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Optimalisasi Manajemen Pembelajaran Projek Berbasis STEAM-AI untuk Meningkatkan Kreativitas Guru SMP Syahputri, Nita; Sya'dian, Triadi; Suwanto, Fevi Rahmawati; Ramadhani, Rahmi; Lahilote, Abqoriy Hisan; Niami, Tamama Alvin
JPM: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): October 2025
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jpm.v6i2.2698

Abstract

Strengthening teachers’ capacity in managing project-based learning is an urgent need in 21st-century education, particularly in the context of integrating STEAM and artificial intelligence (AI). This community service program was implemented to address the challenges faced by teachers at SMP Negeri 14 Binjai, who continue to experience difficulties in managing project-based learning and have yet to fully optimize the integration of creativity and technology. The objective of this activity was to enhance teachers’ competence in designing and implementing innovative STEAM-AI-based learning through a participatory approach. The program’s partners were teachers of SMP Negeri 14 Binjai, organized under the Teacher Learning Community, with a total of 30 participants. The implementation method was carried out in three stages: preparation, which included needs assessment and module development; execution, which involved training, workshops, and classroom mentoring; and evaluation, which consisted of pre- and post-tests, assessment of lesson design products, and participant reflections. The results showed an improvement in teachers’ understanding of STEAM-AI concepts and project management skills, as reflected in increased test scores and higher-quality lesson designs, reaching 86.7%. Additionally, the program produced other outputs, including the development of a supporting application for implementing STEAM-AI-based project learning, namely the eSTEAM-AI application, and the establishment of a community of practice that serves as a sustainable platform for innovation in schools. Thus, this community service program successfully contributed to enhancing teacher professionalism while supporting the educational transformation in Binjai toward more creative, collaborative, and globally relevant learning.
Realistic Mathematics Textbook Toward The Students’ Mathematical Generalization Skills Suwanto, Fevi Rahmawati; Wijaya, Ariyadi; Aprisal; Fauzi, Asri; Tobondo, Yunda Victorina
Mosharafa: Jurnal Pendidikan Matematika Vol. 12 No. 2 (2023): April
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v12i2.784

Abstract

Generalisasi merupakan ciri siswa dapat berpikir matematis. Guru dapat mengembangkan bahan ajar berbentuk buku teks untuk memfasilitasi kemampuan generalisasi. Penelitian ini merupakan hasil pengembangan model ADDIE yaitu tahap penerapan dan evaluasi, dengan produk berupa buku teks matematika kelas VIII semester genap yang berorientasi pada kemampuan generalisasi matematis siswa. Buku teks dengan pendekatan Pendidikan Matematika Realistik (RME) ini memuat lima prinsip meliputi eksplorasi fenomenologi, menjembatani dengan instrumen vertikal, kontruksi dan produksi siswa, interaktivitas, dan keterkaitan. Melalui alur kegiatan pemberian lebih dari satu konteks permasalahan, identifikasi kesamaan pola atau strategi hingga penarikan kesimpulan terkait materi, serta pemberian latihan soal pemodelan, buku teks ini telah memfasilitasi kemampuan generalisasi matematis. Berdasarkan hasil penerapan buku teks yang melibatkan 30 siswa kelas VIII salah satu SMP Negeri di Yogyakarta, persentase banyaknya siswa pada kategori good memenuhi batas minimal 75% yaitu mencapai 93,33%. Generalization is a feature that students can think mathematically. Teachers can develop teaching materials in the form of textbooks to facilitate generalization abilities. This study was the developmental stage of ADDIE model, namely the implementation and evaluation. The study produced a textbook for 8th grade even semester which was oriented to students' mathematical generalization skills. The textbook integrating a realistic mathematics education approach contained five principles including phenomenological exploration, bridging by vertical instruments, pupils’ own constructions and productions, interactivity, and intertwining. The flow of activities provided more than one problem context, identifying similarities in patterns or strategies to draw conclusions related to the material as well as modeling exercises to facilitate students' mathematical generalization abilities. Based on the results of textbook implementation involving 30 8th grade students from one of a state junior high school in Yogyakarta, the percentage of students in good category met the minimum point of 75%, which reached 93.33%.
Development of Geogebra Mathematics Learning Media on Exponential and Logarithmic Function Topics Manurung, Hendra Cahyadi; Berutu, Jhosua; Turnip, Leonardo; Sinurat, Putra Paulus Glenn Niel; Suwanto, Fevi Rahmawati
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 2 No. 1 (2024): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v2i1.3255

Abstract

Information Technology really supports the teaching and learning process in mathematics learning, but in reality there are still very few teachers who use ICT in learning activities, even though if teachers use ICT in the learning process it can help students and teachers in learning mathematics. This research aims to determine the effect of multimedia mathematics learning assisted by the Geogebra application on students' conceptual understanding of exponential and logarithmic function material. The research method used is Research and Development (R&D), referring to the ADDIE development model. The subject of this research was carried out at SMA Negeri 1 SILIMAKUTA class X-3. The instruments used are student online response questionnaires, teacher online response questionnaires. Based on the results of testing the development of teaching materials assisted by Geogebra in learning exponential and logarithmic functions, from all aspects of statements from student response questionnaires and teacher responses, the average response percentage was 89.7%. Thus, the high percentage of student responses proves that the development of mathematics learning media assisted by Geogebra can increase students' understanding of concepts and can be used effectively and practically as an additional reference for mathematics learning media, especially material on exponential and logarithmic functions. The implication is that if every lesson uses the right media, it will increase students' learning motivation and improve their learning achievement.
Development of Interactive Learning Media Based on Powerpoint and Desmos Applications For Curved Surface Solid Geometry Mentari Sukma, Mentari; Purba, Fernando; Tarigan, Nafa Cleo Wulandari; Sihombing, Thresia Veronika; Suwanto, Fevi Rahmawati
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 2 No. 1 (2024): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v2i1.3267

Abstract

This study aims to develop interactive learning media based on PowerPoint and Desmos applications for studying curved surface solid geometry. The approach used is Research and Development (R&D), focusing on data collection through questionnaires to measure the effectiveness of the developed media. Three validators were involved in the validation process to ensure the accuracy and validity of the content and instructional media structure. Subsequently, the media was piloted with 10 tenth-grade students from SMA Negeri 1 as part of evaluating its practicality and ease of understanding. The research findings indicate that the interactive PowerPoint-based learning media and Desmos application developed by the researcher meet highly valid criteria. Validation by three independent validators confirms that the content and presentation of the media align with expected standards. Furthermore, student feedback during the pilot study indicates that the media is perceived as practical and easy to comprehend, facilitating the teaching and learning process more effectively. Thus, this development of learning media contributes positively to enhancing the quality of learning curved surface solid geometry through the integration of relevant and innovative technologies.
Development of Augmented Reality-Based Learning Media with GeoGebra 3D to Enhance Interest and Concept Understanding in Ceva Theorem Sarah, Siti; Simanjuntak, Rosi Ade Putri; Sinurat, Putra Paulus; Berutu, Jhosua; Suwanto, Fevi Rahmawati
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 3 No. 1 (2025): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v3i1.4395

Abstract

This study aims to develop an Augmented Reality (AR)-based learning media utilizing GeoGebra 3D to teach the Ceva's Theorem in a triangular prism, with the goal of enhancing students' conceptual understanding and interest in learning mathematics. The research employs a Research and Development (R&D) approach using the ADDIE development model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques involved media validation sheets, content validation sheets, practicality questionnaires, concept understanding tests, and student interest questionnaires. The validation results indicated that the developed media was highly valid, with an average score of 4.62 for technological design and 4.54 for content. The practicality of the media was also rated very practical by both teachers (4.7) and students (4.58). The effectiveness test revealed a significant improvement in concept understanding, with a gain value of 0.59 (moderate category), as well as an increase in student interest, reflected by an average score of 4.32 (high category). These findings indicate that the AR-based learning media using GeoGebra 3D is not only valid and practical but also effective in improving students' understanding and interest in complex spatial geometry topics. This study contributes to the development of interactive, contextual, and digital learning innovations that align with the demands of 21st-century education.
Web-Based Simulation System in Formulating Sustainable Replanting Mendoza, Muhammad Dominique; Suwanto, Fevi Rahmawati; Matondang, Ishaq; Hutajulu, Olnes Yosefa; Rahmadani, Reni; Sari, Ressy Dwitias
Innovative: Journal Of Social Science Research Vol. 4 No. 6 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i6.17556

Abstract

Abstrak Simulasi berbasis web harus mencakup kemampuan untuk mendistribusikan dan menggabungkan model dan hasil simulasi dengan mudah, mirip dengan aksesibilitas dan kemampuan penyusunan publikasi web kontemporer. Kehadiran konten web yang dapat dieksekusi, kapasitas untuk portabel secara universal, pemanfaatan teknologi komponen, dan ketersediaan paket standar tingkat tinggi untuk akses database dan pembuatan antarmuka pengguna grafis merupakan faktor penting yang memfasilitasi implementasi simulasi berbasis web. Pemanfaatan perangkat lunak berbasis komponen memungkinkan penciptaan lingkungan simulasi yang sangat modular, memfasilitasi penggunaan ulang komponen perangkat lunak secara ekstensif. Pengaturan simulasi menghadapi tekanan yang semakin meningkat karena sifat simulasi berbasis web yang luas. Penggabungan teknologi komponen dalam lingkungan simulasi berbasis web memungkinkan perlakuan model simulasi sebagai komponen individual, yang dapat dirakit secara fleksibel untuk membangun model. Selain itu, simulasi berbasis web ini memfasilitasi hubungan dinamis antara input dan output simulasi dengan sistem basis data, sehingga menyediakan sarana yang nyaman dan mudah beradaptasi untuk menyimpan hasil simulasi. Kata Kunci: Java, Penanaman Kembali, Berkelanjutan, Simulasi Berbasis Web
Development of Malay Deli Songket Motifs Based on Symmetry Groups Mingka, Rizka Annisa; Kartika, Dinda; Suwanto, Fevi Rahmawati
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 7, No 1 (2023): January
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v7i1.10279

Abstract

One of the tribes in North Sumatra Province that has a wide variety of art is the Deli Malays, especially the Songket motifs. Songket is a type of traditional Indonesian weaving that should be preserved to maintain Indonesia’s wealth. The motifs in the Malay Deli Songket can be analyzed because of its symmetrical pattern. In this study, the author developed the Malay Deli Songket motif based on the concept of the symmetry group. The motif development was carried out with the Matlab program based on the frieze group pattern and the crystallography group pattern. The Frieze pattern, often called the Frieze Group, is a symmetry group created from one-way translation, forming a linear pattern that repeats one way. The crystallography group has 17 crystallographic patterns formed by a specific transformation from each type of unit lattice. Through the development of motifs, 6 new Songket motifs were obtained based on the Frieze pattern in 11 observed Malay Deli Songket motifs, namely the Moon Orchid motif, the Orchid motif, the Balong Ayam motif, the Coffee Flowers motif, the Tobacco Leaves 1 and 2 motifs, the Corn motif, the Paddy motif, the Tampuk Manggis motif, the Tobacco motif, and the Ulam Raja motif. In 4 previously observed Malay Deli Songket motifs, 11 new Songket motifs were obtained for crystallography patterns: the Deli Tobacco Leaves motif, the Coffee motif, the Tampuk Gelugor motif, and the Undang Kupu-Kupu motif. 
Pengembangan Media Pembelajaran Monopoli Geometri Berbasis Realistic Mathematics Education untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa UPT SMP Negeri 29 Medan Subhan, Fiqri; Susanto, Nazwa Rizka; Agung, Nurul Indah Klismei; Sabila, Siti Zahra; Nafisah, Trisni Rofiqotun; Suwanto, Fevi Rahmawati
MAJAMATH: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 2 (2025): Vol. 8 No. 2 September 2025
Publisher : Prodi Pendidikan matematika Universitas Islam Majapahit (UNIM), Mojokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36815/majamath.v8i2.4373

Abstract

Matematika memiliki hubungan erat dengan kehidupan sehari-hari. Pendekatan Realistic Mathematics Education (RME) dapat menjadi penghubung antara pendidikan dengan realitas tersebut. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Monopoli Geometri berbasis RME yang valid, praktis, dan efektif dalam meningkatkan kemampuan pemecahan masalah matematis siswa pada materi bangun ruang sisi datar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE (Analyze, Design, Development, Implementation, Evaluation). Subjek penelitian adalah siswa kelas VIII UPT SMP Negeri 29 Medan. Hasil penelitian menunjukkan bahwa media yang dikembangkan telah berhasil melalui tahap analyze, design, dan development. Produk akhir berupa papan permainan monopoli, kartu Geomath, Mathzone, Playcard, dadu, pion, dan uang mainan yang seluruhnya terintegrasi dengan pendekatan RME dan materi geometri. Media ini dinilai memiliki potensi besar untuk menciptakan pembelajaran yang interaktif dan kontekstual. Uji validitas oleh ahli serta uji kepraktisan melalui respon pengguna (guru dan siswa) menunjukkan hasil yang positif. Simpulan sementara menunjukkan bahwa Media Monopoli Geometri berbasis RME layak dan berpotensi meningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian lanjutan pada tahap implementation dan evaluation diperlukan untuk menguji keefektifannya secara empiris.