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PENINGKATAN HASIL BELAJAR SISWA PADA ELEMEN BHINNEKA TUNGGAL IKA MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS IV SDN 13 BATU GADANG KOTA PADANG Putri, Lisa; Yesi Anita; Reinita; Etri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46422

Abstract

This study aims to describe the improvement of student learning outcomes on the elements of Bhinneka Tunggal Ika using the problem based learning model in class IV SDN 13 Batu Gadang, Padang City. This type of research is Classroom Action Research () using qualitative and quantitative approaches. This research was conducted in two cycles, cycle I with two meetings and cycle II with one meeting. The subjects of this study were teachers (researchers) and students totaling 28 students, 15 male students and 13 female students. The results of this study showed an increase in: 1) RPPM cycle I with an average of 85.41% (Good) and increased in cycle II with an average of 95.83% (Very Good). 2) Implementation of teacher activities cycle I averaged 81.54% (Good) and increased in cycle II 92.85% (Very Good). 3) Student assessments for improving learning outcomes in cycle I averaged 79.37% (Sufficient) and increased to 90.18% (Very Good) in cycle II.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL KOOPERATIF TIPE JIGSAW DI KELAS V SDN 20 PIAI KOTA PADANG Asmaul Husnah Limbong; Mansurdin; Atri Waldi; Etri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47004

Abstract

The low learning outcomes in Pancasila Education at SDN 20 Piai Padang are caused by teacher-centered learning and a lack of student collaboration. This study aims to describe the improvement of student learning outcomes through the Jigsaw cooperative model. This Classroom Action Research (CAR) follows the Kemmis and McTaggart model, consisting of two cycles with four stages: planning, acting, observing, and reflecting. Data were collected through observation, tests, and non-tests. The results indicated that the quality of the teaching module increased from 83.3% (Cycle I) to 95.8% (Cycle II). Teacher activity improved from 81.2% to 87.5%, and student activity rose from 71.8% to 90.6%. The average student learning outcome significantly increased from 72.8 (Cycle I) to 88.5 (Cycle II). In conclusion, the Jigsaw model effectively enhances the quality of learning and students' academic achievement in elementary education.
Development of Busy Book Media to Improve Elementary Second Grade Students’ Understanding of Pancasila Symbols vania Gita; Etri Wahyuni; Hasmain Bungsu Ladiva; Yesi Anita
Journal of Education and Teaching Learning Vol.4 No.1 July (2026)
Publisher : PT MEDIA JURNAL DAN PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v4i1.196

Abstract

This study was motivated by the low understanding of second-grade elementary students on Pancasila symbols and values, as well as the limited use of engaging and interactive learning media. Therefore, a busy book learning media was developed to improve the learning process. The aim of this study was to determine the validity, practicality, and effectiveness of the developed media. The research used a Research and Development (R&D) method with the 4D model, consisting of define, design, develop, and disseminate stages. The subjects included material experts, language experts, media experts, second-grade teachers, and students from several elementary schools in Painan Selatan and Painan Utara. Data were collected through observation, interviews, validation questionnaires, practicality questionnaires, and pretest-posttest tests. The results showed that the busy book media was highly valid, with scores of 96.64% from material experts, 91.17% from language experts, and 92.04% from media experts. Practicality results were 94.41% from teachers and 87.25% from students, categorized as very practical. The N-gain score was 0.68, indicating moderate effectiveness. Thus, the busy book is valid, practical, and moderately effective for teaching Pancasila in grade II elementary school.
Improving Pancasila Education Learning Outcomes through the Example Non-Example Model in Grade III SDN 40 Sei Lareh Padang Aisha Dewi Andjarmi.A Aisha Dewi; Etri Wahyuni; Reinita; Desyandri
Journal of Education and Teaching Learning Vol.4 No.1 July (2026)
Publisher : PT MEDIA JURNAL DAN PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v4i1.220

Abstract

This study aimed to improve students’ learning outcomes in Pancasila Education through the implementation of the Example Non Example learning model. The background of this study was the low learning outcomes, activeness, and participation of Grade III students in the learning process at SDN 40 Sei Lareh, Padang City. This research employed Classroom Action Research (CAR) using qualitative and quantitative approaches. The study was conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects of this study were the teacher and 26 Grade III students of SDN 40 Sei Lareh, consisting of 13 male students and 13 female students, during the second semester of the 2025/2026 academic year. Data were collected through observation, documentation, interviews, and learning outcome evaluations. The results showed that students’ average learning outcomes improved from 64.1 in the pre-action stage to 75 in Cycle I and increased further to 88.24 in Cycle II. In addition, teacher and student activities also improved significantly and reached a very good category. Therefore, it can be concluded that the Example Non Example learning model effectively improved students’ activeness and learning outcomes in Pancasila Education.  
Improving Students' Learning Outcomes in Science and Social Studies Using a Deep Learning Approach with Problem-Based Learning (PBL) Model in Grade IV at SD Negeri 17 Gunung Pangilun, Padang Irma Apriani Irma Apriani; Etri Wahyuni; Yesi Anita; Ummiatul Fitri
Journal of Education and Teaching Learning Vol.4 No.1 July (2026)
Publisher : PT MEDIA JURNAL DAN PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v4i1.242

Abstract

This research is motivated by the low learning outcomes of students in Natural and Social Sciences (IPAS) learning in grade IV of SD Negeri 17 Gunung Pangilun, Padang City. This condition is caused by learning that is still centered on teachers, low student involvement, and the lack of optimal implementation of learning models that encourage critical thinking skills. This research aims to improve the learning outcomes of IPAS through the application of the Deep Learning approach with the Problem Based Learning (PBL) model. The research uses the Classroom Action Research (PTK) method with a qualitative and quantitative approach which is carried out in two cycles. Each cycle includes the stages of planning, implementation of actions, observation, and reflection. The research subjects were 18 students in grade IV. Data was collected through observation, interviews, documentation, and learning outcome tests. The results of the study showed an improvement in the quality of learning, as seen from the increase in the assessment of teaching modules from 83.33% to 95.83%. The average learning outcomes of students increased from 58.47 in the first cycle of the first meeting to 73.61 in the second meeting and reached 86.88 in the second cycle. Thus, the Deep Learning approach with the Problem Based Learning model is effective in improving the learning outcomes of social studies of students.  
Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Problem Based Learning Berbantuan Canva di Kelas V SD Negeri 05 Air Tawar Barat Kota Padang Aisya Amelliya; Desyandri Desyandri; Etri Wahyuni; Reinita Reinita
Publikasi Pendidikan Vol 16, No 2 (2026)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v16i2.85485

Abstract

Rendahnya hasil belajar peserta didik pada mata pelajaran Pendidikan Pancasila di kelas V SD Negeri 05 Air Tawar Barat Kota Padang disebabkan oleh pembelajaran yang masih terpusat pada guru, kurangnya keterlibatan aktif peserta didik, serta penggunaan media pembelajaran yang belum optimal. Kondisi tersebut berdampak pada rendahnya kemampuan berpikir kritis dan ketuntasan belajar peserta didik. Penelitian ini bertujuan untuk mendeskripsikan peningkatan hasil belajar Pendidikan Pancasila melalui penerapan model Problem Based Learning berbantuan Canva. Penelitian merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian berjumlah 28 murid kelas V SD Negeri 05 Air Tawar Barat. Dengan menggunakan pendekatan kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa penerapan model Problem Based Learning berbantuan Canva mampu meningkatkan hasil belajar peserta didik. Persentase ketuntasan belajar meningkat dari 60,71% pada pra-siklus, menjadi 75,00% pada Siklus I, dan meningkat kembali menjadi 82,14% pada Siklus II. Nilai rata-rata peserta didik juga meningkat dari 77,32 pada pra-siklus, menjadi 84,64 pada Siklus I, dan 91,07 pada Siklus II. Dengan demikian, penerapan model PBL berbantuan Canva efektif meningkatkan hasil belajar Pendidikan Pancasila peserta didik sekolah dasar.
Peningkatan hasil Belajar Peserta didik Melalui Model Game Based Learning Pada Elemen Bhinneka Tunggal Ika Di Kelas 2 SD Pembangunan Laboratorium UNP Aulia, Hanifatul; Anita, Yesi; Reinita; Wahyuni, Etri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52415

Abstract

This research was motivated by the low learning outcomes of second-grade students at SD Pembangunan Laboratorium UNP. This problem was caused by students paying less attention to the teacher's explanations, showing limited participation in the learning process, becoming easily bored due to the predominance of lecture-based instruction, lacking critical thinking and discussion skills with peers, having low self-confidence in expressing opinions, and being unaccustomed to working collaboratively in groups, resulting in dependence on more capable classmates. In addition, teachers experienced difficulties in selecting engaging learning models, and formative assessment had not been implemented optimally. This study aimed to describe the improvement of students’ learning outcomes in Pancasila Education through the implementation of the Game Based Learning model based on Deep Learning in Grade II of SD Pembangunan Laboratorium UNP. This research was a Classroom Action Research (CAR) employing qualitative and quantitative approaches. The study was conducted in two cycles consisting of four stages: planning, implementation, observation, and reflection. The subjects of this study were the teacher and 25 second-grade students of SD Pembangunan Laboratorium UNP. The results showed that the lesson planning (RPPM) aspect in Cycle I achieved an average score of 87.5% (Good) and increased to 97.5% (Very Good) in Cycle II. In the teacher activity aspect, Cycle I obtained an average score of 87.5% (Good), which increased to 97.5% (Very Good) in Cycle II. In the student activity aspect, Cycle I obtained an average score of 87.5% (Good), which increased to 97.5% (Very Good) in Cycle II. Students’ learning outcomes in Cycle I Meeting 1 achieved an average score of 70.5, increased to 76.8 in Cycle I Meeting 2, and further increased to 93.9 in Cycle II. It can be concluded that the Game Based Learning model based on Deep Learning can improve students’ learning outcomes in Pancasila Education in Grade II of SD Pembangunan Laboratorium UNP.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL SNOWBALL THROWING BERBANTUAN MEDIA POWTOON DI KELAS IV SDN 01 BANDAR BUAT Genisa, Tiara; Wahyuni, Etri; Bungsu Ladiva, Hasmai; Meizatri, Ranti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52478

Abstract

This research is motivated by the low learning outcomes of fourth-grade students at SDN 01 Bandar Buat, caused by the lack of active student involvement, suboptimal selection of learning models, and limited use of technology-based learning media in Pancasila Education. This research aims to improve student learning outcomes in Pancasila Education using the Snowball Throwing model assisted by Powtoon media in the fourth grade of SDN 01 Bandar Buat. This study employed Classroom Action Research (CAR) using qualitative and quantitative approaches, conducted in two cycles consisting of planning, implementation, observation, and reflection. The research instruments consisted of test sheets and non-test sheets. Data collection used test and non-test techniques. The research subjects were the classroom teacher and fourth-grade students of SDN 01 Bandar Buat. The results showed that: First, the average RPPM in cycle I was 93.75% (SB), increasing in cycle II to 100% (SB). Second, teacher activity in cycle I averaged 86.10% (B), increasing in cycle II to 96.34% (SB). Third, student activity in cycle I averaged 83.33% (B), increasing in cycle II to 94.44% (SB). Fourth, student learning outcomes in cycle I averaged 74.90 (C), increasing in cycle II to 88.49 (SB). It can be concluded that the Snowball Throwing model assisted by Powtoon media can improve student learning outcomes in Pancasila Education in the fourth grade of SDN 01 Bandar Buat.
PENINGKATAN KREATIVITAS MURID PADA PEMBELAJARAN IPAS MENGGUNAKAN PENDEKATAN STEAM TERINTEGRASI SINTAKS PJBL DI KELAS III SDN 07 BELAKANG BALOK KOTA BUKITTINGGI Putri Ana, Amanda; Engreini, Syofianti; Ulya Akmal, Atika; Wahyuni, Etri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.57964

Abstract

This study aims to describe the increase of student creativity through the application of the STEAM approach to social studies learning in grade III of SDN 07 Balik Balok Kota Bukittinggi. This research is a Classroom Action Research (PTK) with a qualitative and quantitative approach involving 25 students. The results of the study showed an increase in each cycle, namely: learning planning in cycle I obtained an average of 90% (SB) and increased in cycle II to 95% (SB); the implementation of teacher aspect learning in the first cycle of 92.25% (SB) increased to 97% (SB) in the second cycle; the pupil aspect in the first cycle of 87.6% (B) increased to 97% (SB) in the second cycle; student creativity in the first cycle of 64.6% (K) increased to 88.6% (SK) in the second cycle; and the results of student knowledge in the first cycle of 89.6% (B) increased to 99.2% (SB) in the second cycle. Thus, the STEAM approach can increase students' creativity in learning science materials on energy sources and changes in the form of energy in grade III of SDN 07 Balik Balok Kota Bukittinggi.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS MELALUI MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA ANIMAKER DI KELAS IV SDN 14 KOTO LALANG Nurfadhilah, Ismy; Wahyuni, Etri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59666

Abstract

This research is motivated by the low learning outcomes of fourth-grade students in Science at SDN 14 Koto Lalang, Padang City. These problems are caused by teacher-centered learning, students who are not yet active in the learning process, students' lack of critical thinking and collaboration skills, the less than optimal application of innovative learning models, and the limited use of learning media so that students experience difficulties in understanding the Science material meaningfully. Therefore, improvements are made through the application of the Problem Based Learning (PBL) model assisted by Animaker media to improve student learning outcomes. This research is a Classroom Action Research (CAR) using qualitative and quantitative approaches carried out in two cycles, including planning, implementation, observation, and reflection. The research subjects were 27 fourth-grade students of SDN 14 Koto Lalang, Padang City. Data were collected through observation, interviews, documentation, and learning outcome tests. The research instruments were in-depth learning plan (RPM) observation sheets, teacher and student activity observation sheets, interview guidelines, documentation, and learning outcome evaluation questions. The data were analyzed qualitatively to describe the learning process and quantitatively to determine the improvement in learning outcomes based on the average value and percentage of learning completion. The results showed an increase from cycle I to cycle II. First, the RPM in cycle I obtained an average percentage of 79.17% with a sufficient predicate (C), then increased in cycle II to 95.83% with a very good predicate (A). Second, the results of the implementation of the teacher aspect of learning in cycle I obtained an average of 80.36% with a good predicate (B), then increased in cycle II to 96.43% with a very good predicate (A). Third, the results of the implementation of the student aspect of learning in cycle I obtained an average of 80.36% with a good predicate (B), then increased in cycle II to 96.43% with a very good predicate (A). Fourth, student learning outcomes in terms of knowledge, attitudes, and skills in cycle I averaged 69.92%, with a grade of "poor" (C), which then increased to 85.71% in cycle II, with a grade of "good" (B). Based on these results, it can be concluded that the Problem-Based Learning model with the aid of Animaker media can improve student learning outcomes in science lessons in fourth grade at SDN 14 Koto Lalang, Padang City.