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PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBASIS ANDROID UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATA PELAJARAN KIMIA Nordiana, Lia; Mansur, Hamsi; Sari, Nina Permata
Akademika Vol 14 No 02 (2025): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/ak.v14i02.5330

Abstract

This research aims to: (1) design and create Android-based Augmented Reality learning media for chemistry subjects, (2) ascertain the suitability of the developed media, and (3) assess its effectiveness in enhancing students' learning enthusiasm. This study employs Research and Development (R&D) methodology, utilizing the ADDIE model (analysis, design, development, implementation, and evaluation). The limited trial subjects are students from class XI A at SMA Negeri 1 Lampihong. Data collection techniques include: observation, validation from media experts, material experts, and learning interest questionnaires. Data analysis was performed descriptively both qualitatively and quantitatively, employing Likert Scale calculations and N-Gain analysis. The research findings received a score of 66, with a percentage of 94.28% from media experts, and a score of 54, with a percentage of 90% from material experts. Meanwhile, the N-gain calculation results yielded an average value of 0.57, which falls into the "moderate" category. The average percentage of N-gain is 57.35%, categorized as "moderately effective. " Consequently, the research results indicate that it is highly suitable for use and reasonably effective in boosting students' learning interest.
Enhancing Kindergarten Teachers’ Competence in Detecting and Managing Emotional and Behavioral Disorders in Early Childhood through Guidance and Counseling Training Ainah, Noor Ainah; Sari, Nina Permata; Zahidah, Asih Nor; Syammari, Shoofii Syammari; Rofifah, Hani Nur
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 8, No 1 (2026): FEBRUARY 2026
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v8i1.17055

Abstract

Emotional and behavioural problems in early childhood are often overlooked, even though they can hinder children’s overall development. Kindergarten teachers play a vital role in identifying such issues and providing appropriate support. This community service project aimed to strengthen the competencies of teachers at TKITQ Bakkah Martapura through a one-day participatory training in guidance and counselling. The method involved pre-test, material presentation, group discussions, simulations, and post-test. The results revealed a significant improvement, with the average score increasing from 62.18 in the pre-test to 74.50 in the post-test. Beyond the numbers, teachers reported greater confidence in using simple tools for early detection as well as a better understanding of preventive and intervention strategies. In conclusion, a short yet practical training can have a meaningful impact on teachers’ competence. Nevertheless, ongoing support and follow-up programs are essential to ensure that the skills gained are consistently applied in classroom practice.
p PENGARUH DARK HUMOR TERHADAP PERILAKU CYBERBULLYING REMAJA Syammari, Shoofii; Sari, Nina Permata; Setiawan, Muhammad Andri; Nurrofifah, Hani; Zahidah, Asih Nor
Irfani Vol. 22 No. 1 (2026): Irfani
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/irfani.v22i1.7651

Abstract

This study examines the influence of dark humor on cyberbullying behavior among vocational high school (SMK) students. Using a quantitative approach with a simple linear regression design, it involved 88 SMK students selected via total purposive sampling. Data were gathered using the dark humor scale (Cronbach's α = 0.943) and cyberbullying scale (Cronbach's α = 0.867), both tested for validity and reliability. The hypothesis that dark humor positively affects cyberbullying behavior was confirmed, evidenced by the regression equation Y = 27.121 + 0.520X, correlation coefficient R = 0.661, coefficient of determination R² = 0.473 (47.3% contribution), F-value = 66.691 (Sig. = 0.000), and t-value = 8.166 (p < 0,001). Classical assumptions of normality (Kolmogorov-Smirnov Sig. = 0.119) and homoscedasticity were fulfilled. Dark humor significantly and positively influences cyberbullying among SMK students. This research enriches the psychological literature on cyberbullying by highlighting dark humor as a key predictor. The findings support developing school counseling programs to reduce dark humor tendencies and prevent cyberbullying
Keefektifan Konseling Mindfulness terhadap Penurunan Tingkat Stres Akademik pada Siswa SMP Negeri 24 Banjarmasin: The Effectiveness of Mindfulness Counseling in Reducing Academic Stress Levels in Students of SMP Negeri 24 Banjarmasin Nur Abidah Az Zahro; Nina Permata Sari; Eklys Cheseda Makaria
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7621

Abstract

Academic stress is a common problem experienced by junior high school (SMP) students due to the increasing demands of learning and the dynamics of early adolescent development. If not managed adaptively, academic stress can reduce students' learning motivation and psychological well-being. This study aims to test the effectiveness of mindfulness-based group counseling, delivered through a mindfulness group counseling guidebook, in reducing academic stress among junior high school students. The study used a quantitative approach with a pre-experimental intact-group comparison design. The study subjects were 12 eighth-grade students of SMP Negeri 24 Banjarmasin who were in the high academic stress category and were divided into an experimental group and a control group. The research instrument was an academic stress questionnaire that had undergone validity and reliability testing, with a Cronbach's Alpha of 0.889. The intervention was delivered through four group counseling sessions using breathing-in and breathing-out techniques, the 'know your emotion' exercise, body-scan meditation, and 'thank you'. Data analysis used an independent samples t-test. The results showed a significant difference between the experimental and control groups (p < 0.05), with the experimental group showing a greater reduction in academic stress. These findings indicate that mindfulness-based group counseling is effective in reducing academic stress in junior high school students and has the potential to be developed as a preventive and responsive intervention in guidance and counseling services in schools.
Pengaruh Gadget Addiction terhadap Kecemasan Akademik Siswa TJKT SMK Negeri 2 Banjarmasin: The Influence of Gadget Addiction on Academic Anxiety of TJKT Students at SMK Negeri 2 Banjarmasin Anisyah Puan Maharani; Nina Permata Sari; Muhammad Arsyad
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7622

Abstract

Students at the secondary education level, especially in vocational high schools, face various academic demands that require cognitive and emotional readiness. The development of digital technology has made gadgets an inseparable part of students' lives, both for academic and non-academic purposes. However, uncontrolled gadget use has the potential to lead to gadget addiction, which can disrupt learning concentration, reduce effective learning time, and increase academic stress. This condition can trigger academic anxiety in students. Therefore, it is important to examine the effect of gadget addiction on students' academic anxiety. This study aims to analyze the effect of gadget addiction on the academic anxiety of students majoring in Computer Network and Telecommunication Engineering (TJKT) at SMK Negeri 2 Banjarmasin. This study uses a quantitative approach with an influence research type. The research sample consisted of 89 students, selected through a cluster sampling technique. Data were collected using a gadget addiction scale and an academic anxiety scale, and analyzed using simple linear regression. The results of the analysis show that gadget addiction has a positive and significant effect on students' academic anxiety, as evidenced by a regression significance value of <0.05 and a coefficient of determination of 0.244. Thus, it can be concluded that gadget addiction is one of the factors contributing to increased academic anxiety in students.
Pengaruh Permainan Round of Dragon Snake Rainbow terhadap Peningkatan Kemampuan Berpikir Kritis pada Peserta Didik : The Effect of the Round of Dragon Snake Rainbow Game on Improving Critical Thinking Skills in Students Siti Hafizah; Ali Rachman; Nina Permata Sari
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7884

Abstract

Critical thinking is one of the most important 21st-century skills students need to develop to analyse, evaluate, and make rational decisions. However, in practice, students' critical thinking skills remain low because learning tends to be one-way and lacks exploratory activities. The gap between the demands for developing critical thinking skills and the implementation of learning in schools is the basis for this research. This study aims to determine the effect of the Round of Dragon Snake Rainbow game on the critical thinking skills of eighth-grade students at SMP Negeri 17 Banjarmasin. The study used a quantitative approach within the influence research type. The research subjects were 29 students selected through purposive sampling. The research instrument was a Likert scale questionnaire that had been tested for validity and reliability. Data were analysed using prerequisite tests (normality, homogeneity, and linearity) and hypothesis testing with simple linear regression and a t-test in SPSS. The study results indicate that the Round of Dragon Snake Rainbow game has a positive and significant effect on students' critical thinking skills, with a significance level < 0.05 (p = 0.001) and a t-value (3.707) greater than the t-table (2.052). These findings indicate that educational games can create active, interactive, and enjoyable learning experiences, thereby fostering greater critical thinking among students. These findings indicate that educational games can create active, interactive, and enjoyable learning experiences, thereby fostering greater critical thinking among students. Thus, the Round of Dragon Snake Rainbow game can serve as an alternative medium for guidance and counselling to develop critical thinking skills in schools.
Evaluasi Model Tyler pada Permainan Stairs & Cigarettes terhadap Pemahaman Bahaya Merokok: Evaluation of Tyler's Model on the Stairs & Cigarettes Game on Understanding the Dangers of Smoking Zahratul Raudah; Nina Permata Sari; M. Andri Setiawan
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7889

Abstract

Smoking behavior among adolescents remains a serious problem in the health and education sectors. The low level of students' understanding of the dangers of smoking indicates the need for educational media that can actively involve students in guidance and counseling services. The Stairs & Cigarettes game was developed as an educational game to improve understanding of the dangers of smoking, but its implementation needs to be evaluated systematically. This study aims to evaluate the implementation of the Stairs & Cigarettes game using the Tyler evaluation model by examining the suitability of the objectives formulation, implementation conditions, measurement techniques, and the comparison of pre-test and post-test results regarding understanding the dangers of smoking among adolescents. The study employed a mixed-methods approach with an evaluation research design. The subjects were 34 students of grades X-F of SMA Negeri 9 Banjarmasin. Qualitative data were obtained through interviews with guidance and counseling teachers and analysis of RPL documents.In contrast, quantitative data were collected through pre- and post-test questionnaires assessing understanding of the dangers of smoking, based on the Health Belief Model. Data analysis was conducted using descriptive statistics and a paired-samples t-test. The results showed that the formulation of objectives, the implementation context, the measurement techniques, and the comparison of results were consistent with the principles of the Tyler evaluation model. There was a significant increase in students' understanding of the dangers of smoking after participating in classical guidance services using the educational game Stairs & Cigarettes (p < 0.001). The implementation of the game Stairs & Cigarettes was in accordance with the service's objectives and has the potential to serve as an alternative medium for guidance and counseling, helping increase adolescents' understanding of the dangers of smoking.
Meningkatkan empati anak dengan konseling role-playing untuk rehabilitasi sosial Nina Permata Sari; Muhammad Arsyad; Muhammad Andri Setiawan; Hendro Yulius Suryo Putro; Dhafa Satria Hadiatama; Siti Maisaroh
PROMOTIF: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 1 (2025): PROMOTIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um075v5i12025p53-62

Abstract

Tingkat empati yang rendah di kalangan anak binaan di Lembaga Pembinaan Khusus Anak (LPKA) Kelas I Martapura menjadi hambatan utama dalam proses rehabilitasi dan reintegrasi sosial mereka. Kondisi ini menyebabkan sulitnya membangun hubungan interpersonal yang sehat dan meningkatkan risiko perilaku antisosial. Oleh karena itu, diperlukan intervensi yang efektif untuk meningkatkan empati anak binaan agar mereka lebih siap menghadapi kehidupan sosial setelah masa pembinaan. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan empati anak binaan melalui layanan konseling berbasis role-playing. Metode pelaksanaan mencakup tiga tahapan utama: pre-test untuk mengukur tingkat empati awal, intervensi melalui ‘role-playing,’ dan ‘post-test’ untuk mengevaluasi perubahan tingkat empati setelah intervensi. Sebanyak 32 peserta berusia 12–18 tahun berpartisipasi dalam kegiatan ini. Hasil analisis menunjukkan adanya peningkatan signifikan pada tingkat empati, dengan skor rata-rata meningkat dari 116,13 menjadi 122,72 (p = 0,001). Temuan ini menunjukkan bahwa ‘role-playing’ efektif dalam membantu anak binaan memahami perspektif orang lain serta meningkatkan keterampilan sosial-emosional mereka. Selain itu, pendekatan ini memberikan rekomendasi bagi pengembangan program rehabilitasi di LPKA dengan metode berbasis pengalaman yang interaktif dan partisipatif.
Perbedaan Penerapan Permainan Round of Dragon Snake Rainbow dan Metode Ceramah pada Kesadaran Sosial Zahra Azkiya; Eklys Cheseda Makaria; Nina Permata Sari
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 2 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i2.3906

Abstract

Kesadaran sosial menjadi hal yang penting dalam perkembangan siswa, karena tanpa kesadaran yang kuat, sulit bagi seseorang untuk memahami, berinteraksi dan berempati dalam kehidupan sosial. Penelitian ini bertujuan untuk mengetahui perbedaan tingkat kesadaran sosial siswa pada permainan Round of Dragon Snake Rainbow dan metode ceramah di SMP Negeri 30 Banjarmasin. Penelitian menggunakan pendekatan kuantitatif dengan jenis komparatif. Subjek penelitian sebanyak 30 siswa di kelas VII E pada tahun ajaran 2025/2026 yang ditentukan dengan menggunakan teknik purposive sampling. Data dikumpulkan melalui angket kesadaran sosial dengan empat aspek, yaitu empati primal, penyesuaian, akurasi empati, dan kognisi sosial. Data dianalisis melalui uji prasyarat dan uji hipotesis menggunakan paired sampel t-test. Hasil analisis menunjukkan nilai Sig sebesar 0,004, dengan demikian hasil penelitian menunjukkan bahwa terdapat perbedaan kesadaran sosial siswa antara permainan Round of Dragon Snake Rainbow dan metode ceramah. Penelitian ini memberikan kesempatan kepada peneliti selanjutnya untuk mengembangkan penelitian dengan cakupan sampel yang lebih luas.
Hubungan Penggunaan Media Sosial dengan Sikap Anti-cyberbullying pada Siswa SMP di Banjarmasin Fahriannor, Akhmad Fadillah; Sari, Nina Permata; Ainah, Noor
Nusantara: Jurnal Pendidikan Indonesia Vol. 6 No. 2 (2026)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62491/njpi.2026.v6i2-16

Abstract

Purpose – This study aims to examine the relationship between social media use and anti-cyberbullying attitudes among junior high school students. Methods – This research employed a quantitative approach using a cross-sectional survey design. The sample consisted of 121 seventh-grade students of SMP Negeri 13 Banjarmasin selected through purposive sampling. Data were collected using self-administered questionnaires measuring social media use and anti-cyberbullying attitudes. Social media use was operationalized as a multidimensional construct, including intensity, types of activities, socio-emotional experiences, and online interaction norms. Data was analyzed using Pearson correlation and simple linear regression with the assistance of SPSS 29, after fulfilling assumption tests including normality and linearity. Findings – The results showed a significant positive relationship between social media use and anti-cyberbullying attitudes (r = 0.442; p < 0.001), indicating a moderate level of association. Regression analysis further revealed that social media use significantly contributes to anti-cyberbullying attitudes (? = 0.359; p < 0.001), with a coefficient of determination (R²) of 0.196. This indicates that social media use accounts for 19.6% of the variance in anti-cyberbullying attitudes. These findings suggest that social media use is associated with the development of preventive attitudes toward cyberbullying, without implying a causal relationship.Research Implications – This study highlights the importance of digital interaction experiences in shaping adolescents’ preventive attitudes toward cyberbullying. However, the findings should be interpreted with caution due to the cross-sectional design, single-site sample, and reliance on self-reported data, which may introduce bias.