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Journal : Indo-MathEdu Intellectuals Journal

Analisis Pengaruh Penggunaan Canva Terhadap Kreativitas Mahasiswa PBSI pada Mata Kuliah Penulisan Modul Lase, Julita Hertawati; Gea, Lince Imerda; Telaumbanua, Kalvin Septianus; Ndruru, Mastawati
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1409

Abstract

Information technology in the digital age has become an important component in education, offering a variety of digital tools that can improve the quality of learning. One popular tool is Canva, a graphic design platform that makes it easy to create engaging and creative learning materials. This research focuses on the use of Canva in module writing courses at the Indonesian Language and Literature Education Study Program at the University of Nias. This study uses a qualitative approach with a descriptive method. The research instruments include module drafts, interview sheets, observation sheets. Data analysis is carried out through data reduction, presentation of data in the form of tables, and drawing valid and consistent conclusions. The results of the analysis show that Canva's features, such as templates and graphic elements, support the process of visualizing and organizing information, and increase student motivation and engagement in the learning process
Analisis Pengaruh Budaya Sekolah Terhadap Karakteristik Peserta Didik Harefa, Faona’atulo; Zalukhu, Mardian; Waruwu, Lenismahayati; Ndruru, Mastawati
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1640

Abstract

This study aims to analyze the influence of school culture on student characteristics. School culture includes values, norms, habits, and practices that are carried out by all school residents, including principals, teachers, staff, and students. The characteristics of the students in question include cognitive, affective, and psychomotor aspects that reflect their academic, emotional, and social development. This research was carried out qualitatively with a descriptive approach. The subject of the research is junior high school students and the object of the research investigated is an effort to find out the influence of school culture on the characteristics of students. The data collection techniques used are questionnaires, interviews. Data analysis techniques are data reduction, data presentation and verification (drawing conclusions). The results of the study showed that the overall score of the questionnaire results that had been distributed to the respondents was 20 respondents, with 13 questionnaire questions so that the result or overall score was 1,325. As for the influence of school culture on student characteristics, which is 60% - 79.99% (agree, like or like), it can be said that school culture has a positive influence on students
Analisis Pengaruh Penggunaan Canva Terhadap Kreativitas Mahasiswa PBSI pada Mata Kuliah Penulisan Modul Lase, Julita Hertawati; Gea, Lince Imerda; Telaumbanua, Kalvin Septianus; Ndruru, Mastawati
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1409

Abstract

Information technology in the digital age has become an important component in education, offering a variety of digital tools that can improve the quality of learning. One popular tool is Canva, a graphic design platform that makes it easy to create engaging and creative learning materials. This research focuses on the use of Canva in module writing courses at the Indonesian Language and Literature Education Study Program at the University of Nias. This study uses a qualitative approach with a descriptive method. The research instruments include module drafts, interview sheets, observation sheets. Data analysis is carried out through data reduction, presentation of data in the form of tables, and drawing valid and consistent conclusions. The results of the analysis show that Canva's features, such as templates and graphic elements, support the process of visualizing and organizing information, and increase student motivation and engagement in the learning process
Pengembangan Alat Evaluasi Pembelajaran Berbasis Gimkit Game pada Materi Menganalisis Struktur Teks Negosiasi di Kelas X SMA Negeri 1 Sawo Telaumbanua, Sararateoli; Ndruru, Mastawati; Waruwu, Lestari; Bu'ulolo, Yanida
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3947

Abstract

This study aims to develop a Gimkit Game-based learning evaluation tool on the material of analyzing the structure of negotiation text in class X SMA Negeri 1 Sawo. The research used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through validity test, reliability test, practicality questionnaire, and learning outcomes test, while data analysis was done descriptively quantitative to measure the level of validity, reliability, practicality, and effectiveness. The results showed that in the small group trial, 17 multiple choice questions were declared valid, while in the field trial there were 19 valid questions. The reliability value using Cronbach's Alpha reached 1.000 in the small group trial and 0.953 in the field trial. Validation by material and language experts obtained a percentage of eligibility of 96% and 100% respectively. The practicality of the learning evaluation tool reached 97% in the small group trial and 95% in the field trial. Its effectiveness can be seen from the students' learning completeness of 80% in the small group trial and 90% in the field trial. Thus, this Gimkit Game-based learning evaluation tool is proven to be valid, reliable, practical, and effective in the learning process.
Pengembangan Media Pembelajaran Melalui Google Sites untuk Meningkatkan Kemampuan Menulis Teks Persuasif di UPTD SMP Negeri 6 Gunungsitoli Gea, Nurman Samehuni; Ndruru, Mastawati; Bawamenewi, Arozatulo; Riana, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4117

Abstract

This research aims to develop learning media through Google Sites to Improve Persuasive Text Writing Skills at UPTD SMP Negeri 6 Gunungsitoli. The method used in this research is research and development (Research & Development). The developed learning media follow the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research results show that the developed learning media has undergone a validation process by three experts: a content expert, a language expert, and a design expert. The validation results indicate that the content expert gave a score of 94.7%, the language expert gave a score of 92%, and the design expert gave a score of 95%. These percentages show that the developed Google Sites learning media meets the feasibility criteria in terms of content, language, and design appearance. The practicality of the learning media was tested through two stages, namely small group testing (100%), and field trials (100%). The practicality of the learning media was tested through two stages, namely small group testing (100%), and field trials (100%). The effectiveness of the learning media was measured by the learning completeness of the students after using the Google Sites learning media. The results showed a completeness rate of 100% in small group trials, and 100% in field trials. This proves that the Google Sites learning media is effective, practical, and efficient for use in the learning process.
Peningkatan Keterampilan Menulis Teks Tanggapan Menggunakan Model Inquiri pada Siswa Kelas VII UPTD SMP Negeri 7 Gunungsitoli Zega, Ika Lestari; Ndruru, Mastawati; Harefa, Noveri Amal Jaya; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4119

Abstract

This study was motivated by the low level of students' skills in writing response texts. The purpose of this study was to improve the response text writing skills of seventh grade students at UPTD SMP Negeri 7 Gunungsitoli through the application of the inquiry learning model. The research method used was Classroom Action Research (CAR), which was carried out in two cycles. The research subjects were seventh-grade students at UPTD SMP Negeri 7 Gunungsitoli. Research data were collected through questionnaires, observations, and written tests, then analyzed using comparative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in response writing skills. The percentage of student learning completeness increased from 45% in cycle I to 92% in cycle II. The percentage of learning effectiveness also increased from 62% in cycle I to 88% in cycle II. Thus, it can be concluded that the application of the inquiry learning model is able to improve students' response writing skills in a good, creative, and innovative manner.
Penerapan Model Pembelajaran Audio-Visual Berbasis Digital untuk Meningkatkan Kemampuan Menyimak Teks Berita di SMP Negeri 1 Afulu Zalukhu, Cisrad Anda Nita; Ndruru, Mastawati; Waruwu, Lestari; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4120

Abstract

This study was motivated by the low listening skills of students. The purpose of this study was to improve students' listening skills through the application of a digital-based audio-visual learning model. The research method used was Classroom Action Research (CAR), which was conducted in two cycles. The research subjects were 26 seventh-grade students at SMP Negeri 1 Afufu in the 2024/2025 academic year, consisting of 16 male students and 10 female students. Research data were collected through questionnaires, observations, and written tests, then analyzed using qualitative and quantitative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in students' listening skills. The percentage of learning completeness increased from 65.21% in cycle I to 95% in cycle II. The percentage of learning effectiveness also increased from 69.87% in cycle I to 85.26% in cycle II. Thus, it can be concluded that the application of a digital-based audio-visual learning model is effective in improving students' listening skills, especially in learning news texts.
Pengembangan Media Pembelajaran Audio-Visual Menggunakan Capcut pada Materi Fiksi Kelas VII SMP Negeri 1 Bawolato Harefa, Agung Harapan; Ndruru, Mastawati; Halawa, Noibe; Riana, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4125

Abstract

This research aims to develop digital-based audio-visual learning media using Capcut on fiction material for grade VII at SMP Negeri 1 Bawolato. The method used in this research is research and development (Research & Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data analysis technique used is quantitative descriptive. Based on the research results obtained, the developed learning media received a material expert validation result of 94.7%, language expert validation of 92%, and design expert validation of 95%. These percentages indicate that the digital-based audio-visual learning media using Capcut that was developed meets the feasibility criteria from the aspects of content, language, and design appearance. The practicality of the learning media was tested in two stages, namely a small group test (92.3%) and a field trial (88.2%).The effectiveness of learning media is measured by the completeness of student learning after using digital-based audio-visual learning media using Capcut. The results show a completeness rate of 100% in the small group trial, and 93.3% in the field trial. This proves that the digital-based audio-visual learning media using Capcut is effective, practical, and efficient for use in the learning process.
Analisis Pengaruh Penggunaan Canva Terhadap Kreativitas Mahasiswa PBSI pada Mata Kuliah Penulisan Modul Lase, Julita Hertawati; Gea, Lince Imerda; Telaumbanua, Kalvin Septianus; Ndruru, Mastawati
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1409

Abstract

Information technology in the digital age has become an important component in education, offering a variety of digital tools that can improve the quality of learning. One popular tool is Canva, a graphic design platform that makes it easy to create engaging and creative learning materials. This research focuses on the use of Canva in module writing courses at the Indonesian Language and Literature Education Study Program at the University of Nias. This study uses a qualitative approach with a descriptive method. The research instruments include module drafts, interview sheets, observation sheets. Data analysis is carried out through data reduction, presentation of data in the form of tables, and drawing valid and consistent conclusions. The results of the analysis show that Canva's features, such as templates and graphic elements, support the process of visualizing and organizing information, and increase student motivation and engagement in the learning process
Analisis Pengaruh Budaya Sekolah Terhadap Karakteristik Peserta Didik Harefa, Faona’atulo; Zalukhu, Mardian; Waruwu, Lenismahayati; Ndruru, Mastawati
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1640

Abstract

This study aims to analyze the influence of school culture on student characteristics. School culture includes values, norms, habits, and practices that are carried out by all school residents, including principals, teachers, staff, and students. The characteristics of the students in question include cognitive, affective, and psychomotor aspects that reflect their academic, emotional, and social development. This research was carried out qualitatively with a descriptive approach. The subject of the research is junior high school students and the object of the research investigated is an effort to find out the influence of school culture on the characteristics of students. The data collection techniques used are questionnaires, interviews. Data analysis techniques are data reduction, data presentation and verification (drawing conclusions). The results of the study showed that the overall score of the questionnaire results that had been distributed to the respondents was 20 respondents, with 13 questionnaire questions so that the result or overall score was 1,325. As for the influence of school culture on student characteristics, which is 60% - 79.99% (agree, like or like), it can be said that school culture has a positive influence on students