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ROBOTIC PROCESS AUTOMATION FOR QUALITY CONTROL ASSESSMENT USING SELENIUM Refgiufi Patria Avrianto; Mochamad Isnin Faried; Erick Dazki; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 5 (2022): JUTIF Volume 3, Number 5, October 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.5.341

Abstract

Robotic Process Automation (RPA) is a form of technology to automate tasks and routines performed by humans, which can be instructed to machine. Along with the rapid development of technology, the time that can be used to maintain the quality of a technology is becoming increasingly narrow. Therefore, RPA will imitate activities or tasks performed by humans on a computer with a much faster processing time and 100% accuracy without "human error". The agile method was chosen in this study because of its focus on flexibility and more responsiveness to required changes. The system developed in this paper uses the Selenium library with the Python programming language and retrieves task data from the MNC IT team, especially the QC division for the RCTI+ website Quality Assessment process. From the results of testing this system, it shows that the testing process using this system and testing from a tester / examiner get the same results. However, because this system is programmed, it will have more stable and efficient results.
IMPLEMENTATION OF GAMIFICATION IN CAPITAL MARKETS COURSE PERBANAS INSTITUTE Januponsa Dio Firizqi; Fangky Antoneus Sorongan; Dwi Atmodjo Wismono Prapto; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 4 (2022): JUTIF Volume 3, Number 4, August 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.4.457

Abstract

Along with technological developments and the occurrence of a pandemic caused by the Covid-19 Virus, many activities are carried out digitally and remotely. This pandemic causes disruption and constraints in various industries, sections or sectors. Higher education is one of the sectors experiencing disruption during the Covid-19 pandemic, where teaching and learning processes that were previously held face-to-face in the classroom have turned into virtual spaces. This makes lecturers and students have to be ready to adapt and carry out the teaching and learning process by utilizing technology such as Learning Management Systems, Video Conferences, and Campus Academic Systems. Not infrequently the teaching and learning process becomes monotonous, boring and limited in conveying and receiving the material provided. With the development of information technology can produce a concept of teaching and learning with the help of technology which is commonly called Gamification. The concept of Gamification using Mechanics Dynamic Emotional (MDE) Framework adopts elements of the game concept into the teaching and learning process because it has Mechanical, Dynamics, and Emotional aspects so that learning conditions can be created that are more interesting, fun and enjoyable. The MDE framework will be integrated into e-learning using the Research and Development (R&D) method. The R & D method is a method that is able to improve a product or make a product better. The stages in this study were made into 6 steps, namely: problem identification, data collection, analysis, village, trial and implementation, evaluation. And it can be said that by implementing gamification in lectures in the capital market at e-learning Perbanas succeeded in increasing interest, interaction, and learning atmosphere.
THE INFLUENCE OF DIGITAL MARKETING AND LIFESTYLE ON THE DECISIONS OF E-COMMERCE (SHOPEE) USERS IN INDUSTRY 4.0 Rido Dwi Kurniawan Kurniawan; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.6.468

Abstract

The industrial revolution is a fundamental change in the way of life and human work processes, where advances in information technology can integrate the life of the digital world. The right digital marketing and still paying attention to the lifestyle of every community is a success in achieving the desired marketing target, including in the world of the trade industry where various innovations continue to emerge. This study aims to determine the effect of Digital Marketing and Lifestyle on the Decisions of E-Commerce Users (Shopee) in Industry 4.0. This research was conducted with a quantitative research design where the data source is secondary data in the form of E-Commerce user data. Data were collected through questionnaires and analyzed by multiple linear regression with classical assumptions, namely Normality Test, Multicollinearity Test, Heteroscedasticity Test. The capital feasibility test is the coefficient of determination, F test and t test. Based on the results of the classical assumption test, it shows that Digital Marketing and Lifestyle have a positive and significant effect on the dependent variable on the decisions of E-Commerce users at Shopee. By using a multiple regression analysis system, the results show that Digital Marketing and Lifestyle have a partial effect on the decisions of E-Commerce users with the Digital Marketing variable value tcount 1,988 > ttable 1.660 and tcount Lifestyle tcount 2.479 > ttable 1.660. The results showed that the Digital Marketing and Lifestyle variables simultaneously had a positive effect on the decisions of E-Commerce users by 1.3% and 98.7% with a 95% confidence level explained by other variables outside the study.
Enterprise Architecture Design Using TOGAF ADM: The Case of KotaKita Dimas Yudha Prawira; Rido Dwi Kurniawan; Richardus Eko Indrajit; Erick Dazki
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 6 No. 2 (2023): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

One of the benefits of implementing enterprise architecture is creating harmony in between business and information technology for the needs of organization, beside that information system architecture is also a management practice and technology that is useful to improve company performance by allowing them to see themselves in terms of a holistic and integrated view of strategic direction, business practices, information flows and technological resources (Wiranti et al., 2020). The application of enterprise architecture is inseparable from how to plan an organization but also in designing enterprise architecture. In carrying out the design required a complete and easy methodology. TOGAF (The Open Group Architecture Framework) as a framework for building generic enterprise architectures provides complete and easy-to-understand and implement stages. Currently there are not many applications or systems that provides local city information, communication and social media (events, tourist sites, business listings, communities, so on and so forth). Although there is, the application or system does not provide information in an informative manner, the information is scattered in various sources. KotaKita is a product which will be build by startup organization to fill the gap and providing the information on the locality of areas throughout Indonesia, KotaKita can be used as a means of communication of local regional social communities. The Implementation of enterprise architecture (EA) in startup organizations is not a must, but the implementation of enterprise architecture will be very useful in building an architectural blueprint that can be used to make better plans and decisions.
Desain Enterprise Architecture untuk Taman Hiburan di Indonesia dengan Archimate Viktor Gunawan; Richardus Eko Indrajit; Erick Dazki
SATIN - Sains dan Teknologi Informasi Vol 7 No 2 (2021): SATIN - Sains dan Teknologi Informasi
Publisher : STMIK Amik Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1051.369 KB) | DOI: 10.33372/stn.v7i2.742

Abstract

Taman hiburan perlu untuk mereview kembali strategi bisnisnya untuk dapat beradaptasi di masa new normal ini, dengan cara mengexplore kembali core business perusahaan, memperkuat kerjasama dengan business partner dan supplier, memperluas segmentasi market, dan mengeksplorasi teknologi untuk dapat memberikan layanan baru. Penelitian ini merupakan desain Enterprise Architect pada bisnis taman hiburan yang berisi arsitektur bisnis yang digambarkan dengan business model canvas, desain arsitektur informasi, aplikasi dan teknologi. Metodologi penelitian kualitatif dilakukan dengan cara studi literature terhadap data sekunder, dan Archimate digunakan untuk memvisualisasi desain. Penggambaran Enterprise Architecture taman hiburan dengan menggunakan archimate menjelaskan dengan terstruktur bagaimana strategi bisnis yang tertuang didalam arsitektur bisnis , ke layer – layer lainnya. Sehingga tujuan perusahaan misalnya dalam meningkatkan pendapatan atau layanan kepada pengunjung, dapat divisualisasikan kedalam proses bisnisnya seperti proses yang terkait dengan pembelian tiket, pembelian merchandise, hotel dan akomodasi, dapat divisualiassikan dengan jelas kedalam arsitektur aplikasi, arsitektur data dan arsitektur teknologinya. Hal ini akan mempermudah setiap bagian di perusahaan untuk memahami bagaimana mencapai tujuan – tujuan dari perusahaan.
Pengaruh Komponen Ekosistem E-commerce dan Data Privacy Awareness Terhadap Pengguna E-marketplace Viktor Gunawan; Richardus Eko Indrajit; Erick Dazki
SATIN - Sains dan Teknologi Informasi Vol 9 No 1 (2023): SATIN - Sains dan Teknologi Informasi
Publisher : STMIK Amik Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (990.587 KB) | DOI: 10.33372/stn.v9i1.944

Abstract

Perkembangan ekosistem ecommerce di Indonesia yang pesat menjadi daya tarik bagi pengusaha – pengusaha startup untuk terus berinovasi mengembangkan businessnya di tanah air. Penelitian sebelumnya pada e-marketplace yang menuliskan bahwa berbagai komponen ekosistem e-commerce, seperti logistics, payment, supplier, marketing, dan lain lain, semuanya memainkan peran penting dalam memfasilitasi transaksi e-marketplace. Untuk mengetahui apakah ada pengaruh dari komponen ekosistem e-commerce terhadap emarketplace, penulis melakukan survey kepada pengguna e-marketplace. Untuk memahami daya tarik ini, penulis melakukan penelitian yang bertujuan untuk mengetahui apakah terdapat pengaruh yang signifikan antara komponen ekosistem ecommerce dengan salah satu bisnis ecommerce, yaitu emarketplace. Hasil peneltian menemukan bahwa terdapat pengaruh yang signifikan antara komponen ekosistem ecommerce yang terdiri dari marketing, communication, shipping/logistics dan payment juga data privacy awareness terhadap pengguna emarketplace di Indonesia.
Arsitektur Perusahaan Untuk Mro Pesawat Di Indonesia Menggunakan Business Model Canvas Glenny Chudra; Richardus Eko Indrajit; Erick Dazki
SATIN - Sains dan Teknologi Informasi Vol 9 No 1 (2023): SATIN - Sains dan Teknologi Informasi
Publisher : STMIK Amik Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.484 KB) | DOI: 10.33372/stn.v9i1.968

Abstract

Setelah pandemi COVID-19 mereda, industri penerbangan di Indonesia mengalami lonjakan permintaan yang signifikan, sehingga industri MRO (Maintenance, Repair, dan Overhaul) juga mengalami peningkatan permintaan yang pesat. Namun, seiring dengan pemulihan tersebut, perusahaan MRO menghadapi tantangan dalam meningkatkan efisiensi dan efektivitas proses bisnis mereka. Oleh karena itu, perusahaan-perusahaan MRO ini membutuhkan kunci untuk meningkatkan kinerja bisnis mereka, dan salah satu solusinya adalah dengan menciptakan Enterprise Architecture (EA) berdasarkan business model canvas (BMC). BMC digunakan sebagai panduan untuk merencanakan model bisnis, teknologi, dan informasi yang akan membentuk enterprise architecture. Dengan menggunakan skema ArchiMate, tiga sumber pendapatan utama perusahaan MRO akan digambarkan secara jelas. Hal ini memungkinkan pemangku kepentingan dan proses bisnis terkait dapat dengan mudah memahami bagaimana aplikasi, database, dan teknologi berperan dalam mendukung bisnis tersebut. Melalui implementasi EA yang didasarkan pada BMC dan digambarkan dengan skema ArchiMate, perusahaan-perusahaan MRO dapat memperoleh pemahaman yang lebih baik tentang seluruh ekosistem bisnis mereka. Hal ini akan membantu mereka dalam menjalankan proses bisnis dengan lebih efisien, meningkatkan produktivitas, dan memastikan bahwa semua aktor terlibat memiliki pemahaman yang jelas tentang peran mereka. Dengan demikian, EA menjadi alat yang berharga dalam membantu perusahaan MRO mencapai tujuan bisnis mereka dengan lebih baik.
Penerapan Model Information Retrieval Untuk Pencarian Konten Pada Perpustakaan Digital Fitriani, Eka; Indrajit, Richardus Eko; Aryanti, Riska
Perspektif : Jurnal Ekonomi dan Manajemen Akademi Bina Sarana Informatika Vol 15, No 2 (2017): September 2017
Publisher : www.bsi.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.375 KB) | DOI: 10.31294/jp.v15i2.2350

Abstract

Digital library is the source of user information for library data search. The growing technology makes it easier for users to get the information they need. Digital libraries have a lot of content that causes search difficulties based on the interests of users. Using the N-Gram Method and Spelling Correction index applied to the search program will allow users to find the information they need, especially interest-based searches. This search process utilizes text information stored in digital library documents. In text documents, information is obtained directly from the content of the intended document. Keywords: Digital Library, information retrieval, N-Gram, Spelling Correction.
Optimalisasi Sistem Informasi Akademik SMA Panca Moral Cikampek dengan SMS Gateway Aryanti, Riska; Indrajit, Richardus Eko; Fitriani, Eka
Perspektif : Jurnal Ekonomi dan Manajemen Akademi Bina Sarana Informatika Vol 15, No 2 (2017): September 2017
Publisher : www.bsi.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (531.183 KB) | DOI: 10.31294/jp.v15i2.2354

Abstract

Abstract  –  SMA Panca Moral Cikampek is a form of manifestation in guiding the younger generation in order to educate the nation of Indonesia, the increasing number of learners who are increasing each year from year to year, are required to provide information fast, precise and accurate. SMA Panca Moral Cikampek desperately needs an information system that support in the process of academic information services in the form of Short Message Service (SMS) gateway that can facilitate the students so that information obtained more quickly to be accepted by students. Short Message Service (SMS) is a facility to send and get text short message that many application on wireless communication scheme (wireless). To obtain the data searched based on the query from the user, forward or send the search results to the intended Short Message Service (SMS) then the query specified by this content is to apply information retrival algorithm with the N-Gram method and the biword index to group in certain categories more relevant. Kata Kunci:SMS gateway, information retrieval,N-Gram, index biword 
Effect of E-Service Quality, Brand Image and E-Security Seals on TOKOPEDIA E-Customer Satisfaction (Case Study on Tokopedia Customers) Dimas Prawira; Rido Kurniawan; Richardus Eko Indrajit; Erick Dazki
Jurnal Informasi dan Teknologi 2023, Vol. 5, No. 1
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/jidt.v5i1.276

Abstract

This study aims to determine the effect of E-Security Service, E service quality and customer transaction security on TOKOPEDIA's Customer Satisfaction Level. The method used in this study is explanatory research (explanation) with a quantitative approach where the data source is primary and secondary data in the form of E-Commerce user data. Data were collected through questionnaires and analyzed using multiple linear regression with classical assumptions, namely the Normality Test, Multicollinearity Test, and Heteroscedasticity Test. Capital feasibility test is the coefficient of determination, F test and t test. Based on the results of the classic assumption test, it shows that E-Security Service, E service quality and customer transaction security simultaneously (together) have a significant effect on the dependent variable Tokopedia's Customer Satisfaction Level. Using a multiple regression analysis system, the results show that E-Security Service, E-service quality and customer transaction security have a partial effect on TOKOPEDIA's Customer Satisfaction Level with the E-Security Service variable value tcount 2.207 > ttable 1.675 and sig. the E-Security Service variable is 0.032 <0.05 meaning that there is a positive and significant influence between the E-Security Service variable on TOKOPEDIA's Customer Satisfaction Level, the value of the variable tcount E service quality tcount 6.897 > ttable 1.675 sig. the E-Security Service variable is 0.00 <0.05 meaning that there is a positive and significant effect between the E service quality variable on TOKOPEDIA's Customer Satisfaction Level, and the tcount E service quality variable value tcount 3.869 > ttable 1.675 sig. the E service quality variable is 0.00 <0.05 meaning that there is a positive and significant effect between the E service quality variable on TOKOPEDIA's Customer Satisfaction Level. Thus the better the E-Security Service, the E service quality and the existing customer transaction security, the higher the TOKOPEDIA Customer Satisfaction Level, conversely the worse the E-Security Service, E service quality and existing customer transaction security, the lower the Customer Satisfaction. TOKOPEDIA level
Co-Authors Abdinagoro, Sri Bramantoro Abraham, Irfan Agus Purwanto Ahmad Baehaqi Ahmad Baehaqi Amalia Nurain Amirudin Amirudin Amirudin Amirudin Andreas Putra Wijaya Andri Purwoko Arif Pratama Arif Pratama Aryo Nugroho Awaluddin Tjalla Awaludin Tjalla Bagus Prasetyo Budiono Bambang Suharjo Bayu Saputra bayu Yasa Wedha Bram Sivadjati Budi Setiawan Budiman, Christopher Winson Carlia Isneniwati Cecep Kustandi Crosley, Nathaniel Daniel Avian Karjadi Daniel Hasiholan Tinambunan Daniel Hasiholan Tinambunan Dazki , Erick Dazki, Erick Dazki, Erick Dewanti, Paula Diana Diana Dimas Prawira Dimas Yudha Prawira dinisfusya'ban, dinisfusya'ban Dio F, Januponsa Djarot Hindarto Dodi Permadi Dwi Atmodjo Wismono Prapto Ega Wachid Radiegtya Eka Fitriani Eka Fitriani Eka Waras Kristianto Eko Setiawan Endang Sri Palupi Erick Dazki Ervina Waty Fajar Priyono Fangky Antoneus Sorongan Fauzi, Muh. Fa’uzobihi, Fa’uzobihi Felix Fernando Oroh Ferdy Achmad Zulfikar Glenny Chudra Grand Grand Guntur Haludin H. A. Danang Rimbawa Hadri Helmi Handri Santoso Handri Santoso Handri Santoso Handri Santoso Hidayat, Nurul Hidayat, Rachmad Syarul Idris Gautama So Ika Kurniawati Isra Ruddin Isra Ruddin Januponsa Dio Firizqi Januponsa Dio Firizqi Januponsa Dio Firizqi Januponsa Dio Firizqi Karjadi, Markus Kurniawan, Rido Dwi M. Yusuf Samad Manaek, Roy Maria Magdalena Michael, Dennis Mochamad Isnin Faried Muh Fauzi Muh Fauzi Muh Fauzy Muh. Masri Sari Muhamad Nur Arifin Muhamad Subhi Basit Muhamad Subhi Basit Muhammad Handika Darmawan Muhammad Rizki Fahdia Mulyadi, Grace Devina Permana, Rifky Popy Purnamasari Wahid Suyitno, Popy Purnamasari Wahid Puri Ratna Larasati R. Aditya Gunawan, R. Aditya R. Sapto Hendri Boedi Soesatyo Refgiufi Patria Avrianto Refgiufi Patria Avrianto Refgiufi Patria Avrianto Refgiufi Patria Avrianto Rezkiani Rezkiani Rido Dwi Kurniawan Rido Kurniawan Riska Aryanti Royadi Royadi Ruddin, Isra Rudy A.G. Gultom Saeful Bahri Saiful Azhari Muhammad Saiful Azhari Muhammad Santoso, Handri Sari, Muh Masri Sentosa, Steve Situmorang, Robinson Suharjo, Bambang Surti Kanti Syahrir Syahrir Taufiqurrochman Taufiqurrochman Thamrin Sofian Tjalla, Awaludin Tri Agus Setiawan Tri Wahyudi Ummy Kalsum Viktor Gunawan Vinardo Widjaja, Herman Wiyadi, Yudi Permana Wiyanto, Novianthony Yadi Karyadi Yakob Jati Yulianto Yanto, Andika Bayu Hasta Yumalia, Astria