Claim Missing Document
Check
Articles

DESIGNING AN INTERACTIVE LEARNING GAME INTEGRATING LOCAL CULTURAL VALUES TO ENHANCE JAVANESE SCRIPT LITERACY Stiyas, Ayuk Susilaning; Subrata, Heru; Siswanto, M. Bambang Edi; Mariana, Neni; Rachmadyanti, Putri
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 4 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i4.9440

Abstract

Interactive Learning Games are one of the learning media used to measure the achievement of student learning objectives. This development research aims to test the feasibility of a product in the form of Interactive Learning Games to improve Javanese literacy. Validation testing was conducted by material experts, media experts, peer review, as well as testing on students with three types of tests including individual tests, small group trials, and large group trials. The Interactive Learning Games were created using Canva without requiring coding skills. The type of research is Research and Development using the ADDIE development model. The research target was grade V students at SDN Urangagung Sidoarjo. Based on the validation results from the media experts, the Interactive Learning Games received an average score of 92.6%, while the validation results from material experts received an average score of 90%. The product test results from peer review received an average score of 90.4% with some improvements, while individual trial tests obtained an average score of 91%, small group trials achieved an average of 87%, and large group trials reached 88%. Based on validation tests from experts, peer reviews, and trials conducted with students, the use of this Interactive Learning Game is feasible for use in the learning process and can also be used as independent assignments.
Measuring the Efficacy of Interactive Flipbooks in Boosting Reading Interest: Evidence from a Systematic Literature Review Kurnianingsih, Sri; Muhimmah, Hitta Alfi; Siswanto, M. Bambang Edi
Jurnal Paedagogy Vol. 13 No. 2 (2026): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i2.19592

Abstract

This study aims to examine the effectiveness of interactive flipbook media in enhancing elementary school students’ reading interest. A systematic literature review was conducted following PRISMA guidelines. Relevant studies were retrieved from Scopus, Web of Science, ERIC, Google Scholar, and Consensus AI databases. Data were analyzed using descriptive statistical synthesis and thematic analysis to identify implementation patterns and student outcomes. The results indicate that interactive flipbook media consistently produces significant positive effects on students’ reading interest, with reported improvements ranging from 11% to 32% across studies. The media is particularly effective in enhancing visual literacy, digital literacy, and cultural appreciation, alongside traditional reading skills. However, several implementation challenges were identified as barriers to widespread adoption. This review concludes that interactive flipbooks represent a promising pedagogical tool for elementary education. Successful implementation, however, requires adequate technological infrastructure, comprehensive teacher training, and further research across diverse educational contexts and subject areas.