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Implementation Of The Codeigniter 3 Framework For The Payment Of "Cafe Tik Tok" Employees Web-Based Bengkulu Wibowo, Sastya H.; Witriyono, Harry; Hidayah, Agung Kharisma; Saputra, Regi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1174

Abstract

Cafe Tik tok is a franchise engaged in the restaurant sector. In this tick tok cafe, in processing employee salaries, they still use manual calculations and use the Ms.Excel program. This can cause errors in calculating employee salaries and the process of printing employee payslips that takes a long time. In solving this problem, the authors designed an employee payroll information system. In this design, the author uses the PHP programming language, with the database format using MySQL. The result of this design is to produce an application program that will be used to process web-based employee salaries at the tiktok cafe and it is hoped that the company will find it easy to input data and compile payroll reports to be fast and more efficient.
Application Of 3-Dimensional Modeling In Android-Based Adventure Game Applications Wibowo, Ari Satrio; Hidayah, Agung Kharisma; Reswan, Yuza; Sunardi, Dandi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1187

Abstract

Role Playing Game (RPG) is a game that has complex story elements and acting that makes a person feel like a character in the game. One of the RPG editing engines is RPG Maker MV, where a 2D RPG can be a standalone program that can be played directly without the help of this program or other programs. Quests are assigned to players by non-player characters (NPCs) that the player cannot control and interact with them through dialogue. In the game mode each player can collect things into an inventory which contains the things needed to solve certain tasks during gameplay. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. Can apply 3-dimensional modeling to role-playing game applications by placing objects on characters that can walk up, down, left and right. NPC objects can be applied to weapon objects, namely axes, if gold points are collected then the NPC object will appear. It is hoped that this implementation can be a reference not only for 3-dimensional modeling in complex role-playing game applications but also for all circles as the development of Android and IOS-based RPG games.
Used Motorcycle Purchase Decision Support System Using Simple Additive Weighting (Saw) Algorithm Sapitri, Tari Juita; Hidayah, Agung Kharisma; Reswan, Yuza; Juhardi, Ujang
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1209

Abstract

Motorcycle vehicles are one of the means of transportation that are needed by the community because motorbikes can provide good mobility in congested areas. The author will make a system analysis for the selection of used motorcycles in the Zakiyah Motor showroom based on a Decision Support System using the Simple Additive Weighting (SAW) method. This application is made using the PHP Programming Language and MySQL Database. The results of this study are that the decision support system for buying used motorcycles using the Simple Additive Weighting (SAW) algorithm can facilitate the admin or the Zakiyah Motor Bengkulu party in determining the decision to buy used motorcycles for consumers.
Design Of A Decision Support System For The Provision Of Assistance To Small Medium Industry (Smi) At The Industrial And Trade Service Of Bengkulu Province Using The Topsis Method Hidayah, Agung Kharisma; Deslianti, Dwita; Marhalim, Marhalim; Anggara , Yozi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1261

Abstract

The Department of Industry and Trade (DISPERINDAG) of Bengkulu Province has the function of preparing regional government program planning for Bengkulu Province, one of these programs is providing assistance to small and medium industries in Bengkulu Province. The problem of this research is the selection process for determining the recipient of the assistance. This selection process is still done manually by selecting one by one each IKM document that will receive assistance, this is certainly quite prone to errors. This manual process results in the length of the selection process being carried out. The results of selection decisions are sometimes vulnerable to non-objectivity from the Bengkulu Province DIPERINDAG because there is no mathematical determination because all decisions come from humans. The results of this study have created a Decision Support System (DSS) to simplify the data processing process and shorten the completion time while improving the quality of decisions in determining the priority of beneficiaries to get maximum results, the TOPSIS method has also been applied. In this method, a calculation has been carried out on the IKM which is a candidate for assistance based on predetermined criteria.
Implementation Of Augmented Reality As A Media To Improve DSLR Camera Knowledge Novian, Arif Tri; Hidayah, Agung Kharisma; Apridiansyah, Yovi; Sunardi, Dandi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1266

Abstract

The Augmented Reality Implementation application is an application or computer software designed in general to make it easier to learn about Multimedia material at SMK N 03 Padang Jaya school. AR has the advantage of being interactive and real time so that AR is widely implemented in various fields. The purpose of this study is to provide information on augmented reality technology to increase DSLR camera knowledge so that students can find out and make it easier for students to learn the shape of a DSLR camera, namely telephoto, camera body, lighting, and tripod. This application was created using the Blender application for making 3D models, and the Vuforia engine for making Maker, and Unity is the final step for building 3D models and Maker into an Android-based application. The results of this research can be seen that applying Augmented Reality technology can make it easier to study DSLR cameras so as to provide detailed information as expected based on the menu being tested.
The Effectiveness of Veyon Application Implementation in Client & Server Based Computer Labs Iskandarsyah, Muhammad; Toyib , Rozali; Darnita , Yulia; Hidayah , Agung Kharisma
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1285

Abstract

Almost all government and non-government institutions already use computers and all media and work tools. But with a computer all these conveniences can also interfere with someone at work. For example, a student is following a practicum lesson but the student is instead busy with social media and games, so the learning process is not conveyed in the practicum activity.Monitoring computer activity carried out using the Client & Server method so that administrators will find it easier to monitor client computers connected to a computer network. In this application there is also a forced exit feature so that the client computer cannot carry out related processes outside of learning.After testing this application, it can be concluded that this application can monitor activities from client computers with a percentage of 80% so that network administrators can monitor processes and applications running on client computers. For testing the communication process between server computers and client computers using several computer network media, it was successful with a percentage of 80%.
Analysis of Mental Ray Rendering Techniques in 3D Animation Film Analisis Teknik Rendering Mental Ray Pada Film Animasi 3D Triwahyuda, Bony; Putra , Erwin Dwika; Hidayah , Agung Kharisma; Witriyono, Harry
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1473

Abstract

Rendering is the final stage of the modeling or animation process. It is during this rendering that the polygons that make up a model will be computed on the computer to form an image. Along with the times, there are many rendering provider applications for 3D animation, one of which is Mental Ray. The formulation of the research problem is How long does it take to render a 3D animated film using mental ray and analyze the size of the rendered using mental ray? The development model in this study uses the Multimedia Development Life Cycle (MDLC) development which is the Luther version of the development method. Data collection by taking two finished or ready-to-rendering 3D films. The results show that the average length of time needed to render of The Little Human animation is 8.3 minutes, while the animated film Go Alex is 8.8 minutes. While the average size of the 12 rendered scenes of The Little Human animation is 17.3 mb and the animated film Go Alex is 17.8 Mb. Computer specifications will affect the performance of the rendering engine itself. This test only uses one type of computer, so to really test the performance of the rendering engine, a similar test is needed using several different types of computers and sepsis. When using the Autodesk Maya 2019 application, it is recommended to use incrementalSave to find out every step of the changes made, because it is to remember the steps to be taken if you forget and anticipate unexpected things such as blackouts.
Comparative Analysis Of K Means And K Medoids Algorithms In Determining Social Assistance In Padang Sidimpuan City, North Sumatra Siregar, Fadel Muhammad; Juhardi, Ujang; Muntahanah, Muntahanah; Hidayah , Agung Kharisma
Jurnal Komputer, Informasi dan Teknologi Vol. 4 No. 1 (2024): June
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v4i1.1795

Abstract

The government's efforts to tackle poverty are by issuing several programs that can help meet people's needs. However, in practice, it is not uncommon for the distribution of aid or other government programs to not be on target, because there are no clear procedures and calculations in determining which people are entitled to receive aid. Therefore, it is necessary to have a calculation mechanism that involves data on the demographic characteristics of the community using clustering. In this clustering process, there are 2 algorithms that are often used, namely K-medoid and K-means. The research aims to classify which communities are a priority for receiving assistance and which are not a priority. In order to get more accurate results, this research also tested the two clustering algorithms to get the best algorithm and the best number of clusters based on the dataset owned by looking at the Davies Bouldin Index (DBI). This research concluded that with the data set the best algorithm was K-medoids and the number of clusters was 2 with a DBI value of 1.332. Then, in the results of the clustering carried out from a total of 1031 data analyzed, it was found that 396 residents were eligible or made priority for receiving assistance and 635 residents who were not yet included in the priority list for receiving assistance.
Magic Barrel : Inovasi Bengkulu Bebas Sampah Dengan Mengimplementasikan Sensor Penghancur Bryan Febriansyah; Chandra Kusuma Johan2; Putri Rahma Della; Venny Arisi; Yoga Saputra; Agung Kharisma Hidayah; Ardi Wijaya
JURNAL BESEMAH Vol. 3 No. 2 (2024): JULI-DESEMBER
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/jurnalbesemah.v3i2.965

Abstract

Peningkatan jumlah penduduk di Provinsi Bengkulu telah menyebabkan peningkatan sampah rumah tangga. Sampah organik, yang dapat terurai secara alami, berbeda dengan sampah anorganik yang tidak terurai selama bertahun-tahun, menyebabkan masalah lingkungan yang signifikan. Penelitian ini memperkenalkan "Magic Barrel," solusi inovatif untuk pengelolaan sampah yang dirancang untuk mengurangi akumulasi sampah anorganik melalui sistem penghancur bawaan. Magic Barrel dilengkapi dengan sensor gerak, komponen penghancur, dan kompartemen pengumpulan sampah, memungkinkan alat ini untuk menghancurkan sampah menjadi serpihan kecil yang lebih mudah didaur ulang. Proses pengembangan mencakup perancangan dan pembuatan prototipe mesin, pengujian fungsionalitasnya, dan penyempurnaan efisiensinya. Perangkat ini beroperasi secara otomatis, mendeteksi dan menghancurkan limbah saat dimasukkan, sehingga meminimalkan intervensi manual dan konsumsi energi. Keunggulan utama sistem ini termasuk pengurangan volume sampah, peningkatan efisiensi daur ulang, dan pengurangan emisi gas rumah kaca dari dekomposisi sampah. Uji awal dan umpan balik masyarakat di Bengkulu menunjukkan penerimaan yang positif dan efektivitas dalam mengelola sampah. Magic Barrel menjanjikan peningkatan signifikan dalam praktik pengelolaan sampah di Bengkulu dan berpotensi diterapkan di wilayah lain dengan tantangan serupa.
Pembuatan Animasi Pendaftaran Siswa Baru Pada SMAN 5 Kepahiang Berbasis Multimedia Linier Hidayah, Agung Kharisma; Sarwanto, Legi; Handayani, Sri
Jurnal Media Infotama Vol 15 No 2 (2019)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (717.179 KB) | DOI: 10.37676/jmi.v15i2.872

Abstract

State Senior High School 5 Kepahiang is one of the schools in Kepahiang Regency. Therefore, State Senior High School 5 Kepahiang School is a suitable choice for parents who want to send their children to high school level, especially in the Bermani Ilir, Kepahiang area, the service in providing information is not optimal because many prospective students want to get information and registration procedures to become new students. At State Senior High School 5 Kepahiang, the existing registration information is not fully understood by prospective new students. For this reason, the author created a registration for prospective new students based on linear multimedia as additional media and support for publishing information about registration tutorials for all prospective students. This animation was made using Blender software and the Adobe Premiere Pro software application. The file format resulting from the process of making this animation is MP4 format. The type of content displayed in making this animation is video, sound and text which explains the tutorial for registering new students at State Senior High School 5 Kepahiang. Testing the animated video using a questionnaire obtained an average answer of 82.8%.
Co-Authors -, Rozali Toyib Abdullah, Dedy Ade Saputra Ade Viola Gustina Adinda, Fitri Aditian, Fraz Admira, Siti Alam, RG.Guntur Aminudin, Rahmad Andika Kurniawan Andilala Anggara , Yozi Anggi Josetio Prayoga Anisa Nur Amalah Apridiansyah, Yovi Ar. Walad Mahfuzi Ardi wijaya Ari Pitriyo Ari Satrio Wibowo Belo Sungkowo Bryan Febriansyah Cahyo Prihantoro cantika Chandra Kusuma Johan2 Checario, Devano Dandi Sunardi Darnita , Yulia Darnita, Yulia Dedy Abdullah Deslianti, Dwita Diana Diana Diana Diana Eka Sahputra Eko Saputra farid, farid achmadi Febriansyah, Bryan Fitri Adinda Gunawan Gunawan Gunawan Guntur Alam Guntur Alam, RG Hadi, Bintang Handayani, Sri Haris Munandar Haris Munandar Harry Witriyono Harry Witriyono Harry Witriyono Witriyono Hary Witriyono Helen Anggraini Hendri Wibowo, Sastya Hendri, Sastya Hendro eka purnama Hennie Lestyaningsih Hidayah, Aditia Hidayat, Wahid Iklas Iradat Sanjaya Imanullah, Muhammad Irawan, Raditya Frandika Iskandarsyah, Muhammad Juhardi, Ujang Khairullah Khairullah khairullah Koko Saputra Koko Saputra Legi Sarwanto Lestari, Putri Dwi Mahfuzhi, A.R Walad Mahfuzy, AR. Walad marhalim, marhalim Muhammad Imanullah Muntahanah Muntahanah Muntahanah Muntahanah, Muntahanah netty, Bima Santika Novian, Arif Tri Nur Ade Wijaya Nurmansyah Oki, M. Oktavia, Niken Onsardi, Onsardi Pahrizal, Pahrizal Pane, Ali Sutan pebriano, pigo Putra , Erwin Dwika Putra, Muhammad Ardiansah Putri Rahma Della Rajes, Achmad Ramzi, Reja Muhamad Ratnawili Regi Saputra Ridho Afriansyah Rifqo, Muhammad Husni Riozi, M Fakhrur Ririn Apriza Rojali Toyib Rozali Toyib Sahputra, Eka Sandhy Fernandez Santika, Bima Sapitri, Tari Juita Saputra, Regi Sarwanto, Legi Sastya H. Wibowo Sastya Hendri Wibowo Siregar, Fadel Muhammad Sonita, Anisya Sri Handayani Sri Handayani Sulastri, Eni Surya Ade Saputera Syaldanis Syam Tari Juita Sapitri Toyib , Rozali Toyib, Rozali Tri Putra, Bagus Tri Rahayu Triwahyuda, Bony ujang juhardi Ulit, Icuk Gempa Venny Arisi Vioneka, Ranti Wibada Alsupana, Bima Wibowo, Ari Satrio Wibowo, Sastya H. Wijaya, Ardi Wijaya, Nur Ade Witriyono, Harry Yetman Erwadi Yoga Saputra Yonaldo Putra Yosa, Ari Yulia Darmi Yulinda, Ade Tiara Yuza Reswan