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Konseptualisasi Etos Kerja Dalam Peribahasa Jepang Empiris: Perspektif Cultural Linguistic Adisthi Martha Yohani; Mutiara Rahmi Utami; Meira Anggia Putri
Science and Education Journal (SICEDU) Vol 5 No 3 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i3.1466

Abstract

Penelitian mengenai peribahasa Jepang (kotowaza) selama ini banyak berfokus pada makna, fungsi, nilai budaya, dan karakteristik metaforisnya. Namun, kajian yang secara khusus menjelaskan bagaimana pengalaman konkret yang direpresentasikan dalam peribahasa empiris (keikenteki kotowaza) dikonstruksi menjadi konseptualisasi etos kerja masih terbatas. Kesenjangan tersebut penting dikaji karena kotowaza tidak hanya berfungsi sebagai ungkapan nasihat, tetapi juga merefleksikan pengetahuan dan pengalaman yang dikonstruksi serta diwariskan secara kolektif dalam suatu komunitas budaya. Penelitian ini bertujuan mengungkap bagaimana pengalaman konkret yang direpresentasikan dalam keikenteki kotowaza dikonstruksi menjadi konseptualisasi etos kerja. Penelitian menggunakan pendekatan kualitatif deskriptif dengan kerangka Cultural Linguistics yang dikembangkan Sharifian. Dalam kerangka tersebut, bahasa dipahami sebagai salah satu wahana yang mengungkapkan cultural conceptualisations, termasuk cultural schemas dan cultural metaphors. Istilah keikenteki kotowaza digunakan secara operasional untuk merujuk pada kotowaza yang menggeneralisasikan pengalaman atau pengamatan konkret menjadi prinsip perilaku. Data dipilih secara purposif berdasarkan keterverifikasian makna dan relevansinya dengan usaha, ketekunan, proses, hasil, pembelajaran, serta pengendalian tindakan. Analisis dilakukan dengan mengidentifikasi pengalaman konkret, cultural schema yang melandasinya, pemetaan metaforis atau relasional, dan nilai etos kerja yang dihasilkan. Hasil menunjukkan lima pola konseptual utama: bertahan dalam keadaan tidak nyaman selama waktu tertentu; hasil besar adalah akumulasi usaha kecil; hasil adalah konsekuensi tindakan; kerja yang baik adalah tindakan terencana dan terkendali; serta kemampuan adalah hasil pengalaman dan perbaikan. Temuan menegaskan bahwa kotowaza tidak sekadar menyimpan nasihat kerja, tetapi merepresentasikan konseptualisasi budaya yang terbentuk dari pengalaman dan pengetahuan yang dikolektifkan.
The Effectiveness of Card Match Media in Learning Japanese Vocabulary by Islamic Middle School Students at As Shofa Pekanbaru Meisy Sarani Arsid; Sri Wahyu Widiati; Adisthi Martha Yohani
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 1 (2024): June 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i1.2456

Abstract

Vocabulary is the most important part of learning a language, and is also applied in learning Japanese.  Japanese students face difficulties in learning Japanese vocabulary, therefore teachers are able to provide appropriate media for learning vocabulary.  This study aims to determine the ability to remember and understand Japanese vocabulary of Japanese extracurricular students at As Shofa Islamic Middle School, Pekanbaru, before and after using Card Match as a Japanese language learning medium.  This type of research is quantitative research with a one group pre-test post-test design.  The population in the study were extracurricular Japanese language students at As Shofa Islamic Middle School Pekanbaru, with a sample of 20 students.  The research instrument used in the research was a test consisting of 20 questions.  The results of this research can be seen in the Paired Sample T Test results from the post test value data of 0.001 which shows that Card Match is an effective learning medium to support the ability to remember and understand Japanese vocabulary for Japanese extracurricular students at As Shofa Islamic Middle School Pekanbaru.
Keefektifan Permainan Open the Box pada Pembelajaran Kosakata Bahasa Jepang untuk Siswa Kelas XI TKR SMKN 2 Pekanbaru Christina Br. Damanik; Adisthi Martha Yohani; Merri Silvia Basri
Journal of Exploratory Dynamic Problems Vol. 3 No. 4 (2026): Vol.3 No. 4 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edp.v3i4.326

Abstract

This research was motivated by the low mastery of Japanese vocabulary among eleventh-grade students of TKR at SMKN 2 Pekanbaru, which indicated the need for interactive and enjoyable learning media to increase learning motivation. The purpose of this study was to determine the effectiveness of the Open the Box game in learning Japanese vocabulary. The research method used was a quantitative method with a pre-experimental one group pre-test-post-test design. The research sample consisted of 40 students of class XI TKR at SMKN 2 Pekanbaru. The research was conducted by giving a pretest before the treatment, then learning using the Open the Box game, and ending with a posttest. The data collection technique used a vocabulary test in the form of questions. The results showed that the average pretest score was 41.17 in the very low category and increased to 74.67 in the sufficient category in the posttest. There was an increase of 33.50 points. The hypothesis test results showed that there was a significant difference between the pretest and posttest scores. Thus, it can be concluded that the Open the Box game is effective in improving students' Japanese vocabulary ability.