cover
Contact Name
Moh Salimi
Contact Email
salimi_guru@yahoo.co.id
Phone
-
Journal Mail Official
shes@mail.uns.ac.id
Editorial Address
-
Location
Kota surakarta,
Jawa tengah
INDONESIA
Social, Humanities, and Educational Studies (SHEs): Conference Series
ISSN : 26209284     EISSN : 26209292     DOI : -
Core Subject : Education, Social,
Social, Humanities, and Educational Studies (SHEs): Conference Series is a peer-reviewed interdisciplinary journal with broad coverage, consolidate basic and applied research activities by publishing the proceedings of the conference in all areas of the social sciences, humanities and education.
Arjuna Subject : -
Articles 1,517 Documents
Pengaruh Media Augmented Reality Terhadap Hasil Belajar Siswa Pada Pembelajaran Matematika Kelas V Gugus XI Kota Bengkulu Sari, Bela Puspita; Agusdianita, Neza; Kurniawati, Ike; Supriatna, Irfan; Yusnia, Yusnia
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 3 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i3.107237

Abstract

Students' attitudes and intelligence begin to develop during elementary school. Mathematical resources are one that significantly influences this point in the curriculum. The ultimate goal of mathematics instruction according to BSKAP Decree No. 32 concerning Schools With the help of the 2024 Independent Curriculum, students can understand mathematical ideas by seeing real-world applications. According to Marasabessy et al. (2021), geometry is one of the foundations of mathematics. The purpose of this study was to determine whether the use of Augmented Reality media in grade V students in Cluster XI of Bengkulu City was affected by their mathematics learning outcomes. This study used a quasi-experimental design with a control group design and only involved a pre-test and post-test. Participants in this study were fifth-grade students from Cluster XI of Bengkulu City. Using the Cluster Sampling technique, the researcher selected students from two classes: one, the experimental group from grade VA of SDN 5, and the other, the control group from SDN 41. A total of 10 multiple-choice questions were given as the pre-test and post-test in this study. Students in the experimental and control groups had a t-count of -1.465 and a p-value of 0.0 based on the pre-test data analysis. There was no significant difference in learning outcomes because the Sig. (2-tailed) value of (0.149) was greater than the probability (0.05), the t-table distribution with a significance level of 0.05 was 1.673, and the t-count was smaller than the t-table with a t-count value of -1.465 and a t-table value of 1.673. The post-test data analysis in the experimental and control classes showed that there was a significant difference in the average scores and that Augmented Reality media affected learning outcomes. This was supported by the Sig. (2-tailed) value of 0.000 and the t-table distribution of 1.673, which was smaller than the significance level of 0.05. Therefore, it can be concluded that there was a significant difference in the data and Augmented Reality media affected learning outcomes.Sikap dan kecerdasan siswa mulai berkembang selama sekolah dasar. Sumber daya matematika adalah salah satu yang secara signifikan mempengaruhi titik ini dalam kurikulum. Tujuan akhir instruksi matematika menurut Keputusan BSKAP No. 32 tentang Sekolah Dengan bantuan Kurikulum Independen 2024, siswa dapat memahami ide-ide matematika dengan melihat aplikasi dunia nyata. Menurut Marasabessy et al. (2021), geometri adalah salah satu landasan matematika. Tujuan dari penelitian ini adalah untuk mengetahui apakah siswa kelas V Gugus XI Kota Bengkulu terdampak oleh penggunaan media Augmented Reality pada hasil belajar matematika mereka. Penelitian ini menggunakan desain eksperimen quasy dengan control group design dan hanya melibatkan pre-test dan post test. Peserta dalam penelitian ini adalah siswa kelas lima dari Gugus XI Kota Bengkulu. Dengan menggunakan teknik Cluster Sampling, peneliti memilih siswa dari dua kelas yaitu satu, kelompok eksperimen dari kelas VA SDN 5, dan yang lainnya, kelompok kontrol dari SDN 41. Sebanyak 10 pertanyaan pilihan ganda diberikan sebagai pre-test dan post-test dalam penelitian ini. Siswa dalam kelompok eksperimen dan kontrol memiliki t hitung sebesar -1,465 dan nilai p sebesar 0,0 berdasarkan analisis data pre-test. Tidak ada perbedaan yang signifikan dalam hasil belajar karena nilai Sig. (2-tailed) sebesar (0,149) lebih besar dari probabilitas (0,05), distribusi t tabel dengan tingkat signifikansi 0,05 adalah 1,673, dan t hitung lebih kecil dari t tabel dengan nilai t hitung sebesar -1,465 dan nilai t tabel sebesar 1,673. Analisis data post-test di kelas eksperimen dan kontrol menunjukkan bahwa ada perbedaan yang signifikan dalam nilai rata-rata dan bahwa media Augmented Reality memengaruhi hasil belajar. Hal ini didukung oleh nilai Sig. (2-tailed) sebesar 0,000 dan distribusi t tabel sebesar 1,673, yang lebih kecil dari tingkat signifikansi 0,05. Oleh karena itu, dapat disimpulkan bahwa terdapat perbedaan data yang signifikan dan media Augmented Reality berpengaruh terhadap hasil belajar.
Sustainable Professional Development and Learning Quality of Elementary School Teachers Sukmaratri, Wiganingtyas; Murwaningsih, Tri; Yulisetiani, Septi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i1.117872

Abstract

This study aims to analyze the relationship between Continuous Professional Development (CPD) and the quality of elementary school teaching in the Ki Hajar Dewantoro Cluster, Wonogiri. CPD focuses on training programs and Teacher Working Groups (KKG). A quantitative method with a cross-sectional correlational design was employed. The sample consisted of 58 teachers from six schools selected through total sampling. Instruments included questionnaires on training participation, KKG engagement, and teaching quality adapted from standardized measures. Data were analyzed using Pearson correlation. The results indicate a significant positive correlation between training participation and teaching quality (r = 0.42; p < 0.01), while KKG engagement shows a stronger correlation (r = 0.58; p < 0.01). These findings highlight the importance of strengthening training programs and KKG activities as key strategies to improve the quality of elementary school teaching.
Profil Stres Akademik Siswa Kelas IX SMP Katolik Adisucipto Kupang Implikasinya bagi Program Bimbingan Belajar Owa Rea, Maria Agustina; Nagul, Wens; Bulor, Rosa Mustika
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 4 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i4.109608

Abstract

Tingginya tekanan akademik yang dialami siswa dalam proses pembelajaran diduga menimbulkan stres akademik yang berdampak negatif terhadap motivasi dan prestasi belajar mereka di sekolah. Tujuan penelitian ini adalah untuk mengetahui profil stres akademik siswa kelas IX SMP Katolik Adisucipto Kupang tahun pelajaran 2024/2025 serta implikasinya terhadap program bimbingan belajar. Populasi sebanyak 182 siswa dan Sampel sebanyak 45 siswa. Teknik pengumpulan data yang digunakan yaitu angket. Teknik analisis data yang digunakan adalah analisis kecenderungan pusat. Hasil analisis data diperoleh skor rata-rata stres akademik sebesar 105, yang berada pada rentang 100–129 dan termasuk dalam kategori tinggi. Berdasarkan hasil analisis data dapat disimpulkan bahwa siswa mengalami tingkat stres/tekanan akademik yang tinggi.
Animated Video Media for Character Education in Elementary Schools: Analysis of Needs and Perceptions of Canva as a Learning Media Windayani, April Lina Sri; Triyanto, Triyanto; Sudiyanto, Sudiyanto
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 4 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i4.109334

Abstract

This study seeks to ascertain perceptions and evaluate the needs of teachers and students on the utilization of Canva-assisted animated video media in Pancasila Education instruction in primary schools, particularly in fostering ideals of honesty. A descriptive quantitative methodology was employed to gather data using closed questionnaires and observations involving three teachers and 43      students from grades II in Boyolali. Data were collected via a closed-ended questionnaire (20 items across five indicators: material suitability, media effectiveness, learning style alignment, honesty fostering potential, and technological accessibility) and structured classroom observations to evaluate traditional practices. Quantitative data were analyzed descriptively using frequency distributions, percentages, means, and standard deviations to quantify perceptions and needs levels. The analysis results indicated that the five primary factors of material compatibility, media effectiveness, learning style, fostering an honest attitude, and technological accessibility exhibited a significant level of necessity, with an overall average of 89.5%. Classroom observations also revealed the inadequacies of traditional approaches in efficiently imparting character values. These findings underscore the imperative for innovative learning media that is contextual, engaging, and aligned with students' learning characteristics. Canva-assisted animated video media is seen as a viable method for enhancing character education that is both pedagogically and technologically pertinent. This study offers a conceptual advancement in value-based digital media and practical insights for educators, media developers, and policymakers on character education in primary schools. Thus, Canva-based animations effectively support the internalization of honesty values in elementary education.
Augmented Reality Media in Human Respiratory System Learning Materials: A Literature Review Subekti, Ani; Yamtinah, Sri; Salimi, Moh
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i1.117925

Abstract

Augmented Reality (AR) is a promising learning medium that integrates virtual objects into real environments to support interactive and immersive learning, particularly for abstract topics such as the human respiratory system. This study aims to analyze the characteristics and effectiveness of AR-based learning media through a literature review. A total of 15 peer-reviewed articles published between 2020 and 2025 were systematically analyzed. The review focuses on types of AR media, research designs, educational levels, and their impacts on learning outcomes. The results show that AR media are predominantly developed using Research and Development (R&D) approaches, especially the ADDIE model, and are widely applied at elementary and junior high school levels. AR consistently improves conceptual understanding, learning motivation, critical thinking skills, and spatial visualization. Therefore, AR is recommended as an effective and scalable medium for enhancing science learning, particularly in teaching abstract biological concepts.
Kontribusi Driving Moral Disengagement Terhadap Parilaku Aggressive Driving pada Remaja di Kota Bukittinggi Putri, Emilya Dwinata; Yusra, Zulmi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i1.114946

Abstract

Driving moral disengagement diduga menjadi salah satu faktor psikologis perilaku aggressive driving pada remaja, yaitu kecenderungan individu membenarkan perilaku berkendara berisiko tanpa rasa bersalah. Penelitian ini bertujuan untuk mengetahui kontribusi driving moral disengagement terhadap perilaku aggressive driving pada remaja di Kota Bukittinggi. Penelitian menggunakan pendekatan kuantitatif dengan desain korelasional. Subjek penelitian berjumlah 100 remaja berusia 15–19 tahun yang merupakan pengendara aktif, dipilih melalui teknik accidental sampling. Data dikumpulkan menggunakan skala driving moral disengagement dan skala aggressive driving yang telah memenuhi uji validitas dan reliabilitas, kemudian dianalisis menggunakan regresi linear sederhana dengan bantuan SPSS versi 23. Hasil penelitian menunjukkan bahwa tingkat driving moral disengagement berada pada kategori rendah, sedangkan perilaku aggressive driving berada pada kategori sedang. Analisis regresi menunjukkan adanya kontribusi signifikan driving moral disengagement terhadap perilaku aggressive driving (p < 0,05). Sehingga didapati hasil bahwa driving moral disengagement berperan sebagai mekanisme kognitif pendukung dan memfasilitasi perilaku aggressive driving. 
Penerapan Model Creative Problem Solving untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas I Sekolah Dasar Saputri, Rosiyani Dwi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 5 (2022): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 1
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v5i5.77982

Abstract

The purpose of this research is to improve the learning outcomes of students in the Mathematics course in grade I elementary schools with the Creative Problem Solving (CPS) learning model. The research conducted was Classroom Action Research (PTK) in two cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. In the initial conditions before carrying out the classical mastery action of students by 25%, the first cycle with classical completeness was 63.85%, and the second cycle with classical completeness was 82.5%. These results indicate that the Creative Problem Solving (CPS) learning model can improve student learning outcomes, especially the Class I Maths at SDN Tegalrejo, Pasarkliwon, Surakarta for the 2021/2022 Academic Year.
Upaya Guru Dalam Menciptakan Lingkungan Kelas Kondusif Sulistiyawati, Dhesta Youlandi Rahayu; Jannah, Yunita Miftahul
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 3 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i3.107259

Abstract

The learning environment, both directly and indirectly, has an influence on the process and results of student behavior. Therefore, designing an effective and conducive learning environment must be a top priority. This study aims to describe teachers' efforts in creating a conducive classroom environment. The type of research used is descriptive qualitative research with subjects of grade 3 teachers of Serang State Elementary School. The results of the study indicate that teachers' efforts in creating a conducive classroom environment are focused on two aspects, namely the physical environment and the psychosocial environment. The physical environment includes classroom layout, ensuring that the classroom is clean and tidy, and maximizing the use of available facilities. Then, the psychosocial environment includes interaction and communication, maintaining classroom harmony, and support in maintaining a conducive classroom atmosphere. With appropriate efforts, a conducive classroom environment will be created so that it can improve the quality of learning. Lingkungan belajar, baik secara langsung maupun tidak langsung, memiliki pengaruh terhadap proses dan hasil perilaku peserta didik. Oleh karena itu, merancang lingkungan belajar yang efektif dan kondusif haruslah menjadi prioritas utama. Penelitian ini bertujuan untuk mendeskripsikan upaya guru dalam menciptakan lingkungan kelas yang kondusif. Jenis penelitian yang digunakan adalah penelitian kualitatif deskriptif dengan subjek guru kelas 3 SD Negeri Serang. Hasil penelitian menunjukkan bahwa upaya guru dalam menciptakanlingkungan  kelas yang kodusif difokuskan pada dua aspek yaitu aspek lingkungan fisik dan lingkungan psikososial. Lingkungan fisik meliputi tata ruang kelas, memastikan ruang kelas bersih dan rapi, serta memaksimalkan pemanfaatan fasilitas yang tersedia. Kemudian, lingkungan psikososial meliputi interaksi dan komunikasi, menjaga keharmonisan kelas, dan dukungan dalam menjaga suasana kelas tetap kondusif. Dengan upaya yang tepat guna, maka akan tercipta lingkungan kelas yang kondusif sehingga mampu meningkatkan kualitas pembelajaran.
Hubungan Parent Attachment dengan Regulasi Emosi pada Remaja di Kota Payakumbuh Oktori, Vanessa; Pratama, Mario
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 2 (2026): Article in Press
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i2.117766

Abstract

Emotional regulation is an important thing that adolescents need to have in facing social pressure, thi is the basis behind this research. This study aims to determine the relationship between parent attachment and emotion regulation in adolescents in Payakumbuh city. This research is quantitative. The population in this study were adolescents aged 15-18 living in Payakumbuh city, with a sample of 114. Data analysis used Spearman’s rho correlation. The result of the hypothesis test showed a correlation coefficient of -0.036 with a significance level of p=0.724 (p > 0.05), meaning H0 is accepted and Ha is a rejected. Based on these results, this study found no significant relationship between parent attachment and regulation emotion in adolescents in Payakumbuh city. Thus, parent attachment is not a primary factor influencing emotion regulation in adolescents.
Delaying Gratification Inventory Adaptasi Alat Ukur Eurofaldy, Ahmad Syahdela; Taslim, Fauziah
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 2 (2026): Article in Press
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i2.117600

Abstract

Kemampuan menunda kepuasan sangat krusial bagi mahasiswa dalam kemampuan mengambil keputusan jangka panjang di tengah budaya yang serba instan. Penelitian ini bertujuan untuk mengadaptasi Delaying Gratification Inventory (DGI) rancangan Hoerger dkk. (2011) ke dalam Bahasa Indonesia serta menguji tingkat validitas dan reliabilitasnya. Penelitian melibatkan 140 mahasiswa pengguna PayLater di Sumatera Barat, melalui panduan adaptasi Beaton dkk. (2000) yang meliputi terjemahan, sintesis, back-translation, dan evaluasi ahli. Pengujian menunjukkan 10 dari 35 item awal digugurkan karena daya diskriminasinya rendah (< 0,30) sesuai standar Azwar (2017). Setelah direvisi, 25 item final memiliki reliabilitas internal sangat baik (Cronbach’s alpha = 0,901), melampaui ambang batas kelayakan. Kesimpulannya, DGI versi Bahasa Indonesia terbukti sebagai instrumen yang andal untuk mengukur kecenderungan menunda kepuasan pada mahasiswa.

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