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Hubungan Gaya Belajardengan Hasil Belajar pada Mata Pelajaran Simulasi dan Komunikasi Digital Astri Indah Juwita; M Menrisal; Yuliawati Yunus
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 6 (2019) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v6i1.17

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan gaya belajar terhadap hasil belajar Pelajaran Simulasi dan Komunikasi Digital Siswa Kelas X SMK-SMAK Padang Semester Ganjil Tahun Ajaran 2018/2019. Jenis penelitian ini adalah kuantitatif dengan menggunakan metode penelitian korelasional. Populasi dalam penelitian ini yaitu seluruh siswa kelas X di SMK-SMAK Padang. Teknik pengambilan sampel yang digunakan adalah proporsional random sampling. Yang terpilih menjadi sampel dalam penelitian ini berjumlah 150 orang siswa.Hasil pengujian pada taraf signifikansi α 0,05 (taraf kepercayaan 95%) didapatkan nilai rx1ysebesar 9,6425 dengan rtabel 0,160 karena rhitung>rtabel maka hipotesis pertama diterima. yang berarti bahwa terdapat hubungan yang yang positif dan signifikan gaya belajar dengan hasil belajar Simulasi dan Komunikasi Digtal siswa kelas X di SMK-SMAK Padang semester ganjil tahun pelajaran 2018/2019.
Perancangan dan Pembuatan Media Pembelajaran Berbasis Android pada Mata Pelajaran Administrasi Infrastruktur Jaringan M. Alfano Ilyas; Yuliawati Yunus; M Menrisal
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 7 (2020) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v7i1.27

Abstract

Penelitian ini bertujuan untuk mengetahui Validitas, Praktikalitas dan Efektifitas Perancangan dan Pembuatan Media Pembelajaran Berbasis Android Pada Mata Pelajaran Administrasi Infrastruktur Kelas XI Jurusan TKJ SMK N 3 Padang Tahun Ajaran 2019/2020. Penelitian ini menggunakan metode penelitian pengembangan (Research & Development). Sabjek penelitian berjumlah 34 orang siswa SMK Negeri 3 Padang. Metode penelitian ini menggunakan analisis (4-D), dengan desain dan langkah-langkah pengembangannya adalah sebagai berikut. (1) Define, (2) Design, (3) development, dan(4) Disseminate. Penilaian uji validator terhadap Media Pembelajaran Berbasis Android pada mata pelajaran Administrasi Infrastruktur Jaringan Kelas XI SMK N 3 Padang sebesar 81.33%, sehingga tingkat validitas dapat di interprestasikan valid digunakan. Hasil penilaian uji praktikalitas secara keseluruhan penilaian praktikalitas terhadap Media Pembelajaran Berbasis Android pada mata pelajaran AdministrasiInfrastruktur Jaringan Kelas XI Jurusan TKJ SMK N 3 Padang sebesar 86,77%, sehingga tingkat praktikalitasnya dapat di interprestasikan sangat praktis digunakan. Hasil penilaian uji efektifitas secara keseluruhan penilaian efektifitas terhadap Media Pembelajaran Berbasis Android pada mata pelajaran Administrasi Infrastruktur Jaringan Kelas XI Jurusan TKJ SMK N 3 Padang sebesar 87,29% sehingga tingkat efektifitasnya dapat di interpretasikan baik digunakan. Kesimpulannya, berdasarkan penilaianbeserta masukan ahli serta hasil dari uji coba lapangan Media Pembelajaran Berbasis Android sebagai media pembelajaran sudah teruji kelayakan, keunggulan, dan dapat digunakan pada proses pembelajaran pada mata pelajaran Administrasi Infrastruktur Jaringan kelas XI SMK N 3 Padang.
Pengujian Validitas Media Pembelajaran Berbasis Android Pada Mata Pelajaran Adminitrasi Server Jaringan (ASJ) Yuliawati Yunus; Indra Wijaya; Ihsanul Kamil
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 7 (2020) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v7i2.32

Abstract

This research was motivated by the problem of limited learning resources at SMKN 3 Padang. This research and development aims to produce a product in the form of Android-Based Learning Media at SMK N 3 Padang and to test the validity for the feasibility of the learning media product. This research uses research and development ((R&D) methods. This research method uses analysis (ADDIE Model), with the design and development steps as follows: Analysis (analysis), Design (design), Develop(development), Implementation (implementation ) and Evaluation (evaluation). for testing the validity of this study is at the Develop stage by using three validators as experts for the feasibility of Android-based learning media on ASJ subjects. The results of validity testing by experts. Learning based on Android is 80.00%, so the level of validity can be interpreted to be very valid to use. Based on the assessment and expert input and the results of field trials of Android-based learning media, it has been tested for feasibility, excellence, and can be used in the learning process at SMK N 3 Padang .
Perancangan Media Pembelajaran Komputer Jaringan Dasar Berbasisis Android M Menrisal; Yuliawati Yunus; Indri Dwita
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 8 (2021) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v8i1.37

Abstract

Penelitian ini bertujuan untuk membuat media pembelajaran berbasis android yang memenuhi syarat Valid, Praktis dan efektif untuk mata pelajaran komputer jaringan dasar. Penelitian ini merupakan penelitian Research and Development yang dilaksanakan di SMK. Subjek uji coba dalam penelitian ini adalah siswa kelas X TKJ SMK Negeri 6 Padang. Hasil penilaian dari tiga validator secara keseluruhan sebesar 87,89% sehingga tingkat validitas dapat di interprestasikan valid digunakan. Keseluruhan penilaian kepraktisan sebesar 92,26%, sehingga tingkat praktikalitasnya dapat di interprestasikan sangat praktis digunakan, serta penilaian keefektifan sebesar 87,75%, sehingga tingkat efektifitasnya dapat di interprestasikan sangat baik digunakan
Perancangan dan Pembuatan Aplikasi Media Pembelajaran Berbasis Android pada Mata Pelajaran Produk Kreatif dan Kewirausahaan N Nurhayati; Yuliawati Yunus; Astri Indah Juwita
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 8 (2021) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v8i1.38

Abstract

This study aims to determine the validity, practicality and effectiveness of designing and making Android-based learning media applications in the subject of Creative Products and Entrepreneurship for Class XII TKJ 2 at SMK Negeri 8 Padang Odd Semester, Academic Year 2020/2021. This study uses a research development method (research & Development). The research subjects were 35 people. The research model used is the development research model (ADDIE model), with the design of the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. The results of the validity test by the experts as a whole validator test assessment of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang amounting to Odd Semester 82.20%, so that the level of validity can be interpreted as valid to use. The results of the overall practicality test assessment of the practicality of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 90.79%, so that the level of practicality can be interpreted as Very Practical to use. The results of the overall effectiveness test assessment of the effectiveness of the Android-Based Learning Media Application in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 84.91%, so that the level of effectivenesscan be interpreted Effectively used. In conclusion, based on the assessment and expert input and the results of the field trial of the Android-Based Learning Media Application as a learning medium, it has been tested for feasibility, excellence, and can be used in the learning process in Creative Products and Entrepreneurship subjects in class XII TKJ 2 SMKN 8 Padang.
Pembuatan Media Pembelajaran Dasar Kreatifitas Berbasis Android (Studi Kasus Kelas X SMK Negeri 7 Padang) Ita Roza; M Menrisal; Yuliawati Yunus
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 8 (2021) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v8i2.73

Abstract

This study aims to determine the effectiveness of Android-based learning media on basic creativity learning subjects at SMK Negeri 7 Padang. This study uses research & development methods. The research subjects were 35 students of the Department of Dance. This study uses a development model (ADDIE model), with the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. The results of the assessment of the effectiveness test of 87.20% can be interpreted as Very Effective, The results of the assessment of the practicality test are 88.57%, can be interpreted as Very Practical to use. The results of the assessment of the effectiveness test of 87.20% can be interpreted as Very Effective to use. In conclusion, based on the assessment and expert input as well as the results of the field trial of the Android-Based Learning Media Application as a learning medium, it has been tested for its feasibility, excellence, and can be used in the learning process in the Basic Creativity subject for class X SMK N 7 Padang
Efektivitas E-Study Tingkat Sekolah Menengah Kejuruan Kota Padang Renny Permata Saputri; Yuliawati Yunus; Monica Fransisca
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 1 No. 2 (2022): April 2022
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (696.462 KB) | DOI: 10.54259/diajar.v1i2.706

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The research was motivated by making efforts to prevent covid-19 in the learning process. Learning is online and offline, carried out to prevent the transmission of Covid-19 and time-saving learning is needed so that students can take advantage of the remaining learning time for active and creative independent learning activities. The purpose of this study was to determine the effectiveness of using blended learning media as a learning support media, in this case in the form of e-study. The population of this research is SMK students throughout the city of Padang with a sample of SMKN 2, 5, and 8 Padang as many as 75 students. Based on the calculation results, the effectiveness level is classified as effective with an average percentage of 79.09%. So it can be concluded that the use of blended learning as a media to support learning is categorized as an effective media.
PENINGKATAN PENGETAHUAN DAN KEMAMPUAN SISWA SD TERLUAR, TERDEPAN DAN TERTINGGAL TENTANG DASAR TEKNOLOGI DAN PERCAKAPAN BAHASA INGGRIS Yuliawati Yunus; Suparmi Suparmi; Silky Safira
JMM (Jurnal Masyarakat Mandiri) Vol 6, No 3 (2022): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (329.573 KB) | DOI: 10.31764/jmm.v6i3.8500

Abstract

Abstrak: Sekolah di kawasan 3T termasuk tertinggal dikarenakan infrastruktur yang belum memadai baik dari insfrastruktur secara umum, fasilitas sekolah, sarana dan prasarana sekolah maupun dari segi khusus pada kurangnya sumber daya manusia sebagai tenaga pengajar/guru. Kegiatan belajar dan pengetahuan tentang dasar teknologi serta literasi terkhusus kemampuan berbahasa Inggris disekolah ini masih dikategorikan rendah. Pada kegiatan pengabdian kepada masyarakat ini, tim melakukan sosialisasi pengenalan dasar teknologi dengan menggunakan modul dan metode demonstrasi, kemudian pengenalan dasar percakapan bahasa inggris juga menggunakan modul dan metode yang digunakan pratik lansung ke depan kelas. Kegiatan pengabdian ini dilakukan pada siswa kelas 4, 5, dan 6 di Sekolah SD Negeri 37 Sungai Limau dengan tim terdiri dari 3 (tiga) dosen, 3 (tiga) mahasiswa dan 15 (lima belas) siswa/i. Hasil evaluasi terhadap kegiatan dengan melakukan penyebaran kuisioner/angket kepada siswa yang terdiri dari 10 pernyataan menyangkut 2 indikator yaitu; indikator kejelasan penyampaian materi sebesar 96,8% kategori sangat baik, indikator inovasi metode yang digunakan sebesar 94,6% kategori sangat baik.Abstract: Schools in 3T area are including due to inadequate infrastructure both in terms of general infrastructure, school facilities, lack of human resources as teaching staff/teachers. Learning activities and knowledge about basic technology and literacy, especially English language skills at this school are still in low categorized. In this community service activity, the team socialized, introduction of basic technology using modules and demonstration methods, then basic introduction of English conversation also used the modules and methods used by direct practice in front of class. This service activity was carried out for grade 4, 5, and 6 students at Elementary Public School 37 Sungai Limau with a team consist of three lecturers, three university students and fifteen elementary students. The results of evaluation of activities by distributing questionnaires to students consisting of 10 statements concerning 2 indicators; indicator of clarity of material delivery is 96.8% in the very good category, indicator of method innovation used is 94.6% in the very good category.
PERANCANGAN DAN PEMBUATAN MODUL PEMBELAJARAN ELEKTRONIK BERBASIS PROJECT BASED LEARNING MATA PELAJARAN SIMULASI DIGITAL SMKN 8 PADANG Menrisal Menrisal; Yuliawati Yunus; Nurul Sari Rahmadini
JURNAL KOULUTUS Vol. 2 No. 1 (2019): Jurnal Koulutus
Publisher : LPPM Universitas Kahuripan Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.034 KB)

Abstract

Penelitian ini menggunakan metode penelitian pengembangan (Research & Development) yang mengacu pada 4D Model dengan tahapan yang dilalui dalam penlitian ini adalah tahap pendefinisian, tahap perancangan, tahap pengembangan, dan tahap penyebaran. Pengambilan data dilakukan kepada pengguna Modul Pembelajaran Elektronik. Sampel penelitian berjumlah 32 siswa kelas X SMK Negeri 8 Padang. Pengujian untuk penelitian ini adalah uji validitas, uji praktikalitas, dan efektifitas. Hasil uji validitas oleh para ahli secara keseluruhan penilaian uji validitas terhadap Modul Pembelajaran Elektronikberbasis Project BasedLearning pada mata pelajaran Simulasi Digital Kelas X SMK Negeri 8 Padang sebesar 86,86%, sehingga tingkat validitas dapat di interprestasikan valid digunakan. Hasil penilaian uji praktikalitas secara keseluruhan penilaian praktikalitas terhadap Modul Pembelajaran elektronikberbasis Project Based Learning pada mata pelajaran simulasi digital Kelas X SMK Negeri 8 Padang sebesar 91,08%, sehingga tingkat praktikalitasnya dapat di interprestasikan sangat praktis digunakan.Hasil penilaian uji efektifitas secara keseluruhan penilaian efektifitas terhadap Modul Pembelajaran elektronik berbasis Project Based Learning pada mata pelajaran simulasi digital Kelas X SMK Negeri 8 Padang sebesar 90,08% sehingga tingkat efektifitasnya dapat di interprestasikan sangat baik digunakan. Berdasarkan penelitian ini dapat disimpulkan bahwa semakin tinggi nilai validitas, praktikalitas, dan efektifitas suatu produk maka akan semakin layak untuk digunakan dalam proses pembelajaran. Kata Kunci: Modul, Project Based Learning, Simulasi Digital
Praktikalitas Sistem Informasi Penerimaan Siswa Baru (PSB) Berbasis WEB (Studi Kasus SMK Negeri 7 Padang) Yuliawati Yunus; Indah Rahmatika Sari
Jurnal KomtekInfo Vol. 5 No. 3 (2018): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (431.55 KB) | DOI: 10.35134/komtekinfo.v5i3.31

Abstract

This research and development is motivated by the problem of registering new students conducted manually so that, it is less effective and there are also many students who come from areas outside the city of Padang. This study aims to determine the Practicality of Designing and Making Information Systems for New Student Admissions Based on Mobile Web of SMK Negeri 7 Padang. This research uses a 4D Research & Development method. The subjects of the study amounted to 21 people, with the design and development steps as follows. (1) Define, in the define step an analysis of the requirements of the system will be carried out (2) Design, in this step a design will be made for the system to be created ( 3) Develop, in this step an assessment phase of the system will be made and (4) Disseminate, at this stage the product distribution has been made. Practicality testing is carried out on the Information System for New Student Admissions Based on the Valid Mobile of SMK Negeri 7 Padang. The overall practicality assessment results of the practical assessment of the New Student Admissions Information System Based on SMK Negeri 7 Padang Mobile Web is 86.26%, so the practical level can be interpreted to be very practical to use. In conclusion, based on the assessment along with expert input as well as the results of the field trial of the New Student Admissions Information System Based on Mobile Web as an information system that has been tested for its feasibility, excellence, and can be used in the admission process of SMK Negeri 7 Padang