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INVESTIGATING PROJECT-BASED VLOG TO IMPROVE STUDENTS’ SPEAKING SKILL IN REAL WORLD ACTIVITY Zubaidi, Zubaidi; Suharto, Ririn Pratiwi
NextGen Education Review Journal Vol. 2 No. 1 (2024): April 2024
Publisher : Institut Prima Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58660/nextgen.v2i1.68

Abstract

Monotonous speaking practice is carried out in classroom. This activity is only carried out by two-way communication between lecturers and students. It becomes problematic for students to practice speaking. To overcome this problem, it is necessary to innovate speaking learning models by utilizing technology. Vlog can be used as technology tool for speaking. The aim of this research is to identify the success of implementing project-based vlogs to improve students’ speaking skills. This research uses a combination research method, namely quantitative and qualitative. The research instrument uses observation sheets and pre-test and post-test scores. The research results show that the application of project-based learning with technology has succeeded in improving students’ speaking skills through creating students’ vlogs. The students’ speaking skill improved in the aspects of pronunciation, grammar, vocabulary, fluency and understanding. The research results can be concluded that project-based learning is very suitable to be implemented at the Politeknik Negeri Malang because it is in accordance with the objectives of providing vocational education. Based on these findings, students’ English vlogs can be used as learning models in speaking class.
Improving Students’ Speaking Skill through Students Vlog Project as PBL Output on Online Speaking Class Zubaidi, Zubaidi; Suharto, Ririn Pratiwi; Rahayu, Eka Listianing
BRILIANT: Jurnal Riset dan Konseptual Vol 6 No 4 (2021): Volume 6 Nomor 4, November 2021
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (577.515 KB) | DOI: 10.28926/briliant.v6i4.757

Abstract

The aim of this research is to investigate the implementation and the result of project-based learning by using vlog as the output of learning process to increase students’ speaking skill. This research used mixed methods design (qualitative and quantitative research). The result of this research was the implementation of PBL successfully improved students’ speaking skill in five crucial aspects of speaking, pronunciation, grammar, fluency, vocabularies and comprehension in average of 27% based on the post-test given to them. Then, there were 89% of the students from observation and questionnaire results agreed that this PBL implementation was helping them in the speaking online learning during Covid-19 pandemic.
Improving Students’ Creative Writing Skill through Project Based Learning Using Wattpad as Learning Media Technology Zubaidi, Zubaidi; Suharto, Ririn Pratiwi; Maulidiyah, Fitrotul
BRILIANT: Jurnal Riset dan Konseptual Vol 8 No 1 (2023): Volume 8 Nomor 1, Februari 2023
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v8i1.1169

Abstract

This study was conducted in English Grammar for Content and Creative Writing class. Project-based learning using Wattpad is implemented as a teaching model to improve students’ writing skills. They will accomplish two creative writing projects. This study aims to identify the implementation of project-based learning using Wattpad and students’ perceptions towards it. This research implemented a case study. The data were obtained from observation and questionnaires. Most students give positive attitudes toward the use of Wattpad and they liked to use Wattpad as a writing platform.
Enriching Students’ Multicultural Vocabulary Knowledge through the Language of Advertising on YouTube Commercial Videos Zubaidi, Zubaidi; Maulidiyah, Fitrotul; Suharto, Ririn Pratiwi; Putri, Aulia Nourma Putri
Jurnal Ijtihad Vol 8 No 1 (2024): PENDIDIKAN MULTIKULTURAL
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/multikultural.v8i1.21524

Abstract

One of the most crucial language aspects which the students should master is vocabulary. Students of D4 English for Business and Professional Communication, State Polytechnic of Malang with a restricted vocabulary are likewise limited in their listening, speaking, reading and writing abilities. It is difficult to learn a language without first acknowledging the vocabulary. Because of their restricted vocabularies, the students are unable to converse properly with one another. Eventually, with the help of various YouTube commercial videos, students could possibly work using their smartphones, tablets, or laptops while observing and analyzing the YouTube commercials that they watch. This could be beneficial since audiovisual materials have been proven to be good media to promote students’ fun and active learning. From the above explanation it could be inferred that this present study is aimed at enriching students’ vocabulary knowledge through the language of advertising on YouTube commercial videos. It is a case study. The purpose of the present research is to identify the use of language of advertising on YouTube commercial videos to enrich students’ vocabulary knowledge. The research instruments which will be used are observation, pre-test and post-test. The results of this study are students showed positive perceptions towards the use of YouTube commercial videos to enrich their vocabulary knowledge in English for Advertising class. The study also reveals that the use of YouTube commercial video in teaching and learning English gives positive impact to students’ English vocabulary acquisition and helpful for lecturer in delivering the topic to students.
The implementation of project-based learning through animated videos in reading for specialized information Suharto, Ririn Pratiwi; Zubaidi, Zubaidi; Maulidiyah, Fitrotul; Setiawan, Ardian Wahyu; Putra, Dhony Manggala
Journal of Research on English and Language Learning (J-REaLL) Vol. 5 No. 1 (2024): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v5i1.21500

Abstract

This research investigated the implementation of project-based learning through animated videos in reading for specialized information and the perception of students on it. This research differed from others because students visualized the information from the reading text into animated videos. The implementation of project-based learning through animated video was measured by observation. Students’ perceptions about it were measured from the questionnaire. Thirty-two vocational students took part in this research. Based on the results of observations, three steps of project-based learning supported students’ success in achieving the learning outcomes. The result showed that students’ positive responses about the process of creating animated videos were: they worked with group (65,6%); they tried to design their animated videos (62,5%); they accessed and used features properly (59,4%); and they enjoyed to learn reading for specialized information (71,9%). Students’ positive responses about the benefits of creating animation videos were: they established good communication (62,5%); they got a better understanding (71,9%); they felt easier to visualize the lesson material (62,5%); they were more motivated to read (53,1%), and they felt more enthusiastic to learn new vocabularies (65,6%). On the other hand, students’ negative responses showed that they spent a lot of time in making animated videos (9,4%). Lecturers recommended using easy and basic applications in creating animated videos, such as Canva. The implication of the research was students developed their creativity to visualize a reading text in the form of animated videos, and they understood the reading text.
Pelatihan Creative Teaching untuk Guru: Kolaborasi Kegiatan antara  Politeknik Negeri Malang dengan Universiti Sains Malaysia Safitri, Isnaini Nur; Zubaidi, Zubaidi; Murtiyanto, Rizky Kurniawan; Nikmah, Farika; Fauzi, Ahmad; Fauzia, Maya Rizki; Hadistya, Dhimas Dwi Nugraha; Nirwana, Karina Ega
Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Vol. 5 No. 6 (2025): November 2025 - Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/altifani.v5i6.967

Abstract

Siswa tingkat SD dan SMP  di saat ini merupakan generasi alpha. Generasi yang tumbuh di era digital yang canggih dengan akses luas terhadap teknologi seperti smartphone, tablet, dan internet sejak usia dini. Sehingga, sudah sepatutnya jika pengajaran yang mereka terima mengacu pada model inovasi yang melibatkan teknologi dan pembelajaran interaktif. Kegiatan ini merupakan kolaborasi antara tim dari Politeknik Negeri Malang, Universiti Sains Malaysia, dan Bakorwil Guru Kecamatan Tumpang Kabupaten Malang, dengan khalayak sasaran adalah guru SD dan SMP. Tujuan kegiatan yaitu memberikan pelatihan creative teaching, kegiatan dilaksanakan dengan beberapa tahap, yaitu diskusi, pelaksanaan kegiatan dan keberlanjutan program. Pelatihan ini memberikan pemahaman dan pengalaman kepada guru bagaimana creative teaching yang sesuai dengan perkembangan siswa saat ini. Pelatihan fokus pada bagaimana memilih media interaktif untuk pembelajaran, tugas berbasis project, serta mendorong siswa untuk bereksplorasi dalam ruang praktik. Harapannya, guru dapat menerapkan creative teaching dan menjadikan pembelajaran interaktif yang berpusat pada siswa.
PERBANDINGAN PENDIDIKAN ISLAM DENGAN PENGENALAN PRINSIP-PRINSIP DAN ASUMSI-ASUMSI MULTIKULTURAL PADA MASA NABI, SAHABAT DAN KEEMASAN ISLAM Lestari, Yuni Hana; Zubaidi, Zubaidi; Amin, Alfauzan; Aly, Hery Noer
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4833

Abstract

A comparison between Islamic educational practices and the emergence of multicultural principles during three major phases of Islamic civilization: the era of the Prophet Muhammad, the period of the Companions, and the Islamic Golden Age. Using a qualitative-historical approach, this study analyzes classical Islamic texts, historical sources, and contemporary academic works. Findings reveal that Islamic education has been inherently multicultural, emphasizing tolerance, justice, equality, pluralism, and intellectual openness. During the Prophets time, multicultural values were implemented through the teaching of Quranic ethics and the Charter of Medina. The Companions institutionalized these values through governance and public education. Meanwhile, the Islamic Golden Age demonstrated the highest multicultural expression through knowledge translation, cross-cultural academic collaboration, and institutional learning spaces such as Bayt al-Hikmah. This research concludes that Islamic education historically practiced multicultural frameworks long before the formation of modern multicultural educational theories.
PELATIHAN PENGEMBANGAN PERMAINAN TRADISIONAL ULAR TANGGA DALAM PEMBELAJARAN MATEMATIKA KELAS 4 SD NEGERI GUNUNG SARI Fitriyani, Feny Nida; Zubaidi, Zubaidi; Miftachudin, Miftachudin; Nurmaidah; Az Zahra, Rheina Nisa; Fikriyyah, Faridatul
Education and Community Service Journal (EduServe) Vol. 1 No. 2 (2025): Education and Community Service Journal (EduServe)
Publisher : Fakultas Tarbiyah dan Keguruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51875/eduserve.v1i2.416

Abstract

Community service activities in the form of training on the development of traditional snake and ladder games as a mathematics learning medium in grade IV of SD Negeri Gunung Sari have had a significant impact on improving the quality of learning. The training aims to introduce an innovative approach to teaching mathematical concepts through the integration of modified traditional games with contextual problems. The results showed that students experienced a significant increase in interest in learning and understanding of mathematics materials. The enthusiasm and active participation of students during the learning process reflect the success of this method in creating a fun, interactive, and non-boring learning atmosphere. The modified snake and ladder game has proven to be an effective medium in overcoming learning boredom and encouraging collaboration between students. In addition to having a positive impact on students, this training also provides benefits for teachers in terms of improving pedagogic competence. Teachers feel more confident and motivated to develop and implement creative and contextual learning media according to student characteristics. Furthermore, the use of traditional games as a learning medium also contributes to the preservation of local culture, so that students not only gain academic knowledge, but also cultural values inherent in people's lives. Thus, this activity not only enriches mathematics learning strategies in elementary schools, but also becomes the first step in building synergy between modern education and local wisdom in a sustainable manner.
Bias Algoritma Artificial Intellegence (AI) Dalam Perspektif Maqāṣid Al-Syarī‘Ah Zubaidi, Zubaidi
J-CEKI : Jurnal Cendekia Ilmiah Vol. 5 No. 3: April 2026
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/j-ceki.v5i3.15861

Abstract

Perkembangan Artificial Intelligence (AI) telah mentransformasi berbagai sektor kehidupan, namun juga memunculkan persoalan serius berupa bias algoritma yang berpotensi menghasilkan diskriminasi sistemik. Fenomena ini menghadirkan tantangan normatif dalam perspektif hukum Islam, karena keputusan algoritmik dapat memengaruhi keadilan sosial, distribusi ekonomi, dan otonomi intelektual individu. Penelitian ini bertujuan menganalisis bias algoritma dalam kerangka maqāṣid al-syarī‘ah, khususnya prinsip ʿadl, maṣlaḥah, ḥifẓ al-ʿaql, dan ḥifẓ al-māl. Penelitian menggunakan pendekatan kualitatif dengan desain normatif-empiris. Data diperoleh melalui studi kepustakaan mengenai etika AI dan teori maqāṣid, serta wawancara semi-terstruktur dengan pemangku kepentingan yang terlibat dalam pengembangan dan penggunaan AI. Analisis dilakukan secara tematik untuk mengidentifikasi pola bias dan relevansinya terhadap prinsip syariah. Hasil menunjukkan adanya data bias, design bias, dan deployment bias yang mereproduksi ketidakadilan sosial-ekonomi. Bias tersebut berpotensi bertentangan dengan prinsip keadilan dan kemaslahatan, serta berdampak pada perlindungan akal dan harta. Penelitian ini merumuskan kerangka etika AI berbasis maqāṣid yang menekankan keadilan substantif, transparansi, dan akuntabilitas. Integrasi nilai-nilai syariah dalam tata kelola AI memperkaya pengembangan hukum Islam kontemporer dan memberi implikasi praktis bagi regulator serta pengembang teknologi.
Media Pembelajaran Interaktif Edu-Science Quran Untuk Meningkatkan Kemandirian Belajar dan Literasi Sains SD DAQU Semarang Zubaidi, Zubaidi; Siregar, Fitriana; Mufidah, Najma Zidny
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 4b (2025): Edisi Khusus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i4b.4235

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif Edu-Science Quran sebagai inovasi pembelajaran yang mengintegrasikan konsep sains dan nilai-nilai Al-Qur’an untuk meningkatkan kemandirian belajar dan literasi sains siswa SD Daarul Quran (DAQU) Semarang. Model penelitian yang digunakan adalah Research and Development (R&D) dengan tahapan meliputi identifikasi potensi dan masalah, pengumpulan data, perancangan dan pengembangan produk, validasi ahli, serta uji coba terbatas pada 19 siswa fase C. Data dikumpulkan melalui wawancara, observasi, angket, dan lembar validasi, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa media Edu-Science Quran (diorama siklus air) dinilai sangat layak dan efektif meningkatkan keterlibatan belajar, kemampuan berpikir ilmiah, dan pemahaman siswa terhadap keterkaitan antara sains dan ajaran Islam. Media ini juga terbukti menarik, praktis digunakan, serta mampu menciptakan pengalaman belajar yang lebih bermakna dan spiritual. Dengan demikian, pengembangan media Edu-Science Quran berpotensi menjadi alternatif pembelajaran interaktif yang selaras dengan semangat Kurikulum Merdeka dan nilai-nilai keislaman.