cover
Contact Name
Fitri Yuliawati
Contact Email
fitri.yuliawati@uin-suka.ac.id
Phone
+628562908524
Journal Mail Official
albidayah@uin-suka.ac.id
Editorial Address
Jl. Laksda Adiucipto, Papringan, Caturtunggal, Kec. Depok, Kab. Sleman, Daerah Istimewa Yogyakarta 55291.
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Al-Bidayah : jurnal pendidikan dasar Islam
ISSN : 20850034     EISSN : 25493388     DOI : https://doi.org/10.14421
The Scope journal studies the theories with practices of primary education and islamic primary education in islamic country intends to express original research searches and current issues. This journal welcomes the contributions of scholars from related fields warmly that consider the following topics; e-learning, management of technology and innovation, child development, inclusive education, literation and numeration, islamic religious curriculum, educational innovation, islamic religious, education, and education for primary school teachers.
Articles 294 Documents
Development of Learning Media Gamification Based on Gamimath Android in Mathematics Learning for Elementary School Sigit Dwi Laksana; Anip Dwi Saputro; Ayok Ariyanto; Dirga Ayu Lestari
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.9585

Abstract

The application of technology in the learning process can be a creative innovation. The use of Gamimath is a strategic step that teachers can develop. The purpose of using Gamimath is to facilitate students learning while being able to increase student involvement in the learning process, Which combines the element of gamification with mathematics learning. Where The purpose of this study is to develop learning media assisted by the GAMIMATH application, especially in mathematics subjects, and provide convenience in the mathematics learning process for students so that no one will say mathematics is challenging to understand learning. This research and development (R&D) project consists of six stages: analysis, design, development, implementation, and evaluation. The subject of this research is PGMI students in the second semester of the Faculty of Islamic Religion, University of Muhammadiyah Ponorogo. The results of this research are that the game math application product has been produced. Based on the results of the validation test by the expert team, it received a score of 85 out of a maximum score of 90 with the category of very good and decent. In addition, during the test, the N-gain Score was 56, which means that the use of the Gamimath application has proven to be quite effective in Improving students' understanding of learning, such as solving problems related to mathematics, collaborating with friends in finding answers to the problems given by following each step in the existing application and solving the challenges given.
Empowering Education with Augmented Reality: Planetarium Virtual Laboratory Development Society 5.0 Era Nisa', Rofiatun; Isroil, Ahmad
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.9729

Abstract

Elementary school students in the Society 5.0 era have become accustomed to advanced technology. Therefore, teachers must make smart efforts to ensure the success of quality education. This research aims to analyze product practicality and product feasibility according to experts to support quality education for elementary school students in the Society 5.0 era. This study's Research and Development (RnD) method follows the ADDIE model. The research was conducted with sixth-grade elementary school students in Lamongan Regency, with 166 participants. Data analysis utilized interview and questionnaire techniques. The research results are as follows: The first stage involved analyzing the needs of teachers and students in IPAS learning that could support quality education relevant to the current era. The next stage was designing the learning media. After the design process, the learning media was developed and validated by two expert media validators, two science subject matter validators, and ten education practitioners in the very good category. The implementation results with sixth-grade students at Madrasah Ibtidaiyah in Lamongan showed that 90% of the students rated the media in the outstanding category. Thus, it can be concluded that this virtual planetarium laboratory media is effectively applied to sixth-grade students in science learning to support quality education in the Society 5.0 era.
Bibliometric Analysis: Research Trends in The Use of Augmented Reality-Based Learning Media in Elementary Schools Damayanti, Ika; Rahmadonna, Sisca; Andania, Ruqoyyah Amilia
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.9769

Abstract

In the digital era, the use of digital learning media is increasingly popular among educators. The use of this media makes the trend of research on the use of digital learning media is increasing, including the use of Augmented reality which facilitates learning to be more real. This study aims to present data on the significance of bibliometric trends on Augmented reality as a learning media in elementary schools. The research method uses bibliometric analysis. Data analysis was carried out with the help of the VOSviewer application and biblioshiny with a total of 195 pieces of literature processed from the Scopus database from 2006-2024. The research results show that there was a significant increase in 2017 with 8 publications to a peak in 2020 with 24 publications but there was a decline again in 2021 with 15 publications. In 2021, the research discussion on this trend has decreased due to the fact that learning is no longer carried out by distance learning. Indonesia has contributed to this research although it is not dominant. Indonesia is one of the countries that has contributed research publications on this topic. China is the country with the most research citations. However, Indonesia should be more productive in writing on this topic, in order to make this trend increase.
Development of E-Module Ecosystem Material in Class V Science Learning in MI/SD Idayanti, Zulfi; Budiarti, Eriska Witantri; Suleman, Muh. Asharif
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.9770

Abstract

The development of e-modules has become an innovative solution in enhancing the quality of science learning, particularly in elementary and Islamic elementary schools (MI/SD). This study aims to produce an additional learning resource kind of e-module by using the software flip PDF professional which convert a PDF files become an interactive e-modules that contain an IPA material ecosystem. The e-modules integrates interactive multimedia, visual aids, and self-assessment tool, aligned with the class V curriculum to facilitate independent and active learning without having to wait for the help of educators. This study focuses on the development of an e-module for ecosystem materials in class V. The research employed the 4D model, through several stages, namely: (1) Definition stage: analyzing the 2013 curriculum KI and KD, analyzing questionnaires filled out by teachers from various regions, and problems in the field. (2) Planning stage: compiling the outline of the E-Module, compiling the E-Module framework, compiling the contents of the E-Module, preparing tools and materials, and compiling research instruments. (3) Development stage: validation carried out by material experts and media experts and practicality testing by educational practitioners and students. The E-Module quality assessment from material experts in the first stage received an average score of 3.80 and fell into the "good" category. After revision and assessment at stage 2, the average score was 4.28 and entered the "Very Good" category. The E-Module quality assessment from media experts received an average score of 4.05 and fell into the "good" category. Thus, this e-module is declared to have quality and can be used as an additional learning resource for students in class V MI/SD. The practicality test by educational practitioners obtained an average score of 4.40 and 4.52 by category. "Very good". Student responses received an average score of 4.74 in the "Very Good" category.
The Effectiveness of Project-Based Learning Models On Students' Learning Outcomes in Fourth Grade: Animal Metamorphosis Modeling Dewanti, Frisma Mufti Hafisyah; Nuswantoro, Agung Bangkit; Kurniati, Eva
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.9774

Abstract

The aim of this study was to address the issue of low student learning outcomes in the Natural Sciences Subject, specifically in the "Animals Life Cycle" topic. The researchers sought to assess the effectiveness of the Project-based Learning (PjBL) model in improving learning outcomes. The study employed an experimental method with a "one-group pre-test-post-test design." Data was collected through tests, documentation, and observation. Tests were used to measure learning outcomes, observation was conducted to assess the implementation of the PjBL model, and documentation was employed to record students' progress. The study population consisted of fourth-grade students in one of the state elementary schools in Yogyakarta. The researchers used saturated sampling, meaning that all members of the population were included as samples. Data analysis involved the paired t-test and n-gain test. The findings revealed significant differences in student outcomes before and after the implementation of the treatment. The n-gain test demonstrated that the PjBL model effectively improved student learning outcomes.
Digital Literacy Transformation in Madrasah Ibtidaiyah for Arabic Language Learning Through Adab and Tahfidz Programs with Technological Touch Ahmadi; Saad, Nurhasma Muhamad
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.9852

Abstract

The integration of digital literacy and technology into Arabic language education has emerged as a transformative approach to addressing both educational and cultural objectives in Madrasah Ibtidaiyah. This research investigates the synergistic relationship between modern technological tools and traditional Islamic teachings, focusing on Adab and Tahfidz programs as central components of the curriculum. By leveraging digital resources, educators aim to enhance language proficiency while simultaneously fostering moral character, ethical behavior, and spiritual awareness in students. The study employs a qualitative case study approach to gather in-depth insights into pedagogical strategies and technology integration at selected Madrasah Ibtidaiyah schools. Data were collected through interviews, classroom observations, and document analysis involving teachers and students as primary subjects. The research instruments included structured observation checklists, interview protocols, and reflective journals. Data analysis followed thematic coding to identify patterns and themes related to digital literacy practices and their impact on student engagement and learning outcomes. Findings reveal that integrating Adab and Tahfidz programs with technological tools enhances student motivation, facilitates immersive learning, and promotes ethical digital practices. This comprehensive approach supports the development of linguistic skills, cultural awareness, and spiritual values, offering a model for effectively blending tradition and innovation in Arabic language education.
Exploring Higher Education Students' Self-Efficacy: How Self-Efficacy Dimensions Influence Numeracy Herra Aprillia Sabrina; Yoppy Wahyu Purnomo; Fery Muhamad Firdaus; Danuri
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.10166

Abstract

Numeracy is associated with students' self-efficacy, and it is crucial to examine the elements affecting numeracy proficiency, particularly behavior, including self-efficacy. A lack of research amalgamates both dimensions, encompassing the reciprocal impacts and the impact of contextual factors like gender and educational background. This study seeks to ascertain the influence of mathematics self-efficacy aspects on numeracy among elementary school teacher education students in the Yogyakarta region. The sampling method employed was non-probability sampling, specifically utilizing a convenience sampling methodology with a sample size of 215. The data analysis employed Structural Equation Modeling – Partial Least Squares (SEM–PLS). This study identifies the "strength" dimension of self-efficacy in numeracy as the most influential factor affecting an individual's numeracy skills. Frequent exposure to consistent and relevant learning experiences enhances students' confidence in decision-making when confronted with numeracy challenges. The "strength" of students' mathematics self-efficacy can be affected by various aspects, such as pleasant learning experiences, social support, and achievements in solving mathematical obstacles. Students who frequently confront and successfully resolve mathematical issues experience increased confidence as they trust in their capacity to tackle analogous tasks in the future. If this conduct is consistently exhibited during the student's study period, the numeracy component may enhance and serve as a valuable resource for future teachers.
Electronic Student Worksheets Based on Project-Based LearningIntegrated with Local Wisdom in Social Science Subjects As a Form of Implementation of Creative Pedagogy Learning in Elementary School Siswoyo, Andika Adinanda; Wijaya, Bagus Rahmad; Efendi, Surya Fajar
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.10201

Abstract

Students' understanding of local culture is still limited, although there is actually a lot of potential for local culture that can be integrated into learning. This study aims to determine the validity and attractiveness of Electronic Students Worksheets teaching materials based on Project Learning integrated with Sumenep local wisdom in learning IPAS social studies content as a form of implementing creative pedagogy at SDN Parsanga II. This study was motivated by the lack of interesting teaching materials used in the classroom and the potential for integrating the concept of Sumenep local wisdom values in learning to present learning oriented towards students' creative behavior. This research was conducted at SDN Parsanga II, and the research subject was grade V students. This research uses the research and development (RnD) method of the 4-D model through the stages of defining, designing, developing, and distributing products. Data were collected through observation, interview, and questionnaire techniques. The results showed that the electronic student worksheets teaching material products developed were declared valid through the percentage of the average value of expert validators of 97.49% with a very valid category and the percentage of the average value of teacher and student response questionnaires of 94.96% with a very attractive category. Based on these results, it can be concluded that the Project Learning-based electronic students worksheets teaching materials integrated with local wisdom Sumenep are valid and interesting to use in helping the learning process of social studies content of cultural heritage material for grade V students of SDN Parsanga II.
Development of Scramble Based Media IPS Material "Important Events Prior to The Proclamation of Indonesian Independence" Grade VI SD N Bedog Asnafiyah; Aryati, Nur Indah
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.9817

Abstract

The active learning process requires mature learning tools from the teacher. Determining the right learning media and methods will have a major impact on the success of teachers and students in achieving learning goals. Therefore, it is important for the teacher to adjust the learning tools according to the students and the material they will teach. There are 3 objectives of this study, namely: (1) to determine the development of scrambling-based flashcard media on IPS material "Important Events Prior to the Proclamation of Indonesian Independence for class VI SD N Bedog, (2) to determine the assessment of the development of scramble-based media on IPS material "Important Events Prior to the Proclamation of Indonesian Independence "Class VI of SD N Bedog according to the validator, and (3) knowing the response of class VI students of SD N Bedog to the development of scrambling-based flashcard media on IPS material "Important Events Prior to the Proclamation of Indonesian Independence".This research is a development research. This study uses the Dick and Carry research method, namely ADDIE, with adaptation of the research steps only up to the third step (ADD). The results showed a percentage score of 84.2% from media experts, 85.5% from material experts, 83.6% from linguists, and 100% from class VI teachers at SD N Bedog. Based on this percentage, the assessment categories of media experts, material experts, and teachers are classified as very suitable for use, while the assessment category for linguists is feasible for use. The results of the response of class VI students at SD N Bedog obtained a percentage of 93.8% (positive response). Based on the research that has been done, it is concluded that the development of scrambling-based flashcard media on IPS material "Important Events Prior to the Proclamation of Indonesian Independence" for class VI SD N Bedog meets the eligibility standards and can become social studies learning media at SD N Bedog.
Development of Madura Tourism-Based Children's Encyclopedia To Foster Tourism Literacy of Elementary School Students Mardiyana, Isna Ida; Pritasari, Ade Cyntia
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 2 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i2.10013

Abstract

The introduction of tourism potential for students, especially elementary school students, is necessary to foster tourism literacy. The study aims to produce and describe the eligibility of developing a Madura Tourism-Based Encyclopedia to increase tourism literacy for elementary school students that is valid, effective, and interesting. The method used in this study is a model 4-D, which consists of four phases, namely the definition, design, development, and dissemination. However, this study only deals with the development stage. Data was collected through validation questionnaires, student response questionnaires, and learning outcomes tests after using the Madura Tourism-Based Encyclopedia. The results of the study show that: (1) the average percentage validation of the Madura tourism-based Encyclopedia from validators is 90.5% with very valid criteria; (2) The results of the class trial were to the aspect of the student response questionnaire to the Madura Tourism-Based Encyclopedia obtaining a score of 85,38% with exciting criteria. (3) The results of the field class trial on the aspect of the student comprehension test show that the percentage of student learning completeness is 93,33 %, which indicates that the Madura Tourism-Based Encyclopedia can be said to be effective.

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