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Pembuatan Animasi 2D Jurus Dasar PEMBUATAN ANIMASI 2D JURUS DASAR PENCAK SILAT SEBAGAI MEDIA PEMBELAJARAN SISWA TSPM 088 KOTA BENGKULU: Pengembangan Media Pembelajaran Berbasis Animasi untuk Meningkatkan Pemahaman Gerak Dasar Pencak Silat farid, farid achmadi; Agung Kharisma hidayah; Muhammad Imanullah; Dandi Sunardi
Journal of Technopreneurship and Information System (JTIS) Vol 8 No 2 (2025): Juli
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jtis.v8i2.9528

Abstract

Berdasarkan penelitian tentang pembuatan animasi 2D jurus dasar pencak silat sebagai media pembelajaran untuk siswa TSPM 088 di Kota Bengkulu, studi ini bertujuan untuk menghasilkan animasi yang menampilkan jurus-jurus dasar pencak silat. Animasi ini dirancang sebagai alat bantu pembelajaran bagi siswa di TSPM 088, sebuah sekolah di Kota Bengkulu. Proyek ini bertujuan untuk membantu siswa dalam mempelajari dan memahami gerakan dasar pencak silat melalui media visual yang interaktif dan menarik. Metode penelitian yang digunakan adalah "Frame To Frame", yang memastikan adanya tahapan perencanaan, pra-produksi, produksi animasi, pengaturan timing, dan penyesuaian. Diharapkan aplikasi ini dapat meningkatkan pemahaman pengguna tentang seni bela diri tradisional Indonesia.Kesimpulan dari pembuatan animasi 2D jurus dasar pencak silat sebagai media pembelajaran untuk siswa TSPM 088 di Kota Bengkulu menunjukkan bahwa proyek ini berhasil mengembangkan animasi 2D yang efektif dalam mengajarkan jurus dasar pencak silat. Animasi ini ditujukan sebagai media pembelajaran yang interaktif dan menarik, yang membantu siswa untuk lebih mudah dan jelas memahami serta mempraktikkan gerakan pencak silat. Penggunaan animasi sebagai alat bantu pendidikan dapat meningkatkan kualitas pembelajaran dan menjadikan proses belajar lebih menarik bagi siswa.
VIDEO ANIMASI BERBASIS 4D ( DEFINE, DESIGN, DEVELOP, DISSEMINATE ) UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA SEKOLAH DASAR Muhammad Fikri Hayqal; Muhammad Imanullah; Agung Kharisma Hidayah; Gunawan
Jurnal Media Akademik (JMA) Vol. 4 No. 4 (2026): JURNAL MEDIA AKADEMIK Edisi April
Publisher : PT. Media Akademik Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62281/xnatar40

Abstract

Penelitian ini merupakan penelitian pengembangan (Research and Development) yang bertujuan untuk menghasilkan media pembelajaran berbasis video animasi yang layak dan efektif dalam meningkatkan motivasi belajar matematika siswa kelas V sekolah dasar. Latar belakang penelitian ini adalah rendahnya motivasi belajar siswa akibat pembelajaran yang masih bersifat konvensional, minimnya penggunaan media berbasis teknologi, serta kesulitan siswa dalam memahami konsep matematika yang abstrak. Penelitian ini menggunakan model pengembangan 4D (Define, Design, Develop, Disseminate). Subjek penelitian terdiri dari 30 siswa kelas V-B SD Negeri 24 Panorama dan 4 guru sebagai responden survei. Teknik pengumpulan data meliputi observasi, wawancara, angket, dokumentasi, serta kuis pemahaman sebelum dan sesudah penggunaan media. Media dikembangkan menggunakan aplikasi Adobe Animate dan Adobe Character Animator, kemudian divalidasi oleh ahli materi dan ahli media. Hasil validasi ahli materi menunjukkan persentase kelayakan sebesar 93,4% (kategori sangat baik) dan Hasil validasi ahli media menunjukkan persentase kelayakan sebesar 95,4% (kategori sangat baik). Pada tahap uji keefektifan, terjadi peningkatan nilai rata-rata siswa dari 46 menjadi 74. Hasil survei guru menunjukkan persentase 97% (Kategori Sangat Baik), sedangkan hasil review  siswa mencapai 97% (Kategori Sangat Baik), Berdasarkan hasil tersebut, media pembelajaran berbasis video animasi dinyatakan sangat layak dan efektif dalam meningkatkan motivasi belajar matematika siswa kelas V sekolah dasar.
Tour Guide Backpacker Application Designing Bengkulu City Based on Android Haris Munandar; Agung Kharisma Hidayah
Jurnal Komputer, Informasi dan Teknologi Vol. 1 No. 2 (2021): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v1i2.396

Abstract

One of the trends in enjoying tourism that is currently developing is backpacking. Generally, backpackers are young tourists who want new experiences by doing tours at the least possible cost, they use conventional tourist transportation models and carry out their activities freely without hiring the services of a tour company. Backpacking has its own advantages but there are some issues especially for beginner backpackers. They will experience difficulties when traveling to an area that is rarely visited by other backpackers. For that we need an application that can be used as a reference for beginner backpackers who want to visit tourist areas, especially the city of Bengkulu. Applications that can accommodate data needs of a backpacker, especially regarding cheap hotel data, types of city transportation to take, recommended tourist attractions including the amount of costs required. The application will be integrated with firebase control so that the application becomes dynamic because the data is obtained from the database. To complete the application, the author will also use the google map API for more details about tourist locations, restaurants and inns that the user wants to visit. The frond end application can be run on the android operating system and is built using the java and xml programming languages, while the back end application is built using PHP and MySQL. To be able to display the map requires a separate API which is obtained from the google console. Applications use JSON data as a link between the front end and back end of the application. It is hoped that this application can help novice backpackers enjoy their travels in Bengkulu City which at the same time can be a guide for beginner backpackers who have never backpacked and do not understand the right and safe ways to travel to certain destinations with minimal costs.
Animated Three-Dimensional Payment of Motor Vehicle Taxes at Samsat Gerai Bencoolen Mall Koko Saputra; Agung Kharisma Hidayah
Jurnal Komputer, Informasi dan Teknologi Vol. 2 No. 1 (2022): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i1.549

Abstract

With the development of the times, currently animation is not only used for entertainment. However, animation can be used as a tool to help humans in everyday life. Animation has the ability to explain something that is not understood only through pictures and sentences. By means of visualization, an intention can be described. In the motor vehicle tax payment process, animation can also help the community, for example, the procedures for paying motor vehicle taxes at the Samsat Bencoolen Mall outlet. So to make it easier for the public to get information on how to pay motorized vehicle taxes at the Samsat Bencoolen Mall outlet, it is necessary to have a media for delivering information that is more efficient, can be understood easily by the public and is more attractive. Therefore, in this study an animated video will be made of the procedures for paying taxes at a multimedia-based, multimedia-based samsat bencoolen mall outlet in the form of three-dimensional animation as a means of information that is shown for people who want to pay taxes and to the wider community. As will be discussed at this time, namely "Payment of Motor Vehicle Taxes at Samsat Bencoolen Mall Stores" using Blender Software. In connection with this research carried out during the Covid-19 pandemic, the author will accompany the video flow of motor vehicle tax payments at the Samsat Bencoolen Mall outlet independently or commonly called Self Service.
Designing an Android-Based Bisindo Dictionary Application Using the Boyer Moore Method Agung Kharisma Hidayah; Ujang Juhardi; Rozali Toyib; Nur Ade Wijaya
Jurnal Komputer, Informasi dan Teknologi Vol. 2 No. 2 (2022): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i2.970

Abstract

This research presents the study of application design of Bisindo dictionary with Android-based by using Boyer Moore algorithm. In this reseach, researcher developed it by using Boyer Moore algorithm. This reseach uses the UCD method, which conducts interview toward users of reseach sites, as well as tests on applications or sign language dictionaries, it is BISINDO. From the result of reseach that has been carried out, the Bisindo dictionary (sign language dictionary) can help the learning system for students, teachers, and general people. As the needs feasibility of Indonesia sign language dictionary obtained average scored with excellent information.
Comparison of the Use of Blender and Sketchup Applications in 3d Animation (Case Study: PT Rico Putra Selatan Fitri Adinda; Agung Kharisma Hidayah; Dandi Sunardi; Muntahanah Muntahanah
Jurnal Komputer, Informasi dan Teknologi Vol. 2 No. 2 (2022): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i2.1011

Abstract

This study discusses the comparative analysis of the use of Blender and Sketchup Applications in 3D Animation (Case Study: PT Rico Putra Selatan), the comparison analyzed is the process of how long the rendering process takes using the Blender and Sketchup applications and how the quality of the visuals/images produced by Blender and Sketchup applications. However, this requires intensive resources and strong hardware to run, then the 3D animated video created will be used as a medium for promotion.Comparative analysis of Blender and Sketchup will result in testing the rendering speed, and image quality of the results of making 3D animated videos. The results of this study are able to state that Blender outperforms Sketchup in the comparison of rendering speed, and the image quality of this 3D animation video that Blender is superior to Sketchup.
Implementation Of The Codeigniter 3 Framework For The Payment Of "Cafe Tik Tok" Employees Web-Based Bengkulu Sastya H. Wibowo; Harry Witriyono; Agung Kharisma Hidayah; Regi Saputra
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1174

Abstract

Cafe Tik tok is a franchise engaged in the restaurant sector. In this tick tok cafe, in processing employee salaries, they still use manual calculations and use the Ms.Excel program. This can cause errors in calculating employee salaries and the process of printing employee payslips that takes a long time. In solving this problem, the authors designed an employee payroll information system. In this design, the author uses the PHP programming language, with the database format using MySQL. The result of this design is to produce an application program that will be used to process web-based employee salaries at the tiktok cafe and it is hoped that the company will find it easy to input data and compile payroll reports to be fast and more efficient.
Used Motorcycle Purchase Decision Support System Using Simple Additive Weighting (Saw) Algorithm Tari Juita Sapitri; Agung Kharisma Hidayah; Yuza Reswan; Ujang Juhardi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1209

Abstract

Motorcycle vehicles are one of the means of transportation that are needed by the community because motorbikes can provide good mobility in congested areas. The author will make a system analysis for the selection of used motorcycles in the Zakiyah Motor showroom based on a Decision Support System using the Simple Additive Weighting (SAW) method. This application is made using the PHP Programming Language and MySQL Database. The results of this study are that the decision support system for buying used motorcycles using the Simple Additive Weighting (SAW) algorithm can facilitate the admin or the Zakiyah Motor Bengkulu party in determining the decision to buy used motorcycles for consumers.
Design Of A Decision Support System For The Provision Of Assistance To Small Medium Industry (Smi) At The Industrial And Trade Service Of Bengkulu Province Using The Topsis Method Agung Kharisma Hidayah; Dwita Deslianti; Marhalim Marhalim; Yozi Anggara
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1261

Abstract

The Department of Industry and Trade (DISPERINDAG) of Bengkulu Province has the function of preparing regional government program planning for Bengkulu Province, one of these programs is providing assistance to small and medium industries in Bengkulu Province. The problem of this research is the selection process for determining the recipient of the assistance. This selection process is still done manually by selecting one by one each IKM document that will receive assistance, this is certainly quite prone to errors. This manual process results in the length of the selection process being carried out. The results of selection decisions are sometimes vulnerable to non-objectivity from the Bengkulu Province DIPERINDAG because there is no mathematical determination because all decisions come from humans. The results of this study have created a Decision Support System (DSS) to simplify the data processing process and shorten the completion time while improving the quality of decisions in determining the priority of beneficiaries to get maximum results, the TOPSIS method has also been applied. In this method, a calculation has been carried out on the IKM which is a candidate for assistance based on predetermined criteria.
Implementation Of Augmented Reality As A Media To Improve DSLR Camera Knowledge Arif Tri Novian; Agung Kharisma Hidayah; Yovi Apridiansyah; Dandi Sunardi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1266

Abstract

The Augmented Reality Implementation application is an application or computer software designed in general to make it easier to learn about Multimedia material at SMK N 03 Padang Jaya school. AR has the advantage of being interactive and real time so that AR is widely implemented in various fields. The purpose of this study is to provide information on augmented reality technology to increase DSLR camera knowledge so that students can find out and make it easier for students to learn the shape of a DSLR camera, namely telephoto, camera body, lighting, and tripod. This application was created using the Blender application for making 3D models, and the Vuforia engine for making Maker, and Unity is the final step for building 3D models and Maker into an Android-based application. The results of this research can be seen that applying Augmented Reality technology can make it easier to study DSLR cameras so as to provide detailed information as expected based on the menu being tested.
Co-Authors -, Rozali Toyib Abdullah, Dedy Ade saputra Ade Viola Gustina Adinda, Fitri Aditian, Fraz Admira, Siti Alam, RG.Guntur Aminudin, Rahmad Andika Kurniawan Andilala Anggara , Yozi Anggi Josetio Prayoga Anisa Nur Amalah Apridiansyah, Yovi Ar. Walad Mahfuzi Ari Pitriyo Ari Satrio Wibowo Arif Tri Novian Belo Sungkowo Bony Triwahyuda Bryan Febriansyah Cahyo Prihantoro cantika Chandra Kusuma Johan2 Checario, Devano Dandi Sunardi Darnita , Yulia Darnita, Yulia Dedy Abdullah Deslianti, Dwita Deslianti, Dwita Diana Diana Diana Diana Eka Sahputra Eko Saputra Fadel Muhammad Siregar farid, farid achmadi Febriansyah, Bryan Filda Rahayu Fitri Adinda Gunawan Gunawan Gunawan Gunawan Gunawan Guntur Alam Guntur Alam, RG Hadi, Bintang Handayani, Sri Haris Munandar Haris Munandar Harry Witriyono Harry Witriyono Harry Witriyono Witriyono Hary Witriyono Helen Anggraini Hendri Wibowo, Sastya Hendri, Sastya Hendro eka purnama Hennie Lestyaningsih Hidayah, Aditia Hidayat, Wahid Iklas Iradat Sanjaya Imanullah, Muhammad Irawan, Raditya Frandika Iskandarsyah, Muhammad jely estianti Juhardi, Ujang Khairullah Khairullah khairullah Koko Saputra Koko Saputra Legi Sarwanto Lestari, Putri Dwi Mahfuzhi, A.R Walad Mahfuzy, AR. Walad marhalim, marhalim Muhammad Fikri Hayqal Muhammad Imanullah Muhammad Imanullah Muhammad Iskandarsyah Muntahanah Muntahanah Muntahanah Muntahanah, Muntahanah Nadia Berliana Novian, Arif Tri Nur Ade Wijaya Nurmansyah Oki, M. Oktavia, Niken Onsardi, Onsardi Pahrizal, Pahrizal Pane, Ali Sutan pebriano, pigo Putra , Erwin Dwika Putra, Erwin Dwika Putra, Muhammad Ardiansah Putri Rahma Della Rajes, Achmad Ramzi, Reja Muhamad Ratnawili Regi Saputra Ridho Afriansyah Rifqo, Muhammad Husni Riozi, M Fakhrur Ririn Apriza Rojali Toyib Rozali Toyib Sahputra, Eka Sandhy Fernandez Santika, Bima Sapitri, Tari Juita Saputra, Regi Sarwanto, Legi Sastya H. Wibowo Sastya Hendri Wibowo Siregar, Fadel Muhammad Sonita, Anisya Sri Handayani Sri Handayani Sulastri, Eni Surya Ade Saputera Syaldanis Syam Tari Juita Sapitri Toyib , Rozali Toyib, Rozali Tri Putra, Bagus Tri Rahayu Triwahyuda, Bony ujang juhardi Ulit, Icuk Gempa Venny Arisi Vioneka, Ranti Wibada Alsupana, Bima Wibowo, Ari Satrio Wibowo, Sastya H. Wijaya, Ardi Wijaya, Nur Ade Witriyono, Harry Yetman Erwadi Yoga Saputra Yonaldo Putra Yosa, Ari Yozi Anggara Yulia Darmi Yulinda, Ade Tiara Yuza Reswan