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Nurhayati
Contact Email
nurhayati.sudirman@uin-suska.ac.id
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INDONESIA
Kindergarten: Journal of Islamic Early Childhood Education
ISSN : 26210339     EISSN : 26210770     DOI : -
Core Subject : Education, Social,
Jurnal Pendidikan Islam Anak Usia Dini yang diterbitkan oleh Fakultas Tarbiyah dan Keguruan UIN Suska Riau terbit dua kali setahun pada bulan Maret dan November, memuat artikel hasil Kajian Teori dan Praktik di bidang Pendidikan Anak Usia Dini.
Arjuna Subject : -
Articles 142 Documents
The Use Of Audio Visual Media In Increasing The Religious Values Saini Saini; Muhammad Basri
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 6, No 1 (2023): April
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v6i1.22629

Abstract

ABSTRACT. This study aims to determine the increase in religious values early childhood using audio media visuals at PAUD BUNDA Medan in 2022/2023. This research uses a qualitative approach with descriptive methods. The research subjects were 15 students. Obtaining research data is done by using an observation sheet consisting of data on religious values of Early Childhood. Data collection techniques namely observation, interviews, documentation. Based on the results of data analysis it was concluded that the religious values of Early Childhood can be enhanced by using audiovisual media The development of religious values in early childhood before using audio-visual learning media at PAUD Bunda can be seen the level of development of children's religious values, namely at the pre-action meeting that the development of children's religious values at PAUD Bunda Medan before using audio-visual media found that there were no children who have the development of religious values that are categorized as starting to develop according to expectations. At the first meeting the overall student learning was 77.5%, this was included in the growing category. However, at the second meeting of observation, the child was classified as developing according to expectations, an increase of 85.5%, including in the category of developing according to expectations. At the third meeting, the increase in children's religious values increased by 88.0%, including in the very well developed category, through an assessment of the activity of developing children's religious values, they did not carry out RPPH but led to repetition of material.Keywords: Audio Visual Media, Religious Values  ABSTRAK. Penelitian ini bertujuan untuk mengetahui peningkatan nilai agama anak Usia Dini dengan menggunakan media audio visual di PAUD BUNDA Medan tahun 2022/2023. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Subjek penelitian berjumlah 15 orang siswa. Pemerolehan data penelitian dilakukan dengan cara menggunakan lembar observasi yang terdiri dari data nilai-nilai agama Anak Usia Dini. Teknik pengumpulan data yaitu observasi, wawancara, dokumentasi. Berdasarkan hasil analisis data disimpulkan bahwa nilai-nilai agama Anak Usia Dini dapat ditingkatkan dengan menggunakan media audiovisual Perkembangan nilai-nilai agama anak usia dini sebelum digunakan media pembelajaran audio visual di paud bunda dapat diketahui tingkat perkembangan nilai-nilai agama anak yaitu pada pertemuan pra tindakan bahwa perkembangan nilai agama anak di paud bunda medan sebelum menggunakan media audio visual bahwa tidak ditemukan anak yang memiliki perkembangan nilai agama yang dikatagorikan  mulai berkembang sesui harapan. Pada pertemuan pertama belajar siswa keseluruhannya sebesar 77,5% hal ini termasuk pada katagori  mulai berkembang. Namun pada saat  obsevasi pertemuan kedua, anak tergolong berkembang sesui harapan meningkat sebesar 85,5% termasuk pada katagori berkembang sesui harapan. Di pertemuan kegita peningkatan nilai agama anak meningkat sebesar 88,0% termasuk pada kategori berkembang sangat baik, melalui penilaian aktivitas perkembangan nilai agama anak tidak melakukan RPPH namun mengarah pada pengulangan materi.Kata Kunci: Media Audio Visual, Nilai Religius
Improving Cooperation of Children Through Ludo Board Games Ramadhani, Ade Nisfu; Sit, Masganti
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 7, No 2 (2024): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v7i2.33447

Abstract

ABSTRACT. Early childhood often faces various developmental challenges, one of which is the ability to work together. Problems such as individualism, difficulty interacting, and lack of empathy towards peers are obstacles that are often found in children at this age. Cooperation is the ability to work collaboratively to complete a task with others. Working together teaches children to prioritize the interests of the Group[A1] s interest their own. The potential to collaborate with children from Hubbul Walad Kindergarten, Serdang Bedagai, is underdeveloped. This is shown ol the fact that children prefer to be alone rather than with their peers. The purpose of this study was to develop the cooperation skills of anal rights at Hubbul Walad Kindergarten in Serdang Bedagai by using ludo board toys. The subjects of this study were 20 children from group B, aged 5-6 years. Data was collected through direct observation, work demonstration, and documentation. According to the research findings, the cooperative capacity of group b students at Hubbul Walad Kindergarten in Serdang Bedagai increased during the 2023/2024 school year by playing group b puzzle games. This is supported by the pre-cycle findings, which showed a percentage of 31.9%. Furthermore, children's cooperative ability grew to 52.2% in the first cycle, representing an increase of 20.3% compared to the previous 3 cycles. Then, in the second cycle, this increased significantly to 85%, or 32.8%, when compared to the children's ability in the first cycle. As a result, the ludo board game can strengthen the cooperative ability of group b students at Hubbul Walad Kindergarten in Serdang bedagai.Keywords: cooperation, games[A2]  early childhoodABSTRAK. Anak usia dini sering menghadapi berbagai tantangan perkembangan, salah satunya adalah kemampuan untuk bekerja sama. Masalah seperti individualisme, kesulitan berinteraksi, dan kurangnya empati terhadap teman sebaya menjadi hambatan yang sering ditemukan pada anak-anak di usia ini. Kerja[A3]  sama adalah kemampuan untuk bekerja secara kolaboratif untuk menyelesaikan tugas dengan orang lain. Bekerja sama mengajarkan anak-anak untuk memprioritaskan kepentingan kelompok daripada kepentingan merc sendiri. Potensi untuk berkolaborasi dengan anak-anak dari TK Hubbul Walad, Serdang Bedagai, belum berkembang. Hal ini ditunjukkan ol fakta bahwa anak- anak memilih untuk sendiri daripada dengan teman sebaya mereka. Tujuan dari penelitian ini adalah untuk mengembangkan keterampilan kerja sama anal hak di TK Hubbul Walad di Serdang bedagai dengan menggunakar mainan papan ludo. Subjek penelitian ini adalah 20 anak dari kelompok B, berusia 5-6 tahun. Data dilakuka melalui observasi langsung, demonstrasi kerja, dan dokumentasi. Menurut temuan penelitian, kapasitas kerja sama siswa kelompok b di TK Hubbul Walad di Serdang Bedagai meningkat selama tahun ajaran 2023/2024 dengan bermain permainan menyusun teka-teki kelompok b. Hal ini didukung oleh temuan pra-siklus, yang menunjukkan persentase 31,9%. Selanjutnya, kemampuan kooperatif anak tumbuh menjadi 52,2% pada siklus pertama, mewakili peningkatan 20,3% dibandingka 3iklus sebelumnya. Kemudian, pada siklus II, hal ini meningkat signifikan menjadi 85%, atau 32,8%, jika dibandingkan dengan kemampuan anak pada siklus I. Alhasil, permainan papan ludo dapat memperkuat kemampuan kooperatif siswa kelompok b di TK Hubbul Walad di Serdang bedagai.Kata kunci: kerjasasama, permainan early childhood
Powtoon Animation in Stimulating Foundation Phase Children's Literacy Learning Outcomes Intisari, Intisari; Amri, Nur Alim; Martuti, Arie; Azia, Andi Nur; Arwinda, Arwinda; Hajerah, Hajerah
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 7, No 1 (2024): April 2024
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v7i1.29013

Abstract

ABSTRAK. Penelitian ini bertujuan untuk memperoleh data terkait gambaran penggunaan media pembelajaran anak usia dini berbasis aplikasi powtoon dan pengaruhnya terhadap hasil belajar literasi pada tahap pondasi atau pada masa golden age. Penelitian ini menggunakan pendekatan kuantitatif dengan metode penelitian eksperimen semu. Non-equivalent Control Group Design dilakukan untuk melihat capaian pre-test dan post-test. Penelitian dilaksanakan di TK Pelangi Kabupaten Bulukumba pada bulan Agustus 2023 pada kelompok B1 dan B2 yang masing-masing berjumlah 18 anak yang terdiri dari 7 perempuan dan 11 laki-laki. Penilaian dilakukan dengan menggunakan skala likert berkisar antara 1 sampai 4 dan pengujian hipotesis menggunakan uji Independent Sample t Test. Hasil penelitian menunjukkan bahwa gambaran proses pembelajaran dengan penerapan media pembelajaran berbasis aplikasi powtoon menunjukkan potensi positif dalam mengembangkan hasil belajar literasi tahap pondasi dengan menyusun rencana kegiatan dimulai dari tahap pra bermain, bermain, dan pasca bermain. tahapan. Berdasarkan hasil perhitungan menggunakan analisis uji t sampel independen diperoleh Thitung = 10,703 dengan nilai Ttabel = 2,03 sehingga Thitung (10,703) > Ttabel (2,03), dengan nilai P = Sig.0.00 < 0,05. Maka diasumsikan H1 diterima, bahwa pembelajaran dengan menerapkan animasi powtoon mempunyai pengaruh terhadap hasil belajar literasi anak usia 5-6 tahun di TK Pelangi Bulukumba. Kata Kunci: Media Pembelajaran, Powtoon, Literasi, Tahap Pondasi ABSTRACT. This study aims to obtain data related to the description of the use of early childhood learning media based on the powtoon application and its effect on literacy learning outcomes in the foundation phase or in the golden age period. This study used a quantitative approach with a quasi-experiment research method. Non-equivalent Control Group Design was conducted to see the pre-test and post-test achievements. The research was conducted at Pelangi Kindergarten in Bulukumba Regency in August 2023 in groups B1 and B2, each with 18 children consisting of 7 girls and 11 boys. The assessment was carried out using a Likert scale ranging from 1 to 4 and hypothesis testing using an independent sample t test. The results showed that the description of the learning process with the application of powtoon application-based learning media showed positive potential in developing literacy learning outcomes in the foundation phase by developing an activity plan starting with the pre-play, play, and post-play stages. According to the results of the calculation using the independent sample t test analysis, Thitung = 10.703 with the value of Ttabel = 2.03, so Thitung (10.703) > Ttabel (2.03), with a P value = Sig.0.00 <0.05. So it is assumed that H1 is accepted, that learning by applying powtoon animation has an influence on the literacy learning outcomes of children aged 5-6 years at Pelangi Bulukumba Kindergarten. Keywords: learning media, powtoon, literacy, foundation phase
Use of Tik Tok Apps in Early Childhood and Parental Katrin, Herlyn Jenn; Chusairi, Achmad
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 6, No 2 (2023): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v6i2.26805

Abstract

The purpose of this study is to describe the use of tik tok application in early childhood and the parental control given to children who use tik tok. This study has five subjects interviewed, namely mothers using qualitative methods, specifically phenomenological studies. Based on the purpose of the interview and the results of the analysis, it can be concluded that children's activities in using tik tok are fairly intense and spend a long time so that they have an effect on addiction. Tik tok besides having a positive effect on children which is useful in increasing the mood of learning and creativity, but there are also negative influences, namely adult videos and addiction which have an impact on the development of children's personalities. Because parental control is not firm in limiting children's use of tik tok, it can be seen from children who can still explore the application without the knowledge of parents. Parents' prohibitions are not accompanied by education that provides understanding to children about the benefits of tik tok which is only used to complement the needs in the learning process so that limiting and supervising is not enough to minimize the use of tik tok in children.Keyword: Tik Tok App, Early Childhood, Parental Control 
Problematics of Implementing Child-Friendly School Programs in Preschool Institutions Bakhtiar, Nurhasanah; Afrida, Afrida; Mastura, Mastura; Fitrah, Rani
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 7, No 2 (2024): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v7i2.33926

Abstract

This study aims to analyze the problems of implementing child-friendly school programs in pendidikan anak usia dini institutions. This study uses a qualitative approach, conducted in five Raudhatul Athfal in Pekanbaru City. The main informants of this study consisted of five heads of Raudhatul Athfal and supporting informants from officials of the Ministry of Religion and the Pekanbaru City Women's Empowerment and Child Protection Service. Data were collected through in-depth interviews and observations. Data analysis techniques were carried out with 4-stage qualitative analysis: collection, reduction, data analysis and conclusions. The results of this study indicate that the implementation of the child-friendly school program in pendidikan anak usia dini institutions still has many problems, namely: 1) Government support that is not yet optimal and uneven policies. 2) Lack of socialization and guidance. 3) Lack of understanding of teachers and education personnel about the concept of Child friendly School. 4) Lack of funds, 5) Lack of commitment from the leadership of the institution. 6) Unsupportive infrastructure. 7) Frequently transferred human resources, 8). Lack of cooperation and participation of parents and the community. The obstacles encountered can be overcome with several best practices, namely: 1) Commitment and making written policies. 2) Thinking positively to always innovate for the progress of the institution. 3) Proactive attitude and take the initiative to the relevant agencies. 4) Trying to fulfill facilities gradually according to ability continuouslyKeyword :  Implementation, Child-Friendly Schools, Early Childhood Education Institutions.ABSTRAK. Penelitian ini bertujuan untuk menganalisis problematika implementasi progam sekolah ramah anak di lembaga pendidikan anak usia dini. Penelitian ini menggunakan pendekatan kualitatif,  dilaksanakan di lima Raudhatul Athfal  di Kota Pekanbaru. Informan utama penelitian ini terdiri dari lima kepala Raudhatul Athfal ditambah dengan informan pendukung dari pejabat Kementerian Agama dan Dinas Pemberdayaan Perempuan dan Perlindungan Anak Kota Pekanbaru. Data dikumpulkan melalaui wawancara mendalam dan observasi. Teknik analisis data dilakukan dengan analisis kualitatif 4 tahapan: pengumpulan data, reduksi, analisis data dan kesimpulan. Hasil penelitian ini menunjukkan bahwa implementasi program sekolah ramah anak di lembaga pendidikan anak usia dini masih banyak ditemukan problematika, yaitu: 1) Dukungan pemerintah yang belum maksimal dan kebijakan yang tidak merata. 2) Kurangnya sosialisasi dan bimbingan. 3)  Kurangnya pemahaman guru dan tenaga kependidikan tentang konsep sekolah ramah anak. 4) Kekurangan Dana, 5) Kurangnya komitmen dari pimpinan lembaga. 6) Infrastruktur yang tidak mendukung. 7) sumber daya manusia yang sering mutasi, 8). Kurang kerjasama dan partisipasi orang tua dan masyarakat. Adanya kendala-kendala yang ditemui, dapat diatasi dengan beberapa best practice, yaitu: 1) Komitmen dan membuat kebijakan tertulis. 2) Berpikiran positif untuk selalu melakukan inovasi untuk kemajuan lembaga. 3) Sikap proaktif dan  jemput bola ke dinas terkait. 4) Berupaya memenuhi fasilitas secara bertahap sesuai dengan kemampuan secara berkesinambungan.Kata Kunci :  Implementasi, Sekolah Ramah Anak, Lembaga pendidikan anak usia dini.
The Influence of Daughter's Attachment to Father on Social Emotional Development Santyani, Wina; Suryanti, Dewi Sri
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 7, No 1 (2024): April 2024
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v7i1.29799

Abstract

This study aims to determine the effect of a daughter's attachment to her father on the socio-emotional development of children aged 4-6 years in Babussalam Kindergarten, Pekanbaru. This study uses a quantitative approach with a correlational method. The subjects of this study were fathers and daughters aged 4-6 years in Babussalam Kindergarten with the object of research namely the influence of the attachment of daughters with fathers on the socio-emotional development of children aged 4-6 years. Data collection techniques used are questionnaires and documentation. The data analysis technique uses product moment correlation with the help of the SPSS windows version 22.0 program. The research hypothesis is that there is an influence of the daughter's attachment to the father on social emotional development. The results of data analysis obtained tcount = 7,378 with a significant level = 0.001 and ttable = 2,228. The results of these calculations show tcount > ttable (7,378 > 2,228). So it can be concluded that there is an influence of the attachment of daughters with fathers on the social emotional development of children aged 4-6 years in Babussalam Kindergarten Pekanbaru.Keywords : Attachment, Social Emotional DevelopmentABSTRAK. Penelitian ini bertujuan untuk mengetahui pengaruh kelekatan anak perempuan dengan ayah terhadap perkembangan sosial emosional anak usia 4-6 tahun di TK babussalam pekanbaru. Penelitian ini menggunakan pendekatan kuantitatif dengan metode korelasional. Subjek penelitian ini adalah ayah dan anak perempuan yang berusia 4-6 tahun di TK Babussalam dengan objek penelitian yaitu pengaruh kelekatan anak perempuan dengan ayah terhadap perkembangan sosial emosional anak usia 4-6 tahun. Teknik pengumpulan data yang digunakan yaitu angket atau kuisioner dan dokumentasi. Teknik analisis data menggunakan korelasi product moment dengan bantuan program SPSS windows versi 22.0. Hipotesis penelitian adalah terdapat pengaruh kelekatan anak perempuan dengan ayah terhadap perkembangan sosial emosional. Hasil analisis data diperoleh thitung = 7,378 dengan taraf signifikan = 0.001 dan ttabel = 2,228. Hasil dari perhitungan tersebut menunjukkan thitung > ttabel (7,378 > 2,228). Maka dapat disimpulkan bahwa terdapat pengaruh kelekatan anak perempuan dengan ayah terhadap perkembangan sosial emosional anak usia 4-6 tahun di TK Babussalam Pekanbaru. Kata Kunci : Kelekatan, Perkembangan Sosial Emosional
Development of Early Childhood Creativity Through Kompang Art Learning Muzaimah, Muzaimah
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 6, No 2 (2023): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v6i2.27519

Abstract

ABSTRAK. Anak usia dini memiliki kreativitas yang tinggi namun kemampuan tersebut tidak didukung dilingkungan sekolah maupun  keluarga sehingga tidak dapat mengeksplor kemapuan kreativitasnya  pada hal kreativitas dapat dikembangkan sejak usia dini. Penelitian  ini bertujuan untuk mengembangkan kreatifitas anak usia dini melalui pembelajaran seni kompang di TK Islam   Bengkalis. Dengan Kompang Anak bisa mengembangkan kreatifitasnya  melalui tabuhan  kompang yang bervariasi, tabuhan kompang dimainkan  dengan menggunakan jari atau telapak tangan yang dapat membentuk kelenturan, kekuatan otot secara terkoordinasi    serta melatih keberanian anak.  Kompang sebagai salah satu alat musik tradisioanal yang diwarisi turun temurun sebagai budaya yang dilestarikan oleh masyarakat dan dimainkan ketika  menyambut hari-hari besar agama maupun acara penyambutan tamu. Metode penelitian yang digunakan adalah penelitian tidakan kelas dengan empat pertemuan dan dua siklus, tahapan dalam setiap siklus terdiri dari perencanaan, pelaksanaan, pengamatan dan refleksi. teknik pengumpulan data menggunakan observasi dan dekumentasi, Setelah dilakukan pengumpulan data dan analisis data, maka dapat diketahui pengembangan kreatifitas anak usia dini melalui pembelajaran seni kompang di TK Islam  Bengkalis dengan nilai  baik, jumlah presentase 58% dalam katagori berkembamng sesuai harapan. Kata Kunci: Kreativitas, Pembelajaran, Seni Kompang ABSTRACT. Early childhood has high creativity but this ability is not supported in the school and family environment so that it cannot explore its creative abilities in terms of creativity can be developed from an early age. This study aims to develop early childhood creativity through kompang art learning at Bengkalis Islamic Kindergarten. With Kompang, children can develop their creativity through varied kompang beats, kompang beats are played using fingers or palms that can form flexibility, muscle strength in a coordinated manner and train children's courage.  Kompang as one of the traditional musical instruments inherited from generation to generation as a culture that is preserved by the community and played when welcoming religious holidays and welcoming guests. The research method used is classroom action research with four meetings and two cycles, the stages in each cycle consist of planning, implementation, observation and reflection. data collection techniques using observation and documentation, After data collection and data analysis, it can be seen that the development of early childhood creativity through kompang art learning in Bengkalis Islamic Kindergarten with good grades, the total percentage is 58% in the category of developing as expected. Keyword: Creativity, Learning, Kompang Art
Strategies in Introduction Emergent Literacy for Early Childhood in Early Childhood Education Hidayati, Novi; Meliani, Fitri; Yuliyanto, Aan; Sofiasyari, Irma; Muzfirah, Suci
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 6, No 2 (2023): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v6i2.21527

Abstract

This research is motivated by the low interest in literacy in children and the demands from parents for children to be proficient in reading and writing. So, this study aims to analyze the strategies used by educators in introducing early literacy in early childhood. This study used a qualitative case study method with four early childhood education teachers at PAUD Purwakarta as subjects. This data collection technique uses interviews. The results of the interview will be analyzed using Grounded Theory analysis. This data analysis uses three stages, namely open coding, axial coding, and selective coding. The results of this study are the strategies used by educators in introducing literacy to early childhood, such as creating an environment rich in children's literacy including labeling each object, providing wall pictures or writing, and providing a reading corner. Then, prohibiting literacy through reading materials includes selecting books or reading materials, involving children in reading activities, and sharing writing experiences. Not only that, but educators also provide strategies through games, songs, and movements, as well as role-playing.
Eksplorasi Proses Kognitif Anak Usia Dini Dalam Menyelesaikan Pola Berulang Salsabiila, Siti Azkia; Setiasih, Ocih
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 7, No 2 (2024): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v7i2.32691

Abstract

Learning repeating patterns is the foundation for children's understanding of other math concepts. However, previous research has shown that there are still children as young as 5-6 years old who have difficulty in finding pattern sequences. The purpose of this study is to identify and discuss the cognitive strategies used by children aged 5-6 years to recognize and solve repeated pattern problems. A qualitative approach with a case study method was used to achieve this goal. The results showed that there were three categories of strategies used by children to solve repetitive pattern problems, namely attention to individual features, comparison and classification, and focus on sequence. For teachers, the results of this study are expected to provide feedback on the learning of repetitive patterns by paying attention to the characteristics and problem solving strategies of each child. For future researchers, this research can be a first reference to further explore the use of the three strategies for solving repetitive patterns in a larger number of 5-6 year old child subjects
Development of Prosocial Behavior in The Cat And Rat Game at It Asy Syaamil Kindergarten Palangka Raya Puspita, Dwi; Zulkarnain, Ali Iskandar; Aghnaita, Aghnaita
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 7, No 1 (2024): April 2024
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v7i1.28552

Abstract

ABSTRAK. Permainan kucing dan tikus dilakukan sebagai upaya mengembangkan perilaku prososial anak. Hal ini terjadi karena dalam permainan kucing dan tikus terdapat beberapa aspek terkait prososial yang mencakup kemampuan bermain dengan teman sebaya, memahami emosi, merespon, berbagi, dan bekerjasama. Sehingga, permainan kucing dan tikus dapat dilakukan untuk tujuan mengembangkan perilaku prososial pada anak usia 5-6 tahun. Penelitian ini berfokus pada perkembangan perilaku prososial dalam permainan kucing dan tikus di TK IT Asy Syaamil Palangka Raya. Penelitian ini menggunakan metode kualitatif dengan pendekatan deskriptif guna menjelaskan data secara natural untuk menemukan informasi tentang perilaku prososial anak. Waktu pelaksanaan penelitian dari Maret-Mei 2023. Sumber data meliputi sumber data primer yaitu 9 anak kelompok B dan 2 orang guru. Sumber data sekunder yaitu kepala sekolah dan dokumen. Kemudian teknik pengumpulan data menggunakan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa permainan kucing dan tikus yang melibatkan banyak anak setiap bermain dapat mengembangkan perilaku prososial pada anak usia 5-6 tahun yang mencakup kemampuan bermain dengan teman sebaya, mengetahui perasaan temannya dan merespon secara wajar, bersikap kooperatif, dan mengekspresikan emosi sesuai dengan kondisi yang ada seperti senang, ataupun sedih. Dalam permainan kucing dan tikus dapat terjalin kerjasama yang baik guna mencapai tujuan permainan.Kata Kunci:  Permainan Kucing dan Tikus, Perilaku Prososial, Anak Usia DiniABSTRACT. The cat and mouse game is played as an effort to develop children's prosocial behavior. This happens because in the game of cat and mouse, there are several aspects related to prosociality, which include the ability to play with peers, understand emotions, respond, share, and cooperate. So, the cat and mouse game can be played to develop prosocial behavior in children aged 5–6 years. This research focuses on the development of prosocial behavior in cat and mouse games at the IT Asy Syaamil Palangka Raya Kindergarten. This research uses a qualitative method with a descriptive approach to explain the data naturally to find information about children's prosocial behavior. The research implementation time is from March to May 2023. Data sources include primary data sources, namely 9 group B children and 2 teachers. Secondary data sources are school principals and documents. Then data collection techniques use data reduction, data presentation, and concluding. The results of the research show that playing cat and mouse, which involves many children playing each game, can develop prosocial behavior in children aged 5–6 years, which includes the ability to play with peers, know their friends' feelings and respond appropriately, be cooperative, and express emotions according to conditions. There are things like happy or sad. In the game of cat and mouse, good cooperation can be established to achieve the goals of the game.Keyword: Cat and Mouse Game, Prosocial Behavior, Early Childhood