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Science, Environment, Technology And Society (SETS) to Improve Cognitive Science Learning Outcomes for Elementary School Students Mangkuwibawa, Hilman; Carliyan, Yayan; Azhar, Sofia Fauziah
Al-Aulad: Journal of Islamic Primary Education Vol. 7 No. 1 (2024): Al-Aulad: Journal of Islamic Primary Education
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/al-aulad.v7i1.33876

Abstract

This research aims to determine the difference in the average increase in students' cognitive learning outcomes in science subjects using the Science, Environment, Technology and Society (SETS) approach and the conventional approach. This research uses a quasi-experimental design with a non-equivalent control group design. The population of this research is all fifth grade students from one of the elementary schools in Bandung Regency for the 2023/2024 academic year. The research population was 22 experimental class students and 24 control class students. Data collection through descriptive tests in the form of pretest and posttest. The test instrument in this research was developed by applying expert judgment. Data analyzed using the t test shows that the t value = 9.003 and the sig value. (2-tailed) = 0.000 < 0.05 then 𝐻0 is rejected. This means that there is a difference in the average increase in cognitive learning outcomes for class V students in science subjects using the SETS approach and the conventional approach. The average N-Gain value of the control class is 0.079 with medium criteria. Meanwhile, the experimental class is 0.530 with medium criteria. So it can be concluded that this research uses cognitive learning outcomes. The Science, Environment, Technology, Society (SETS) approach is an alternative for Natural Sciences (IPA) subjects that makes it easier for students to develop learning outcomes.
MENINGKATKAN KETERAMPILAN BERBICARA BAHASA INGGRIS SISWA MENGGUNAKAN MODEL PEMBELAJARAN RUNNING DICTATION Adawiyah, Wilda Nur Aeni; Mangkuwibawa, Hilman; Rifqi Mahmud, Muhammad
Jurnal Pendidikan Dasar dan Keguruan Vol 8 No 2 (2023): Jurnal Pendidikan Dasar dan Keguruan
Publisher : Universitas Islam Ahmad dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jpdk.v8i2.2337

Abstract

This research aims to improve students' speaking skills using the Running Dictation learning model. This research was motivated by problems that had been discovered from the results of a preliminary study in the learning process when students spoke English. That the students' speaking skills do not meet the KKM set by the school, namely 75. The research method used is classroom action research (PTK) with three cycles in which each cycle contains two actions. The subjects of this research were 25 class VI students at MI Integrated Ar-Rifqi. The data collection techniques used are performance tests and observation. The speaking skills of class VI MI Integrated Ar-Rifqi students before being given action achieved 32% classical completeness in the poor category. After taking action in cycle I, an average score of 66 was obtained with classical completeness of 54%, in cycle II there was an increase with an average score of 74 with classical completeness of 71% and in cycle III the score was obtained. an average of 81 with a classical completion score of 84%. Based on classical completeness, overall this research has reached ≥75% of the number of students who achieved the KKM, namely 84%. Thus, it shows that students' speaking skills after implementing the Running Dictation model in English learning have improved.
Development of Math Fun: An Android-Based learning Media Assisted by iSpring for Elementary Mathematics Faturohmah, Rodiah; Pratiwi, Inne Marthyane; Carlian, Yayan; Ramdhan, Dadan F.; Mangkuwibawa, Hilman
Al Ibtida: Jurnal Pendidikan Guru MI Vol 12, No 2 (2025): October 2025
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v12i2.20743

Abstract

AbstractThe limited availability of mathematics learning media and the growing tendency of students to prefer smartphones over textbooks, presents challenges to the elementary learning process. Furthermore, advances in digital technology also offer opportunities to develop more engaging and interactive instructional media. Therefore, this research sought to design and evaluate a learning application, Math Fun, focused on the topic of two-dimensional (2-D) shapes for fourth-grade elementary students, as well as to assess its feasibility and user responses. The research employed a Research and Development (R&D) approach following the ADDIE instructional design model. Data were collected through observation, interviews, validation questionnaires, user response questionnaires, and a post-learning test. Validation results demonstrated a high level of feasibility, with scores of 89.58% from the material expert, 91.67% from the media expert, and 90% from the IT expert, each categorized as feasible. A limited trial involving 22 fourth-grade students from an elementary school in Garut Regency, West Java yielded a student response rate of 91.43% (excellent) and an average post-test score of 77.14, indicating that the learning objectives were successfully achieved. The findings confirm that Math Fun is a feasible and effective Android-based interactive learning medium for teaching 2-D shapes to fourth-grade elementary students.Keywords: android, mathematics learning media, math fun. AbstrakKeterbatasan ketersediaan media pembelajaran matematika dan meningkatnya kecenderungan siswa yang lebih memilih smartphone daripada buku teks, menghadirkan tantangan bagi proses pembelajaran di sekolah dasar. Di samping itu, kemajuan teknologi digital juga menawarkan peluang untuk mengembangkan media pembelajaran yang lebih menarik dan interaktif. Oleh karena itu, penelitian ini berupaya merancang dan mengevaluasi aplikasi pembelajaran, Math Fun, yang berfokus pada topik bentuk dua dimensi (2-D) untuk siswa sekolah dasar kelas empat, serta menilai kelayakannya dan respons pengguna. Penelitian ini menggunakan pendekatan Penelitian dan Pengembangan (R&D) mengikuti model desain instruksional ADDIE. Data dikumpulkan melalui observasi, wawancara, kuesioner validasi, kuesioner respons pengguna, dan tes pasca-pembelajaran. Hasil validasi menunjukkan tingkat kelayakan yang tinggi, dengan skor 89,58% dari ahli materi, 91,67% dari ahli media, dan 90% dari ahli TI, yang masing-masing dikategorikan layak. Uji coba terbatas yang melibatkan 22 siswa kelas empat SD di Kabupaten Garut, Jawa Barat menghasilkan tingkat respons siswa sebesar 91,43% (sangat baik) dan skor rata-rata postes sebesar 77,14, yang menunjukkan bahwa tujuan pembelajaran telah tercapai. Temuan ini menegaskan bahwa Math Fun merupakan media pembelajaran interaktif berbasis Android yang layak dan efektif untuk mengajarkan bangun ruang dua dimensi kepada siswa SD kelas empat.Kata kunci: android, media pembelajaran matematika, math fun. 
Computer Technology-Based MBKM to Develop Mathematics Education Students Metacognition and Metaskill Perspective Hamdan Sugilar; Hilman Mangkuwibawa; Rully Agung Yudhiantara
Jurnal Educative: Journal of Educational Studies Vol. 8 No. 2 (2023): December 2023
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/educative.v8i2.6659

Abstract

This research endeavors to assess the allocation of mathematics education courses concerning mathematics computer technology, metacognition, and meta-skills in mathematics learning. It also aims to gauge the outcomes of mathematical metacognition abilities through the utilization of mathematical computer applications. Employing a mixed-method approach, the study simultaneously gathered and analyzed qualitative and quantitative data. Quantitative data were derived from the outcomes of metacognition abilities, while qualitative information was obtained from curriculum documents and metacognition abilities. The metacognition thinking ability test comprised 10 short descriptions related to differential and integral calculus material. The participants were 45 seventh-semester students majoring in mathematics education during the 2021/2022 academic year at UIN Sunan Gunung Djati Bandung, all of whom undertook mathematics computer application courses. The findings indicate that the mathematics education study program has implemented a curriculum fostering the attainment of qualifications for graduates adept at applying mathematical computer technology, evidenced by the distribution of computer technology-based courses. Metacognition and meta-skills are deemed essential in preparing prospective teachers to engage in higher-level thinking and effectively apply new knowledge, particularly through the application of mathematical computer programs. Notably, students demonstrated good metacognition abilities based on the assessment results.Tujuan penelitian ini adalah untuk mengetahui sebaran mata kuliah pendidikan matematika berbasis teknologi komputer matematika, metakognitif dan meta skill pada pembelajaran matematika, dan hasil kemampuan metakognitif matematik dengan menggunakan aplikasi komputer matematika. Metode penelitian ini adalah mix method dengan pendekatan penelitian integrative, data kualitatif dan kuantitatif dikumpulkan secara bersamaan dan dianalisis. Metode kuantitatif berupa hasil kemampuan metakognitif, data kualitatif berupa dokumen kurikulum dan kemampuan metakognitif. Analisis data berupa hasil tes kemampuan berpikir metakognitif terdiri dari 10 uraian singkat terdiri dari materi kalkulus diferensial dan integral. Subjek penelitian adalah 45 mahasiswa semester VII tahun akademik 2021/2022 pendidikan matematika UIN Sunan Gunung Djati Bandung yang menerima mata kuliah aplikasi komputer matematika. Hasil penelitian diperoleh bahwa program studi pendidikan matematika telah mengimplementasikan kurikulum yang mendorong capaian kualifikasi lulusan terampil mengaplikasikan dan memanfaatkan teknologi komputer matematika berupa sebaran mata kuliah berbasis teknologi komputer. Metakognitif dan meta skill dibutuhkan untuk menyiapkan mahasiswa calon guru untuk mampu berpikir tingkat tinggi dan terampil menggunakan pengetahuan baru berupa penerapan aplikasi komputer matematika. Hasil kemampuan metakognitif mahasiswa dalam kategori baik.