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Contact Name
Islamiani Safitri
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eduscience@ulb.ac.id
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eduscience@ulb.ac.id
Editorial Address
Fakultas Keguruan dan Ilmu Pendidikan Universitas Labuhanbatu Jalan SM. Raja No. 135 Aek Tapa, Rantauprapat Kode Pos 21415
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INDONESIA
Jurnal Eduscience (JES)
ISSN : 2303355x     EISSN : 26852217     DOI : 10.36987/jes
Core Subject : Education,
Jurnal Eduscience is a peer-reviewed journal that is published by LPPM of Labuhanbatu University. This journal publishes biannually in June and December. This Journal publishes current original research on education studies using an interdisciplinary perspective, especially within Mathematic Education, Biology Education, Civic Education, Science Education, Physics Education, and all about teaching and learning research. Reviewers will review any submitted paper. The review process employs a double-blind review, which means that both the reviewer and author identities are concealed from the reviewers, and vice versa
Articles 473 Documents
THE ROLE OF THE MADRASAH HEAD IN STUDENT ACHIEVEMENT AT MADRASAH ALIYAH NEGERI 2 MATARAM Amrullah, Nazar; Suyud, Suyud; Andriani, Dwi Esti
JURNAL EDUSCIENCE Vol 11, No 3 (2024): Jurnal Eduscience (JES), (Authors from Hungary, South Africa, Malaysia, and Ind
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i3.6525

Abstract

Tujuan penelitian ini adalah untuk mengevaluasi dan mengkaji dampak kepala madrasah terhadap keberhasilan siswa baik dalam ranah akademik maupun non-akademik di Madrasah Aliyah Negeri 2 Mataram. Selanjutnya, tujuannya adalah untuk mengidentifikasi dan mengkaji unsur-unsur yang mendukung maupun menghambat fungsi tersebut. Pendekatan penelitian yang digunakan adalah kualitatif, dengan jenis penelitian studi kasus. Lokasi penelitian adalah Madrasah Aliyah Negeri 2 Mataram. Sumber data adalah kepala madrasah dan wakil kepala madrasah bidang kurikulum, kesiswaan, sarana dan prasarana, hubungan masyarakat, dan program keagamaan, pengawas olimpiade, pendidik, siswa, dan siswa AM. Teknik pengumpulan data adalah observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan adalah model Miles Huberman, pengumpulan data, kondensasi data, penyajian data, dan penarikan kesimpulan/verifikasi. Temuan penelitian menunjukkan bahwa kepala sekolah memegang peranan penting dalam mencapai keberhasilan siswa baik dalam ranah akademik maupun non-akademik di Madrasah Aliyah Negeri 2 Mataram. Peran ini memiliki banyak sisi, meliputi peran EMASLIM IKIEF (Pendidik, Manajer, Administrator, Supervisor, Pemimpin, Inovator, Motivator, Pembicara, Komunikator, Evaluator, dan Fasilitator). Elemen kunci yang berkontribusi terhadap keberhasilan siswa baik dalam ranah akademis maupun nonakademis meliputi keterlibatan aktif staf pengajar dalam membimbing dan membina siswa, antusiasme dan pola pikir mereka yang tinggi, serta motivasi siswa untuk berpartisipasi dalam semua kegiatan dan kompetisi. Selain itu, kepala sekolah memiliki prinsip-prinsip yang kuat. Madrasah ini telah mencapai kemahiran dalam media sosial, merupakan madrasah terdepan di Indonesia, menawarkan fasilitas yang lengkap, mentor, dan pelatih untuk olimpiade eksternal, pelatihan untuk staf pengajar, penyediaan materi matrikulasi untuk siswa baru, manajemen pembinaan olimpiade yang efektif, dan memberikan masukan dan bimbingan motivasi dari kepala sekolah, staf pengajar, dan orang tua kepada siswa. Selain itu, hambatan terhadap keberhasilan siswa baik dalam ranah akademis maupun nonakademis meliputi perlunya pendanaan yang tepat untuk kompetisi yang menarik sejumlah besar peserta. Akan tetapi, madrasah tidak mampu membiayainya secara penuh, hanya menyediakan sebagian dana. Tidak semua orang tua mengizinkan anak-anaknya untuk mengikuti perlombaan, terutama karena mereka lebih suka berkonsentrasi pada kemajuan akademis saja. Beberapa siswa perlu lebih konsisten dalam mengikuti proses seleksi, kurang bimbingan dari para profesor, dan terlibat konflik dengan jadwal untuk mengakses fasilitas dan infrastruktur.
THE DYNAMICS OF SCHADENFREUDE IN STUDENT WHATSAPP GROUPS: A PHENOMENOLOGICAL STUDY Sianipar, Yules Orlando; Rafli, Zainal; Murtadho, Fathiaty; Anwar, Miftahulkhairah; Prihantoro, Prihantoro
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6578

Abstract

Purpose-This study was conducted to show that speech acts in WhatsApp conversations can be a factor in the emergence of Schadenfreude. This study aims to show what kind of speech acts significantly influence the emergence of Schadenfreude and describe the kinds of Schadenfreude that often occur from these speech acts.Methodology-The type of research that was conducted is qualitative research with a phenomenological design. Researchers apply MDAP (Manual Data Analysis Procedure) to analyze data sources to become data. MDAP, or Manual Data Analysis Procedure, is a qualitative research data analysis method that helps researchers analyze their research data.Findings-From the results, a picture of the Schadenfreude phenomenon is formed by perlocutionary speech acts. Any Schadenfreude in perlocutionary speech acts will be able to trigger responses from other students to join in making fun of what is being discussed. The most common types of Schadenfreude are compensation and Aggression. Compensation because they both feel the same difficulty at the same time. Aggression occurs because they are in the same group or want to try to be accepted by others, so they do the same thing: Schadenfreude.Signifinace-It can be seen that Schadenfreude is related to bullying. The factors that cause bullying are internal factors (mental and emotional health, such as high and low empathy, for example, Schadenfreude) and external factors (family, peers, school (one of which is the school climate, and the surrounding area).Keywords: Schadenfreude Speech acts WhatsApp groups Phenomenology MDAP (Manual Data Analysis Procedure)
ANALYSIS OF STUDENTS' IMPOSTOR PHENOMENON: SELF-ESTEEM AND ATYCHIPHOBIA IN MATHEMATICS LEARNING Hayati, Nurul; Winarso, Widodo; Sofhya, Herlinda Nur'afwa
JURNAL EDUSCIENCE Vol 11, No 3 (2024): Jurnal Eduscience (JES), (Authors from Hungary, South Africa, Malaysia, and Ind
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i3.5838

Abstract

This study aims to analyze the impostor phenomenon of students and its relationship with self-esteem and atychiphobia in mathematics learning at SMA Negeri 1 Gegesik. This study uses a qualitative method with a case study design and criterion sampling technique. The subjects of the study were 143 grade XI students, where 8 students were identified as experiencing the impostor phenomenon with the criteria "Very High". These findings indicate a moderate negative correlation between the impostor phenomenon and self-esteem, and a positive correlation between the impostor phenomenon and atychiphobia. The implications of this study are the importance of focused psychological interventions to overcome the impostor phenomenon and atychiphobia, as well as self-esteem development programs that can help students increase their self-confidence in academic contexts, especially in mathematics.
EVALUATING THE EFFICACY OF DISCORD-BASED BLENDED LEARNING ON ENGLISH SPEAKING SKILLS AND STUDENT ENGAGEMENT Munibi, Ahmad Zaki; Boeriswati, Endry; Anoegrajekti, Novi; Rahmat, Aceng
JURNAL EDUSCIENCE Vol 11, No 3 (2024): Jurnal Eduscience (JES), (Authors from Hungary, South Africa, Malaysia, and Ind
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i3.6434

Abstract

In the midst of the growing prominence of educational technology, Discord emerges as a promising platform for facilitating language learning. Nevertheless, its role in blended learning models aimed at improving English speaking skills and student engagement, particularly among middle school students, remains insufficiently examined. This study explores the application of Discord, a social communication tool, within a blended learning framework to enhance English speaking skills among middle school learners. Using a qualitative case study method, the research involves 23 purposively sampled students representing diverse levels of English proficiency. Data is gathered through classroom observations, teacher interviews, and document analysis. The literature underscores the critical role of fluent speaking skills in language education, highlighting various influencing factors, such as speaking conditions, attitudes, listening skills, and feedback. Discord's distinctive features such as voice channels and instant messaging facilitate real-time communication and collaborative learning opportunities. While prior studies have predominantly concentrated on traditional educational technologies, they often overlook the potential of emerging platforms like Discord. The findings indicate that Discord significantly enhances interactivity, collaboration, and multimedia integration in learning activities. Educators utilize Discord's functionalities to host engaging discussions, deliver diverse learning materials, and conduct both formative and summative assessments effectively. Students report enhanced collaboration, active participation, and improved language proficiency through the platform's use. Integrating Discord into a blended learning approach offers an innovative and effective solution for language education, addressing the shortcomings of conventional methods and fostering a more engaging learning atmosphere. This research contributes valuable empirical insights into Discord's effectiveness in improving English speaking skills and promoting student engagement, while providing actionable recommendations for educators aiming to integrate advanced technologies into language teaching.Keywords: Discord; Blended Learning; English Speaking Skills; Student Engagement
STUDENT ACTIVITIES AND PERCEPTIONS OF WEB-BASED VIRTUAL LABORATORY: INSIGHT FROM PHYSICS LEARNING Setiawan, Tulus; Suwanda, Rizki; Anshari, Said Fadlan; Ananda, Ria; Fanita, Fanita
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6449

Abstract

Purpose-The implementation of web-based virtual laboratories in physics education has significant potential to enhance students' scientific process skills and conceptual understanding of physics. The objectives of this study are: (1) to analyze the impact of implementing an interactive web-based virtual laboratory in activitiy physics learning, and (2) to describe students' perceptions of the use of this virtual laboratory.Methodology-The research design follows a pre-experimental method with a one-shot case study approach. The population consisted of all twelfth-grade students, distributed across four classes with consisting of 24 students for the samples. Observations of students’ scientific process skills were conducted to assess the intervention's impact. A questionnaire was administered after the learning session to measure students’ SPS activities before and after the intervention.Findings—The results of the observational data analysis on scientific process skills revealed an average activity percentage of 90.3%, indicating that the interactive web-based virtual laboratory is highly effective in supporting virtual practical-based learning. Additionally, the analysis of students' perceptions showed an average perception score of 86.42%, categorized as "very good."Significance– These findings suggest that virtual laboratories can serve as an innovative solution in physics education. However, improvements in operational aspects are still necessary to overcome existing challenges.Keywords: Virtual laboratory Student activities Perception Physics learning Website
THE EFFECTIVENESS OF VIRTUAL REALITY OF THE YOUTH PLEDGE MUSEUM TO INCREASE THE HISTORICAL AWARENESS OF CLASS XI SENIOR HIGH SCHOOL STUDENTS Bahroni, Agung; Setiawan, Risky; Fitrianti, Vionita Vara; Nugroho, Alifi Nur Prasetia
JURNAL EDUSCIENCE Vol 11, No 3 (2024): Jurnal Eduscience (JES), (Authors from Hungary, South Africa, Malaysia, and Ind
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i3.6466

Abstract

This study aims to assess how much of the Youth Pledge Museum’s Virtual Reality can improve historical understanding in grade XI students in high school. The approach used in this study was an experimental method with a One Group Pretest Posttest design, involving 68 grade XI students from SMA Negeri 1 Jepara as participants. Data collection was carried out with an instrument in the form of a historical awareness questionnaire given at the pretest and posttest stages. Data were analyzed using the T-Test and N-Gain Test to measure the effectiveness of using the Youth Pledge Museum's Virtual Reality in increasing students' historical awareness. The study results were based on the Independent Sample T-Test, which obtained a sig value. 0.000 <0.050, which means that using of the Youth Pledge Museum’s Virtual Reality affects students' historical awareness. This is supported by the results of the N Gain Test, which obtained a score of g (0.88) > 0.71, which means that the impact of using of the Youth Pledge Museum’s Virtual Reality on the historical awareness of students in the “High” category. The conclusion from the study results is that the Youth Pledge Museum’s Virtual Reality has effectively increased the historical awareness of grade XI students in Senior High School.
DEVELOPMENT OF LEARNING MULTIMEDIA TO MAKE DIGITAL TUNIC PATTERNS BASED ON SAC (SMART APP CREATOR) FOR VOCATIONAL HIGH SCHOOL STUDENTS Aisah, Meita Yustika; Sugiyem, Sugiyem
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6538

Abstract

Purpose – This research aims to (1) Develop multimedia learning for making digital tunic patterns based on SAC (Smart App Creator) and (2) Determine the feasibility of learning multimedia for making digital tunic patterns based on SAC (Smart App Creator).Methodology—This research is R&D (Research & Development) development research using the ADDIE development model. The media developed before being tested on users is first validated by media and material experts. The test subjects for this research were 20 students and 19 teachers who were digital pattern-making training participants. The data analysis technique used is quantitative descriptive analysis.Findings – The results of the research show that: (1) multimedia learners in making digital tunic patterns based on SAC were developed in the form of an Android application and WEB with specifications a) Application size 98MB, b) portrait screen display c) screen resolution 1080 x1920 pixels d ) Android system Lollipop 5.0 and later; The results of the research show that: (1) multimedia learners in making digital tunic patterns based on SAC were developed in the form of an Android application which can also be accessed via WEB with specifications a) Application size 98MB, b) portrait screen display c) screen resolution 1080 x1920 pixels d ) Android system Lollipop 5.0 and later ; (2) the feasibility of the material aspect obtained a percentage of 94% in the " Very Appropriate" category; (b) the media aspect obtained a percentage of 85% in the " Very Appropriate " category;(c) Student trials obtained an 88% rating in the "Very Appropriate " category. The trials have been declared reliable.Significance – The results of this study provide multimedia references for learning to make digital tunic patterns for fashion design vocational school students that can be accessed anywhere and anytime.Keywords: Multimedia,Tunic patterns, SAC (Smart App Creator), CAD Richpeace
UTILIZING GAMIFIED QUIZZES TO ENHANCE STUDENTS' ENGLISH READING COMPREHENSION SKILLS Salim, Malik; Sukarno, Karisman Muhammad; Robbaniyah, Inayatur; Aminudin, Muhamad Fauzan; Widyastuti, Sri Harti; Bariyyah, Khoirul; Hidayati, Anni Nurul
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6555

Abstract

Purpose – Reading comprehension includes identifying key concepts, drawing conclusions, and critically engaging with written resources, all of which are integral to academic success and communication. However, disinterest, insufficient vocabulary and an inclination toward technology have hindered students' reading growth. This study investigates the effectiveness of gamified quizzes, explicitly using the Quizizz application, in enhancing reading comprehension among junior high school students. Methodology – Employing a quasi-experimental design with a one-group pretest-posttest framework, the study was conducted with Class VII-A students at SMP 1 Yogyakarta during the 2024/2025 academic year. The data were analyzed using SPSS version 25. Findings – Descriptive statistics of pretest and posttest scores have indicated an enhancement in students' reading comprehension, with the average moving from 58.33 to 79.53. The results underscore the capacity of gamified quizzes to enhance engagement, motivation, and literacy abilities, presenting a viable solution to modern issues in reading instruction.Significance – Future study should investigate the broader applications of gamified technologies and their persistent impact on learning outcomes.Keywords: Reading; reading comprehension; quizzes application
THE EFFECT OF MBKM ON STUDENTS' KNOWLEDGE SHARING INTENTION: AN EMPIRICAL STUDY BASED ON THEORY OF PLANNED BEHAVIOR Akbarini, Nur Rahmi
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6718

Abstract

Purpose-In an increasingly complex era of globalization, the ability to share knowledge is becoming increasingly important. The main objective of this study is to investigate the effect of MBKM on students' knowledge-sharing behavior using the Theory of Planned Behavior (TPB) as a theoretical framework.Methodology: This study used a quantitative approach with PLS-SEM (Partial Least Squares-Structural Equation Modeling) statistical analysis method to examine the relationship between factors in TPB and students' knowledge-sharing intention after participating in MBKM. Data collection was conducted through surveys and using valid instruments that had been previously prepared. The population of this study was all students majoring in teaching who had participated in the MBKM program at Sebelas Maret University. The sampling technique of this study used a convenience sampling technique; at the end of the study, it obtained answers from respondents of students majoring in teacher education who had attended the MBKM program 262 students.Findings- The results showed that Attitude has a significant and positive effect on knowledge-sharing intention, perceived behavioral control has a significant and positive effect on knowledge-sharing intention, and the subjective norm has a significant and positive effect on knowledge-sharing intention. The results of this study are expected to provide deeper insight into the factors that influence the knowledge-sharing intentions of students majoring in teaching.Significance-The implications of the findings of this study are expected to contribute to the development of students' ability to share knowledge.Keywords: Knowledge Sharing Intention, Theory of Planned Behavior, MBKM
PROJECT-BASED DIGITAL GUIDEBOOK: LEARNING TO WRITE SPEECH TEXTS FOR ELEMENTARY STUDENTS Ivanka, Afrilia Bayu; Pratiwi, Cerianing Putri; Listiani, Ivayuni
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6735

Abstract

Purpose—This study aims to develop a project-based digital guidebook as teaching material for writing speech texts, specifically targeted at elementary school students.Methodology – This research follows the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and involves exploratory research in 10 elementary schools. Data collection methods include observation, interviews with teachers and students, and questionnaires. Observations and interviews are used to assess the Book's condition and the users' needs, while questionnaires are employed to gather input and assessments from experts, teachers, and students. Data analysis techniques include qualitative data analysis, carried out interactively and continuously until the data becomes saturated. The steps in data analysis are (1) Data collection, (2) Data reduction, (3) Data presentation, and (4) Conclusion drawing/verification.Findings – The findings indicate a strong demand for a project-based digital guidebook, deemed suitable for enhancing writing skills among grade VI students. The study concludes that the developed digital guidebook not only meets the educational needs of students and teachers but also serves as a valuable resource for improving writing skills in elementary education. The implications of this research are significant for educators, as it provides a structured approach to teaching writing through digital means, ultimately benefiting students by enhancing their written communication abilities.Significance – This research is expected to inspire further developments in educational materials tailored to the needs of elementary school students, promoting effective learning strategies for writing.Keywords: Digital guidebook, Project, Writing speech text

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