Journal of Education and Learning (EduLearn)
Journal of Education and Learning (EduLearn) ISSN: 2089-9823, e-ISSN 2302-9277 is a multi-disciplinary, peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. This journal is ACCREDITED (recognised) SINTA 2 by the Ministry of Research and Technology/National Research and Innovation Agency, Republic of Indonesia (RISTEK-BRIN) (Decree No: 60/E/KPT/2016). The EduLearn is indexed by ERIC Institute of Education Sciences (IES) of the U.S. Department of Education. The focus and scope of EduLearn includes the following topics: 1. Career development and training in education and learning: entrepreneurship curriculum, internship programmes, lifelong learning, technology transfer, training educational staff, university-industry cooperation, vocational training, workplace training and employability issues, etc. 2. Experiences in education and learning: curriculum design and development, educational management, educational trends and best practice contributions, enhancing learning and the undergraduate experience, experiences in game based learning, higher education area: the bologna declaration and ects experiences, learning experiences in higher and further education, learning experiences in preschool education, pre-service and in-service teacher experiences, quality assurance/standards and accreditation, special education, stem in education, transferring skills and disciplines, etc. 3. Experiences in education and learning research: academic research projects, research methodologies, links between education and research, new projects and innovations, etc. 4. International projects in education and learning: new experiences for the international cooperation, project outcomes and conclusions, university networks, exchange programmes and erasmus experiences, the internationalization of universities, funding programmes and opportunities, etc. 5. Pedagogical innovations in education and learning: learning and teaching methodologies, evaluation and assessment of student learning, accreditation for informal learning, new learning/teaching models, neuroscience in education, language learning innovations, collaborative and problem-based learning, personalized learning, tutoring and coaching, flipped learning, etc. 6. General issues in education and learning: education and globalization, multicultural education, impact of education on development, planning digital-age school and learning spaces, organizational, legal, policy and financial issues, leadership in 21st century education , barriers to learning (age, psychosocial factors, ethnicity...), ethical issues and plagiarism in education, access to internet: advances and problems, diversity issues, women and minorities, student support in education, funding programmes and opportunities, etc. 7. Computer supported collaborative work: augmented reality, collaborative virtual environments (CVEs), community building, computer-mediated communication (CMC) tools, social & digital media in education, web 2.0 and social networking: (blogs, wikis...), web 3D applications and virtual reality, etc. 8. E-content management and development: digital identity management, digital libraries and repositories, e-portfolios, intellectual property rights, knowledge management, learning analytics, open access education, security and data protection, user-generated content, etc. 9. Educational software & serious games: animation and 3D systems, computer software on education, educational multimedia and hypermedia, educational software experiences, educational/serious games, gamification, gaming consoles as learning tools, videos for learning (YouTube generation), etc. 10. e-Learning: blended learning, distance learning, educating the educators, e-learning for environmental sustainability, e-learning standards (SCORM), e-learning projects and experiences, e-moderating, e-tutoring & mentoring, intelligent tutoring systems (ITS), learning management systems (LMs), managed learning environments (MLEs), massive open online courses (MOOCs), mobile learning, online assessment, online/virtual laboratories, personal learning environments (PLEs), training, evaluation and assessment, virtual learning environments (VLEs), virtual universities, etc. 11. Emerging technologies in education: advanced classroom technology, best practices in multimedia-based education, BYOD (bring your own device) and 1:1 learning, flipped classroom, ICT for development, ICT skills and digital literacy, mobile and tablet technologies, new platforms to teach coding skills (arduino, raspberry PI,...), technology-enhanced learning, the impact of web technologies on education, web classroom applications, etc. Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles
1,192 Documents
Existence of independent learning curriculum and portrait of ideal curriculum management in laboratory schools
Maisyaroh, Maisyaroh;
Wiyono, Bambang Budi;
Chusniyah, Tutut;
Adha, Maulana Amirul;
Valdez, Anabelie Villa;
Lesmana, Indra
Journal of Education and Learning (EduLearn) Vol 18, No 4: November 2024
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v18i4.21729
Each schools have the autonomous right to manage and develop an independent curriculum according to its potential. However, the implementation of the independent learning curriculum is dependent on proper management at the school level, so there may be obstacles faced by schools in managing the independent learning curriculum. The purpose of this study is to investigate the concept and problems, as well as school strategies in managing an independent learning curriculum in laboratory schools. This research was studied qualitatively with a multi-site study design. Data collection was conducted through focus group discussions (FGDs) with semistructured interviews, observations, and documentation studies. Data validity was checked using source triangulation, discussion among fellow researchers, and adequacy of reference materials. Data analysis techniques used constant comparative analysis. The results show that learning activities in the independent curriculum emphasize character education and the achievement of students' happiness in learning, and schools implement differentiated learning and simplify the values contained in P5 through projects and fun learning. This research contributes theoretically and practically, by complementing previous literature and can be a guide for school managers in order to ideally manage an independent curriculum.
4C skills teaching activities for mathematics teachers: application of modified nominal group technique
Zakaria, Mohamad Ikram;
Hanri, Chuzairy;
Noer, Sri Hastuti;
Triana, Mella;
Widyastuti, Widyastuti
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.22337
Education 4.0 strongly promotes the development of communication, collaboration, critical thinking, and creativity (4C) skills among students. Consequently, it is crucial for mathematics teachers to integrate activities that facilitate the cultivation of these skills. However, the scarcity of resources, such as recommended instructional activities, poses a challenge for mathematics teachers striving to effectively impart 4C skills through problem-solving methods. This research aims to develop a set of teaching activities designed to enhance the delivery of 4C skills through problem-solving methods, thereby supporting mathematics teachers in improving their pedagogical strategies. Utilizing the modified nominal group technique (mNGT), the study engaged 11 experts from diverse fields, including mathematics education, pedagogy, curriculum development, and primary and secondary education. Data collection was conducted through expert discussions between January 2024 and February 2024. Descriptive statistics (percentages) were employed to analyze the data, prioritizing and ranking each teaching activity. The findings identified 19 pertinent teaching activities that emphasize 4C skills through problem-solving methods. The highest-ranked activity was motivating students to explore various learning resources, including information and communication technology (ICT) tools (98%), while guiding students through problem-solving questions received the lowest ranking (75%). In conclusion, the comprehensive list of teaching activities provides a valuable guide for mathematics teachers to effectively incorporate 4C skills into their instructional practices.
Developing the Kid-Bright board for controlling lamps and fans as game-based learning for twelfth-grade students
Lakhonmoon, Thinakon;
Rutanatarntong, Yaovared;
Noisombut, Teerachati
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.21060
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three computer science experts to assess its suitability and effectiveness. The game was then implemented with a sample of 27 randomly selected 12th-grade students from Nong Kungsri Wittayakarn School in Kalasin Province, Thailand. Pre- and post-tests were conducted to measure learning outcomes, and a student satisfaction survey was administered to gauge their experience. The findings revealed that the developed game met the 80/80 criterion for efficiency (80.25/84.81), demonstrating its effectiveness in enhancing students' learning progress. The game also received high suitability ratings from experts (X̅=4.24, S.D=0.43) and garnered substantial satisfaction from the students (X̅=4.78, S.D=0.42), underscoring its potential as an effective and engaging tool for teaching basic coding skills in a real-world context.
The effectiveness of the student teams' achievement divisions in social studies learning on activeness and learning outcomes
Fikri, Asyrul;
Saputra, Cheri;
Boty, Middya;
Rico, Muhammad;
Ilmiawan, Ilmiawan;
Assidiqi, Muadz;
Setiawan, Johan
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.21526
Student teams’ achievement divisions (STAD) is a learning method that can provide active responses to students so that learning is maximized, but this method is still very rarely used by social studies teachers, thus making social studies learning less than optimal. The purpose of this study is to analyze the effectiveness of the question students have method in social studies learning to increase student activity and learning outcomes. The procedure divides two class groups experimental and control using a quasi-experimental nonequivalent control group design. A sample of 122 seventh-grade kids from a junior high school in Yogyakarta was utilized as the population. While instruments, interviews, and observations were employed in the data collecting process, cluster random sampling was the sampling strategy. An N-gain score test and an independent sample T-test were utilized in the data analysis. The findings demonstrated that, when compared to traditional classroom settings, the STAD's social studies teaching methodology was able to improve student engagement and learning outcomes. The N-gain score test was classified as medium, and the independent sample T-test yielded a significance value of 0.0000.05. Thus, the STAD approach has a huge influence, which makes.
Use and forms of metadiscourse features in COVID-19 Malaysian news
Mei, Hooi Chee;
Roy, Swagata Sinha;
Md Ismail, Norhaniza Binti;
Selvaraj, Thinusha A/P;
Md Nor, Muhamad Elyas Bin;
Affrin, Josephine Anak Freni;
Darryl, Chow King,;
Woon, Tan Yee;
Heng, Henry Tan Tze
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.22059
Metadiscourse features are fundamental for coherence and cohesion to be achieved by the writers in the texts. Writers might have employed metadiscourse widely, but they might have used it incorrectly, causing the texts to be disjointed. Numerous studies have been carried out in various academic contexts in the use of metadiscourse. However, there are still limited studies in news settings. Hence, the most common types, functions, and forms of metadiscourse features in coronavirus disease 2019 (COVID-19) news are identified through Dafouz-Milne’s model. Fifteen COVID-19 news articles were collected from The Star and The Edge, respectively from November 2021 to March 2022. The study is conducted to examine the comparison between textual and interpersonal functions and their forms. This is done to examine the engaging content in COVID-19 news from The Star or The Edge to create awareness for the journalists. The findings revealed that interpersonal metadiscourse was used more than textual metadiscourse for The Star, but textual metadiscourse was used more than interpersonal metadiscourse for The Edge. The findings also displayed the significance of metadiscourse in COVID-19 news, and a glossary of metadiscourse forms in COVID-19 news would expose the COVID-19 journalists and practitioners to the employment of metadiscourse.
Self-investigation exercises: geometry learning strategies for prospective teacher students
Hamidah, Hamidah;
Zaenuri, Zaenuri;
Isnarto, Isnarto;
Agoestanto, Arief
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.21012
This study's purpose was to analyse the relationship between geometric thinking skills with self-regulated learning and with students' basic geometry skills. Furthermore, analyze student errors in solving geometry problems based on their self-regulated learning to determine the optimal geometry learning environment for geometry thinking skills. The study subjects were 46 second-semester students majoring in Mathematics Education for the academic year 2021/2022 of Universitas Bina Bangsa who were selected with purposive sampling techniques. This research uses quantitative and qualitative research methods. Data were obtained from geometric thinking ability tests, basic geometry skills tests, self-regulated learning questionnaires, and interview sheets. The results showed a relationship between the ability to think geometrically and the basic geometry skills of students in solving geometry problems in terms of student self-regulated learning. It was found that students' difficulties in solving geometry problems can be overcome by creating an independent geometry learning environment. The learning process design is an independent investigation exercise involving relevance, assurance, motivation, investigation, evaluation, and satisfaction.
The effect of using social media and fear of missing out on emotional wellbeing in children in the digital age
Mujazi, Mujazi;
Fadli, Muhammad Rijal;
Rosyid, Ainur;
Hapudin, Muhammad Soleh;
Rosidi, Moh. Imron;
Afwan, Bahtiar
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.21862
In today's digital age, social media (SM) offers convenient access to information, social connections, and various content. Nonetheless, the utilization of SM and the fear of missing out (FOMO) phenomenon profoundly influence children's emotional wellbeing (EW). This study seeks to investigate the impact of SM usage and FOMO on children's EW in the digital era. Employing a quantitative approach, the research involves elementary school students in Jakarta, Indonesia. Cluster sampling was utilized to select a sample of 265 students. Data collection was conducted through a questionnaire designed to capture relevant variables. Analysis was performed using structural equation modeling (SEM) facilitated by the SMART-PLS 3.0 software. Findings revealed a significant significance value of 0.000 (0.0000.05), indicating that SM usage and FOMO have a positive and noteworthy effect on children's EW in the digital era. This study offers valuable insights for parents, educators, and child psychologists regarding the influence of SM on children's EW, thereby facilitating the formulation of more effective educational guidelines and strategies to assist children in managing their EW in the digital era.
Comparative learning holding on satisfaction, interest in learning, and academic performance of student
Fathonah, Siti;
Wahyuningsih, Wahyuningsih;
Rosidah, Rosidah;
Triatma, Bambang;
Astuti, Romiyatun Mijiling;
Fadilah, Ahmad;
Fatima, Cikha Yulia;
Ciskawati, Dyah Ayu
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.21356
The COVID-19 virus pandemic limits the movement of activities and learning is carried out online, followed by blended. After returning to normal offline. The research objectives are i) to analyze satisfaction, interest in learning and academic performance with online, blended and offline learning and ii) to differentiate between study programs in the Family Welfare Education. The research subjects were 5th semester students, cross-sectional study. Satisfaction, interest in learning and academic performance of students were measured using a questionnaire with a Likert scale of 1-5. Data analysis was descriptive percentages, difference tests with Kruskal-Wallis followed by Mann-Whitney, and correlation with the Gamma test. The level of student satisfaction with online, blended and offline learning is in the satisfied category. Interest in learning and academic performance in the good category. There are significant differences in the level of satisfaction, interest in learning and academic performance with online, blended and offline learning, as well as between study programs. There is a high relationship between the level of satisfaction and interest in learning with academic performance. The comparison of learning holding differs significantly in levels of satisfaction, interest, academic performance and between study programs, but in the same category (good). The best learning holding is offline.
A two-tier multiple-choice diagnostic test to find student misconceptions about the change of matter
Ningroom, Rita Arfi Astuti;
Yamtinah, Sri;
Riyadi, Riyadi
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.21478
There are a lot of very interesting scientific concepts to learn in natural and social science. The initial concepts that the student possesses may contradict the actual concepts, which is what causes misconceptions. Misconceptions are identified using misconception detection test tools. In fact, the development of the use of diagnostic test instruments in Indonesia is still very limited. The objective of the study is to create a diagnostic exam instrument that is two tiers and multiple-choice using certainty of response index (CRI) to identify misunderstandings that students have about changes in matters form in science learning. The research design was research and development (RnD). Development starts with literature studies, design and drafting product drafts, testing product validation with expert validation, and empirical testing. The result analysis showed that the two-tier multiple-choice diagnostic test has a high validity of 0.791. The difficulty level belongs to the moderate category, with a coefficient between 0.2 and 0.8 and a good differential and decaying power. Diagnostic tests are said to be suitable for the detection of misconceptions in science learning in elementary school. The outcome of this study contributes to increasing students' knowledge, understanding, critical thinking, and reducing the level of student misconceptions.
The battle of learning modes: hybrid vs online learning in higher education
Ma'arif, Mahmuda;
Santoso, Ridwan;
Arif, Dikdik Baehaqi;
Nuryana, Zalik
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i2.20870
This study aims to compare the impact of hybrid learning and online learning on students' understanding of concepts at the college level. The type of research used in this study was a quasi-experimental control group design. This research data collection technique was obtained from 100 students who attended civic education lectures. The number of research samples was 100 students consisting of various study programs from the results of random sampling. Data was analyzed using independent sample t-test and paired sample t-test analysis techniques. The results indicate that hybrid learning is more effective in increasing students' understanding of material concepts. However, both types of learning have a significant impact on improving students' understanding of concepts. The findings of this research can be utilized to optimize Pancasila learning in higher education and provide comprehensive insights into the benefits of hybrid and online learning. The study concludes that hybrid learning, which combines face-to-face and online learning, is a highly effective form of learning in educational institutions. This is particularly relevant in the current global context, where educational institutions worldwide are grappling with the challenges posed by the COVID-19 pandemic.