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Tour Guide Backpacker Application Designing Bengkulu City Based on Android Munandar, Haris; Hidayah, Agung Kharisma
Jurnal Komputer, Informasi dan Teknologi Vol. 1 No. 2 (2021): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v1i2.396

Abstract

One of the trends in enjoying tourism that is currently developing is backpacking. Generally, backpackers are young tourists who want new experiences by doing tours at the least possible cost, they use conventional tourist transportation models and carry out their activities freely without hiring the services of a tour company. Backpacking has its own advantages but there are some issues especially for beginner backpackers. They will experience difficulties when traveling to an area that is rarely visited by other backpackers. For that we need an application that can be used as a reference for beginner backpackers who want to visit tourist areas, especially the city of Bengkulu. Applications that can accommodate data needs of a backpacker, especially regarding cheap hotel data, types of city transportation to take, recommended tourist attractions including the amount of costs required. The application will be integrated with firebase control so that the application becomes dynamic because the data is obtained from the database. To complete the application, the author will also use the google map API for more details about tourist locations, restaurants and inns that the user wants to visit. The frond end application can be run on the android operating system and is built using the java and xml programming languages, while the back end application is built using PHP and MySQL. To be able to display the map requires a separate API which is obtained from the google console. Applications use JSON data as a link between the front end and back end of the application. It is hoped that this application can help novice backpackers enjoy their travels in Bengkulu City which at the same time can be a guide for beginner backpackers who have never backpacked and do not understand the right and safe ways to travel to certain destinations with minimal costs.
Animated Three-Dimensional Payment of Motor Vehicle Taxes at Samsat Gerai Bencoolen Mall Saputra, Koko; Hidayah, Agung Kharisma
Jurnal Komputer, Informasi dan Teknologi Vol. 2 No. 1 (2022): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i1.549

Abstract

With the development of the times, currently animation is not only used for entertainment. However, animation can be used as a tool to help humans in everyday life. Animation has the ability to explain something that is not understood only through pictures and sentences. By means of visualization, an intention can be described. In the motor vehicle tax payment process, animation can also help the community, for example, the procedures for paying motor vehicle taxes at the Samsat Bencoolen Mall outlet. So to make it easier for the public to get information on how to pay motorized vehicle taxes at the Samsat Bencoolen Mall outlet, it is necessary to have a media for delivering information that is more efficient, can be understood easily by the public and is more attractive. Therefore, in this study an animated video will be made of the procedures for paying taxes at a multimedia-based, multimedia-based samsat bencoolen mall outlet in the form of three-dimensional animation as a means of information that is shown for people who want to pay taxes and to the wider community. As will be discussed at this time, namely "Payment of Motor Vehicle Taxes at Samsat Bencoolen Mall Stores" using Blender Software. In connection with this research carried out during the Covid-19 pandemic, the author will accompany the video flow of motor vehicle tax payments at the Samsat Bencoolen Mall outlet independently or commonly called Self Service.
Designing an Android-Based Bisindo Dictionary Application Using the Boyer Moore Method Hidayah, Agung Kharisma; Juhardi, Ujang; Toyib, Rozali; Wijaya, Nur Ade
Jurnal Komputer, Informasi dan Teknologi Vol. 2 No. 2 (2022): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i2.970

Abstract

This research presents the study of application design of Bisindo dictionary with Android-based by using Boyer Moore algorithm. In this reseach, researcher developed it by using Boyer Moore algorithm. This reseach uses the UCD method, which conducts interview toward users of reseach sites, as well as tests on applications or sign language dictionaries, it is BISINDO. From the result of reseach that has been carried out, the Bisindo dictionary (sign language dictionary) can help the learning system for students, teachers, and general people. As the needs feasibility of Indonesia sign language dictionary obtained average scored with excellent information.
Comparison of the Use of Blender and Sketchup Applications in 3d Animation (Case Study: PT Rico Putra Selatan Adinda, Fitri; Hidayah, Agung Kharisma; Sunardi, Dandi; Muntahanah, Muntahanah
Jurnal Komputer, Informasi dan Teknologi Vol. 2 No. 2 (2022): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i2.1011

Abstract

This study discusses the comparative analysis of the use of Blender and Sketchup Applications in 3D Animation (Case Study: PT Rico Putra Selatan), the comparison analyzed is the process of how long the rendering process takes using the Blender and Sketchup applications and how the quality of the visuals/images produced by Blender and Sketchup applications. However, this requires intensive resources and strong hardware to run, then the 3D animated video created will be used as a medium for promotion.Comparative analysis of Blender and Sketchup will result in testing the rendering speed, and image quality of the results of making 3D animated videos. The results of this study are able to state that Blender outperforms Sketchup in the comparison of rendering speed, and the image quality of this 3D animation video that Blender is superior to Sketchup.
Implementation Of The Codeigniter 3 Framework For The Payment Of "Cafe Tik Tok" Employees Web-Based Bengkulu Wibowo, Sastya H.; Witriyono, Harry; Hidayah, Agung Kharisma; Saputra, Regi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1174

Abstract

Cafe Tik tok is a franchise engaged in the restaurant sector. In this tick tok cafe, in processing employee salaries, they still use manual calculations and use the Ms.Excel program. This can cause errors in calculating employee salaries and the process of printing employee payslips that takes a long time. In solving this problem, the authors designed an employee payroll information system. In this design, the author uses the PHP programming language, with the database format using MySQL. The result of this design is to produce an application program that will be used to process web-based employee salaries at the tiktok cafe and it is hoped that the company will find it easy to input data and compile payroll reports to be fast and more efficient.
Application Of 3-Dimensional Modeling In Android-Based Adventure Game Applications Wibowo, Ari Satrio; Hidayah, Agung Kharisma; Reswan, Yuza; Sunardi, Dandi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1187

Abstract

Role Playing Game (RPG) is a game that has complex story elements and acting that makes a person feel like a character in the game. One of the RPG editing engines is RPG Maker MV, where a 2D RPG can be a standalone program that can be played directly without the help of this program or other programs. Quests are assigned to players by non-player characters (NPCs) that the player cannot control and interact with them through dialogue. In the game mode each player can collect things into an inventory which contains the things needed to solve certain tasks during gameplay. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. Can apply 3-dimensional modeling to role-playing game applications by placing objects on characters that can walk up, down, left and right. NPC objects can be applied to weapon objects, namely axes, if gold points are collected then the NPC object will appear. It is hoped that this implementation can be a reference not only for 3-dimensional modeling in complex role-playing game applications but also for all circles as the development of Android and IOS-based RPG games.
Used Motorcycle Purchase Decision Support System Using Simple Additive Weighting (Saw) Algorithm Sapitri, Tari Juita; Hidayah, Agung Kharisma; Reswan, Yuza; Juhardi, Ujang
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1209

Abstract

Motorcycle vehicles are one of the means of transportation that are needed by the community because motorbikes can provide good mobility in congested areas. The author will make a system analysis for the selection of used motorcycles in the Zakiyah Motor showroom based on a Decision Support System using the Simple Additive Weighting (SAW) method. This application is made using the PHP Programming Language and MySQL Database. The results of this study are that the decision support system for buying used motorcycles using the Simple Additive Weighting (SAW) algorithm can facilitate the admin or the Zakiyah Motor Bengkulu party in determining the decision to buy used motorcycles for consumers.
Design Of A Decision Support System For The Provision Of Assistance To Small Medium Industry (Smi) At The Industrial And Trade Service Of Bengkulu Province Using The Topsis Method Hidayah, Agung Kharisma; Deslianti, Dwita; Marhalim, Marhalim; Anggara , Yozi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1261

Abstract

The Department of Industry and Trade (DISPERINDAG) of Bengkulu Province has the function of preparing regional government program planning for Bengkulu Province, one of these programs is providing assistance to small and medium industries in Bengkulu Province. The problem of this research is the selection process for determining the recipient of the assistance. This selection process is still done manually by selecting one by one each IKM document that will receive assistance, this is certainly quite prone to errors. This manual process results in the length of the selection process being carried out. The results of selection decisions are sometimes vulnerable to non-objectivity from the Bengkulu Province DIPERINDAG because there is no mathematical determination because all decisions come from humans. The results of this study have created a Decision Support System (DSS) to simplify the data processing process and shorten the completion time while improving the quality of decisions in determining the priority of beneficiaries to get maximum results, the TOPSIS method has also been applied. In this method, a calculation has been carried out on the IKM which is a candidate for assistance based on predetermined criteria.
Implementation Of Augmented Reality As A Media To Improve DSLR Camera Knowledge Novian, Arif Tri; Hidayah, Agung Kharisma; Apridiansyah, Yovi; Sunardi, Dandi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1266

Abstract

The Augmented Reality Implementation application is an application or computer software designed in general to make it easier to learn about Multimedia material at SMK N 03 Padang Jaya school. AR has the advantage of being interactive and real time so that AR is widely implemented in various fields. The purpose of this study is to provide information on augmented reality technology to increase DSLR camera knowledge so that students can find out and make it easier for students to learn the shape of a DSLR camera, namely telephoto, camera body, lighting, and tripod. This application was created using the Blender application for making 3D models, and the Vuforia engine for making Maker, and Unity is the final step for building 3D models and Maker into an Android-based application. The results of this research can be seen that applying Augmented Reality technology can make it easier to study DSLR cameras so as to provide detailed information as expected based on the menu being tested.
The Effectiveness of Veyon Application Implementation in Client & Server Based Computer Labs Iskandarsyah, Muhammad; Toyib , Rozali; Darnita , Yulia; Hidayah , Agung Kharisma
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1285

Abstract

Almost all government and non-government institutions already use computers and all media and work tools. But with a computer all these conveniences can also interfere with someone at work. For example, a student is following a practicum lesson but the student is instead busy with social media and games, so the learning process is not conveyed in the practicum activity.Monitoring computer activity carried out using the Client & Server method so that administrators will find it easier to monitor client computers connected to a computer network. In this application there is also a forced exit feature so that the client computer cannot carry out related processes outside of learning.After testing this application, it can be concluded that this application can monitor activities from client computers with a percentage of 80% so that network administrators can monitor processes and applications running on client computers. For testing the communication process between server computers and client computers using several computer network media, it was successful with a percentage of 80%.
Co-Authors -, Rozali Toyib Abdullah, Dedy Achmad Rajes Ade Saputra Ade Viola Gustina Adinda, Fitri Aditian, Fraz Admira, Siti Alam, RG.Guntur Aminudin, Rahmad Andika Kurniawan Andilala, Andilala Anggara , Yozi Anggi Josetio Prayoga Anisa Nur Amalah Apridiansyah, Yovi Ar. Walad Mahfuzi Ardi wijaya Ardi wijaya Ari Pitriyo Ari Satrio Wibowo Ari Yosa Belo Sungkowo Bryan Febriansyah Cahyo Prihantoro cantika Chandra Kusuma Johan2 Checario, Devano Dandi Sunardi Darnita , Yulia Darnita, Yulia Dedy Abdullah Deslianti, Dwita Diana Diana Diana Diana Eka Sahputra Eko Saputra Eni Sulastri Febriansyah, Bryan Fitri Adinda Gunawan Gunawan Gunawan Guntur Alam Guntur Alam, RG Hadi, Bintang Handayani, Sri Haris Munandar Haris Munandar Harry Witriyono Harry Witriyono Harry Witriyono Witriyono Hary Witriyono Helen Anggraini Hendri Wibowo, Sastya Hendri, Sastya Hendro eka purnama Hennie Lestyaningsih Hidayah, Aditia Hidayat, Wahid Iklas Iradat Sanjaya Imanullah, Muhammad Irawan, Raditya Frandika Iskandarsyah, Muhammad Juhardi, Ujang Khairullah Khairullah khairullah Koko Saputra Koko Saputra Legi Sarwanto Lestari, Putri Dwi M. Oki Mahfuzhi, A.R Walad marhalim, marhalim Muntahanah Muntahanah Muntahanah Muntahanah, Muntahanah netty, Bima Santika Niken Oktavia Novian, Arif Tri Nur Ade Wijaya Nurmansyah Onsardi, Onsardi Pahrizal, Pahrizal Pane, Ali Sutan Putra , Erwin Dwika Putra, Muhammad Ardiansah Putri Rahma Della Ramzi, Reja Muhamad Ratnawili Regi Saputra Ridho Afriansyah Rifqo, Muhammad Husni Riozi, M Fakhrur Ririn Apriza Rojali Toyib Rozali Toyib Sahputra, Eka Sandhy Fernandez Santika, Bima Sapitri, Tari Juita Saputra, Regi Sarwanto, Legi Sastya H. Wibowo Sastya Hendri Wibowo Siregar, Fadel Muhammad Sonita, Anisya Sri Handayani Sri Handayani Surya Ade Saputera Syaldanis Syaldanis Syam Tari Juita Sapitri Toyib , Rozali Toyib, Rozali Tri Putra, Bagus Tri Rahayu Triwahyuda, Bony ujang juhardi Ulit, Icuk Gempa Venny Arisi Vioneka, Ranti Wibada Alsupana, Bima Wibowo, Ari Satrio Wibowo, Sastya H. Wijaya, Ardi Wijaya, Nur Ade Witriyono, Harry Yetman Erwadi Yoga Saputra Yonaldo Putra Yulia Darmi Yulinda, Ade Tiara Yuza Reswan