cover
Contact Name
Rizal Kamsurya
Contact Email
rizalkamsurya01@gmail.com
Phone
+6285243611246
Journal Mail Official
ijset@indo-intellectual.id
Editorial Address
Sekretariat Lembaga Intelektual Muda (LIM) Maluku Jl. Walang LIM, Gang Pos Rendra Belkam IAIN Ambon, Kodepos 97128
Location
Kab. seram bagian barat,
Maluku
INDONESIA
PEDAGOGIC: Indonesian Journal of Science Education and Technology
ISSN : 2963606X     EISSN : 29630894     DOI : http://doi.org/10.54373/ijset
Core Subject : Education, Social,
PEDAGOGIC: Indonesian Journal of Science Education and Technology is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IJSET is a periodical publication (two times a year, in June and December) with the primary objective to disseminate scientific articles in the fields of education. IJSET is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref, Sinta, Road, OneSearch, PKP Index and WorldCat
Articles 351 Documents
Efektivitas Strategi Pembelajaran Berdiferensiasi Terhadap Hasil Belajar Siswa di Kelas IV pada Pelajaran IPAS Materi Kekayaan Budaya Indonesia Ira Rahmawati; Rita Kusumah
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6232

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas strategi pembelajaran berdiferensiasi terhadap hasil belajar siswa kelas IV pada mata pelajaran IPAS materi kekayaan budaya Indonesia di SDN 2 Cikeleng Kabupaten Kuningan. Penelitian menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi-experimental) dan desain pretest-posttest control group. Subjek penelitian terdiri atas 34 siswa yang terbagi ke dalam kelas eksperimen dan kelas kontrol. Teknik pengumpulan data dilakukan melalui observasi, dokumentasi, dan tes hasil belajar. Data dianalisis menggunakan uji normalitas, uji homogenitas, dan uji independent sample t-test. Hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang mengikuti pembelajaran berdiferensiasi dan siswa yang mengikuti pembelajaran konvensional, ditunjukkan oleh nilai signifikansi sebesar 0,008 (< 0,05). Selain itu, hasil uji paired sample t-test menunjukkan adanya peningkatan hasil belajar yang signifikan setelah penerapan pembelajaran berdiferensiasi dengan nilai signifikansi 0,000 (< 0,05). Ketuntasan belajar klasikal pada kelas eksperimen mencapai 88,2%, yang menunjukkan bahwa strategi pembelajaran berdiferensiasi efektif dalam meningkatkan hasil belajar IPAS pada materi kekayaan budaya Indonesia. Penelitian ini masih terbatas pada satu sekolah dan satu materi pembelajaran sehingga diperlukan penelitian lanjutan dengan cakupan yang lebih luas untuk memperoleh hasil yang lebih komprehensif.
Designing Context-Based Digital Comic Video for English for Specific Purposes (ESP) at Vocational High School Tourism Students Anisa Pinkan Aulia; Ni Putu Artila Dewi; Isyarotullatifah; Kadek Lina Kurniawati
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6249

Abstract

This study aimed to design and develop a context-based digital comic video as an English for Specific Purposes (ESP) learning medium to enhance speaking skills among Grade 11 Tourism students at SMK TP 45 Negara, Jembrana, Bali. The research employed a Design and Development (D&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through needs analysis questionnaires, expert validation instruments, teacher response forms, and student practicality questionnaires. The developed media integrates ESP principles, Contextual-Based Learning (CBL), and local Jembrana tourism content. Validity assessment by two material experts yielded a combined score of 85.00% ("Valid, can be used with revision") with a Gregory’s content validity coefficient of 1.00 ("Very High Validity"). Media design validation by two media experts produced a combined average of 91.43% ("Very Valid"). Practicality evaluation by the English teacher resulted in 74.00% and by 31 students resulted in 80.26% ("Good"), giving a total practicality average of 77.13% ("Valid, can be used with revision"). These results confirm that the context-based digital comic video is valid, practical, and suitable for use in vocational tourism ESP classrooms.
Pengaruh Penerapan Media Dadu Warna Terhadap Kemampuan Membaca Permulaan Siswa Kelas II SDN 2 Bayuning Lilah Nurvilah; Agus Saeful
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6302

Abstract

Peneliitiian iinii bertuijuian uintuik mengetahuiii pengaruih penerapan mediia dadui warna terhadap kemampuian membaca permuilaan siiswa kelas IiIi SDN 2 Bayuiniing. Peneliitiian mengguinakan pendekatan kuiantiitatiif dengan metode quiasii experiiment dan desaiin nonequiiivalent control grouip desiign. Sampel peneliitiian terdiirii atas 40 siiswa, yaiitui 20 siiswa kelas eksperiimen dan 20 siiswa kelas kontrol. Penguimpuilan data diilakuikan mengguinakan tes pretest dan posttest. Hasiil peneliitiian menuinjuikkan bahwa rata-rata posttest kelas eksperiimen sebesar 82,75 lebiih tiinggii diibandiingkan kelas kontrol sebesar 71,75. Hasiil Iindependent Samples t-Test menuinjuikkan niilaii siigniifiikansii < 0,001 sehiingga terdapat perbedaan yang siigniifiikan antara keduia kelompok. Hasiil Paiired Sample t-Test juiga menuinjuikkan adanya peniingkatan kemampuian membaca permuilaan yang siigniifiikan setelah pengguinaan mediia dadui warna. Dengan demiikiian, mediia dadui warna berpengaruih posiitiif terhadap kemampuian membaca permuilaan siiswa kelas IiIi SDN 2 Bayuiniing
Pengaruh Model Pembelajaran Cooperative Script Terhadap Kemampuan Berpikir Kritis dan Motivasi Belajar Matematika Siswa Susi Andriani; Tasnim Rahmat; Haida Fitri; Gema Hista Medika
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6324

Abstract

enelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Cooperative Script terhadap kemampuan berpikir kritis dan motivasi belajar matematika siswa. Hipotesis dalam penelitian ini adalah terdapat pengaruh signifikan model pembelajaran Cooperative Script terhadap kemampuan berpikir kritis dan terdapat pengaruh signifikan model pembelajaran Cooperative Script terhadap motivasi belajar matematika siswa. Jenis penelitian ini adalah penelitian pra-eksperimen, dengan rancangan the static group comparison desain. Dari total populasi 5 kelas yang berjumlah 137 orang diambil sampel 2 kelas dengan teknik pengambilan sampel menggunakan simple random sampling. Sampel yang diperoleh satu kelas dijadikan sebagai kelas eksperimen dan satu kelas dijadikan sebagai kelas kontrol. Pada kelas ekperimen dilaksanakan model pembelajaran Cooperative Script sedangkan pada kelas kontrol dilaksanakan model pembelajaran konvensional. Instrumen penelitian adalah tes kemampuan berpikir kritis dan angket motivasi belajar siswa. Teknik analisis data yang digunakan pada tes kemampuan berpikir kritis siswa adalah uji w dan angket motivasi belajar matematika siswa adalah uji t. dapat disimpulkan bahwa model pembelajaran Cooperative Script memberikan pengaruh yang signifikan terhadap kemampuan berpikir kritis siswa dan berdasarkan hasil analisis data angket motivasi belajar matematika siswa dihitung menggunakan uji t dengan nilai thitung = 4,9027 dan ttabel = 2,006, maka thitung > ttabel pada taraf nyata α = 0,05 yang berarti tolak H0 dan terima H1, sedangkan menggunakan Sofware SPSS diperoleh sig. 0,002 <taraf nyata α = 0,05. Jadi, dapat disimpulkan bahwa model pembelajaran Cooperative Script memberikan pengaruh yang signifikan terhadap motivasi belajar matematika siswa.
Pengembangan Media Pengenalan Alat Musik Tradisional Sumatera Barat Berbasis Augmented Reality pada Mata Pelajaran Seni Budaya Siswa Kelas VIII SMP Muhammad Rian Januardi; Abna Hidayati; Reni Kurnia; Rosmaria
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6345

Abstract

Keterbatasan ketersediaan alat musik tradisional di sekolah merupakan hambatan utama dalam pembelajaran Seni Budaya, khususnya dalam pengenalan alat musik tradisional Sumatera Barat kepada siswa kelas VIII SMP. Penelitian ini bertujuan mengembangkan media pembelajaran berbasis Augmented Reality (AR) berjudul "Gema Adat Minang" menggunakan model pengembangan 4D (Define, Design, Develop, Disseminate) sebagai solusi atas keterbatasan tersebut. Penelitian dilaksanakan di SMP Negeri 3 Lubuk Basung menggunakan metode Research and Development (R&D). Data dikumpulkan melalui angket validasi ahli dan angket praktikalitas peserta didik. Proses pengembangan melibatkan Blender untuk pemodelan 3D sepuluh alat musik tradisional, Unity 3D dan Vuforia SDK untuk pengembangan aplikasi AR, serta Canva untuk desain antarmuka dan kartu Marker. Hasil validasi ahli materi memperoleh nilai rata-rata 4,00 (100%) dengan kategori "Sangat Valid". Validasi ahli media pada putaran kedua menghasilkan nilai rata-rata 3,69 (92%) dan 3,84 (96%), keduanya berkategori "Sangat Valid". Uji praktikalitas yang melibatkan 30 peserta didik kelas VIII menghasilkan nilai rata-rata keseluruhan 3,75 (94%) dengan kategori "Sangat Praktis". Seluruh 19 indikator praktikalitas berada dalam kategori Sangat Praktis, dengan skor tertinggi pada indikator interaktivitas dan kemudahan penggunaan. Temuan ini mengkonfirmasi bahwa media "Gema Adat Minang" valid dan sangat praktis sebagai solusi pembelajaran inovatif yang secara efektif menjembatani warisan budaya dengan preferensi belajar digital siswa Generasi Z.
Designing Vocabulary-Based Picture Flashcards to Support Seventh Grade Students’s Vocabulary Writing at Junior High School Ziyan Putri Meliani; Isyarotullatifah; Ni Putu Artila Dewi; Kadek Lina Kurniawati; Aditya Ridho Fatmawan
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6410

Abstract

This study aimed to design and develop vocabulary-based picture flashcards as a learning medium for seventh-grade students at junior high school. The study employed the Research and Development (R&D) method using the ADDIE model, limited to the Analysis, Design, and Development stages, followed by expert validation and students’ responses. Data were collected through observation, interviews, questionnaires, and expert validation. The participants consisted of two material experts, two media experts, one English teacher, three students in the individual trial, sixteen students in the large-group trial, and thirty-three students in the field trial. The findings showed that the developed flashcards obtained a score of 87.67% from material experts, 96.67% from media experts, and 94.00% from the English teacher. Furthermore, students’ responses reached 87.33% in the individual trial, 78.75% in the large-group trial, and 83.15% in the field trial. These results indicate that the developed flashcards are highly appropriate and suitable for vocabulary writing activities among seventh-grade students.
Penerapan Model Pembelajaran Kooperatif Tipe NHT Menggunakan Media Kartu Uno IPA untuk Meningkatkan Hasil Belajar Siswa di Kelas VII5 SMP Negeri 2 Lingsar Zulmiswal Suherli; Abdul Wahab; Resti Fitriati
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 1 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i1.6846

Abstract

This study aims to improve the science learning outcomes of class VII5 students of SMP Negeri 2 Lingsar by implementing the NHT type cooperative learning model using the Uno Science card media. This study was carried out in two cycles, where students' science learning outcomes increased from cycle I to cycle II. In cycle I, the average class score was 77.50 with classical completeness of 78.95%, while the average score of student learning activities was 18.2 which was in the active category. In cycle II, the average score was 82.23 with classical completeness of 94.73%, while the average score of student learning activities was 22.7 which was in the very active category. This study shows that student learning outcomes and learning activities have increased and achieved success indicators in cycle II. Thus, the application of the NHT type cooperative learning model using the Uno Science card media can improve the learning outcomes of class VII5 students of SMP Negeri 2 Lingsar in the 2024/2025 academic year
Tren Global Penelitian Artificial Inteligence dalam Pembelajaran Matematika Anak Usia Dini: Studi Bibliometrik Hajra Yansa; Aser Parera; Dite Umbara Alfansuri; Yuliana Olga Siba Sabon; Ratu Bulkis Ramli
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.5686

Abstract

This study aims to analyze global research trends on Artificial Intelligence (AI) in early childhood mathematics learning through a bibliometric approach. The research data were obtained from the Scopus database within the 2016–2026 period. A total of 41 documents were analyzed using the Bibliometrix package in the R programming language. The analysis was conducted through performance analysis and science mapping, including publication trends, author and institutional productivity, research collaboration, and thematic analysis based on co-occurrence keywords and thematic maps. The results revealed that research on AI in early childhood mathematics learning has increased significantly, with an annual growth rate of 19.58%. The United States was identified as the country with the highest publication contribution, while University of Aveiro was the most productive institution. The dominant research themes included artificial intelligence, mathematics education, numeracy, machine learning, and early childhood education. The thematic map analysis indicated that mathematics education and AI-based learning systems have become rapidly developing core themes, while adaptive learning and machine learning still provide substantial opportunities for further research. This study confirms that AI has considerable potential to support early childhood mathematics learning, particularly in learning personalization and numeracy skill development This study is limited to Scopus-indexed publications and bibliometric analysis, therefore future research is recommended to explore empirical implementation and pedagogical efectiveness of AI in earlu childhood mathematics learning across diverse educational contexts
Efektivitas Integrasi Edukasi Gizi Seimbang dan Program Latihan Fisik Berbasis Sport Science terhadap Peningkatan Kebugaran Jasmani Siswa SMP Iman Zulfikar; Taufiq Hidayat; Sandi Achmad Pratama
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.5742

Abstract

Kebugaran jasmani merupakan komponen penting dalam mendukung kesehatan, kemampuan fisik, dan kesiapan belajar siswa. Namun, tingkat kebugaran jasmani siswa SMP di Indonesia masih tergolong rendah akibat kurangnya aktivitas fisik dan rendahnya pemahaman mengenai gizi seimbang. Penelitian ini bertujuan untuk mengetahui efektivitas integrasi edukasi gizi seimbang dan program latihan fisik berbasis sport science terhadap peningkatan kebugaran jasmani siswa SMP. Penelitian menggunakan pendekatan kuantitatif dengan desain quasi experimental yang melibatkan kelompok eksperimen dan kelompok kontrol. Teknik pengumpulan data dilakukan melalui tes kebugaran jasmani menggunakan pretest dan posttest, kemudian dianalisis menggunakan uji normalitas, homogenitas, dan uji hipotesis. Hasil penelitian ini menunjukkan bahwa kelompok eksperimen mengalami peningkatan rata-rata kebugaran jasmani sebesar 16,75 lebih tinggi dibandingkan kelompok kontrol sebesar 6,35. Hasil uji hipotesis menunjukkan nilai signifikansi 0,000 < 0,05 yang berarti terdapat pengaruh signifikan integrasi edukasi gizi seimbang dan program latihan fisik berbasis sport science terhadap peningkatan kebugaran jasmani siswa. Penelitian ini menyimpulkan bahwa integrasi edukasi gizi dan latihan fisik berbasis sport science efektif dalam meningkatkan kebugaran jasmani sekaligus membentuk perilaku hidup sehat siswa SMP.
Hubungan Model Pembelajaran Kontekstual Berbasis Aktivitas Ibu Rumah Tangga terhadap Kemampuan Literasi Matematis Anak Usia Dini Fitriani; Wiwik Novitasari; Benny Sofyan Samosir; Vitria Larseman Dela; Fatma Suryani Harahap; Husni Al Zahra; Ahyar
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.5779

Abstract

This study was motivated by the limited use of household activities as a medium for mathematics learning for early childhood children, although daily activities have significant potential to introduce numeracy concepts in a concrete and meaningful manner. The study aimed to analyze the relationship between a contextual learning model based on housewives’ activities and the mathematical literacy skills of early childhood children in Bandar Hapinis Village. This research employed a quantitative approach using a pre-experimental design with a one-group pretest-posttest design. The research sample consisted of 25 housewives and 25 children aged 4–6 years. Data collection was conducted through observation, and the data were analyzed using the Pearson correlation test. The findings revealed that the implementation of the contextual learning model was categorized as good, with an average observation score of 17.92. Children’s mathematical literacy skills improved from an average pretest score of 58.83 to a posttest score of 82.27. The Pearson correlation result (0.687; significance 0.000 < 0.05) indicated a positive and significant relationship between contextual learning and children’s mathematical literacy skills. However, future studies should involve larger samples and stronger research designs.