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All Journal Jurnal Penelitian Saintek Teika Jurnal Buana Informatika JSI: Jurnal Sistem Informasi (E-Journal) JUTI: Jurnal Ilmiah Teknologi Informasi Jurnal Edukasi dan Penelitian Informatika (JEPIN) Jurnas Nasional Teknologi dan Sistem Informasi Annual Research Seminar ANDHARUPA CESS (Journal of Computer Engineering, System and Science) Jurnal Ilmiah KOMPUTASI Sistemasi: Jurnal Sistem Informasi Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Information System for Educators and Professionals : Journal of Information System MBR (Management and Business Review) JOURNAL OF APPLIED INFORMATICS AND COMPUTING SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi J I M P - Jurnal Informatika Merdeka Pasuruan Jurnal Sisfokom (Sistem Informasi dan Komputer) Jurnal ULTIMA InfoSys Jurnal Teknologi Sistem Informasi dan Aplikasi Jurnal Ilmiah Media Sisfo JURIKOM (Jurnal Riset Komputer) JURTEKSI Jurnal Riset Informatika JOISIE (Journal Of Information Systems And Informatics Engineering) CCIT (Creative Communication and Innovative Technology) Journal JUSIM (Jurnal Sistem Informasi Musirawas) INFOMATEK: Jurnal Informatika, Manajemen dan Teknologi Building of Informatics, Technology and Science Journal of Information Systems and Informatics Jurnal Teknologi Dan Sistem Informasi Bisnis Zonasi: Jurnal Sistem Informasi Jurnal Pengabdian Masyarakat Bumi Raflesia JATI (Jurnal Mahasiswa Teknik Informatika) JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Teknomatika (Jurnal Teknologi dan Informatika) REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat KLIK: Kajian Ilmiah Informatika dan Komputer JUSTIN (Jurnal Sistem dan Teknologi Informasi) Konstelasi: Konvergensi Teknologi dan Sistem Informasi Jurnal Algoritma SmartComp The Indonesian Journal of Computer Science JuTISI (Jurnal Teknik Informatika dan Sistem Informasi) Jurnal Komtika (Komputasi dan Informatika)
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Perancangan Prototype UI/UX Pada Pelacak Kendaraan Operasional Dengan Menggunakan Metode Design Thinking (Studi Kasus Penerapan Pada Instansi BUMN) Billan, Angel Caroline; Dedy Kurniawan; Ahmad Rifai; Putri Eka Sevtiyuni; Allsela Meiriza
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 5 (2024): April 2024
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i5.1843

Abstract

Delivery of information and presentation of data can be delivered through applications that are implemented to help create a system based on company needs. This problem occurs because the government has more than 400,000 applications and each ministry/institution has around 24,000 applications. Many applications in companies do not operate multifunctionally because they are considered to be inconvenient and inefficient to use, thus causing the applications to become unused in companies. To develop a new system that will be implemented in a company, of course you want the application to be used continuously by users. One way to correct this error is to create a good UI/UX that can be adopted by the company by involving a deep understanding of the user and organizational goals. The resulting solution to overcome this problem was a UI/UX design at PT. Pertamina Hulu Rokan Regional 1 Zone 4 Field Limau which was designed in the form of a design prototype using the design thinking method. The main goal of making a UI/UX prototype is to improve the user experience at the company by meeting the company's needs for designing operational vehicle tracking applications. The final results of this research use the design thinking method and user experience questionnaire (UEQ) as testing to determine whether the response tends to be positive or negative from users. The results of the trial on the prototype received an "Excellent" score with a success rate for designing the UI/UX prototype application for PT's operational vehicle tracker. Pertamina Hulu Rokan Regional 1 Zone 4 Field Limau
ANALISIS KUALITAS LAYANAN TERHADAP TINGKAT KEPUASAN PENGGUNA INDRIVE DI KOTA PALEMBANG Idpal, Idpal; Meiriza, Allsela; Oktadini, Nabila Rizky; Putra, Pacu; Sevtiyuni, Putri Eka
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 8 No. 1 (2024): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol8No1.pp57-64

Abstract

User satisfaction will encourage them to use InDrive services, the results of the exploration with users reveal several problems such as server down and the application map display is not as intended to cause customer dissatisfaction with InDrive services. From this, it is hoped that this research will be a solution to the problem. To analyze the InDrive application, two kinds of methods are used, the ServQual and EUCS methods. The total number of respondents distributed was 100 people. The results of the analysis of the service quality level of the InDrive application in Palembang are Positive (+), with the results of the gap test between user perceptions and user expectations as a whole showing a value of 1.310, indicating that the InDrive application in Palembang has met user expectations. In the EUCS method, the results of the analysis of the Content Variable 4.08, Accuracy 4, Format 4.04, Ease of Use 3.96, and Timeliness 3.99 obtained the results of the analysis at the "Satisfied" satisfaction level. In hypothesis testing h0 and h1, h0 is concluded to have no effect on user satisfaction and h1 is concluded to have no effect on service quality.
Analisis Faktor yang Mempengaruhi Minat Baca pada Aplikasi Komik Digital dengan Metode UTAUT (Studi Kasus: Webtoon) Annisa Tri Ning Tyas; Nabila Rizky Oktadini; Allsela Meiriza; Wedhasmara, Ari
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 4 No. 2 (2024): Desember 2024
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/konstelasi.v4i2.10113

Abstract

Tahun 2024 merupakan era digital dimana perkembangan teknologi yang terjadi di dunia semakin pesat, termasuk di Indonesia dimana masyarakat semakin memanfaatkan teknologi dalam berbagai aktivitas termasuk membaca. Salah satu industri baca yang mengalami perubahan digital tersebut adalah komik, yang melahirkan istilah baru seperti "komik digital”. Salah satu aplikasi yang menawarkan berbagai jenis komik digital adalah LINE Webtoon, layanan komik digital asal Korea Selatan dan diluncurkan oleh LINE Corporation. Penelitian ini menggunakan metode UTAUT dalam menganalisis apakah minat baca aplikasi komik digital Webtoon di kalangan remaja Indonesia berusia 18-30 tahun dipengaruhi oleh performance expectancy, effort expectancy, social influence dan facilitating condition. Hasil analisis menggunakan tools SmartPLS, menyatakan bahwa performance expectancy, effort expectancy, dan social influence berpengaruh terhadap minat baca. Sedangkan facilitating conditions tidak menunjukkan pengaruh signifikan.
Analisis Kepuasan Pengguna Aplikasi Netflix Mobile di Kota Palembang Menggunakan Metode End User Computing Satisfaction (EUCS) M, Nys Marliza Tiara; Oktadini, Nabila Rizky; Putra, Pacu; Sevtiyuni, Putri Eka; Meiriza, Allsela
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 1 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i1.37833

Abstract

Netflix is a movie streaming media platform that has been used by millions of internet users around the world, including in Indonesia. However, based on user reviews on the Play Store, there are still many users who give poor ratings to the Netflix Mobile application, causing a decrease in rating from 4.3 to 3.8. The purpose of this study is to determine how satisfied users are with the Netflix Mobile application using the End User Computing Satisfaction (EUCS) method with five variables, namely Content, Accuracy, Format, Ease of Use and Timeliness, then the results of the study can later be used as a priority for improvement so that the rating goes up and can be an evaluation material for improving the Netflix Mobile application in the future. Likert scale measurements and questionnaires were used to obtain data for this study, the analysis results of this study show that the variable that has the lowest satisfaction with a value of 74.85% is the Accuracy variable. Therefore, the Netflix Mobile application needs to develop the accuracy of its application performance system in order to minimize errors and always present correct and accurate film information.
Analisis User Experience Pada Aplikasi Mobile Alfagift dengan Menggunakan Metode Heart Metrics Mulyadi, Mulyadi; Meiriza, Allsela; Oktadini, Nabila Rizky; Putra, Pacu; Sevtiyuni, Putri Eka
Journal of Information System Research (JOSH) Vol 5 No 3 (2024): April 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i3.4993

Abstract

Alfagift is a mobile-based application launched in 2015 by alfamart. Alfagift mobile application has 6 interesting features in the form of making it easier for users to get various benefits provided by the Alfagift application. The six features in question include Offer (Promo), Voucher, Catalogue, Messages, Store Locator, and Contact Us. As a loyal alfamart customer, you must have this application to get the benefits that have been provided. Plus, using the Alfagift application will get various other benefits. There are problems such as frequent failed transactions, no information about expiration dates , applications often experience technical problems such as bugs and not all people can use it because the interface is too complex. The purpose of the study is to analyse the user experience of Alfagift users in the form of 5 variables in Heart Metrics and suggest improvements for the Alfagift application in the future so that it becomes a better application. This study used 100 people in Palembang city, based on the answers from respondents, the results of 5 different variables were obtained in the form of Happiness getting a percentage of 73.13%, Engagement getting a percentage of 77.2%, Adoption getting a percentage of 76.8%, Retention getting a percentage of 72.93%, Task success getting a percentage of 76.26%, and overall getting a percentage of 75.26% so that it can be stated that the alfagift application is classified as good.
Penerapan Metode User Centered Design (UCD) Dalam Perancangan System Register BRI Document Management System Arnan, Sefian; Meiriza, Allsela; Oktadini, Nabila Rizky; Putra, Pacu; Sevtiyuni, Putri Eka
Journal of Information System Research (JOSH) Vol 5 No 4 (2024): Juli 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i4.5656

Abstract

This study aims to design a user interface for the Brimen document borrowing/returning registration application by implementing the user centered design (UCD) method at PT. Bank Rakyat Indonesia (Persero), Tbk. Especially the A.rivai Palembang Branch. This destop application design was created because the customer document borrowing/returning registration system in the Brimen division is currently still done manually using an A5 book, this is considered not very effective and efficient because miscommunication often occurs when documents have been borrowed without registering, in addition, searching for the location of customer documents and storing register data still involves Microsoft Excel so that this system is still less flexible when operated by ADK officers or Brimen employees. By optimizing the user interface design, namely the User Interface through an approach using the User Centered Design (UCD) method, it is hoped that the designed application can provide a better user experience and support operational efficiency in managing Brimen customer debtor data archives. There are several phases including understanding the use of the application, analyzing user needs in depth, creating responsive design solutions, and continuous evaluation and testing. By carrying out these phases, researchers can find and solve existing problems and create user interface (UI) designs that respond to user expectations and desires. This test involved 10 users using the System Usability Scale (SUS) questionnaire. The results showed that the Brimen Customer/Debtor Document Register Destop Application obtained an average score of 76.5 on the SUS survey. This value illustrates good user satisfaction and the application design meets user needs. Therefore, the design of this application can provide an optimal experience that better meets user needs.
DESIGNING INTERFACE OF MARKETPLACE BUILD ID MERCHANT ARCHITECT USING TASK-CENTERED SYSTEM DESIGN Ayu, Nabila Riska; Putra, Pacu; Oktadini, Nabila Rizky; Sevtiyuni, Putri Eka; Meiriza, Allsela
JURTEKSI (jurnal Teknologi dan Sistem Informasi) Vol. 9 No. 4 (2023): September 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v9i4.2658

Abstract

Abstract: The advancement of information technology is progressively exerting significant impact across diverse aspects of life, including business. PT Semen Baturaja Tbk is developing a marketplace platform called Build Id to meet community's needs for high-quality construction materials and services, also aims to enhance company's product sales and brand recognition. A system with quality provides ease of use in order to achieve customer satisfaction. Build Id merchant for architects website requires user-friendly design recommendations to increase the user experience when it gets distributed to the market. To achieve this goal, Task-Centered System Design (TCSD) method is being used to focused the design process. TCSD is a method in Human Computer Interaction (HCI) used to identify task and user requirements. The method consists of 4 stages, namely, identification, user-centered requirements analysis, design through scenarios, and walkthrough evaluation. In this study, identification was carried out by conducting system observations and interviews with Build Id team at Digital Marketing Unit of PT Semen Baturaja Tbk and architect as the prospective system users. The interface design results were evaluated using System Usability Scale (SUS) and received final score of 69.615, indicating that the interface design made using TCSD method is feasible for users to use. Keywords: Interface; System Usability Scale; Task-Centered System Design Abstrak: Perkembangan teknologi informasi kian berpengaruh besar dalam berbagai bidang kehidupan, termasuk di dunia bisnis. PT Semen Baturaja Tbk mengembangkan suatu sistem dalam bentuk marketplace dengan nama Build Id, dengan tujuan untuk memenuhi kebutuhan bahan bangunan dan jasa konstruksi yang berkualitas bagi masyarakat, serta memperluas penjualan produk dan branding merk dari PT Semen Baturaja Tbk ini sendiri. Sistem yang berkualitas memberikan kemudahan dan kenyamanan dalam penggunaannya demi mewujudkan kepuasan pelanggan. Build Id merchant untuk arsitek memerlukan rekomendasi desain atau prototype user interface yang user friendly demi meningkatkan pengalaman pengguna ketika didistribusikan ke pasaran nantinya. Metode Task-Centered System Design (TCSD) digunakan untuk membantu proses perancangan lebih terarah. TCSD adalah metode dalam Human Computer Interaction (HCI) yang digunakan untuk mengidentifikasi kebutuhan task dan pengguna. Metode TCSD terdiri dari 4 tahap yaitu, identification, user-centered requirements analysis, design through scenario, dan walkthrough evaluation. Identifikasi dalam penelitian ini dilakukan dengan observasi dan wawancara bersama tim Build Id dan calon pengguna sistem yaitu arsitek. Hasil dari rancangan interface kemudian dievaluasi menggunakan System Usability Scale (SUS) dengan hasil skor akhir 69,615, menunjukkan rancangan interface yang dibuat dengan metode TCSD ini layak untuk digunakan pengguna. Kata kunci: Interface; System Usability Scale; Task-Centered System Design
Analysis of User Experience on the MyPertamina Application using User Experience Questionnaire Method Ramadhan, Muhammad Gilang; Oktadini, Nabila Rizky; Putra, Pacu; Sevtiyuni, Putri Eka; Meiriza, Allsela
Jurnal Komtika (Komputasi dan Informatika) Vol 7 No 2 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/komtika.v7i2.10467

Abstract

MyPertamina is an application launched by PT Pertamina (Persero) in 2017. Although the MyPertamina application has many programs that should be able to facilitate the community but unfortunately the rating of this application is still bad, namely 3.3 on a scale of 5 on Google PlayStore from hundreds of thousands of user reviews both android and ios this application has negative reviews. Thus user experience (UX) analysis is needed. User Experience Questionnaire (UEQ) is the right method in this research. Because this method interacts directly with what users feel when operating the MyPertamina application. There are 6 variables namely attractiveness, stimulation, and novelty that have a value (above average) except perspicuity and dependability (below average), and there is an average scale of three aspects and a value of Pragmatic Quality 1.11 (positive), Hedonic Quality 0.93 (positive), and Attractiveness 1.21 (positive).
Peningkatan literasi digital petani melalui sosialisasi pemanfaatan teknologi digital di Desa Cempaka Ogan Komering Ulu (OKU) Timur Oktadini, Nabila Rizky; Gumay, Naretha Kawadha Pasemah; Marjusalinah, Anna Dwi; Meiriza, Allsela; Lestarini, Dinda; Hardiyanti, Dinna Yunika; Raflesia, Sarifah Putri
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 6 (2025): November (In Progress)
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i6.34460

Abstract

AbstrakPemanfaatan teknologi digital di sektor pertanian dapat meningkatkan efisiensi dan produktivitas petani. Kegiatan ini bertujuan untuk mensosialisasikan literasi digital dan pengelolaan pengetahuan kepada Kelompok Tani (Poktan) Harapan Kita II di Kecamatan Cempaka Kabupaten Ogan Komering Ulu (OKU) Timur yang berjumlah 29 orang. Adapun petani yang tergabung dalam kelompok tani Harapan Kita II memiliki komoditas pertanian yang beragam seperti padi, tanaman buah seperti pepaya, jambu, dan berbagai jenis sayuran. Pelaksanaan kegiatan pengabdian kepada masyarakat dilaksanakan dengan beberapa tahapan yaitu persiapan, pembuatan materi penyuluhan dan pelatihan, penyuluhan dan pelatihan, pendampingan, serta monitoring dan evaluasi. Hasil kegiatan adalah adanya peningkatan literasi digital petani terkait masalah hama dan penyakit tanaman, yang berimplikasi pada kemampuan mereka dalam mengakses informasi dan berbagi pengetahuan. Diharapkan kegiatan ini dapat terus berlanjut untuk mendukung keberlanjutan pertanian modern. Kata kunci: sosialisasi; literasi digital; pertanian; berbagi pengetahuan. AbstractThe utilization of digital technology in the agricultural sector can enhance farmers’ efficiency and productivity. This activity aims to promote digital literacy and knowledge management among the Harapan Kita II Farmers Group (Poktan) in Cempaka District, Ogan Komering Ulu (OKU) Timur, consisting of 29 members. The farmers in this group cultivate various agricultural commodities such as rice, fruit crops like papaya and guava, as well as a variety of vegetables. The implementation of this community service program was carried out through several stages, including preparation, development of extension and training materials, delivery of extension and training sessions, assistance, and monitoring and evaluation. The results of this activity indicate an improvement in farmers’ digital literacy concerning pest and disease management, which has implications for their ability to access information and share knowledge. It is expected that this program will continue to support the sustainability of modern agriculture. Keywords: socialization; digital literacy; agriculture; knowledge sharing.
An Ensemble Learning Approach for Sentiment Analysis of Maxim Application Reviews Using SVM, KNN, and Random Forest Sasmita, Ruth Mei; Meiriza, Allsela; Novianti, Hardini
Journal of Applied Informatics and Computing Vol. 9 No. 6 (2025): December 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i6.11447

Abstract

The development of online transportation applications such as Maxim has increased the need for sentiment analysis to understand user opinions from reviews on the Google Play Store. The main challenges in this analysis are language diversity, variations in writing style, and data imbalance, which affect model accuracy. This study aims to evaluate the performance of the Support Vector Machine (SVM), K-Nearest Neighbor (KNN), and Random Forest (RF) algorithms, as well as ensemble approaches through the Voting Classifier and Combined Classifier, in sentiment analysis of Maxim app reviews. The dataset consists of 2,851 Indonesian-language reviews collected through web scraping from the Google Play Store in 2025. Sentiment labels were automatically determined based on user ratings, where ratings of 4–5 were categorized as positive and ratings below 4 as negative, with an initial distribution of 2,295 positive and 556 negative reviews before balancing using SMOTE–Tomek Links. Preprocessing steps included case folding, tokenization, stopword removal, and stemming using Sastrawi, while feature weighting was performed with unigram TF-IDF. The Combined Classifier merged the probability scores from the SVM, KNN, and RF models to produce the final prediction. Evaluation was conducted using 5-Fold Cross Validation with accuracy, precision, recall, F1-score, and ROC-AUC as evaluation metrics. The results show that RF and the Combined Classifier achieved the best performance with 85% accuracy, 87% precision, 85% recall, 86% F1-score, and 0.91 ROC-AUC, while SVM and the Voting Classifier ranked in the middle and KNN ranked the lowest. These findings confirm that ensemble learning, particularly the Combined Classifier, effectively improves the accuracy and stability of review classification compared to individual methods.
Co-Authors Adhiyasa, Chandra Julian Adriansyah, Rizki Ahmad Rifai Ahmad Rifai Akbar Alzaini Akbar Alzaini Al Fachrozi, Muhammad Al-Farisy, M Hadi Alfarizi, M. Alfitrah, Intan Aidita Ali Ibrahim Ali Ibrahim Alinda, Yelli Nur Alvico, Alvico Alvines, Mahendi Alzaini, Akbar Amanda, Bella Rizkia Anadia, Qothrunnada Wafi Ananda Khoirunnisa Andini Bahri, Cheisya Andriani, Sari Ani Nidia Listianti, Ani Nidia Anindya Putri, Salsa Annisa Tri Ning Tyas Apriansyah Putra Archi Daffa Danendra, Muhammad Ari Wedhasmara Ariyani, Ishlah Putri Ariyanti, Putri Arnan, Sefian Arvhi Randita Setia Athallah Ubaid, Deni Ayu, Nabila Riska Ayuningtiyas, Pratiwi Bayu Wijaya Putra Beriadi Agung Nur Rezqe Billan, Angel Caroline Chandra Julian Adhiyasa Cynthia Sherina Fadeli Danendra, Devano Dedy Kurniawan Deni Lidianti Desty Rodiah Devano Danendra Dinda Lestarini Dinna Yunika Hardiyanti Dwi Rosa Indah Endang Lestari Ruskan Endang Lestari Ruskan Epriyanti, Nadia Ermatita - Faizah, Ovie Nur Fathoni - Fathoni - Fatimah Salsabila Fatimah, Aisyah Firda, Hiliah Gultom, Gina Destia Gumay, Naretha Kawadha Pasemah Gusti Barata Hardini Novianti Hardini Novianti Hardini Novianti Hardini Novianty Ichsan Farel Rachmad, Muhammad Idpal, Idpal Inayah, Anna Fadilla Irmawati Irmawati Irwansyah, Muhammad Aziiz Izzan Fieldi, Muhammad Jaidan Jauhari Jambak, Muhammad Ihsan Jefven Fernando Jonathan Pakpahan Karima, Dzakiah Aulia Karimsyah Lubis, Muhammad Karisa Anjani Fakhri Ken Dhita Tania, Ken Dhita Ken Ditha Tania Khairani, Annisa Khoiriyah Harahap, Dayana Larasati, Salsabila Lifiano Jamot Munthe, Gabriel Luh Sri Mulia Eni M Rifki Ali M, Nys Marliza Tiara M. Rudi Sanjaya Maharani, Wardah Shifa Maretta, Aulia Maretta, Aulia Pinkan Mariska, Inneke Via Marjusalinah, Anna Dwi Meiriza, Viola Meitiana Audya Muhamad Edric Rasyid Muhammad Aidil Fitri Syah Muhammad Ali Buchari Muhammad Azmi Zaky Muhammad Ihsan Muhammad Ihsan Muhammad Imam Riadillah Mulyadi Mulyadi Munaspin, Zahra Diva Putri Nabila Oktadini Nabila Riska Ayu Nabila Rizki Oktadini Nachwa, Syakillah Nadia Ayu Safitri Nashiroh Ramadhani, Muthia Novitia Chinoi Nurul Izmy Nur’Aini, Risma Oktadini, Nabila Oktadini, Nabila Rizky Onkky Alexander Pacu Putra Padlefi, Muhamad Riza Paulus Paskah Lino Susilo Perdani, Tharisa Antya Putri Ariyanti Putri Eka Sevtiyuni Putri Eka Sevtiyuni Putri Eka Sevtyuni Putri Mutiara Arinie Putri, Adetya Rielisa Putri, Nyayu Dwi Tarisa Rafika Octaria Ningsih Rafli Maulana, Muhammad Rahmat Izwan Heroza Ramadhan Putra Pratama, Muhammad Ramadhan, Kumara Aditya Ramadhan, Muhammad Gilang Rangga Aderiyana, Fakih Rani Mardiah Ravi Wijayanto, Muhammad Rezeki, Yunika Tri Rezqe, Beriadi Agung Nur Ricy Firnando Rido Zulfahmi Rika Septiana Riska Yunita Rizka Dhini Kurnia Rizka Rahmadhani Rizki Kurniati Rizky Herdiansyah, Muhammad Rizky Sawitri Rizkyllah, Anabel Fiorenza Rositiani, Ely Royan Dwi Saputra RR. Ella Evrita Hestiandari Sanjaya, M. Rudi Saputri, Sonia Dwi Sari Andriani Sarifah Putri Raflesia, Sarifah Putri Sasmita, Ruth Mei Sawitri, Rizky Septhia Charenda Putri Sevtiyuni, Putri Eka Silvia, Nyimas Simanullang, Eka Darmayanti Susanti, Helen Susilo, Paulus Paskah Lino Syahbani, Muhammad Husni Syarief Albani, Muhammad Tharisa Antya Perdani Theresia Pardede, Eva Titiana, Nuke Merisca Tri Zafira, Zahra Tsabitah, Laila Via Mariska, Inneke Wahyudi, Muhammad Iqbal Wulan Dari, Atikah Yadi Utama Yadi Utama Yasir Alghifari, Muhammad Yasyfi Imran, Athallah Yunika Hardiyanti, Dinna Yunita Yunita Zaki, Imam Syahputra