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Journal : Jurnal Konseling Pendidikan Islam

DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON EDUCATIONAL GAME APPLICATIONS IN INDONESIAN LANGUAGE LEARNING FOR GRADE V ELEMENTARY SCHOOL STUDENTS Amiluddin, Zulfikar; Munirah, Munirah; Akhir, Muhammad
Jurnal Konseling Pendidikan Islam Vol. 6 No. 3 (2025): Jurnal Konseling Pendidikan Islam
Publisher : LP2M IAI Al-Khairat Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32806/jkpi.v6i3.1040

Abstract

This study aims to examine the prototype, validity, practicality, and effectiveness in the development of interactive multimedia based on educational game applications to improve Indonesian learning in grade V elementary school students. This research was carried out at UPTD SD Negeri 79 Barru with a trial involving 21 students. The method used is Research and Development (R&D) with the Alessi & Trollip development model. The results of this media development prototype research present material not only in the form of text, but also through learning videos, relevant videos, and equipped with interactive quizzes to test students' understanding, so that learning becomes more interesting and interactive. The results of media validation are in the very valid category based on the Gregory test, with a reliability value of 1, as well as materials that also obtain a reliability value of 1. This learning media is practically used in the learning process, based on the results of observations with an average score of 1.00 (implemented category), teacher response questionnaires with an average of 1.00 (implemented categories), and student response questionnaires with an average of 0.99 (implemented categories), so that the total average practicality reaches 0.99%. The effectiveness of the media can be seen from the results of the pretest and posttest scores on the test, where all students achieved learning completeness, proving that this media is effective. This shows that there is an improvement in Indonesian learning outcomes through the use of interactive multimedia based on educational game applications.
DEVELOPMENT OF CANVA APPLICATION-BASED ANIMATION VIDEO LEARNING MEDIA IN LEARNING SHORT STORY WRITING SKILLS FOR GRADE V STUDENTS OF UPT SD NEGERI 16, BINAMU DISTRICT, JENEPONTO REGENCY Suwarni, Husni; Akhir, Muhammad; A. Arif, Tarman
Jurnal Konseling Pendidikan Islam Vol. 6 No. 3 (2025): Jurnal Konseling Pendidikan Islam
Publisher : LP2M IAI Al-Khairat Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32806/jkpi.v6i3.890

Abstract

This study aims to: (1) design a prototype of animation video media based on the Canva application to enhance short story writing skills among fifth-grade students at UPT SD Negeri 16 Binamu District, Jeneponto Regency; (2) develop a valid instructional media product; (3) produce a practically applicable learning media; and (4) analyze the effectiveness of the Canva-based animation video media. This research uses the Research and Development (R&D) method with the ADDIE development model. The sample consisted of 25 fifth-grade students selected using a saturated sampling technique. The data analysis techniques included both qualitative and quantitative data. The results showed: (1) the animation video media product was successfully developed; (2) it was declared highly valid with a feasibility score of 98; (3) it was considered highly practical based on a 100% implementation score by the class teacher; and (4) it was highly effective, with learning outcomes increasing from 64% in the first meeting to 84% in the third meeting. Therefore, the Canva-based animation video media is valid, practical, and effective for enhancing elementary students’ short story writing skills.