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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 16,226 Documents
ANALISIS USABILITY MEDIA PEMBELAJARAN INTERAKTIF LANGIT MAYA TENTANG CYBERBULLYING PADA SISWA KELAS VIII SMP NEGERI 15 MALANG Latif, Rafika; Kirana, Kartika Candra; Purwanto, Eko Tristyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31540

Abstract

The rapid advancement of digital technology has introduced various social challenges among adolescents, one of which is cyberbullying. Low levels of digital literacy and limited student understanding of this issue demand contextual and engaging learning innovations. This study aims to analyze the usability level of the interactive learning media Langit Maya, developed to deliver educational content about cyberbullying to eighth-grade students at SMP Negeri 15 Malang. This research employed a descriptive quantitative method using the System Usability Scale (SUS) instrument consisting of 10 Likert-scale statements. Data were collected from 30 students who used the media during a learning session and analyzed using the standard SUS calculation. The results showed that the average usability score of Langit Maya was 77.5, categorized as “Good” and “Acceptable.” Most students reported that the media was easy to use, comfortable, and effective in helping them understand the concept of cyberbullying. These findings indicate that Langit Maya possesses a high level of usability and can serve as an alternative digital learning tool that responds to the needs and characteristics of students in the digital age.
A STUDI KASUS PENGGUNAAN BOARD GAME DALAM MENINGKATKAN MINAT BELAJAR PESERTA DIDIK PADA MATA PELAJARAN INFORMATIKA DI SMPN 15 MALANG Handayani, Nia Okta; Kartika Candra Kirana; Eko Tristyo Purwanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31547

Abstract

Penelitian ini bertujuan menganalisis perancangan dan implementasi Board Game sebagai media pembelajaran serta dampaknya terhadap minat belajar peserta didik pada mata pelajaran Informatika di SMPN 15 Malang. Latar belakang penelitian ini adalah rendahnya minat belajar peserta didik akibat pendekatan pembelajaran yang monoton. Penelitian ini menggunakan metode studi kasus dengan pendekatan kualitatif deskriptif dan didukung data kuantitatif dari angket serta hasil evaluasi belajar. Subjek penelitian meliputi guru Informatika dan 30 peserta didik kelas VIII semester genap (fase D). Teknik pengumpulan data mencakup observasi, wawancara mendalam, dokumentasi, dan angket minat belajar, dengan validasi melalui triangulasi sumber dan metode. Hasil penelitian menunjukkan bahwa Board Game yang dirancang secara kontekstual dan sesuai materi Informatika mampu meningkatkan minat belajar peserta didik. Persentase peserta didik dengan kategori minat belajar tinggi meningkat dari 13% sebelum implementasi menjadi 60% sesudahnya. Selain itu, hasil evaluasi pembelajaran menunjukkan peningkatan jumlah peserta didik yang mencapai ketuntasan sesuai KKM. Strategi pedagogis guru seperti pendekatan kolaboratif, pembelajaran berbasis masalah, dan fasilitasi eksploratif turut mendukung efektivitas media ini. Kesimpulannya, Board Game merupakan media pembelajaran yang inovatif, efektif, dan aplikatif dalam meningkatkan minat dan hasil belajar peserta didik pada mata pelajaran Informatika di tingkat SMP.
EFEKTIVITAS KONSELING KELOMPOK BEHAVIORAL DENGAN TEKNIK SELF MONITORING UNTUK MENINGKATKAN SELF REGULATED LEARNING SISWA KELAS X-E14 DI MAN 1 SURAKARTA TAHUN PELAJARAN 2024/2025: Pendekatan Behavioral dengan Teknik Self Monitoring untuk Meningkatkan Self Regulated Learning pada Siswa pada Siswa Kelas X-E14 di MAN 1 Surakarta.. hanifah, devina putri nur; Sri Suryanti, Hera Heru; Putro, Eko Adi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31548

Abstract

EFEKTIVITAS KONSELING KELOMPOK BEHAVIORAL DENGAN TEKNIK SELF MONITORING UNTUK MENINGKATKAN SELF REGULATED LEARNING SISWA KELAS X-E14 DI MAN 1 SURAKARTA TAHUN PELAJARAN 2024/2025. This study aims to determine the effectiveness of group counseling using a behavioral approach with the self-monitoring technique in improving self-regulated learning among students of class X-E14 at MAN 1 Surakarta in the 2024/2025 academic year. The behavioral approach is a scientific perspective on human behavior. Self-monitoring is a form of self-awareness used by counselees to evaluate the tendencies of their habits, thoughts, or feelings. This study employed a quantitative experimental method. The population consisted of all students of class X-E14 at MAN 1 Surakarta in the 2024/2025 academic year. The sample comprised 6 students who had low levels of self-regulated learning. Data analysis was conducted using the Paired Sample T-test. Based on the analysis results regarding the effectiveness of behavioral group counseling using the self-monitoring technique to improve self-regulated learning among class X-E14 students at MAN 1 Surakarta, a significance value (2-tailed) of 0.000 < 0.05 was obtained. Therefore, it can be concluded that behavioral group counseling using the self-monitoring technique is effective in improving self-regulated learning among class X-E14 students at MAN 1 Surakarta in the 2024/2025 academic year.
Hubungan Mindset dengan Self-Efficacy Pada Mahasiswa Magang di Ruang Belajar Aqil Muhammad Irpansah; Frischa Meivilona Yendi; Yeni Karneli; Dina Sukma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31551

Abstract

ABSTRACT This study examines the relationship between mindset and self-efficacy among student interns at Ruang Belajar Aqil using a quantitative correlational approach. Data were collected through questionnaires from purposively selected student interns. The instruments used consisted of a mindset questionnaire developed by the researcher based on mindset indicators and a self-efficacy questionnaire. Data were analyzed using a Pearson correlation test. The results showed a positive and significant relationship between growth mindset and self-efficacy. This finding provides important insight into the role of mindset in shaping students' self-confidence during their internship assignments. Students with a growth mindset tend to have a high level of self-efficacy in completing tasks, overcoming challenges, and adapting during the internship program. This finding emphasizes the importance of strengthening growth mindset as a strategy, which can be supported through counseling services, in improving student interns' self-efficacy.
TEORI PENDIDIKAN BEHAVIORISME DAN KOGNITIVISME DALAM PERSPEKTIF BARAT DAN ISLAM Abdurrahman; Nirwan Syafri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31557

Abstract

Penelitian ini bertujuan untuk menganalisis dan membandingkan teori pendidikan behaviorisme dan kognitivisme dalam perspektif Barat dan Islam. Melalui pendekatan kualitatif deskriptif dengan studi pustaka sebagai metode utama, penelitian ini menggali prinsip-prinsip dasar dari kedua teori serta meninjau kesesuaiannya dengan nilai-nilai pendidikan Islam. Dalam pandangan Barat, behaviorisme menekankan pada stimulus-respons dan penguatan perilaku, sementara kognitivisme berfokus pada proses mental internal seperti persepsi, ingatan, dan pemecahan masalah. Perspektif Islam, di sisi lain, menempatkan manusia sebagai makhluk holistik dengan dimensi spiritual, intelektual, dan moral, sehingga memberikan penekanan tidak hanya pada aspek perilaku dan kognitif, tetapi juga pada aspek ruhani. Hasil penelitian menunjukkan bahwa meskipun teori Barat memberikan kontribusi penting terhadap pemahaman mekanisme belajar, pendekatan Islam menambahkan dimensi transendental yang lebih utuh dan bermakna. Integrasi antara teori Barat dan prinsip-prinsip pendidikan Islam dinilai penting dalam membangun sistem pendidikan yang seimbang dan komprehensif di era modern.
URGENSI KOMPETENSI PEDAGOGIK GURU DALAM MENCEGAH DEGRADASI MORAL SISWA DI SDN WANASARI 13 Nurasrifha, Zahra; Yohamintin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31566

Abstract

This study discusses the urgency of teacher pedagogical competence in preventing moral degradation of students at SDN Wanasari 13. With the increasing challenges of negative behavior among students, such as bullying, decreased discipline, and lack of tolerance, the role of teachers as educators becomes very crucial. Pedagogical competence not only includes academic teaching, but also character development and moral values. Through an effective pedagogical approach, teachers can create a learning environment that supports positive values, such as empathy, cooperation, and discipline. This study used a qualitative method with interviews and observations as data collection tools, involving teachers and students. The results show that the implementation of good pedagogical competence can significantly reduce negative behavior and improve student morale. In addition, training and professional development for teachers need to be strengthened to ensure they have the necessary skills. Therefore, strengthening teacher pedagogical competence is very important to form a generation with noble character, improve the quality of education, and prepare students to face social challenges in the future.
PENGEMBANGAN MEDIA PEMBELAJARAN MIA (MULTIMEDIA INTERACTIVE AND AUTOMATIC) BERBASIS HYPERCONTENT MATA PELAJARAN EKONOMI DI MADRASAH ALIYAH AL AMIRIYYAH PONDOK PESANTREN BLOKAGUNG BANYUWANGI Irnawati; Nurmida Catherina Sitompul; Nunung Nurjati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31570

Abstract

This study aims to develop hypercontent-based Multimedia Interactive and Automatic (MIA) Learning Media for Economics subjects at Madrasah Aliyah Al Amiriyyah, Blokagung Islamic Boarding School, Banyuwangi. MIA is designed to utilize communication and information technology, with the aim of presenting interactive and automatic materials to increase student engagement in learning. With hypercontent-based MIA, it is expected that students can access materials in an interesting and efficient manner and improve their understanding of the material being taught. The research model used is Research and Development (R&D) with the Dick and Carey approach, which involves ten development steps. These steps include analysis of objectives, context, and students, material development and evaluation, and field trials after the product is completed. The assessment was carried out by material, media, and learning design experts, as well as small group and field trials with learning outcome tests. The results of the expert assessment showed that this product was interesting, fun, and interactive, with a score of 92% for learning design, 96% for material, and 90% for media. The results of the study indicate that hypercontent-based MIA is effective in increasing student motivation, engagement, and understanding of economic concepts. The analysis showed a significant difference between classes using MIA and those without, with higher average test scores in classes using the product. In conclusion, hypercontent-based MIA is effective and worthy of further development to support independent and interactive learning, and is relevant for improving the quality of education in Islamic boarding schools and other educational institutions.
STRATEGI GURU DALAM PENERAPAN PROFIL PELAJAR RAHMATAN LIL‘ALAMIN (P2RA) TERHADAP PENGUATAN KARAKTER KETELADANAN (QUDWAH) DI MI AL-AWWAL DAN MIN 2 PALEMBANG Lailatul Mukjizat; Ahmad Syarifuddin; Amir Hamzah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31574

Abstract

This study aims to determine the teacher's strategy in implementing P2RA towards strengthening exemplary character (qudwah) at MI Al-Awwal and MIN 2 Palembang, to determine the results of teacher strategies in implementing P2RA towards strengthening exemplary character (qudwah) at MI Al-Awwal and MIN 2 Palembang, and to determine the inhibiting and supporting factors for teachers in implementing P2RA towards strengthening exemplary character (qudwah) at MI Al-Awwal and MIN 2 Palembang. The method used in this study is descriptive qualitative. Based on the research results found, the strategies used by teachers in implementing P2RA to strengthen the exemplary character of students are 1) integrating P2RA values ​​​​in the learning process. 2) Being a good role model for students. 3) Through routine religious activities held at the madrasah. The impact of the strategy used by teachers in implementing P2RA to strengthen the exemplary character of students, namely, can hone the interests and talents of students, increase insight, and improve student creativity and student morals to be better. The supporting factors in the strategy used by teachers in implementing P2RA to strengthen the exemplary character of students are: 1) Teacher competence in implementing P2RA during the learning process. 2) Teacher exemplary behavior as a role model for students. 3) Routine religious activities carried out at the madrasah. The obstacles found in the study were the lack of teacher understanding regarding the implementation of P2RA and factors from the environment outside the madrasah.
PENGEMBANGAN MEDIA PEMBELAJARAN MONOKEBU UNTUK MENINGKATKAN LITERASI BUDAYA SISWA KELAS IV SEKOLAH DASAR Zita Andini Sabillah; Ira Restu Kurnia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31575

Abstract

The limited understanding of Indonesian culture among elementary students reflects low cultural literacy, posing a challenge in learning environments that lack interactive media. This study aimed to evaluate the effectiveness of Monokebu, a board game-based learning medium, in enhancing the cultural literacy of fourth-grade students. The research used a Research and Development (R&D) approach with the ADDIE model, consisting of five phases. Monokebu was designed as an educational game adapted from the Monopoly concept, incorporating local cultural content from Indonesia. Validation results indicated high feasibility, with expert ratings of 92% (content), 98% (language), and 96% (media). A trial conducted at SDN Kampung Melayu 01 Pagi showed a significant improvement in students' understanding of cultural diversity. These findings confirm that Monokebu is an effective instructional tool for supporting IPAS learning objectives and highlight the importance of game-based media innovation as a more contextual, engaging, and interactive approach to cultural education in primary schools.
PENGARUH PENERAPAN PERMAINAN TRADISIONAL GOBAK SODOR DALAM MENINGKATKAN MINAT SISWA PADA PEMBELAJARAN SENI BUDAYA KELAS III DI SDN 39 RABADOMPU BARAT KOTA BIMA Putri Aulia; Rakhmatul Ummah; Irmaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31577

Abstract

This study aims to determine the effect of the traditional game of gobak sodor on students' interest in learning arts and culture. This study is a type of quantitative research using the pretest-posttest method. The instrument in this study uses a questionnaire on students' learning interests. The data analysis technique used in this study is descriptive quantitative. Based on the results of the analysis, the pretest data, getting an average percentage increase from pre-test to post-test is around 49.80% overall there is an increase in students' learning interest almost half higher than before the treatment, showing good criteria. Meanwhile, from the posttest results, getting a percentage shows good criteria and can be used. Based on this analysis, it can be concluded that the effect of the gobak sodor game on students' interest in participating in art learning can be used and applied as an influence on learning interest in learning arts and culture in grade III students of SDN 39 Rabadompu, Bima City.

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