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Pengaruh Model Problem Based Learning Terhadap Hasil Belajar Matematika Materi Penyajian Data Hildayanti, Afwa Fadlila; Permana, Irvan; Handayani, Rukmini
Pedagogia: Jurnal Ilmiah Pendidikan Vol 16, No 1 (2024): Pedagogia: Jurnal Ilmiah Pendidikan
Publisher : FKIP UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagogia.v16i1.9401

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model Problem Based Learning terhadap hasil belajar matematika materi penyajian data. Pendekatan metode yang digunakan adalah eksperimen quasi dengan dua group di Sekolah Dasar Negeri di Cileungsi. Subjek penelitian ini adalah peserta didik kelas lima yang terdiri dari 52 peserta didik dengan menggunakan teknik sampling jenuh. Penelitian ini dilakukan pada semester genap. Hasil penelitian ini menunjukan bahwa terdapat pengaruh penggunaan model problem-based learning terhadap hasil belajar matematika materi penyajian data. Hal ini terlihat dari nilai N-Gain pada kelompok kelas eksperimen sebesar 80, sedangkan untuk kelompok kelas kontrol mendapatkan nilai N-Gain sebesar 63. Ketuntasan hasil belajar yang diperoleh kelompok kelas eskperimen sebesar 92,5 persen sedangkan pada kelas kontrol sebesar 84 persen. Serta hasil pengujian hipotesis bahwa H0 ditolak dan Ha diterima, karena thitung (3,82624) lebih besar dari t-tabel (2,00856). Dengan ini dapat disimpulkan bahwa penelitian memiliki pengaruh yang lebih baik dan signifikan.
PENGEMBANGAN E-LKPD DENGAN PROBLEM BASED LEARNING PADA SUBTEMA MANUSIA DAN LINGKUNGAN BERBASIS LIVEWORKSHEET Irvan Permana; Rukmini Handayani; Riska Arianti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.1116

Abstract

This research is aim the lack of availability of teaching materials that suit the needs of students, namely variations in teaching materials used for online learning are needed, to find out the activeness and problem-solving solutions of students in learning, be it individuals or groups. This study aims to determine the feasibility and response of students to the developed E-LKPD. The method used is Research and Development (R&D) with ADDIE development. The subjects of this study were students of class V at SDN Pabuaran Cilendek. The data collection instrument used was a validation questionnaire given to 6 validators, 2 media experts, 2 language experts, 2 material experts and student response questionnaires. Validation results by experts obtained the feasibility of E-LKPD with Problem Based Learning, namely the average acquisition from media experts was 90.5%, with the Valid category, the average acquisition from language experts was 97% with the Valid category and the average acquisition from material experts 92% with the Valid category. The results of student responses to E-LKPD with Problem Based Learning obtained a percentage of 97.02% in the Valid category. Based on the results of the overall data analysis, it can be concluded that the E-LKPD with the Liveworksheet-based Problem Based Learning developed is stated to be valid and can be used in thematic learning. Keywords: E-LKPD, Problem Based Learning Liveworksheet.
PENGEMBANGAN INSTRUMEN PENILAIAN BERBASIS HOTS BERBANTUAN WEBSITE WORDWALL PADA MATERI BANGUN RUANG Adnin Rizki Kasdina; Fitri Siti Sundari; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1626

Abstract

This study to khow how to develop HOTS-based assessment instruments assisted by wordwall websites on building material for classrooms V SDN Bantarkemang 2, as well as knowing the feasibility of assessment instruments using wordwall websites in the learning process. The method used in this study is using the ADDIE method (Analyze, Design, Development, Implementation, and Evaluation). This research begins with collecting information on the needs and problems that exist in elementary schools, designing assessment instruments, validating products to experts, revising products, and after that testing assessment instruments for students. The results of the feasibility trial of assessment instruments using the wordwall website show that this product is very feasible for use in learning. This is evidenced by the results of the response questionnaire of validators, evaluation experts, material experts, media experts and linguists by obtaining an average percentage of 98%, as well as student response questionnaires which obtained an average percentage of 99.7%. This is also supported by analyzing the validity of the question items, the reliability of the question items, the level of difficulty of the question items and the distinguishing power of the question items. So it can be concluded that the HOTS-based assessment instrument assisted by the wordwall website on classroom V building material is suitable for use by students.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE 3 PADA TEMA 8 SUBTEMA 1 PEMBELAJARAN 2 Zahra Ananti Mulyana; Surti Kurniasih; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1855

Abstract

Development of interactive learning media using Articulate Storyline 3 on theme 8 subtheme 1 learning 2. This research aims to develop interactive learning media Articulate Storyline 3 on theme 8 subtheme 1 learning 2 and knowing the feasibility of interactive learning media. The research method used is research and Development using the ADDIE model. A validation test was carried out on media, language, and material experts and implemented in class V, totaling 22 students. The results of the research show that the interactive learning media developed has a very feasible category, with media experts at 88% "very feasible", language experts at 100% "very feasible", and material experts at 96%, student responses getting an average of 94%, and Teacher responses obtained an average of 100% "very appropriate". Based on the research results, it can be concluded that interactive learning media uses Articulate Storyline 3 which has been developed is very suitable for use as learning media in the classroom.
PENGEMBANGAN INSTRUMEN PENILAIAN MENGGUNAKAN QUIZIZZ PADA TEMA LINGKUNGAN SAHABAT KITA SUBTEMA MANUSIA DAN LINGKUNGAN Siti Nurjanah; Rais Hidayat; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.2406

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana dalam mengembangkan instrumen penilaian menggunakan quizizz pada tema lingkungan sahabat kita subtema manusia dan lingkungan pada kelas V SDN Pabuaran Cilendek Kota Bogor, serta mengetahui kelayakan instrumen penilaian menggunakan quizizz dalam proses pembelajaran. Metode yang digunakan dalam penelitian ini yaitu menggunakan metode ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Penelitian ini diawali dengan mengumpulkan informasi kebutuhan dan masalah yang ada di sekolah dasar, membuat desai instrumen penilaian, melakukan validasi produk kepada ahli, merevisi produk, dan setelah itu melakukan uji coba instrumen penilaian kepada peserta didik. Hasil coba kelayakan instrumen peniaian menggunakan quizizz menunjukkan bahwa produk ini sangat layak untuk digunakan dalam pembelajaran. Hal tersebut dibuktikan dari hasil angket respon validator ahli evaluasi, media, ahli bahasa, dan ahli materi dengan memperoleh rata-rata persentase sebesar 94%, serta angket respon peserta didik yang memperoleh rata-rata persentase sebesar 99,4%.
PENGARUH MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR SUBTEMA BENDA DALAM KEGIATAN EKONOMI Lutfiyana Dwi Aryani; R Teti Rostikawati; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.2507

Abstract

This study aims to determine the influence of the Project Based Learning model on learning outcomes for the object sub-theme in economic activities. The sample for this research was 54 class V students at SD Negeri Mekarsari. Data collection techniques in this research used objective tests. Data collection was carried out to obtain learning outcomes or N-Gain obtained by using pretest and posttest. The results showed that there was an effect of applying the Project Based Learning model to the results of learning the sub-theme of objects in economic activities. This is evidenced by the acquisition of the average N-Gain score for the experimental class, namely 83 and the average N-Gain score for the control class, namely 64. Then the results of the hypothesis test using the t test obtained tcount (18,81) > ttable (2,00665) with dk (degrees of freedom) = 52 and a significant level of 0.05 so that H0 is rejected and Ha is accepted. Based on the results of the study, it can be concluded that there is an influence of the Project Based Learning model on the the object sub-theme in economic activities in class V SD Negeri Mekarsari.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PLOTAGON KELAS VI PADA TEMA 1 SUBTEMA 3 PEMBELAJARAN 1 Talitha Lutfiyah Kurtubi; Surti Kurniasih; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.2797

Abstract

This research aims to determine the development of Plotagon-Based Learning Media in the Let's Save Animals and Plants sub-theme in class VI SDN Bantarjati 5 Bogor, as well as determine the suitability of learning media in the learning process. The method used in this research is the ADDIE method (Analysis, Design, Development, Implementation and Evaluation). In this research, validation tests were carried out on media experts, material experts and language experts to develop and perfect Plotagon-based learning media products for students. The data results from media expert validation were 100%, which means it is very feasible to implement, the results from material experts were 86%, which was stated to be very feasible to implement, and the results from language experts were 100%, which means it was very feasible to implement. And based on a limited trial conducted with class VI students, 28 students obtained a score suitable for use of 73.8%, which means that Plotagon-based learning media is suitable for use in the learning process. Keywords: Learning Media, Plotagon.
Analisis Karakter Gemar Membaca Melalui Kegiatan Pembiasaan Literasi di Kelas IV Rahim, Zahra Haikal; Anwar, Wawan Syahiril; Handayani, Rukmini
Innovative: Journal Of Social Science Research Vol. 5 No. 1 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i1.17616

Abstract

Karakter gemar membaca dapat dilihat dari kebiasaan dan penerapan membaca dalam kehidupan sehari-hari salah satunya dengan pembiasaan literasi membaca. Penelitian ini menggunakan pendekatan penelitian Kualitatif Deskriptif. Subjek pada penelitian ini adalah siswa kelas IV. Data diperoleh dengan melakukan observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukan bahwa pembiasaan literasi menjadi upaya untuk menumbuhkan karakter gemar membaca pada siswa. Terdapat dua faktor yang mempengaruhi karakter gemar membaca, yaitu faktor faktor penghambat kurangnya peran orang tua dirumah untuk menanamkan kebiasaan membaca, faktor pendukung peran sekolah yang memberikan motivasi dan menyediakan program pembiasaan membaca untuk menumbuhkan karakter gemar membaca. Upaya yang dilakukan sekolah dalam terlaksananya kegiatan literasi dengan mensosialisasikan kegiatan Gerakan Literasi Sekolah, mengembangkan sarana dan prasarana untuk kegiatan pembiasaan literasi membaca seperti menyediakan dan meningkatkan jumlah buku bacaan yang lebih bervariatif. penelitian ini dilakukan untuk mengetahui pengaruh literasi terhadap karakter gemar membaca siswa kelas 4. Berdasarkan data yang diperoleh, SDN Citeureup 03 kelas IV bahwa dengan pembiasaan literasi mampu menumbuhkan karakter gemar membaca dan mempengaruhi minat membaca siswa.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SISTEM PENCERNAAN MANUSIA Alfi Fadhilah; Irvan Permana; Rukmini Handayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26640

Abstract

Development of augmented reality-based learning media on human digestive system material. This study uses a Research and Development (R&D) approach and the ADDIE model. The aim is to assess the feasibility and effectiveness of the learning media development. The study was conducted at SDN Tenjolaya in the second semester of the 2024/2025 academic year with fifth-grade students as the subjects. Data collection methods included observation, interviews, documentation, validation instrument questionnaires, student and teacher response questionnaires, and question instrument sheets. Expert validation results were as follows: media experts at 98%, language experts at 89.2%, first subject matter experts at 86%, and second subject matter experts at 100%. The student response rate was 98%, and the teacher response rate was 100%. The N-Gain score was 0.74. Based on the results obtained, the augmented reality-based learning media on the human digestive system is suitable and effective for use in the learning process.
ANALISIS KESULITAN BELAJAR MATEMATIKA MELALUI PERKULIAHAN LEARNING MANAGEMENT SYSTEM Handayani, Rukmini; Purnamasari, Ratih; Sudarjat, Jaja
Jurnal Pendidikan Dasar Vol. 12 No. 02 (2021): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (590.403 KB) | DOI: 10.21009/jpd.v12i02.24355

Abstract

The purpose of this research is to find out how difficult it is to learn mathematics through the Learning Management System lecture. The research subjects were students in semester 2 and 4 of the Elementary School Teacher Education Study Program for the Academic Year 2020/2021 who took the subjects of Basic Geometry Studies and Basic Algebraic Studies. The research location is in the Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Pakuan University, Ciheuleut, Bogor City. This research method is descriptive with a qualitative approach. The technique of collecting data in this research is by using questionnaires, interviews, and documentation. Based on the findings in the research that has been described previously, the researcher can find that the difficulties in learning mathematics through the University FKIP Learning Management System lecture are: 1). Students are less focused when taking online lectures, 2) Students consider mathematics to be a difficult subject, 3) Algebraic Studies, Matrix material is the most difficult material, 4). Students have difficulty understanding the surface area material in the study of geometry, and 5) Students find it difficult to submit assignments because of signal constraints and the stability of the LMS. So it is recommended for the university to increase the stability of the Learning Management System. Supporting lecturers are expected to be able to better organize lecture activities in the Learning Management System through the study of teaching materials according to students' needs and difficulties in learning mathematics. Keyword : Student learning difficulties, mathematics, Learning Management System