dini melalui Pembelajaran Agama Inklusif di PAUD Permata Bunda Air Joman Trisnawati, Trisnawati; Rahman, Mhd Habibu
Indonesian Research Journal on Education Vol. 5 No. 4 (2025): Irje 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v5i4.2806

Abstract

Penelitian ini bertujuan untuk mengkaji dan mendeskripsikan bagaimana pembelajaran agama yang bersifat inklusif dapat membangun keharmonisan sosial pada anak usia dini di PAUD Permata Bunda Air Joman. Keharmonisan sosial merupakan kemampuan anak untuk hidup rukun, saling menghargai, dan menjalin hubungan positif dengan teman sebaya, tanpa membedakan latar belakang agama, budaya, atau sosial. Pendekatan inklusif dalam pembelajaran agama berfokus pada pengenalan nilai-nilai universal seperti kasih sayang, toleransi, empati, dan saling menghormati. Penelitian ini menggunakan metode kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa pembelajaran agama inklusif yang diterapkan secara konsisten dan kontekstual mampu menumbuhkan sikap sosial yang harmonis pada anak. Anak-anak mulai menunjukkan perilaku kooperatif, tidak diskriminatif, serta memiliki rasa empati dan kepedulian terhadap teman yang berbeda latar belakang. Peran guru sebagai fasilitator sangat penting dalam menyampaikan nilai-nilai tersebut dengan pendekatan yang menyenangkan dan sesuai dengan tahap perkembangan anak. Penelitian ini menyimpulkan bahwa pendidikan agama yang inklusif di usia dini dapat menjadi fondasi penting dalam membentuk masyarakat yang toleran dan harmonis di masa depan.
PELATIHAN SPSS BAGI MAHASISWA TUGAS AKHIR DI FAKULTAS ILMU ADMINISTRASI UNIVERSITAS BRAWIJAYA Trisnawati, Trisnawati
MAJU : Indonesian Journal of Community Empowerment Vol. 2 No. 3 (2025): MAJU : Indonesian Journal of Community Empowerment, Mei 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/maju.v2i3.1189

Abstract

This SPSS training aims to improve the data analysis skills of students of the Faculty of Administrative Sciences who are preparing their final projects. The training was carried out in the form of an intensive workshop for five months with a combination of theory and practice sessions. The results of the training showed a significant improvement in students' data analysis skills, which had a positive impact on the quality of their final project. The evaluation showed high participant satisfaction and the success of most participants in the practical exam. This training is expected to continue to be held to support the development of student competencies.
ANALISIS SEMIOTIKA NILAI-NILAI AGAMA FERDINAN DE SAUSURE DALAM FILM QODRAT 2 Bujaya, Muhammad; Syihabuddi, Syihabuddi; Kustina, Rika; Arianto, Arianto; Talitha, Stella; Alfia, Barkatun Nisa; Nina, Nina; Trisnawati, Trisnawati
Jurnal Metamorfosa Vol 13 No 2 (2025)
Publisher : Program Studi Pendidikan Bahasa Indonesia, STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/metamorfosa.v13i2.3192

Abstract

Nilai religius sangat kental di era modern sekarang ini, salah satunya dengan penyebaran agama melalui dakwah, tidak bisa dilepaskan kemajuan digital sangat mempengaruhi peran penyeberannya, film menjadi objek yang sangat menarik untuk memvisualisasikannya, seperti film Qodrat 2 yang mempunyai pesan dan tujuan yang sejalan dengan penelitian. Nilai tauhid yang terdapat dalam setiap aktivitas sejalan dengan metode yang digunakan penulis dengan menggunakan metode kualitatif dan pendekatan deskriptif. Metode kualitatif menjawab pertanyaan mengenai apa, mengapa, dan bagaimana dari sautu fenomena. Film Qodrat 2 mengilustrasikan sosok ustadz yang mempunyai kemampuan meruqiyah dengan pemahaman agama yang baik. Ditemukan 8 adegan dari tiga klasifikasi berdasarkan hakikat tauhid yang menjadi acuan dalam pembahasan yang merujuk pada rumusan masalah yang diangkat oleh penulis. Teknik yang digunakan penulis dalam menganalisis menggunakan teknik analisis isi, dengan mencatat lambang atau pesan sistematis dan mengiterpretasikannya berdasarkan rujukan kepada Ferdinan De Sausssure yang melihat penanda dan petanda yang terdapat pada film Qodrat 2 yang membentuk makna untuk mengajak penikmatnya ketika menonton film Qodrat 2 ini, dapat memahami pentingnya iman dan doa dalam kehidupan, mempertegas kenyakinan bahwa agama adalah pelindung dari kejahatan, dan memberikan apresiasi simbol-simbol keislaman yang memperkuat narasi horror religi yang ada pada film Qodrat 2.AbstractReligious values are very thick in today's modern era, one of which is the spread of religion through da'wah, it cannot be released that digital advances greatly affect the role of its transmission, films become very interesting objects to visualize it, such as the film Qodrat 2 which has messages and goals that are in line with research. The value of tawhid contained in each activity is in line with the method used by the author using qualitative methods and descriptive approaches. Qualitative methods answer questions about what, why, and how of a phenomenon. The movie Qodrat 2 illustrates the figure of an ustadz who has the ability to meruqiyah with a good understanding of religion. There were 8 scenes from three classifications based on the essence of tawhid which became a reference in the discussion that referred to the formulation of the problems raised by the author. The technique used by the author in analyzing using content analysis techniques, by recording symbols or messages systematically and interpreting them based on references to Ferdinan De Sausssure who sees the signifiers and signs contained in the Qodrat 2 film which form a meaning to invite viewers when watching this Qodrat 2 film, can understand the importance of faith and prayer in life, reinforce the belief that religion is a protector from evil, and appreciate Islamic symbols that strengthen the religious horror narrative in the Qodrat 2 film.
Co-Authors AA Sudharmawan, AA Aditama Aditama Adrianti, Fera Ahmad Zaini Al Fachri, Khubaib Al-Amin, Al-Amin Alfia, Barkatun Nisa Ana Sofia, Ana Angellita Kaila Putri Mashika Arianto Arianto Arshanty, Ilma Rizqa Arsyad, Kiagus Muhammad Auraningtyas, Intan Baginda Oloan Lubis Bernadhita Herindri S. Utami Bujaya, Muhammad Daud Karel Walanda Dewantoro, Dewantoro Ena Anjely, Putri Ayu Endang S, Prima Ervina Martha Herawati Farid Ahmadi Farkhani, Moch.Hamim Fitri Ningsih, Fitri Ghifari, Omar Hikmawati Hikmawati I Nyoman Sudiana Iman, Finda Destiani Indra Ibrahim Iryanti, Dian Kardina Jafar Sodik Jamiluddin , Jamiluddin JANNATIN ARDHUHA, JANNATIN Jefriyanto, Jefriyanto Khatomi, Khatomi Kusnul Khotimah Kustina, Rika Kusuma, Putu Werdhi Lastiti, Niken Leni Anggraeni Lestari, Nadia Puji Maf’ulah, Maf’ulah Malik Ibrahim Mandala, Sri Surya Maslichah, Maslichah Masyruri, Masyruri Mazdiyana, Mazdiyana Mhd. Habibu Rahman Mughni, Dimas Bayu Zahwa Muhammad Agus Muljanto Nadriani, Muzfirah Nanang Maulana Ni Luh Yulyana Dewi Ni Nyoman Sri Putu Verawati Ni Wayan Suartini Nina Nina Nissa, Barkatun Noor Cholifah Nurul Fauziah Pandiangan, Andre Yoel Pradipta, Nana Andyan Praditya, Achmad Putri, , Rizky Selvia Rahma Putri, Elox Pradita Rahmawati, Riva Tri Ratna Pertiwi, Dwi Juniyanti Rina, Helda Riska Riska Rizka Himawan Rizka Putri Awwaliyah Rosyidin, Muh. Khulafaur rusnoto rusnoto SARASWATI SARASWATI Sari, Putri Kumala Sari, Wiwin Rita Setefani, Fiki Adelia Sihabudin Sihabudin, Sihabudin Siti Mukodimah Siti Rochmah Sofianiyatin, Lilik Sony Juniarti Sri Ipnuwati Stella Talitha Sudarkam R Mertosono Susanti, Rizki Amalia Suyono Suyono Syihabuddi, Syihabuddi Syihabuddin Syihabuddin Tiara, Seregia Reffa Tri Yuni Hendrowati Usmanto, Budi Wahab , Reza Abdul Wahidah, Widiya Nurul Yadi Suryadi Z, Effrita Arfah Zein, Moh Raffles