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Supporting the Quality Culture of Education through the Design of an Information Technology System for Accurate Management Services at Pondok An-Nahdloh Selangor Aini, Desti Nur; Winarno, Agung; Rahman, Amalia Arifah
West Science Interdisciplinary Studies Vol. 2 No. 10 (2024): West Science Interdisciplinary Studies
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/wsis.v2i10.1330

Abstract

This research aims to design a management information system application based on the needs of internal administrative services, as well as testing the level of effectiveness of its application on service quality to support a culture of quality education, as well as assessing the constraints and challenges in the process of implementing the system based on aspects of human resources, facilities, and policy support. This research adopts a Research and Development (R&D) approach, with IPPPE stages (Identification of needs, Design, Testing, Implementation, and Evaluation). Data collection is in the form of questionnaire sheets for expert validators and users. The results showed that (1) the design of the management information system features a registration module, student and teacher data management module, grade management module, and financial management module. (2) The information system application developed has a high level of feasibility, as well as a level of effectiveness in supporting the accuracy and speed of service to internal management parties and supporting the culture of quality education. (3) There are several obstacles and challenges in the process of implementing management information systems, namely technical constraints and challenges, and user adaptation which includes the limited ability of application managers, limited infrastructure, and the need for future system development to integrate with the learning field.
Improving SME Performance Through the Utilization of Usable Digital Technology in the Gunung Kawi Area, Wonosari, Malang Winarno, agung; Aini, Desti Nur
JURNAL PENGABDIAN TEKNOLOGI TEPAT GUNA Vol 5 No 3 (2024): Teknologi Tepat Guna (JPTTG)
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/jpttg.v5i3.1876

Abstract

The development of digital technology has changed the way society consumes information and makes decisions, including in the tourism sector and other related fields, including small and medium enterprises (SMEs) around the tourist areas. The Mount Kawi area, known for its religious tourism, natural beauty, and cultural heritage, seems to continue to attract visitors even though it has not fully recovered as it was before the Covid-19 pandemic. This also impacts the development of the performance of existing SMEs. This community service aims to introduce user-friendly digital marketing technology to small and medium enterprises (SMEs), so they do not have to rely solely on the local market. The approach used is the initiation model, which involves stages of introduction, demonstration, evaluation, improvement, and reinforcement. The participants of the event consisted of 20 SMEs, ranging from batik to various types of food. The instruments for success used are observation sheets and portfolios. The results of the activities show an increase in digital knowledge among SMEs, particularly in utilizing social media for product content that supports online marketing strategies, as well as the ability to create content and operate digital technology based on market feasibility. The recommendation from this community service activity is the need for assistance in certifying their products to enhance consumer trust.
Development of E-Comic Kulturunterschiede as a Learning Media for German Culture Marhalisa Ramadhani Ar Ridho; Miftachul Ni'mah; Aini, Desti Nur; Retnantiti, Sawitri
International Journal of Pedagogical Language, Literature, and Cultural Studies (i-Plural) Vol. 2 No. 1 (2025): International Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/ip.v2i1.26

Abstract

This development research aims to develop a product in the form of digital e-comic Kulturunterschiede as a medium for learning German culture. The purpose of developing this e-comic is to provide a visualization of cultural differences between Indonesia and Germany. The digital e-comic Kulturunterschiede contains cultural learning in the form of comics that contain Indonesian culture and German culture, besides that, it also presents practice questions. The development of this e-comic is expected to train reading (lesen), and speaking (sprechen) skills. The method used in this research is research and development with a research model following the Richey, Klein and Nelson type one model. The author uses qualitative descriptive data analysis techniques with the target users being Malang State University students who have taken Landeskunde courses. Further development of this e-comic is to develop with more diverse and interactive topics, as well as further research on the effectiveness of comics as a medium for learning German.
Menghadirkan Gamifikasi dalam Pembelajaran Bahasa Jerman untuk Pemula: Desain Aplikasi BRIX Berbasis Construct 3 Asmorodina, Ibrahim; Aini, Desti Nur
Singular: Journal of Pedagogical Language, Literature, and Cultural Studies Vol. 2 No. 1 (2025): Singular: Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/js.v2i1.30

Abstract

This study aims to describe the development process of the BRIX application based on the Construct 3 platform for German language learning with gamification integration. This research employs a research and development (R&D) approach with a descriptive qualitative method and utilizes the Waterfall development model, which consists of five stages: needs analysis, design and development, application development, verification, and application launch. The research data were obtained through observations during the needs analysis stage and questionnaires during the trial phase, involving students from SMAN 1 Bululawang as research subjects. The result of this study is the BRIX application product, which is a type of learning media in the form of a 2D platformer and role-playing game (RPG). The gamification elements integrated into BRIX are designed to encourage student motivation in the German language learning process, equipped with game features such as characters, points, scores, and exercises that focus on reading (lesen) and listening (hören) skills at the A1 GER level.
Penguatan POKDARWIS dan Penataan Paket Wisata Dalam Pengelolaan Eduwisata Kampoeng Tematik Desa Sumberdem Malang Meidiaputri, Riza Dwi; Pawansah, Rosa Indah; Winarno, Agung; Aini, Desti Nur
NEAR: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 2 (2025): NEAR
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/nr.v4i2.1868

Abstract

Pembangunan pariwisata di Indonesia, khususnya di Desa Sumberdem, Kecamatan Wonosari, Kabupaten Malang, merupakan aspek penting dalam meningkatkan kesejahteraan bagi masyarakat. Penelitian ini berfokus pada pendampingan Kelompok Sadar Wisata (POKDARWIS) dalam pengelolaan destinasi wisata berkualitas melalui penyusunan paket wisata yang berbasis edukasi. Dengan memanfaatkan potensi lokal, seperti produk pertanian dan budaya, tujuan utama dari kegiatan ini ialah untuk memberdayakan masyarakat dalam meningkatkan pendapatan dan menarik lebih banyak wisatawan. Metode yang digunakan dalam penelitian ini ialah mengidentifikasi awal, analisis dan juga perencanaan, pelaksanaan pendampingan, serta evaluasi. Hasil dari kegiatan pendampingan menunjukkan peningkatan kapasitas POKDARWIS dalam tata kelola destinasi wisata, serta pembuatan Leaflet Paket wisata desa sebagai alat promosi, dan booklet untuk media pembelajaran wisatawan, serta peta wisata untuk menunjukan alur wisatawan. Kesimpulan dari penelitian ini menekankan pentingnya kerjasama antara masyarakat dan stakeholder untuk mengembangkan pariwisata yang berkelanjutan. Pendampingan yang konsisten diperlukan untuk meningkatkan kompetensi pengelola dan kualitas produk wisata di Desa Sumberdem. Kegiatan ini berhasil menciptakan sinergi antara lembaga pendidikan tinggi dan masyarakat, serta mendorong partisipasi aktif dalam pengembangan destinasi wisata yang berkualitas.
FROM IMAGINATION TO REPRESENTATION: UTILIZING LEONARDO.AI IN THE CONCRETIZATION OF GERMAN-LANGUAGE POETRY TO ENHANCE STUDENT CREATIVITY Aini, Desti Nur; Aulia Rizky El Firsy, Gusti Aditiyawarman
JURNAL KONFIKS Vol 12, No 2 (2025): KONFIKS
Publisher : LEMBAGA PENELITIAN DAN PENGABDIAN PADA MASYARAKAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/konfiks.v12i2.18359

Abstract

The era of digital transformation presents new opportunities for students to develop their imagination and creative capacity by integrating artificial intelligence into literary learning, particularly in the appreciation of cross-cultural literary works. This study aims to describe the potential use of artificial intelligence: Leonardo.Ai, in enriching the learning experience and strengthening the appreciation of cultural values through the concretization of German poetry into visual images. The research highlights the meaning of the visualization of the poem “Abseits” by Theodor Storm by students of the German Language Education study program at the State University of Malang by focusing on three main dimensions: aesthetics, interpretation, and creativity. Descriptive qualitative method was used in this research. The source of data is active students taking the “Literaturgeschichte course class of 2020. The research data is in the form of student interpretation results in interpreting poetry visualization. The data were collected through a questionnaire sheet. Data analysis was carried out with the stages of data reduction, data presentation, conclusion drawing. The results showed that in the aesthetic dimension, students were able to interpret the meaning of poetry through visual elements such as color, composition, and visual harmony. In the interpretation dimension, students can connect the symbolism and themes contained in the poem with the visual representation produced. The creativity dimension is shown by students through the variety of approaches and innovations in combining visual and textual elements to create unique and in-depth interpretations of poetry. The implication of the research results is that AI can be used as a supporting medium in learning literature, encouraging student creativity, which ultimately provides a significant contribution in the field of education.
Assistance in Management of BUMDes Sumberdem Gemilang in Realizing Village Economic Independence Robbi Readi; Rofiqi; Agung Winarno; Aini, Desti Nur
Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2025): Jurnal Pengabdian Masyarakat
Publisher : Institut Teknologi dan Bisnis Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jpm.v6i1.2473

Abstract

Purpose: Village-Owned Enterprises (BUMDes) play a vital role in community welfare but often face challenges due to limited resources and managerial capacity. This program aims to develop BUMDes based on local assets in Sumberedem Village, Malang Regency. Method: The program applies the Asset-Based Community Development (ABCD) approach, focusing on asset identification and strengthening managerial skills. Practical Application: Program results show improved BUMDes managerial capabilities in business planning, financial management, and marketing. Asset identification also spurred new community-driven economic initiatives, supporting business diversification and increasing BUMDes income. Conclusion: The assistance significantly boosted the village economy, reinforcing BUMDes’ role in promoting welfare. Continued support and stronger partnerships with private and government sectors are needed to sustain progress.
FROM IMAGINATION TO REPRESENTATION: UTILIZING LEONARDO.AI IN THE CONCRETIZATION OF GERMAN-LANGUAGE POETRY TO ENHANCE STUDENT CREATIVITY Aini, Desti Nur; Aulia Rizky El Firsy, Gusti Aditiyawarman
JURNAL KONFIKS Vol 12 No 2 (2025): KONFIKS
Publisher : LEMBAGA PENELITIAN DAN PENGABDIAN PADA MASYARAKAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/konfiks.v12i2.18359

Abstract

The era of digital transformation presents new opportunities for students to develop their imagination and creative capacity by integrating artificial intelligence into literary learning, particularly in the appreciation of cross-cultural literary works. This study aims to describe the potential use of artificial intelligence: Leonardo.Ai, in enriching the learning experience and strengthening the appreciation of cultural values through the concretization of German poetry into visual images. The research highlights the meaning of the visualization of the poem “Abseits” by Theodor Storm by students of the German Language Education study program at the State University of Malang by focusing on three main dimensions: aesthetics, interpretation, and creativity. Descriptive qualitative method was used in this research. The source of data is active students taking the “Literaturgeschichte course class of 2020. The research data is in the form of student interpretation results in interpreting poetry visualization. The data were collected through a questionnaire sheet. Data analysis was carried out with the stages of data reduction, data presentation, conclusion drawing. The results showed that in the aesthetic dimension, students were able to interpret the meaning of poetry through visual elements such as color, composition, and visual harmony. In the interpretation dimension, students can connect the symbolism and themes contained in the poem with the visual representation produced. The creativity dimension is shown by students through the variety of approaches and innovations in combining visual and textual elements to create unique and in-depth interpretations of poetry. The implication of the research results is that AI can be used as a supporting medium in learning literature, encouraging student creativity, which ultimately provides a significant contribution in the field of education.