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Senam Asah Otak untuk Meningkatkan Kemampuan Belajar Peserta Didik di Sanggar Bimbingan Sungai Mulia 5, Gombak, Malaysia Aini, Desti Nur; Inneke Camelia Nur Cantika; Izza Nur Ibrahim; Nadia Fauziyah Nashih; Nurrasilfa
Innovative Journal of Community Engagement Vol. 1 No. 1 (2024): Innovative Journal of Community Engagement
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/ijce.v1i2.2

Abstract

Peserta Didik Sanggar Bimbingan Sungai Mulia 5, Gombak, Kuala Lumpur mayoritas adalah peserta didik dibawah naungan . Latar belakang tersebut memengaruhi semangat belajar dan motivasi belajar peserta didik yang mana berdampak pada konsentrasi belajar siswa dalam kelas. Dalam sanggar belajar ini terdapat banyak potensi yang dapat dikembangkan dari para peserta didik, sehingga perlu diadakan upaya yang membantu meningkatkan konsentrasi belajar dan kemampuan kognitif para peserta didik. Sebagai kontribusi nyata, para mahasiswa Pengabdian Masyarakat Internasional memberikan kontribusi berupa pengadaan pendampingan senam asah otak pada peserta didik Sanggar Sungai Mulia 5, Gombak, Kuala Lumpur. Tujuan dari kegiatan ini adalah meningkatknya konsentrasi belajar peserta didik dalam mengikuti kegiatan pembelajaran dan meningkatkan kemampuan kognitif peserta didik. Metode yang dilakukan adalah memandu gerakan senam asah otak yang diawali dengan persiapan peralatan dan mengamati respon pada peserta didik pasca senam dalam kegiatan pembelajaran selanjutnya. Kegiatan pengabdian masyarakat ini akan memberikan dampak berupa fokusnya peserta didik dalam kegiatan belajar dan mengajar.
German Online Learning with 6c Implementation Strategy in Society 5.0 Era: Opening Opportunities for 21st Century Education Alida, Erin; Asmorodina, Ibrahim; Aini, Desti Nur
Proceeding of International Conference on Education, Language, Literacies, and Literary Studies (ICONELS) Vol. 1 No. 1 (2024): Bridging Borders: Education, Language, Literature, and Culture on SDGs Awarenes
Publisher : Nexus Publishing NXP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/pnp.v1i2.8

Abstract

Online learning has become an integral part of education, especially foreign language learning since the COVID-19 pandemic. To answer the demands of 21st century education, the right implementation strategy is essential. Among the noteworthy approaches is applying the 6C concept, namely collaboration, communication, critical, creative, character, and empowerment in online learning. In the realm of German language learning, the utilisation of the 6C concept greatly supports the development of competencies necessary for learners to succeed in the modern era. This research uses qualitative approach with descriptive research type. The research findings show that online learning has both positive and negative impacts on the learning process of German language and students' character development through the utilisation of the 6C concept. With the utilisation of the 6C concept in language teaching in the 21st century, it can be expected that the emergence of humanist aspects in education, such as value- and character-centred education and curriculum, which no longer focuses only on mastering subject matter.
Harmonizing Imagination and Technology: Emmas Fröhlicher Tag-A Fusion of Printed Picture German Storybook and Digital Web Experience on Google Sites Pratama, Kisma Bagus; Aini, Desti Nur; Yusuf, Robe'ah
Proceeding of International Conference on Education, Language, Literacies, and Literary Studies (ICONELS) Vol. 1 No. 1 (2024): Bridging Borders: Education, Language, Literature, and Culture on SDGs Awarenes
Publisher : Nexus Publishing NXP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/pnp.v1i2.31

Abstract

This study aims to develop a hybrid educational tool, combining a printed picture German storybook with a digital web experience, to assess the effectiveness of the hybrid tool in enhancing German language learning for beginners, specifically focusing on language acquisition and imaginative skills. This research adopts the Research and Development (R&D) approach, employing the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The study involves the creation of "Emmas Fröhlicher Tag," starting with the analysis of educational needs, design and development of content, implementation in an educational setting, and finally, evaluation of its effectiveness through qualitative measures. The fusion of traditional and digital learning tools in "Emmas Fröhlicher Tag" demonstrates the potential to harmonize imagination and technology for German learners. The integration of printed and digital elements provides a holistic learning experience, catering to diverse learning styles and enhancing language acquisition and imaginative skills. Further research can explore the scalability and adaptability of this hybrid model across different cultural and linguistic contexts. Additionally, continuous updates and improvements to the digital component can ensure the tool remains relevant and engaging for evolving educational needs.
Understanding German Grammar Through Reading Line Webtoon Digital Comics in Telegram Community Kaffana Riski Audina; Aini, Desti Nur
Proceeding of International Conference on Education, Language, Literacies, and Literary Studies (ICONELS) Vol. 2 No. 1 (2025): Interdisciplinary Approaches to Language, Literature and Linguistics in Digital
Publisher : Nexus Publishing NXP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/iconels.v2i1.81

Abstract

This study aims to describe German grammar learning through reading Webtoon and learners' responses in using Line Webtoon as a learning medium. The research subjects used were members of the telegram group "Belajar Niveau A2". The research was conducted asynchronously through chat and phone calls using the telegram application. The research used a qualitative descriptive approach. The data were collected using questionnaire and interview techniques, while the analysis technique used the 6P analysis model (approach, excavation, deepening, matching, interpretation, and presentation). The results showed that learning using Line Webtoon digital comic media was conducive and active during the process as seen from the learners' activeness when asking and answering questions from the teacher. The learners become interested as well as motivated to learn German through the media because learning feels like reading casually rather than studying, so Webtoon can be used as a new breakthrough as a support in training grammatical skills as well as German reading skills
Strategi Pemberdayaan Masyarakat melalui Penguatan Kapasitas Pemandu Wisata untuk Mendukung Pariwisata Berkelanjutan di Desa Sumberdem, Kabupaten Malang Aini, Desti Nur; Winarno, Agung; Sulistina, Oktavia; Sani, Fitria Earlike Anwar; Khusnia, Rif’atul
Mosintuwu : Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2025): Mosintuwu : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Sintuwu Maroso

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71127/2808-9073.757

Abstract

Desa Sumberdem memiliki potensi besar untuk berkembang menjadi destinasi wisata unggulan di Kabupaten Malang. Namun, potensi tersebut belum dapat dimanfaatkan secara optimal tanpa dukungan sumber daya manusia yang kompeten, khususnya dalam bidang pelayanan dan pemanduan wisata. Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk meningkatkan kapasitas masyarakat lokal melalui program pelatihan dan pendampingan pemandu wisata (tour guide). Metode pelaksanaan menggunakan pendekatan partisipatif, di mana masyarakat dilibatkan secara aktif pada setiap tahapan kegiatan. Data dikumpulkan melalui observasi, dan wawancara untuk mengukur peningkatan kompetensi peserta. Program pelatihan difokuskan pada empat aspek utama: (1) penguatan pengetahuan tentang sejarah, budaya, dan geografi lokal; (2) pengembangan keterampilan komunikasi dan teknik storytelling; (3) pemahaman mengenai etika dan standar pelayanan tour guide profesional; serta (4) praktik simulasi pemanduan wisata di lapangan. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada pengetahuan dan keterampilan peserta, yang ditunjukkan melalui evaluasi kinerja praktik lapangan. Para peserta tidak hanya mampu memandu wisatawan secara lebih baik, tetapi juga berperan sebagai agen promosi bagi keunikan Desa Wisata Sumberdem. Kegiatan ini membuktikan bahwa pelatihan tour guide menjadi strategi penting dalam memperkuat daya saing desa wisata berbasis komunitas dan mendukung pengembangan pariwisata berkelanjutan. Rekomendasi tindak lanjut dari kegiatan ini adalah perlunya pendampingan berkelanjutan, penyusunan modul pemanduan berbasis potensi lokal, serta replikasi program di desa-desa wisata lain di Kabupaten Malang.
Menghadirkan Gamifikasi dalam Pembelajaran Bahasa Jerman untuk Pemula: Desain Aplikasi BRIX Berbasis Construct 3 Ibrahim Asmorodina; Desti Nur Aini
Singular: Journal of Pedagogical Language, Literature, and Cultural Studies Vol. 2 No. 1 (2025): Singular: Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/js.v2i1.30

Abstract

This study aims to describe the development process of the BRIX application based on the Construct 3 platform for German language learning with gamification integration. This research employs a research and development (R&D) approach with a descriptive qualitative method and utilizes the Waterfall development model, which consists of five stages: needs analysis, design and development, application development, verification, and application launch. The research data were obtained through observations during the needs analysis stage and questionnaires during the trial phase, involving students from SMAN 1 Bululawang as research subjects. The result of this study is the BRIX application product, which is a type of learning media in the form of a 2D platformer and role-playing game (RPG). The gamification elements integrated into BRIX are designed to encourage student motivation in the German language learning process, equipped with game features such as characters, points, scores, and exercises that focus on reading (lesen) and listening (hören) skills at the A1 GER level.
Development of E-Comic Kulturunterschiede as a Learning Media for German Culture Marhalisa Ramadhani Ar Ridho; Miftachul Ni'mah; Desti Nur Aini; Sawitri Retnantiti
International Journal of Pedagogical Language, Literature, and Cultural Studies (i-Plural) Vol. 2 No. 1 (2025): International Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/ip.v2i1.26

Abstract

This development research aims to develop a product in the form of digital e-comic Kulturunterschiede as a medium for learning German culture. The purpose of developing this e-comic is to provide a visualization of cultural differences between Indonesia and Germany. The digital e-comic Kulturunterschiede contains cultural learning in the form of comics that contain Indonesian culture and German culture, besides that, it also presents practice questions. The development of this e-comic is expected to train reading (lesen), and speaking (sprechen) skills. The method used in this research is research and development with a research model following the Richey, Klein and Nelson type one model. The author uses qualitative descriptive data analysis techniques with the target users being Malang State University students who have taken Landeskunde courses. Further development of this e-comic is to develop with more diverse and interactive topics, as well as further research on the effectiveness of comics as a medium for learning German.
Empowering educational tourism managers by strengthening managerial capacity through field-based training in Pagelaran Village Winarno, Agung; Aini, Desti Nur; Sopingi; Singgih, Muhammad Nur; Naufal Dzakwana Muhammad
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol. 10 No. 4 (2025): November 2025
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v10i4.16329

Abstract

The Mentaraman Art and Cultural Educational Tourism Village faces challenges related to limited managerial capacity, low literacy in community-based tourism management, and suboptimal governance sustainability. This community service program aimed to strengthen the managerial capacity of tourism managers, particularly in planning, institutional organization, resource management, and tourism service standardization. An experiential learning–based capacity-building approach was applied through socialization, thematic training, field-based practice, technology application, evaluation, and continuous mentoring. The results indicate a significant improvement in managerial capacity across key indicators, including planning, coordination, institutional management, tourism guiding literacy, and digital technology utilization. Quantitative evaluation shows that over 80 percent of participants achieved good to very good competency levels and expressed positive perceptions of the effectiveness of field-based learning. The program also contributed to improving the quality and diversity of art and cultural tourism products, optimizing digital promotion, and strengthening community participation. Sustainability was supported through the formulation of a five-year tourism village development roadmap, initiation of village-level regulatory support, reinforcement of collaborative networks, and ongoing partnerships with higher education institutions. These findings demonstrate that experiential learning–based managerial capacity strengthening grounded in local potential is effective in promoting sustainable and professional management of art and cultural tourism villages.
Akseptabilitas Terjemahan Dongeng Hänsel und Gretel Rosyidah, Rosyidah; Kurniawan, Deddy; Aini, Desti Nur
Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya Vol. 45, No. 1
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was conducted to explore and describe the clarity, the naturalness, the emotional expressions and the styles used in the translation of Hansel and Gretel fairytale. The data were collected through document analysis and analysed by using three main steps, namely data reduction, data display, and data conclusion and verification. The results showed that (1) there are many forms which are not clear and not easy to understand; (2) there are many forms which are correct grammatically but not natural; (3) emotion is expressed through words, phrases and sentences which describe anger, fear, sadness, joy and calmness; and (4) there are five styles used by the translator: simile, hyperbol, assonace, repetition and personification.
Pottery craft development: Upgrading the traditional combustion management patterns for product quality and aesthetics in Pagelaran Village, Malang Aini, Desti Nur; Winarno, Agung; Arsadi, Arsadi; Mohd Salleh, Norlida Hanim
Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya Vol. 51, No. 1
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines the process of improving the quality of pottery products from Pagelaran village in Malang mainly by improving the traditional combustion process. The traditional pottery craftsmen in this area have faced issues with both the aesthetic values and quality standard of their products, even having defective products due to poor processes. Despite these challenges, pottery craft in Pagelaran is considered a cultural heritage that has contributed to the welfare of craftsmen and the local community, as well as the preservation of local wisdom. To improve the quality of their products, the craftsmen in Pagelaran have focused on the way they use tools and materials, the technical production process by linking technology and the environment, the method used, and the effect on future environmental changes. This study employs a descriptive qualitative and action research, which involves the craftsmen community in Kampung Edukasi Wisata. Data is collected through observation and in-depth interviews and analyzed using the 6P simultaneous stages technique proposed by Winarno and Robfiah (2020). The findings of the study show that while the tools and materials used in the pottery production are still traditional, the pottery of Pagelaran is leading to innovative aesthetic products. Pottery production activities have an impact on the physical environment, requiring technology, methods, and cultural impact in the exploitation of the environment under the cultural ecology perspective. Despite the traditional production process, it has been integrated with user demands so that the quality of the product is improved through the standardization of the combustion process, product decoration, and additional touches of aesthetic values on the products. Overall, this study provides insights into how traditional craftsmen can improve their product quality through a focus on both the technical production process and cultural impact.