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THE EFFECT OF THE PROBLEM-BASED LEARNING MODEL ASSISTED BY QUESTION CARD MEDIA ON MATHEMATICS LEARNING OUTCOMES Maulidasari, Yasmin; Rais Hidayat; Rukmini Handayani
Afore : Jurnal Pendidikan Matematika Vol 4 No 2 (2025): Afore : Jurnal Pendidikan Matematika
Publisher : Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/afore.v4i2.2765

Abstract

This study aims to examine the effect of the Problem-Based Learning (PBL) model supported by question card media on students' mathematics learning outcomes. The research employed a quasi-experimental design involving fourth-grade students at SD Negeri Margajaya 4, with a total sample of 48 students selected through purposive sampling. Data on students' learning outcomes were collected using pre-tests and post-tests. To analyze the data, several statistical tests were conducted, including the N-Gain test, normality test, and homogeneity test as prerequisites before performing the hypothesis test (t-test). The average N-Gain score in the experimental class was 70, while the control class scored 59. Hypothesis testing using the t-test showed that the calculated tvalue (3.32929) exceeded the critical tvalue (2.01290) at a 5% significance level. This result indicates that the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. Based on these findings, it can be concluded that the implementation of the Problem-Based Learning model assisted by question card media has a significant positive effect on students’ mathematics learning outcomes. The integration of interactive media within a student-centered learning model enhances engagement and improves academic achievement in mathematics.
ANALISIS KESULITAN BELAJAR MATEMATIKA MELALUI PERKULIAHAN LEARNING MANAGEMENT SYSTEM Handayani, Rukmini; Purnamasari, Ratih; Sudarjat, Jaja
Jurnal Pendidikan Dasar Vol. 12 No. 02 (2021): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (590.403 KB) | DOI: 10.21009/jpd.v12i02.24355

Abstract

The purpose of this research is to find out how difficult it is to learn mathematics through the Learning Management System lecture. The research subjects were students in semester 2 and 4 of the Elementary School Teacher Education Study Program for the Academic Year 2020/2021 who took the subjects of Basic Geometry Studies and Basic Algebraic Studies. The research location is in the Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Pakuan University, Ciheuleut, Bogor City. This research method is descriptive with a qualitative approach. The technique of collecting data in this research is by using questionnaires, interviews, and documentation. Based on the findings in the research that has been described previously, the researcher can find that the difficulties in learning mathematics through the University FKIP Learning Management System lecture are: 1). Students are less focused when taking online lectures, 2) Students consider mathematics to be a difficult subject, 3) Algebraic Studies, Matrix material is the most difficult material, 4). Students have difficulty understanding the surface area material in the study of geometry, and 5) Students find it difficult to submit assignments because of signal constraints and the stability of the LMS. So it is recommended for the university to increase the stability of the Learning Management System. Supporting lecturers are expected to be able to better organize lecture activities in the Learning Management System through the study of teaching materials according to students' needs and difficulties in learning mathematics. Keyword : Student learning difficulties, mathematics, Learning Management System
PENGEMBANGAN TES PILIHAN GANDA BERBASIS ASESMEN KOMPETENSI MINIMUM MENGGUNAKAN APLIKASI PLICKERS MATERI PENYAJIAN DATA Firdaini Aulia; Ratih Purnamasari; Rukmini Handayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20090

Abstract

Peserta didik masih belum terbiasa dengan adanya proses pembelajaran berbasis Asesmen Kompetensi Minimum (AKM) menggunakan aplikasi. Diperlukan sebuah aplikasi yang dikembangkan dengan tujuan untuk mengetahui bagaimana pengembangan dan kelayakan tes pilihan ganda berbasis asesmen kompetensi minimum menggunakan aplikasi Plickers. Metode penelitian yang digunakan adalah model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Menganalisis kebutuhan media evaluasi berbasis AKM yang perlu dilakukan untuk meningkatkan hasil AKM. Selanjutnya, merancang konsep instrument beserta produk pada tiap butir soal. Dilanjutkan dengan mengembangkan produk yang telah dirancang kepada ahli media, bahasa, dan materi di bidang evaluasi. Melakukan implementasi kepada kelas V-A SDN Tlajung Udik 01 dan mengevaluasi hasil respon peserta didik terhadap produk yang telah dikembangkan. Hasil penelitian menunjukkan bahwa pengembangan tes ini memperoleh 80% dari ahli media, 100% dari ahli bahasa, 89,4% dari ahli materi bidang evaluasi, dan 87% dari respon peserta didik. Adapun hasil uji instrument didapatkan bahwa dari 40 butir soal diperoleh 80% valid, 0,951 reliabel, soal dengan kategori mudah 21,9%, soal dengan kategori sedang 79%, dan 100% daya beda soal dikategori baik. Berdasarkan hasil tersebut, dapat disimpulkan bahwa tes pilihan ganda berbasis asesmen kompetensi minimum menggunakan aplikasi Plickers sangat layak untuk digunakan dalam materi penyajian data. Kata Kunci: Asesmen Kompetensi Minimum, Plickers, Penyajian Data
PENGEMBANGAN BAHAN AJAR DIGITAL “BELACANTIKA” MENGGUNAKAN ARTICULATE STORYLINE Nurazizah, Selvy; Permana, Irvan; Handayani, Rukmini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.22192

Abstract

Development of Digital Teaching Materials "BELACANTIKA" Using Articulate Storyline Fraction Material. This study aims to determine the development and feasibility of digital teaching materials "BELACANTIKA" using Articulate Storyline fraction material. This study uses an R&D (Research and Development) approach using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subjects of this study were students of class IV-A of Madrasah Ibtidaiyah Swasta Amaliyah Cibinong in the odd semester of the 2024/2025 academic year. In this study, the instruments used consisted of validation sheets from media experts, language experts, material experts, student response questionnaires, and teacher response questionnaires. The results of the media validation obtained a percentage of 96%, the results of the language validation obtained a percentage of 94%, and the results of the material validation obtained a percentage of 100% with an average overall validation percentage from the three experts of 96% with the criteria "Very Feasible". The results of the student response questionnaire obtained a percentage of 97%, and the results of the teacher response questionnaire obtained a percentage of 98% with the criteria of "Very Good". Thus, it can be concluded that the development of digital teaching material, "BELACANTIKA", using Articulate Storyline fraction material, is very feasible and interesting to use in learning.
Pengembangan E-LKPD Berbasis Web Wordwall Pada Materi Letak Geografis Indonesia Nurul Aeni; Eka Suhardi; Rukmini Handayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26225

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengetahui kelayakan produk E-LKPD berbasis Web Wordwall pada materi Letak Geografis Indonesia terhadap proses pembelajaran kelas V di SDN Ciomas 5 pada semester genap tahun ajaran 2024/2025, metode penelitian yang digunakan Research and Development dengan model penelitian ADDIE ( Analysis, Design, Development, Implementation and Evaluation). Produk ini dibuat berdasarkan kebutuhan kemudian dibuat rancangan produk ,setelah itu dibuatlah desain produk, produk yang dibuat pada penelitian ini terdapat tiga produk E-LKPD berbasis Web Wordwall dengan menggunakan template yang berbeda-beda pada setiap topiknya. Pada penelitian ini dilakukan uji validasi kepada para ahli, yaitu ahli media, ahli bahasa dan ahli materi. hasil keseluruhan dari validitas produk sebesar 94% dengan kriteria sangat layak. Hasil rata-rata angket respon peserta didik mendapatkan persentase 85% dengan kriteria sangat layak dan nilai rata-rata N-Gain yaitu 0,6 dengan kriteria sedang. Hasil tersebut menunjukan bahwa pengembangan E-LKPD berbasis Web Wordwall sangat layak dan efektif dalam proses pembelajaran.
Pengembangan Media Pembelajaran Berbasis Assemblr Edu Pada Materi Bangun Ruang Bonita, Cindy Condolisa; Yuyun Elizabeth Patras; Rukmini Handayani
JKPD (Jurnal Kajian Pendidikan Dasar) Vol. 10 No. 1 (2025): Januari 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan Univers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/7jc1ka97

Abstract

Design, Development, Implementation, and Evaluation) aimed at developing Assemblr Edu learning media and improving learning outcomes, especially in spatial geometry material. Validation of learning media was carried out by four experts, namely media experts, language experts, lecturer material experts, and teacher material experts. There is an average media validation result of 90%, language validation of 92.7%, material validation by lecturers of 96.6%, and material validation by teachers of 88% with an average overall result of 91.8% with very feasible criteria. There is an N-Gain value with an average score of 0.83 with high criteria. There are student questionnaire response results with an average of 90.8% with very good criteria and teacher questionnaire responses of 88.3% with very good criteria. The results can be concluded that learning media using the Assemblr Edu platform is very feasible and effective in improving student learning outcomes, especially in mathematical spatial geometry material. 
Developing a Book Creator-Based Interactive E-Module to Enhance Numeracy and Green Economy Awareness Among Elementary Students Ratih Purnamasari; Nurlinda Safitri; Rukmini Handayani; Siti Maysarah; Ilham Abdulrahman
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.8187

Abstract

Integrating sustainability themes into mathematics education can enhance both cognitive and environmental competencies. This study aimed to develop and evaluate an interactive e-module using Book Creator that combines fraction-ordering concepts with green economy themes to improve elementary students’ numeracy skills and environmental awareness. The module was developed using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and featured multimodal content including text, visuals, video narration, and interactive tasks designed for fifth-grade learners. A limited trial was conducted with 75 students from a public elementary school in Indonesia. Expert validation and a pretest–posttest design were used to assess feasibility and learning outcomes. Expert validation indicated excellent feasibility in content (97.9%), media (96%), and language (98%). Student responses showed high engagement and perceived usefulness (average score: 88.6%). Quantitative analysis revealed a moderate increase in numeracy skills, with an average N-gain of 0.597. Qualitative observations indicated improved understanding, enthusiasm, and active participation. The findings demonstrate that interactive, contextually relevant digital modules can effectively support numeracy development and environmental education. Grounded in Piagetian and Vygotskian principles, the module encourages concrete operational thinking and social learning. Its digital format allows for flexible integration in both blended and remote learning settings. The Book Creator-based module offers promising pedagogical value for integrating mathematics and sustainability in primary education. Future studies should investigate broader application and long-term impacts on student learning and behavior.
ANALISIS NILAI GOTONG ROYONG SISWA DALAM EKSTRAKURKULER PRAMUKA Ferdian Juanda, Muhammad Rafly; Rukmini Handayani; Yuyun Elizbeth Patras
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40053

Abstract

ABSTRACT This study aims to analyze the implementation of gotong royong attitudes (cooperation, mutual help, responsibility, and solidarity) and to identify their supporting and inhibiting factors in the Scout extracurricular for Siaga Garuda members. This research employed a descriptive qualitative approach at SDN Cimandala 3, Bogor Regency, with the subjects being 18 fourth-grade Siaga Garuda students and two Scout leaders. Data were collected through the triangulation of observation, interviews, and documentation, and subsequently analyzed using an interactive model. The results show that the gotong royong attitudes were effectively instilled through participatory methods such as games, the group system (barung), and direct assignments that build responsibility. The main supporting factors for this success were interactive coaching methods, positive internal responses from students in the form of pride, and a consistent activity environment. However, inhibiting factors were also identified, including individual challenges such as forgetfulness and challenges from social dynamics, such as difficulty cooperating due to personal incompatibility. It is concluded that the success of instilling these attitudes is the result of a synergy between the methods, students' internal motivation, and environmental consistency.
PENGARUH MODEL PBL BERBANTUAN MEDIA AJAR SHEPPARD SOFTWARE TERHADAP HASIL BELAJAR MATEMATIKA MATERI PECAHAN: Pendekatan Penelitian Eksperimen Kuasi Novi Nurlaela Putri Putri; Rukmini Handayani; Yuyun Elizabeth Patras
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.6677

Abstract

Penelitian ini bertujuan untuk mengetahui Pengaruh Model Pembelajaran PBL Berbantuan Media Ajar Sheppard Software terhadap hasil belajar matematika. Penelitian ini menggunakan metode kuasi eksperimen. Sampel penelitian ini ialah peserta didik kelas IV SD Negeri Lubang Buaya 1 dengan jumlah 49 orang. Pengambilan sampel dilakukan dengan teknik Purpose sampling. Pengumpulan data yang dilakukan untuk mendapatkan hasil belajar menggunakan pretest dan posttest. Analisis data yang dilakukan dengan uji N-Gain, Uji Normalitas, dan Uji Homogenitas sebagai Uji prasyarat sebelum melakukan Uji Hipotesis (Uji- t). Diperoleh kok rata-rata N-Gain pada kelas eksperimen yaitu 74 dan skor rata-rata N-Gain kelas kontrol yaitu 64. Kemudian Hasil pengujian hipotesis menggunakan uji-t diperoleh thitung (5,08569) > ttabel (2,011741) untuk signifikan 5% sehingga Ho ditolak dan Ha diterima. Berdasarkan hasil penelitian dapat disimpulkan terdapat pengaruh penggunaan Model PBL berbantuan Media Ajar Sheppard Software terhadap hasil belajar matematika.