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Contact Name
Imanuel Sairo Awang
Contact Email
iman.saiaw@gmail.com
Phone
+6285654080901
Journal Mail Official
pgsdpersadakhatulistiwa@gmail.com
Editorial Address
Jalan Pertamina Sengkuang, Sintang, Kabupaten Sintang, Kalimantan Barat
Location
Kab. sintang,
Kalimantan barat
INDONESIA
Jurnal Pendidikan Dasar Perkhasa
ISSN : 2461078X     EISSN : 2654783X     DOI : https://doi.org/10.31932/jpdp.v6i1
Core Subject : Education,
Jurnal pendidikan dasar perkhasa merupakan jurnal penelitian bidang pendidikan dasar yang terbit dua kali setahun yakni bulan April dan Oktober.
Articles 559 Documents
EFEKTIVITAS MODEL PEMBELAJARAN PjBL DENGAN PENDEKATAN STEM BERBASIS ETNOMATEMATIKA TERHADAP HASIL BELAJAR MATEMATIKA MATERI BANGUN DATAR KELAS V SEKOLAH DASAR Imel Lorensah Laan; Imanuel Yosafat Hadi Manapa; Petrus Mau Tellu Dony
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6875

Abstract

This study aimed to compare students’ learning outcomes before and after implementing the Project-Based Learning (PjBL) model with a STEM approach based on ethnomathematics. The study employed a quantitative approach using a pre-experimental method with a One-Group Pretest-Posttest Design. The subjects were all 33 fifth-grade students at SD Negeri Kenarilang, selected using saturated sampling. Data were collected through pretest and posttest questions and analyzed using a t-test. The results showed that the mean pretest score was 48.30, while the mean posttest score increased to 88.75. Hypothesis testing using a t-test at ? = 0.05 yielded tval= 1.694 and tcount= 32.948. The test decision indicated that H? was rejected, demonstrating that the posttest mean was significantly higher than the pretest mean. Therefore, it can be concluded that the PjBL model with an ethnomathematics-based STEM approach is effective in improving students’ learning outcomes. These findings indicate that integrating project-based learning, STEM, and local cultural mathematical contexts can provide an effective approach to strengthening learning outcomes in elementary education.
UPAYA MENINGKATKAN KETERAMPILAN MEMBACA PERMULAAN DAN MINAT BACA MENGGUNAKAN MODEL BARUNTUNG DENGAN MEDIA WORDWALL PADA KELAS II SD Syalsyabila Alisyia Vchananda; Dessy Dwitalia Sari
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.7068

Abstract

This study aimed to improve early reading skills and reading interest through the implementation of a combination of the Baruntung learning model and interactive Wordwall media. The study employed a Classroom Action Research (CAR) method conducted over four meetings, involving 25 second-grade students at SDN Antasan Kecil Timur 3 during the second semester of the 2025/2026 academic year. Data were collected through observations and learning outcome assessments and analyzed using quantitative and qualitative descriptive techniques. The results showed consistent improvement across all meetings. The percentage of students achieving mastery in early reading skills increased from 40% in the first meeting to 92% in the fourth meeting, while reading interest increased from 44% to 82% at the end of the intervention. These findings demonstrate that combining the Baruntung learning model with interactive Wordwall media is effective in improving students’ early reading skills while simultaneously fostering their reading interest. Therefore, this combination can serve as an engaging instructional alternative for supporting literacy development among elementary school students.
PENGEMBANGAN KOMIK DIGITAL BERBASIS ETNOMATEMATIKA JEMBATAN SURAMADU UNTUK PENGUATAN NUMERASI PADA SISWA SEKOLAH DASAR Anggi Dwi Agustin; Dian Kusmaharti; Via Yustitia
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6594

Abstract

This study aimed to develop an ethnomathematics-based digital comic featuring the Suramadu Bridge to strengthen fifth-grade elementary school students’ numeracy skills in learning speed, distance, and time. The study employed a Research and Development (R&D) method using the 4D development model, consisting of Define, Design, Develop, and Disseminate stages. The subjects were fifth-grade elementary school students. Data collection instruments included expert validation sheets covering material, media, and language aspects, as well as learning tests and student response questionnaires. Data were analyzed using percentage analysis to determine media feasibility and descriptive analysis to examine student responses. The results showed that the developed media was highly feasible, with a feasibility percentage of 91% based on material and media experts and 70% based on the language expert assessment. Furthermore, the limited trial demonstrated a positive student response of 74.29%. These findings indicate that the ethnomathematics-based digital comic featuring the Suramadu Bridge is feasible for use as a learning medium to support the development of elementary school students’ numeracy skills, particularly in understanding speed, distance, and time.
PENGEMBANGAN MEDIA POP-UP BOOK BERBASIS SAINTIFIK KONTEKSTUAL SEBAGAI SARANA EDUKASI MITIGASI BENCANA DI SDN SALATUHUR Aulia Zahra; A. Syachruroji; Laksmi Evasufi Widi Fajari
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6837

Abstract

This study aimed to develop a contextual scientific-based pop-up book, analyze its effect on improving students’ knowledge, and describe its practicality as a disaster mitigation education medium for fifth-grade students at SDN Salatuhur, Serang Regency, Banten Province. The study employed a Research and Development (R&D) method using the 4D model, consisting of Define, Design, Develop, and Disseminate stages. The subjects were 23 fifth-grade students. Data were collected through interviews, observations, expert validation questionnaires, student and teacher response questionnaires, and pretest-posttest assessments. Data were analyzed qualitatively using descriptive analysis of directions, criticisms, feedback, and suggestions from expert validation and response questionnaires, and quantitatively using the paired-samples t-test and N-Gain test. The results showed that: (1) the pop-up book was developed through needs analysis, design, expert validation, and limited trials, with feasibility scores of 89.5% for media, 82% for materials, and 97% for language, categorized as highly feasible; (2) the media significantly improved students’ knowledge, as indicated by p = 0.000 < 0.05 and an N-Gain of 0.63 or 63.34%, categorized as moderate; and (3) student responses averaged 84.93%, categorized as highly practical. Thus, the contextual scientific-based pop-up book is feasible, effective, and practical for disaster mitigation education in elementary schools.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF VIDEO ANIMASI TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV DI MIS AL-FATAH SINGKAWANG Jamiatul Aisiyah; Wahyuni Oktavia; Andika Kusuma Wijaya
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6576

Abstract

Digital-era education requires innovation in material delivery, particularly in Science and Social Studies (IPAS), which is often considered complex by elementary school students. Interactive learning media, such as animated videos, are expected to improve students’ understanding. This study aimed to determine the effect of interactive animated video learning media on the IPAS learning outcomes of fourth-grade students at MIS Al-Fatah Singkawang. The study employed a quantitative approach using an experimental method with a nonequivalent control group design involving pretests and posttests. The population consisted of students in Classes IV A and IV B, and total sampling was used to include all 64 students. The prerequisite tests consisted of the Shapiro-Wilk normality test and F-test for homogeneity. Hypothesis testing employed a two-sample t-test and Effect Size analysis. The results showed that the experimental group achieved a higher mean posttest score (73.75) than the control group (63.75). The two-sample t-test yielded a calculated t-value (tvalue) of 2.0373, which was greater than the critical t-value (tvalue) of 1.9989. Therefore, H? was rejected and H? was accepted. It can be concluded that interactive animated video media significantly affects the IPAS learning outcomes of fourth-grade students at MIS Al-Fatah Singkawang
PENGARUH MODEL GUIDED INQUIRY BERBANTUAN GAME EDUCAPLAY TERHADAP HASIL BELAJAR BAHASA INDONESIA MATERI KATA HUBUNG DI SEKOLAH DASAR Vivy Andewi Maharani; Noviati Noviati; Arief Kuswidyanarko
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6937

Abstract

This study aimed to determine the effect of the guided inquiry model assisted by Educaplay games on Indonesian language learning outcomes, particularly the topic of conjunctions, among fifth-grade students at SD Negeri 160 Palembang. The study employed a quantitative approach using an experimental method with a Nonequivalent Control Group Design. The sampling technique was purposive sampling, in which participants were selected based on specific considerations. The population consisted of 152 students, while the sample comprised 50 students from Classes V.A and V.B. Data were collected through pretest and posttest assessments. Data analysis included validity, normality, reliability, homogeneity, and hypothesis testing. The normality test showed that all data were normally distributed, with significance values greater than 0.05. The homogeneity test yielded a significance value of 0.213, indicating that the data were homogeneous. Furthermore, hypothesis testing resulted in a significance value of 0.000 < 0.05, indicating that H? was accepted and H? was rejected. Therefore, the guided inquiry model assisted by Educaplay games had a significant effect on students’ Indonesian language learning outcomes in the topic of conjunctions. These findings suggest that combining guided inquiry with interactive educational games can provide an engaging alternative for supporting Indonesian language learning in elementary schools.
PENGARUH MODEL DISCOVERY LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA Alika Banjar Nahor; Juliana Juliana; Dyan Wulan Sari HS; Reflina Sinaga; Ester Julinda Simarmata
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.7084

Abstract

This study aimed to determine the effect of the Discovery Learning model on students’ learning outcomes in Indonesian language learning, particularly narrative texts about origins, among fourth-grade elementary school students. The study employed a quantitative approach using a pre-experimental One-Group Pretest-Posttest Design. The population and sample consisted of all 27 fourth-grade students at SD Negeri 064960 Medan Polonia. Data were collected through tests, questionnaires, observations, and documentation. The research instruments consisted of achievement tests and questionnaires. Data were analyzed using the Liliefors normality test, correlation coefficient test, and hypothesis testing using a t-test. The results showed that the students’ mean pretest score was 63.37, while the mean posttest score increased to 83.37. The correlation coefficient test yielded rcount = 0.695 ? rvalue = 0.381, indicating a strong relationship between the Discovery Learning model and students’ learning outcomes. The hypothesis test yielded tcount = 4.833 > tvalue = 2.052; therefore, H? was accepted and H? was rejected. Thus, Discovery Learning had a positive and significant effect on fourth-grade students’ Indonesian language learning outcomes.
PENINGKATAN HASIL BELAJAR MELALUI MODEL DISCOVERY LEARNING BERBANTUAN MEDIA REALIA PADA MATERI PENJUMLAHAN DAN PENGURANGAN PADA KELAS II SD MUHAMMADIYAH METRO PUSAT Septiana Septiana; Runa Iqlima Nur Azizah; Susi Riyanti; Nuraini Nuraini
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.7465

Abstract

Penelitian ini berangkat dari permasalahan rendahnya capaian hasil belajar matematika siswa kelas II sekolah dasar pada materi penjumlahan dan pengurangan bilangan. Kondisi tersebut terjadi karena proses pembelajaran masih berorientasi pada guru dan belum didukung pemanfaatan media konkret secara optimal, sehingga konsep berhitung sulit dipahami oleh murid yang berada pada tahap operasional konkret. Penelitian ini bertujuan untuk mendeskripsikan penggunaan model discovery learning dengan dukungan media realia serta menganalisis peningkatan hasil belajar murid dari kondisi awal hingga pelaksanaan tindakan. Penelitian dilaksanakan menggunakan Penelitian Tindakan Kelas (PTK) berdasarkan model Kemmis dan McTaggart dalam dua siklus. Setiap siklus meliputi kegiatan penyusunan rencana, pemberian tindakan, pengamatan terhadap proses pembelajaran, dan refleksi terhadap hasil tindakan. Subjek penelitian berjumlah 32 siswa kelas II SD Muhammadiyah Metro Pusat. Pengumpulan data dilakukan menggunakan instrumen tes untuk mengukur hasil belajar dan lembar observasi untuk mengetahui aktivitas siswa selama proses pembelajaran. Data dianalisis secara deskriptif kuantitatif melalui perbandingan nilai rata-rata dan tingkat ketuntasan klasikal pada setiap siklus. Hasil penelitian menunjukkan adanya peningkatan hasil belajar secara konsisten. Rata-rata nilai pretest sebesar 58,0 dengan ketuntasan klasikal 33,3 persen meningkat pada siklus I menjadi 70,4 dengan ketuntasan 62,5 persen, kemudian meningkat pada siklus II menjadi 83,1 dengan ketuntasan 87,5 persen. Peningkatan tersebut sejalan dengan penguatan tahapan discovery learning dan optimalisasi penggunaan media realia berupa benda-benda konkret di sekitar murid. Dengan demikian, penerapan model discovery learning dengan memanfaatkan media realia memberikan dampak positif terhadap peningkatan hasil belajar siswa kelas II SD Muhammadiyah Metro Pusat pada materi penjumlahan dan pengurangan. Penelitian ini merekomendasikan penggunaan media realia yang kontekstual sebagai salah satu alternatif strategi pembelajaran matematika di kelas rendah untuk membantu murid memahami konsep berhitung melalui pengalaman belajar yang lebih konkret dan bermakna. Strategi ini juga dapat mendukung keterlibatan aktif murid selama pembelajaran, meningkatkan pemahaman konsep, serta menciptakan pengalaman belajar matematika yang sesuai dengan karakteristik perkembangan siswa.
PENGEMBANGAN APLIKASI “RANTING IDE” UNTUK MEMBANTU SISWA MEMBEDAKAN IDE POKOK DAN IDE PENDUKUNG KELAS IV SD Taupik Ahmadareksa; Aah Ahmad Syahid; Dadan Djuanda
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6898

Abstract

This study aimed to develop RANTING IDE, a learning application designed to help elementary school students distinguish between main ideas and supporting ideas. The study employed a Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The feasibility of the application was assessed through expert validation, while its practicality was examined based on student responses. The results showed that the validation score from the media expert reached 95%, categorized as highly feasible, while the material expert validation score reached 96.6%, also categorized as highly feasible. Furthermore, students’ responses to the RANTING IDE application were highly positive, with an average score of 92%, categorized as very good. These findings indicate that the RANTING IDE application is highly feasible for use in Indonesian language learning, particularly to assist students in distinguishing main ideas from supporting ideas. The application is expected to serve as an educational innovation that facilitates students’ understanding of texts through an engaging and accessible digital learning medium. Thus, RANTING IDE has potential as an alternative learning resource for supporting reading comprehension in elementary education.
PENGEMBANGAN MEDIA PEMBELAJARAN DIORAMA BERBASIS AUGMENTED REALITY PADA MATERI PERUBAHAN KONDISI BUMI UNTUK MENINGKATKAN HASIL BELAJAR KELAS V SD Maulana Rafi Rulis Saputra; Anna Roosyanti; Jarmani Jarmani
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 2 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i2.6914

Abstract

This study aimed to develop an Augmented Reality-based diorama learning medium for teaching changes in Earth’s conditions to improve the learning outcomes of fifth-grade elementary school students, assessed in terms of validity, practicality, and effectiveness. The study employed a Research and Development (R&D) method using the ADDIE model, consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The subjects were 33 fifth-grade students in Class V-B at SDN Pakis V Surabaya. Data were collected through questionnaires and tests. The results showed that the developed Augmented Reality-based diorama learning medium met the criteria for high validity, with validation scores of 91.25% from media experts, 95% from material experts, 93.75% for the pretest items, and 97.50% for the posttest items. In terms of practicality, the media obtained a score of 86.06%, categorized as highly practical. Regarding effectiveness, students’ learning outcomes improved, as indicated by an increase in the mean score from 67.57 on the pretest to 87.27 on the posttest. The N-Gain score of 0.61 indicated a moderate level of improvement. Based on these findings, the Augmented Reality-based diorama learning medium is valid, practical, and effective and is therefore suitable as an innovative learning medium to support the learning process and improve fifth-grade students’ learning outcomes.

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