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Program Studi Magister Pendidikan Dasar FKIP Universitas Bengkulu, Gedung Pembelajaran, Jln. WR Supratman, Bengkulu
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Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (JP3D)
Published by Universitas Bengkulu
ISSN : 26542870     EISSN : 26865483     DOI : 10.33369/dikdas
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (JP3D) menerima sumbangan tulisan yang belum pernah diterbitkan dalam media lain. Tulisan hendaknya berkenaan dengan permasalahan di bidang pendidikan dasar, baik yang berkaitan dengan Pendidikan Guru Sekolah Dasar (PGSD) maupun pendidikan di sekolah dasar. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.
Articles 166 Documents
Pengaruh Media Articulate Storyline Dalam Menggambar Motif Batik Besurek Terhadap Literasi Budaya Siswa Kelas IV Sekolah Dasar Safitri, Weny; Anggraini, Dwi; Agusdianita, Neza
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.40797

Abstract

The purpose of this study was to determine the effect of using Articulate Storyline media in the creation of Besurek batik motifs on the cultural literacy of grade IV elementary school students in Bengkulu City. This research used quasi experimental methodology and matching only pretest-posttest control group design. This type of research is quantitative. Based on the results of the study, the data from the pretest and posttest results were significantly different. The average result of the questionnaire before learning in the control class was 35.14 and when the questionnaire after learning rose to 36.25. Meanwhile, the average results of the questionnaire before learning in the experimental class were 42.03 and when the questionnaire after learning rose to 50.21. From this data, it can be seen that the difference between the pretest and posttest, there was a change in results of 9.29. The t test, postest of the control and experimental classes is evidenced by the t value of 4.918 and the Sig value. (2-tailed) of 0.001 with a significance level of 2.004 because the t value < t table (4.918 < 2.004) so that the sig. (2-tailed) < 0.001 then Ha is accepted due to the difference in treatment between the two groups. This means that it can be concluded that there is an effect of Articulate Storyline media in drawing Besurek batik motifs on the cultural literacy of fourth grade elementary school students.
Efektivitas Model Problem Based Learning Berbantuan Board Game Ular Tangga Untuk Meningkatkan Hasil Belajar Peserta Didik Putri Rosyada, Balqis; Erni; Izzatika, Amrina; Yuni Astiti, Niken; Yudisthira, Ardhi
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.40815

Abstract

The problem based learning model assisted by games in the learning process is able to create fun learning activities and make it easier for students to understand the contents of the material. This study aims to determine the effectiveness of the application of the Problem Based Learning model assisted by the Snake and Ladder Board game to improve the science learning outcomes of grade VI students of Elementary School 1 Metro Timur. The method used is a quasi-experiment with a nonequivalent (pretest and posttest) control group design. The population in this study was 44 students with a sample taken of 44 students. Data collection techniques used tests and non-tests. Hypothesis testing using the N-Gain test produced an N-Gain score of 0.75 with an N-Gain interpretation of 75%. The results showed that the application of the Problem Based Learning model assisted by the Snake and Ladder Board game was effective in improving the science learning outcomes of grade VI students of Elementary School 1 Metro Timur.
Pengaruh Lkpd Berbasis Creative Problem Solving (CPS) Terintegrasi Pembelajaran Berdiferensiasi Terhadap Kemampuan Berpikir Kreatif Peserta Didik Pada Pembelajaran IPAS Sekolah Dasar Nofita Sari, Ema; Destini, Frida; Rohman, Fatkhur; Nurwahidin, Muhammad
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41304

Abstract

The problem in this research is the low creative thinking ability of students in science and science learning at SD Negeri 3 Sulusuban. The aim of this research is to determine the effect of Creative Problem Solving (CPS) based LKPD integrated with differentiated learning on elementary school IPAS learning. The method in this research is Quasi Experimental Group Design. The sample in the study was 42 people, the sample was determined using non-probability sampling techniques with a saturated sample type. Data collection uses test techniques, observation, documentation, interviews and questionnaires. Hypothesis testing uses a simple linear regression test. The results of the research show that there is an influence of LKPD based on Creative Problem Solving (CPS) integrated with differentiated learning on students' creative thinking abilities in class V IPAS learning at SD Negeri 3 Sulusuban for the 2024/2025 academic year.
Pengaruh model pembelajaran make a match berbantuan wordwall terhadap hasil belajar IPAS peserta didik kelas IV SDN 2 beriBeringin Raya Dika Ramadhona, Zahra; Fernando Rizqi, Yoga; Khairani, Fadhilah; Herpratiwi
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41371

Abstract

Abstrac The learning models and media used by educators have an impact on student learning outcomes. The purpose of this study was to analyze the influence and differences between the make a match learning model assisted by wordwall and powerpoint on students' learning outcomes. The research method used was a quasi-experimental design. The population of the study was students in grade IV of SDN 2 Beringin Raya with a total of 60 students. The sample used was 60 students with sampling using simple random sampling techniques and data collection using tests and observations. Data analysis used the t-test. Based on the results of the study, it can be concluded that: (1) there is a significant influence of the application of the make a match learning model assisted by wordwall on students' learning outcomes. (2) There was a significant influence of the application of the make a match learning model assisted by PowerPoint on the results of students' science learning. 3) There was a difference in the influence of the application of the make a match learning model assisted by word walls and assisted by PowerPoint on the results of students' science learning.
Pemanfaatan Game Edukatif Wordwall untuk Meningkatkan Hasil Belajar Matematika Siregar, Sakinah; Novita Sari, Dwi; Desniarti; Sari Sihite, Roymantini Novita
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41594

Abstract

This classroom action research aims to improve mathematics learning outcomes on the topic of quadrilateral plane shapes among fourth-grade students at SD 060931 Medan through the use of the educational game media Wordwall. Conducted over two cycles, each comprising planning, implementation, observation, and reflection phases, the study involved 16 students and used test instruments validated by experts. Data were collected through learning outcome tests administered after each cycle. The analysis employed descriptive quantitative techniques by comparing average scores across the pre-cycle, cycle I, and cycle II. The results showed a significant improvement in student achievement: from an initial average score of 33.75 in the pre-cycle to 53.75 in cycle I (an increase of 59.26%), and further to 74.38 in cycle II (an increase of 38.37%). The total improvement from the pre-cycle to cycle II reached 120.37%. These findings indicate that Wordwall effectively enhances student engagement and understanding of geometric concepts. The study concludes that interactive and game-based media like Wordwall can significantly improve learning outcomes in mathematics, especially on abstract topics such as geometry.
Peran Guru Sebagai Motivator dalam Membentuk Karakter Tanggung Jawab pada Siswa Kelas V SDN 85 Kota Bengkulu Apriwani, Septa; Parmadi, Bambang; Tarmizi, Pebrian
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41659

Abstract

This study aims to describe the role of teachers as motivators in forming a character of responsibility in 5th grade students at SDN 85 Bengkulu City. This study uses a qualitative approach with a descriptive method. The subjects of the study consisted of 5th grade teachers and 22 students, consisting of 9 male students and 13 female students. To collect data, this study used instruments in the form of observation guidelines, interviews, and documentation. Data collection techniques include observation, interviews with teachers and students, and documentation. The data obtained were analyzed through four stages, i.e. data collection, data condensation, data presentation, and drawing conclusions. The results of the study showed that teachers tried to be a motivator by implementing various strategies, such as using various learning methods, creating a competitive atmosphere both individually and in groups, and giving praise to students who achieved good learning outcomes. However, it was found that the role of teachers in giving rewards and punishments had not been seen significantly. Based on the results of the study, it can be concluded that teachers play an active role as motivators in instilling the value of responsibility in students. Through the approach applied, teachers encourage students to be more responsible in carrying out their duties and obligations. Thus, the character of responsibility formed in students cannot be separated from the role of the teacher as a motivator.
Pengaruh Model Pembelajaran Inkuiri Terbimbing Berbasis Audiovisual Terhadap Kemampuan Berpikir Kritis IPAS Peserta Didik Kelas V Sekolah Dasar Arya Wirayuda, Muhamad; Pangestu, Deviyanti; Nurjanah, Siti; Sowiyah
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41805

Abstract

The research problem was the low critical thinking skills in Science and Social Studies (IPAS) learning among fifth-grade elementary school students due to the teacher’s suboptimal use of learning models. This study aimed to examine the effect of an audiovisual-based guided inquiry learning model on the critical thinking skills of fifth-grade students in IPAS. The research method used was a quasi-experiment with a non-equivalent control group design. The sample consisted of 21 students from class VB and 22 students from class VA. Data were collected through tests and non-test techniques, including observation, interviews, and documentation. The results indicated a significant effect of the audiovisual-based guided inquiry learning model on the critical thinking skills in IPAS among fifth-grade students at SD Negeri 4 Metro Utara.
Pengembangan Media Pembelajaran Gurita Berbasis Karakter untuk Meningkatkan Hasil Belajar Kognitif pada Materi Pengamalan Sila Pancasila Siswa Kelas IV SD Susanti, Atika; Muktadir, Abdul
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41816

Abstract

The purpose of this research is to produce a Character-Based Gurita Learning Media to improve the cognitive learning outcomes of fourth-grade elementary school students. Using the ADDIE development model, the study involved two media experts, two subject matter experts, one fourth-grade teacher, and 20 students from SDN 44 Kota Bengkulu. Data were collected through expert validation sheets and user feasibility questionnaires. (1) The media consists of several components: (a) octopus head, (b) octopus body, (c) octopus arms, and (d) a support pole. (2) The media received high feasibility ratings from both media experts (score of 86) and content experts (score of 67), categorized as very feasible. (3) Teacher responses also rated it highly, with scores of 87 and 85, while the average score from student responses was 12.90. (4) A paired samples t-test showed a significant improvement in student learning outcomes, with pretest scores rising from an average of 74.57 to 85.65 in the posttest, yielding a gain score of 0.44 in the moderate category. These results suggest that the Gurpensila media is highly suitable for use as a teaching aid in Pancasila Education, particularly for teaching the practice of Pancasila principles in fourth-grade elementary school.
PAPALE: Langkah Cerdas Mahasiswa Mengelola Sitasi dan Referensi Dwi Anggriani, Mitha; Indriani, Lina
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41842

Abstract

Every student is required to produce a scientific work. In writing scientific papers, writing citations and managing journal references are important. This study aims to provide students with skills improvement in writing citations and managing journal articles as references for writing scientific papers using PAPALE (Mendeley Practical Guide). A total of 120 students from three classes were selected purposively because they were taking courses that required academic writing. The training was carried out through an interactive workshop approach divided into four stages: preparation, theory delivery, direct practice, and evaluation and feedback. The evaluation results showed a significant increase in students' technical skills, with 87% being able to insert citations and compile bibliographies automatically, and 79% showing an understanding of thematic reference management. The average pretest score of participants was in the range of 19 - 29 and increased to 86 - 95 in the posttest. The level of satisfaction with the training was very high, with an average score between 93.2 and 99.5. Participant comments revealed that the training succeeded in overcoming initial difficulties in using Mendeley, building self-confidence, and facilitating the process of writing scientific papers. These findings indicate that PAPALE training is effective in equipping students with essential competencies in digital management of academic citations and references.
Implementasi Project-Based Learning dalam Praktikum Cacing untuk Meningkatkan Keterampilan Proses Sains Mahasiswa PGSD Barokah, Rifqa Gusmida Syahrun
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.42001

Abstract

This study aims to analyze the effectiveness of the Project-Based Learning (PjBL) model in enhancing science process skills and conceptual understanding among prospective elementary school teacher students. A quasi-experimental method with a pretest-posttest design was employed. The research involved 80 students as participants. Data were collected through observations, written tests, and project documentation, and analyzed using both descriptive and inferential statistics. The results indicated a significant improvement in science process skills (r = 0.812; p < 0.001) and conceptual understanding (p < 0.001; d = 3.22). The PjBL model encouraged students to actively engage in observing, measuring, classifying, predicting, inferring, and scientifically communicating. Additionally, it facilitated the reinforcement of contextual, experience-based learning. Therefore, PjBL is proven to be an effective pedagogical strategy for holistically developing students’ scientific competencies.