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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 16,226 Documents
IMPLEMENTASI COGNITIVE-BHEHAVIOUR THERAPY (CBT) UNTUK MEMBANTU MEMULIHKAN KESEHATAN MENTAL SISWA KORBAN BULLYING DI MADRASAH ALIYAH ABDUL AZIZ khuzaimah; Imaratul Uluwiyah; Ika Romika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31581

Abstract

Mental health are a state in which a person doesn’t experience symptoms of mental disorders. A person with good mental health can live a normal life, especially when facing various life problems by being able to cope with stress. The CBT (Cognitive Behavioral Therapy) counseling approach helps students change negative thoughts into positive ones. This counseling is carried out one-on-one, in which a group of people experiencing the same problem participates. This approach focuses on changing negative thoughts into more positive thoughts. This CBT technique is very effective in dealing with mental health problems in students. The purpose on this study was to determine an application of Cognitive Behavioral Therapy in helping the mental health recovery of students who were victims of bullying at MA Abdul Aziz Curah Lele Jember, to determine the forms of bullying that occurred, and to determine an impact of bullying on students' mental health at MA Abdul Aziz. This study adopted a quantitative method with a single-case experimental design called A-B-A, which consists on three stages: the baseline stage, the intervention stage, and the follow-up stage. The results of this study are in the form of a scientific article that can be published in a national journal and later can be recommended to Islamic boarding school managers to improve the mental health of students who are victims of bullying at MA Abdul Aziz Curah Lele.
PENGARUH MEDIA PEMBELAJARAN AUGMENTED REALITY TERHADAP ASPEK KOGNITIF SISWA KELAS V DALAM MATERI ANATOMI Pebriyani, Putri; Ismail, Ali; Lichteria Panjaitan, Regina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is titled “The Effect of Augmented Reality-Based Learning Media on the Cognitive Aspects of Fifth Grade Students in Anatomy Material.” It aims to determine the effect of using AR media on students’ cognitive learning outcomes in respiratory and digestive system topics. The research employed a quasi-experimental method with a pretest-posttest control group design. The subjects consisted of 60 fifth-grade students from SDN Pamujaan 01, divided into an experimental class and a control class. Data were collected through pretest and posttest assessments, and analyzed using several techniques including normality test, homogeneity test, hypothesis test, N-gain test, and effect size analysis. The results showed that AR media had an effect on students’ science learning outcomes. Therefore, it can be concluded that AR media has a positive and significant impact on enhancing students’ cognitive aspects and can serve as an innovative alternative in teaching abstract anatomical concepts.
PENGARUH FANTASY DAN REWARD TERHADAP PERILAKU PENGGUNA GAME EDUKASI DI SMP NEGERI 33 PADANG Lubis, Maysaroh; Rahmi, Ulfia; Kurnia, Reni; Masnur, Alkadri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31586

Abstract

Penelitian ini dilatarbelakangi oleh banyaknya penelitian sebelumnya yang sudah mengembangkan game edukasi, namun sulit diterima oleh siswa dalam pembelajaran. Hal ini menunjukkan bahwa rendahnya minat terhadap game edukasi yang dirancang untuk mendukung proses pembelajaran Salah satu penyebabnya belum teridentifikasi faktor-faktor yang mempengaruhi perilaku siswa dalam menggunakan game edukasi. Penelitian ini bertujuan untuk membuktikan pengaruh fantasy dan reward terhadap perilaku pengguna game edukasi di SMP Negeri 33 Padang. Jenis penelitian ini adalah penelitian kuantitatif dengan metode survey. Populasi dalam penelitian ini adalah seluruh siswa SMP Negeri 33 Padang yang berjumlah 538 siswa, dengan teknik total sampling. Teknik pengumpulan data menggunakan angket skala likeart yang telah diuji validitas dan reabilitasnya. Data analisis menggunakan uji regresi linier berganda dengan bantuan program SPSS Versi 20.00. Hasil analisis menunjukkan bahwa elemen fantasy dan reward secara simultan berpengaruh signifikan terhadap perilaku pengguna game edukasi dengan nilai signifikansi 0,000 < 0,05, nilai analisis regresi linier berganda antara fantasy dan reward terhadap perilaku pengguna game di SMP Negeri 33 Padang terdapat pengaruh dengan nilai sebesar 51,14% sementara 48,6% dipengaruhi oleh variabel lain di luar penelitian ini. Temuan ini menegaskan bahwa hipotesis yang diajukan diterima, hasil penelitian membuktikan adanya pengaruh fantasy dan reward terhadap perilaku pengguna game edukasi di SMP Negeri 33 Padang.
Bahan Ajar Berbasis Etnomatematika Makanan Tradisional Cilacap pada Materi Bangun Ruang di Kelas IV SD Lia Musli'ah; Dindin Abdul Muiz Lidinilillah; Ika Fitri Apriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31593

Abstract

ABSTRACT This research is motivated by the suboptimal use of teaching materials in mathematics learning, especially in spatial geometry material. In addition, educators have never implemented the use of ethnomathematics-based teaching materials in the learning process. Therefore, the purpose of this study is to develop teaching materials in the form of ethnomathematics-based Student Worksheets (LKPD) that highlight traditional Cilacap foods in spatial geometry material for grade IV Elementary School. This study uses the Educational Design Research (EDR) approach model of McKenney and Reeves (2012). The development of this LKPD was designed by considering three important requirements, namely didactic, constructive, and technical requirements. The LKPD design was arranged attractively using the Canva platform which is equipped with appropriate color and image displays. Product trials were conducted on grade IV students of SDN Karangpucung 05 and SDN Tayem Timur 01. The trial results showed that the response of students from SDN Karangpucung 05 was 95% and from SDN Tayem Timur 01 was 97%. Meanwhile, responses from educators showed a percentage of 96% at SDN Karangpucung 05 and 94% at SDN Tayem Timur 01. All responses were in the very appropriate category. Based on the validation results from material experts, as well as student and educator response questionnaires, it can be concluded that this ethnomathematics-based LKPD teaching material is suitable for use in mathematics learning in elementary schools. Keywords: Ethnomatematics, Geometry, Teaching Materials ABSTRAK Penelitian ini dilatarbelakangi oleh kurang optimalnya penggunaan bahan ajar dalam pembelajaran matematika, khususnya pada materi bangun ruang. Selain itu, pendidik belum pernah menerapkan penggunaan bahan ajar berbasis etnomatematika dalam proses pembelajaran. Oleh karena itu, tujuan dari penelitian ini adalah untuk mengembangkan bahan ajar berupa Lembar Kerja Peserta Didik (LKPD) berbasis etnomatematika yang mengangkat makanan tradisional khas Cilacap pada materi bangun ruang untuk kelas IV Sekolah Dasar. Penelitian ini menggunakan pendekatan Educational Design Research (EDR) model McKenney dan Reeves (2012). Pengembangan LKPD ini dirancang dengan memperhatikan tiga syarat penting, yaitu syarat didaktik, konstruktif, dan teknis. Desain LKPD disusun secara menarik dengan menggunakan bantuan platform Canva yang dilengkapi tampilan warna dan gambar yang sesuai. Uji coba produk dilakukan pada peserta didik kelas IV SDN Karangpucung 05 dan SDN Tayem Timur 01. Hasil uji coba menunjukkan bahwa respon peserta didik dari SDN Karangpucung 05 sebesar 95% dan dari SDN Tayem Timur 01 sebesar 97%. Sementara itu, respon dari pendidik menunjukkan persentase sebesar 96% di SDN Karangpucung 05 dan 94% di SDN Tayem Timur 01. Seluruh respon tersebut berada dalam kategori sangat layak. Berdasarkan hasil validasi dari ahli materi, serta angket respon peserta didik dan pendidik, dapat disimpulkan bahwa bahan ajar LKPD berbasis etnomatematika ini layak untuk digunakan dalam pembelajaran matematika di sekolah dasar. Kata Kunci: Etnomatematika, Bangun Ruang, Bahan Ajar
PENGARUH MODEL RADEC TERHADAP KEMAMPUAN LITERASI SAINS SISWA KELAS IV SDN SUKODONO II (MATERI: WUJUD ZAT DAN PERUBAHANNYA) Maghfiroh; Muhammad Assegaf Baalwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31598

Abstract

This study investigates the impact of the RADEC (Read, Answer, Discuss, Explain, Create) learning model on the science literacy skills of fourth-grade students at SDN Sukodono II. The research was motivated by students' difficulties in understanding the states of matter due to conventional teaching methods and limited use of interactive media. A pre-experimental one-group pretest-posttest design was employed involving 30 students. The literacy test was developed based on PISA indicators and validated using expert judgment and Cronbach’s Alpha (α = 0.771). Data analysis using the Paired Sample T-Test showed a statistically significant difference between pretest (M = 10.47, SD = 3.15) and posttest (M = 15.83, SD = 4.50) scores, with t(29) = -8.781, p < 0.001. The results indicate that the RADEC model significantly improves students’ science literacy. This model is recommended as an effective, interactive, and contextual learning strategy for primary education.
The THE EFFECT OF PRODUCT REVIEWS AND RATINGS ON CONSUMER PURCHASE DECISIONS ON THE SHOPEE MARKETPLACE: THE EFFECT OF PRODUCT REVIEWS AND RATINGS ON CONSUMER PURCHASE DECISIONS ON THE SHOPEE MARKETPLACE Sharen Octavia; Neviyani; Shendy Andrie Wijaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31599

Abstract

This study investigates the influence of product reviews and ratings on consumer purchasing decisions on the Shopee platform in Jember. Using a quantitative approach, an online survey was conducted on 100 randomly selected partisipants, and the data was analyzed using multiple linear regression through SPSS. The analysis results indicate that product reviews have a positive and significant influence on purchasing decisions (β = 0.361; p < 0.01), while ratings have a greater influence (β = 0.613; p < 0.01). The F-test indicates that both variables simultaneously influence purchasing decisions (F = 85.885; p < 0.001), with an Adjusted R² of 0.632, meaning that 63.2% of the variation in purchasing decisions can be explained by reviews and ratings. These findings suggest that sellers should focus on improving product and service quality and optimizing the review system to enhance online reputation and consumer shopping experience. Keywords: Product Reviews, Ratings, Purchase Decisions, Marketplace, Shopee
EFEKTIVITAS METODE TASMI’ MENINGKATKAN KUALITAS HAFALAN AL-QUR’AN DI SMP IT AL-FIKRI MAKASSAR Suwedi, Muh Yusuf Habibi; Zainal, Abdul Qahar; Wahab, Abdul; Syahid, Akhmad; Mustamin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31600

Abstract

Hafalan Al-Qur’an adalah aktivitas penting yang melibatkan pengulangan dan pengingatan ayat-ayat suci tanpa melihat mushaf. Di SMP IT Al-Fikri Makassar, metode tasmi’ diterapkan untuk meningkatkan kualitas hafalan peserta didik kelas VIII. Metode ini tidak hanya melibatkan satu orang saja, tetapi juga memberikan kesempatan bagi siswa untuk belajar bersama teman-teman mereka, sehingga membuat proses hafalan lebih bervariasi. Peran guru dalam pesantren sangat krusial dalam menjaga dan meningkatkan kualitas hafalan. Lingkungan di sekitar siswa juga berpengaruh signifikan terhadap kemampuan mereka dalam menghafal. Penelitian ini bertujuan untuk menganalisis efektivitas metode tasmi’ yang diajarkan oleh guru dalam meningkatkan kualitas hafalan Al-Qur’an. Metode penelitian yang digunakan adalah kuantitatif, dengan instrumen berupa observasi, angket, tes, dan dokumentasi. Hasil penelitian menunjukkan bahwa metode tasmi’ memiliki pengaruh signifikan terhadap kualitas hafalan Al-Qur’an. Uji normalitas residual menunjukkan adanya pengaruh positif antara kualitas metode tasmi’ dan kualitas hafalan siswa. Semakin baik pelaksanaan metode tasmi’, semakin tinggi kualitas hafalan siswa. Selain itu, indikator kelancaran hafalan menjadi komponen paling berpengaruh. Rata-rata kualitas hafalan siswa berada dalam kategori baik, serta analisis regresi menunjukkan hasil yang valid dan dapat dipercaya.
PENERAPAN MODEL EDUTAINMENT MENINGKATKAN HASIL BELAJAR DI MTs PONPES MDIA BONTOALA MAKASSAR Siddiq, Muhammad Ishaq; Mustamin; Ahmad; Nurlaelah; Burhanuddin , Muh Azhar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31607

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran edutaiment dalam meningkatkan hasil belajar peserta didik pada mata pelajaran Al-Qur'an Hadis di kelas VIII MTs Pondok Pesantren MDIA Bontoala Makassar. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing terdiri dari dua pertemuan. Subjek penelitian adalah 35 peserta didik kelas VIII. Teknik pengumpulan data yang digunakan meliputi observasi, wawancara, tes, dan dokumentasi. Analisis data dilakukan dengan menghitung perhitungan persentase dan nilai rata-rata (Mean) untuk mengukur aktivitas peserta didik serta ketuntasan hasil belajar. Hasil penelitian menunjukkan adanya peningkatan yang signifikan dalam kemampuan membaca peserta didik dari pra siklus hingga siklus II. Pada pra siklus, nilai rata-rata peserta didik hanya 48 (kurang) dengan persentase ketuntasan 34,28%. Setelah penerapan metode edutaiment, pada siklus I nilai rata-rata meningkat menjadi 70,28 (baik) dengan persentase ketuntasan 68,57%. Peningkatan berlanjut di siklus II, di mana nilai rata-rata peserta didik mencapai 84,57 (baik sekali) dengan persentase ketuntasan 85,71%. Temuan ini menunjukkan bahwa penerapan model pembelajaran edutaiment efektif dalam meningkatkan hasil belajar peserta didik pada mata pelajaran Al-Qur’an Hadis.
PENGARUH PENGGUNAAN POWERPOINT INTERAKTIF BERBANTUAN CANVA TERHADAP PEMAHAMAN KONSEP SISWA PADA MATERI SISTEM PERNAPASAN MANUSIA DI KELAS V SDN TIRTAYASA 3 umiroh; Diana Ayu Rostikawati; Sohri Ramadhan Alfikri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31640

Abstract

The development of conceptual understanding in elementary school students is crucial, as they are in a key stage of cognitive development. Unfortunately, many teachers still rely on lecture methods and assignments that are later discussed verbally. As a result, students tend to be passive—merely taking notes, memorizing, and completing tasks at home without truly understanding the material. This study aims to examine the impact of using interactive PowerPoint media combined with Canva on students' conceptual understanding of the human respiratory system. The study employed a quantitative method using a quasi-experimental design, involving two classes: the experimental class (using Canva-assisted PowerPoint) and the control class (conventional method), each consisting of 25 students. Data collection used multiple-choice tests for pretest and posttest, and a student perception questionnaire. Data were analyzed using normality, homogeneity, and hypothesis tests. The result showed a significance value of 0.012 (<0.05), indicating a significant difference in posttest results. This suggests that Canva-assisted PowerPoint improves students' conceptual understanding effectively.
IMPLEMENTASI SDGs MELALUI KEGIATAN SERUPAH (Serentak Pungut Sampah) PADA ANAK SEKOLAH DASAR Kharisna, Feby; Maryani, Ika; Hidayanthi, Rahma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Global sustainability challenges demand behavioral change from an early age, including through education at the elementary school level. This study discusses the implementation of the Sustainable Development Goals (SDGs) through the SERUPAH (Serentak Pungut Sampah) program for elementary school students. The research employs a qualitative method with a naturalistic observation approach to gain an in-depth understanding of the SERUPAH program implementation, which includes several key stages: introduction to waste and its management, practical activities in collecting and sorting waste, cooperation, student interaction and enthusiasm, challenges related to infrastructure and external limitations, as well as a review of the waste collection and sorting activities. The findings show that the program effectively enhances students’ understanding of different types of waste and their environmental impact, encourages active participation in maintaining cleanliness, and fosters environmental awareness and social responsibility. The SERUPAH program has proven to support the achievement of the SDGs, particularly in environmental education and sustainable development from an early age.

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