cover
Contact Name
Konstantinus D. P. Meke, S.Pd
Contact Email
mitramahajana@gmail.com
Phone
+6282237258525
Journal Mail Official
mitramahajana@gmail.com
Editorial Address
LPPM Universitas Flores. Gedung Rektorat Lantai I. Kampus III Universitas Flores, Jln. Samratulangi Kelurahan Paupire Ende
Location
Kab. ende,
Nusa tenggara timur
INDONESIA
Mitra Mahajana: Jurnal Pengabdian Masyarakat
Published by Universitas Flores
ISSN : 27471861     EISSN : 2747187X     DOI : https://doi.org/10.37478/mahajana
Mitra Mahajana: Jurnal Pengabdian Masyarakat merupakan jurnal pengabdian masyarakat yang dikelola oleh Lembaga Penelitian dan Pengabdian Masyarakat Universitas Flores. Terbit tiga kali setahun pada bulan November, bulan Maret dan bulan Juli.
Arjuna Subject : Umum - Umum
Articles 220 Documents
PENINGKATAN KREATIVITAS MELALUI PELATIHAN GAME EDUKATIF BERBASIS ANDROID DI SMK N 1 KAWUNGANTEN Yusuf, Dede; Famuji, Tri Stiyo; Sumantri, Raden Bagus Bambang; Hakim, Walidy Rahman
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5662

Abstract

This community service activity aims to enhance the creativity of students at SMK Negeri 1 Kawunganten through training in the development of Android-based educational games. The background of this initiative is the need to empower students to become creators of digital technology, rather than merely users, amid the rapid growth of the gaming and mobile technology industries. The training was conducted using the QuickAppNinja platform, which enables participants to create quiz-based games without requiring programming skills. The methods used included lectures, demonstrations, hands-on practice, and participatory evaluation, with an approach tailored for beginners. The activity lasted four hours and covered the introduction to educational game concepts, game creation practice, and evaluation sessions. The results showed that after the training, the majority (71%) of participants experienced an increase in confidence in developing Android-based applications and could follow the training process effectively, producing simple game prototypes. This training enhanced students’ digital literacy, technical skills, and confidence in creating digital products. In conclusion, the Android-based educational game training proved effective in fostering student creativity and is a relevant strategy to strengthen competencies in the creative industry era.
PERAN MAHASISWA ASISTENSI MENGAJAR PROGRAM MERDEKA BELAJAR KAMPUS MERDEKA Pawe, Maria Serlina; Oka, Elisabeth; Lidi, Maria Waldetrudis; Walo, Sesarius
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5667

Abstract

The Teaching Assistance Program is part of the Independent Learning and Independent Campus (MBKM) policy, designed to provide students with opportunities to develop themselves outside the campus through teaching experience in secondary education institutions under the guidance of field supervisors. This study examines the implementation of Teaching Assistance by students from the University of Flores at Tri Dhrama Ende Private Middle School using observation methods, where students directly observe learning activities and the school environment. During the program, students play an active role in various academic and non-academic aspects, including teaching, developing learning materials, assisting with school administration, and participating in both formal and informal activities. The results of this program indicate that the Teaching Assistance program runs well and provides benefits to both students and the school in improving the quality of learning.
MENINGKATKAN KEAKTIFAN SISWA MELALUI PENERAPAN QUIZIZZ DALAM PEMBELAJARAN BIOLOGI Bule, Margareta Vilkanova Muwa; Kea, Alfian Sabina; Daud, Maimunah H; Sade, Maria Patrisia
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5692

Abstract

The application of Quizizz at SMA Negeri 2 Ende, as part of the teaching assistance program, aims to increase student activity and involvement in the learning process. Based on the results of observations, it was found that the use of technology, especially Quizizz, can create an interactive and fun learning atmosphere. The implementation method is carried out through several stages, including observation, making teaching modules, and implementing quizzes. The results showed increased student participation and better understanding of the material. Although there are challenges such as limited access to technology, the benefits obtained are very significant. To increase the effectiveness of Quizizz implementation, it is recommended that schools ensure adequate access to technology, provide continuous training for teachers, and conduct regular evaluations. With these steps, it is expected that the implementation of Quizizz will continue to offer optimal benefits in improving the quality of education at SMA Negeri 2 Ende.
REVITALISASI RANTAI DISTRIBUSI BERBASIS KELEMBAGAAN SOSIAL: PEMBERDAYAAN EKONOMI PETANI JAGUNG Setyawanto, Agus; Astutiek, Dwi; Hariyadi, Bachtiar; Ikhwandi, Ripin
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5778

Abstract

The community engagement program aims to strengthen the bargaining position of corn farmers in Turen Subdistrict by revitalising a distribution system based on social institutions, particularly farmer cooperatives. The significance of this initiative lies in addressing the inequality in agricultural product distribution, which has long been dominated by middlemen, weakening farmers’ economic power. The approach employed is Participatory Action Research (PAR), which actively involves farmers in all stages, including problem identification, planning, implementation, and evaluation. The results show that establishing a participatory-based cooperative not only improves distribution efficiency and price transparency but also fosters social transformation, characterised by increased collective awareness, solidarity, and farmers’ independence in managing the distribution process. These findings reinforce the role of local institutions as a foundation for sustainable economic empowerment and demonstrate that participatory-based interventions are effective in building a fairer and more adaptive distribution system.
USE OF THE QUIZIZZ PAPER MODE APPLICATION AS A MEDIA IN BIOLOGY LEARNING EVALUATION Elu, Katharina Gai; Jawa, Florentiana Ermelinda; Wae, Veronika P Sinta Mbia; Mode, Juliana
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5818

Abstract

Learning evaluation is the primary activity used to measure the achievement of abilities possessed by students. This action is important because it can function as a basis for determining subsequent learning policies. Evaluation has a different meaning from assessment and measurement. Evaluation is preceded by assessment, which in turn is preceded by measurement. Measurement can be interpreted as an activity to compare the results of observations or information on the characteristics of an object. Therefore, assessment is the most important process in determining the results of learning evaluation. To measure how well students' understanding and learning outcomes are, an effective tool is needed to carry out evaluations. The media that can be used for learning evaluation is Quizizz Paper mode, a technology-based application for carrying out learning evaluations. Quizizz with paper mode uses QR codes on sheets of paper that can be applied in offline learning, aiming to support teachers and students in creating creative face-to-face learning experiences through interactive quizzes, which are effective and efficient. This evaluation also indicates an increase in student participation due to the competitive and fun elements provided by Quizizz, even in paper format. This study proposes that the use of Quizizz in various modes can increase the effectiveness and participation of students in learning evaluations. Implementation of learning evaluation with the Quizizz application has proven to be easier, so that the evaluation process becomes more efficient and effective. This activity was carried out at Alsiora Ende Private High School with the aim of finding out the application of Quizizz in paper mode in biology learning as an evaluation medium.
IMPLEMENTATION OF THE CAMPUS TEACHING PROGRAM IN IMPROVING LITERACY AND NUMERACY COMPETENCE Harso, Aloisius; Muku, Maria Januari Azi; Wagho, Marianus Salvtore
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5852

Abstract

SD Inpres Ende 13 is an elementary school located in the Ende district that is the target of the implementation of the 2024 batch 8 teaching campus program, which is included in the low level of the minimum competency assessment (AKM) results. This assessment will look at and measure the indicator aspects of students' numeracy and literacy abilities. Reading becomes the ability that is assessed from the literacy aspect. Meanwhile, the ability to analyse numbers is the focus of the assessment of numeracy abilities. This community service applies a qualitative method where campus teaching participants, students and teachers will carry out a planned work program to see comprehensive interactions. The increase in students' knowledge and literacy and numeracy skills can be seen from the measurement results due to this community service, where there was an increase from 65% to 88% reaching the good category in literacy, while the results of the numeracy AKM post-test showed a significant increase, namely from 31% to 72%. Positive results were obtained from the qualitative approach process of this service. The implementation of writing competitions, poetry reading, fast and correct counting competitions, creating reading communities and educational games has a positive impact on student learning outcomes.
EMPOWERING RURAL EDUCATORS THROUGH AI LITERACY: CHATGPT TRAINING AT SD NEGERI 3 SIBETAN KARANGASEM BALI Hamdikatama, Bimantyoso; Kusrini, Kusrini; Utami, Ema
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5853

Abstract

The advancement of Artificial Intelligence (AI) has had a significant impact on various sectors, including education. However, the adoption of AI in Indonesia remains uneven, particularly in remote and rural areas. This study aims to assess the effectiveness of a training program on the use of ChatGPT as a teaching aid for elementary school teachers at SD Negeri 3 Sibetan, Karangasem, Bali. The training was designed to enhance teachers' understanding, practical skills, and perceptions of AI integration in education. Using a quantitative approach with a one-group pretest-posttest experimental design, data were collected through conceptual knowledge tests, practical skill observations, and perception questionnaires. The results revealed a significant increase in teachers' knowledge, with average posttest scores rising from 32.2 to 78.0. Additionally, practical skills improved notably, as indicated by a posttest average score of 73.0. Positive perception also increased, with 71% of participants expressing enthusiasm for using ChatGPT in the classroom. Despite limited infrastructure, the training successfully introduced AI-based tools to rural educators, demonstrating the transformative potential of AI in promoting equitable, innovative, and interactive education. This study contributes to the discourse on AI in education and underscores the importance of contextualised teacher training in rural settings.
SOSIALISASI OLAHRAGA TRADISIONAL DALAM RANGKA PEMAJUAN KEBUDAYAAN INDONESIA Rachman, Fadlu; Armanjaya, Satria; Fajar Ramadhan, Ziko; Prasetiyo, Andri; Sari, Felinda; Nuruhidin, Ahmad; Gumay, Jovana Renaldy; Sodik, Alfan Nur
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5854

Abstract

Cultural advancement is an essential component of maintaining national identity, including the preservation of traditional sports that are being abandoned by the younger generation. This Community Service activity aims to increase students' knowledge and participation in traditional sports as a form of preserving local culture. The targets of the activity are students at three partner schools: SMAN 1 Gading Rejo, SMAN 2 Gading Rejo, and SMK Patria, who have not received direct learning about traditional sports. The implementation method includes education through interactive counselling, direct practice of various conventional games (engklek, running blocks, congklak, dompu), and provision of learning media such as modules, leaflets, and video documentation. Evaluation was carried out through participatory observation, questionnaires, and interviews with students and teachers. The results of the activity showed that 87% of students were new to and playing traditional games, while 92% expressed interest in playing them again. In addition, teachers welcomed this activity and saw its potential for integration into PJOK learning and extracurricular activities. It was concluded that the socialisation of traditional sports was effective in fostering cultural awareness and students' love for local heritage. It is hoped that this activity can be replicated in other schools as part of the strategy to advance Indonesian culture.
EDUKASI KEWIRAUSAHAAN BAGI ANAK PANTI ASUHAN MELALUI PEMANFAATAN LIMBA KULIT JERUK PURUT MENJADI LATANY Sagajoka, Estherlina; Nona, Reyna Virginia; Mantaria, Stefania
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5986

Abstract

This community service activity aims to provide entrepreneurial education for children at the Brayat Pinuju Detusoko orphanage, teaching them to make Anti-Mosquito Aroma Therapy Candles (latany) using recycled candles and orange-peel waste. Used candles are made from basic materials, while orange peel waste serves as a source of natural aroma, acting as a repellent for mosquitoes and other insects. The process of making aroma therapy candles by melting used candles, adding orange peel waste, essential oils, eucalyptus oil, molto, food colouring and moulding candles using mini glass containers. The results obtained are that the aroma therapy candles produced have a strong aroma and can repel mosquitoes. As a more economical room freshener, because the litany container is glass, this candle can be used many times, and if the wick runs out, it can be replaced with a new wick and can be used again. And the candles produced have a fairly promising selling value for increasing income, both personally and in groups. Latany is a multi-function candle, as a candle for lighting, a room freshener, mosquito repellent. which is effective, efficient, friendly to health and has economic value.
PENDAMPINGAN PENERAPAN MINYAK IKAN SIDAT DALAM MENINGKATKAN KESEHATAN DAN GIZI SERTA STRATEGI BRANDING INOVATIF PRODUK BERBASIS LOKAL Salim, Muhammad Agus; Wulansari, Nuni; Hendrawan, Arief; Prastowo, Muhammad Yogie
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5987

Abstract

This community service program aims to implement the utilisation of eel fish oil (Anguilla spp.) as a health supplement and nutritional enhancer for the community, as well as to develop innovative branding strategies for locally based products in Kaliwungu Village. Eel fish oil is recognised for its high concentration of omega-3 fatty acids, including DHA and EPA, which are highly beneficial for supporting heart health, brain development, and enhancing the immune system. However, this potential has not been optimally utilised by the local community, despite the abundant eel fish resources in Kaliwungu Village. The activities were carried out in several stages, including educating the community about the health benefits of eel fish oil, training in simple extraction techniques based on appropriate technology, and assisting in product packaging and marketing. In addition, the implementation team developed a branding strategy that highlights local value, product uniqueness, and sustainable economic potential. This approach was implemented through training in label design, brand naming, and the use of social media to expand market reach. The program's results showed increased community knowledge about the nutritional benefits of eel fish oil, improved technical skills in production processes, and enthusiasm for developing value-added local products. Eel fish oil products with local branding have now begun to be marketed within the village and surrounding areas. This program is expected to serve as a model for sustainable, local, potential-based economic development and to promote a healthy lifestyle through the utilisation of local biological resources.