p-Index From 2021 - 2026
6.239
P-Index
This Author published in this journals
All Journal Indonesian Journal of Applied Linguistics (IJAL) JURNAL KONFIKS Jurnal Pendidikan Usia Dini Wacana Akademika : Majalah Ilmiah Kependidikan ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar Kelola: Journal of Islamic Education Management Buana Pendidikan: Jurnal Fakultas Keguruan dan Ilmu Pendidikan Unipa Surabaya JURNAL PENDIDIKAN TAMBUSAI Journal of Education Technology AIJER: Algazali International Journal Of Educational Research DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar eL.Muhbib: Jurnal Pemikiran dan Penelitian Pendidikan Dasar Didaktik : Jurnal Ilmiah PGSD STKIP Subang JURNAL PENDIDIKAN DASAR FLOBAMORATA PrimEarly : Jurnal Kajian Pendidikan Dasar dan Anak Usia Dini (Journal of Primary and Early Childhood Education Studies JOLLT Journal of Languages and Language Teaching Jurnal Riset dan Inovasi Pembelajaran Jurnal Pengabdian Kepada Masyarakat Patikala Jurnal Ilmu Pendidikan Dasar Indonesia Al-MIKRAJ: Jurnal studi Islam dan Humaniora Journal of Educational Sciences Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Jurnal Pendidikan Sang Surya Indonesian Research Journal on Education Jurnal Guru Pencerah Semesta (JGPS) PPSDP International Journal of Education DIDAKTIS: Jurnal Pendidikan Bahasa dan Sastra Indonesia Jurnal Pendidikan dan Pembelajaran EduBase: Journal of Basic Education Multidisciplinary Indonesian Center Journal AUFKLARUNG: Jurnal Kajian Bahasa, Sastra Indonesia, dan Pembelajarannya
Claim Missing Document
Check
Articles

Found 1 Documents
Search
Journal : Journal of Education Technology

Increasing Learning Motivation through Kahoot as a Media Game Based Learning Bahri, Aliem; Nurhidayah
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.68365

Abstract

Students' learning motivation is often a challenge that needs to be overcome. Crucial factors such as limited interesting teaching methods and still using conventional methods, lack of variety in the learning process, and lack of use of innovative media. This research explores the use of Kahoot learning media in learning Indonesian in elementary schools as an effort to increase students' learning motivation. The aim of this research is to analyze the effectiveness of using Kahoot on students' learning motivation. The research method used was quantitative research involving fifth grade students. The experimental design used in this research is a quasi-experiment with a one group pretest post-test design. The data collection technique used was a test. Data collected from the test will be analyzed using Microsoft Excel software to determine the effectiveness of Kahoot learning media in increasing students' previous learning motivation. The results of this study showed that 64.29% of the pretest results were in the poor category, 28.57% were in the moderate category, and 7.14% were in the good category. Meanwhile, the post-test results showed that 28.57% of students were in the poor category, 35.71% of students were in the medium category, 21.43% of students were in the good category, 14.29% of students were in the very good category. So, it can be concluded that the use of Kahoot learning media is very effective in increasing students' learning motivation.