Articles
Perbandingan Efektifitas Proses Pembelajaran Menggunakan Metode E-Learning dan Konvensional
Cindy Cahyaning Astuti;
Herlinda Maya Kumala Sari;
Nuril Lutvi Azizah
Proceedings of The ICECRS Vol 2 No 1 (2019): Literacy based Character and Professionalism Enhancement for Educators in Facing
Publisher : International Consortium of Education and Culture Research Studies
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DOI: 10.21070/picecrs.v2i1.2395
This study focuses on the comparison between e-learning methods and conventional method (face-to-face) to find out the weaknesses and strengths of e-learning applied at Muhammadiyah University in Sidoarjo. E-Learning used in this study is Edmodo. The research method in this study used Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS). The sampling technique used is cluster random sampling which is taken proportionally for each cluster. Based on the results of the study it was found that the conventional method (face to face) is still considered better by students than e-learning because it is easier to understand the material and easier to interact with the teacher. However, e-learning itself also has advantages compared to conventional, namely in terms of flexibility in lecture time and ease of collecting assignments
Ecoprint batik training to support ecotourism business in Sidoarjo
Nuril Lutvi Azizah;
Uce Indahyanti;
Vevy Liansari
Community Empowerment Vol 7 No 5 (2022)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/ce.6445
The Tanjung UMKM group in Sidokerto Village, Buduran District, Sidoarjo Regency, is a partner in the ecoprint training. In regard to the ecotourism industry that the Sidoarjo Regency Government is now developing, the concern raised is enhancing the abilities of the MSME group through ecoprints to boost product competitiveness. This program is carried out with ecoprints, which are inexpensive and environmentally friendly. This business will grow in natural tourism locations as souvenirs and regional features, in addition to being environmentally beneficial. The purpose of this service program is to train the local community how to make batik using natural dyes that are environmentally friendly. The MSME group was approached partially face to face throughout this activity. MSME partners were satisfied with this program, and there was a greater understanding of how to make batik from natural materials.
Rancang Bangun Aplikasi Pelaporan Fasilitas Umum Berbasis Web Service Dalam Rangka Menuju Sidoarjo Smart City Dan Open Data
Ananda Dwi Prasetyo;
Irwan Alnarus Kautsar;
Nuril Lutvi Azizah
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 7, No 4 (2022)
Publisher : STKIP PGRI Tulungagung
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DOI: 10.29100/jipi.v7i4.3259
Dalam menjalankan aktivitas, masyarakat modern di wilayah perkotaan membutuhkan fasilitas umum sebagai penunjang. Meliputi trotoar, marka jalan, halte bus, hingga lampu lalu lintas. Pada prakteknya, sebagian besar fasilitas yang telah dibangun di Kabupaten Sidoarjo tidak mengalami perawatan dengan baik. Masalah tersebut membuat sebagian masyarakat tidak nyaman dan enggan untuk menggunakan fasilitas umum. Dengan ketidaktahuan dan kurangnya kontrol dari pemerintah, membuat beberapa kerusakan fasilitas umum menjadi tidak teratasi. Untuk mengatasinya diperlukan wadah sebagai media penyampaian laporan kerusakan fasilitas. Tujuan dari penelitian ini adalah membuat sistem informasi pelaporan fasilitas umum yang bisa saling terintegrasi. Hasil dari penelitian ini adalah sistem informasi berbasis web service yang memungkinkan data bisa diakses secara bebas dan real time. Diharapkan pemerintah dapat bekerja sama dengan masyarakat dalam memantau kondisi fasilitas umum di Kabupaten Sidoarjo. Pengujian sistem dilakukan dengan metode black box, pengujian api menggunakan aplikasi Postman. Berdasarkan hasil, disimpulkan bahwa sistem informasi dapat berjalan dengan baik dan sesuai dengan hasil yang diharapkan.
Application of Online Food Sales Based on Android (A Case Study of UMKM Pink Donuts)
Okyk Fauzi Yudha Permana;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v2i2.1246
MSMEs Pink Donuts is a Micro, Small, and Medium Enterprise business that is engaged in the sale of a variety of donuts that are sold in general to the public. At this time the Pink Donuts sales system still uses an offline system, this makes it difficult for buyers who have to go to the offline outlet and manually record orders from buyers. Based on the analysis of the problems faced by Pink Donuts MSMEs, then one way to be taken is to create an Android-based application to make it easier for buyers and the performance of Pink Donuts MSMEs owners. Applications are made using Open Source IDE Tools, namely Kodular, and PHP as the programming language with MySQL as database management. The final result obtained is an android-based online food sales information system used by Pink Donuts MSMEs. This system is able to provide food menu promotions at Outlets with payment through the Cash On Delivery (COD) system and it is hoped that Pink Donuts will become an MSMEs Go Digital.
Hijaiyah Learning Media Using Augmentend Reality TK Masyitoh 12
Mohammad Doni Ferdiansah SM;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v2i2.1276
Indonesia is one of the largest Islamic countries in the world. Al-Quran learning is an early learning that must be implemented from an early age. The introduction of Hijaiyah letters is one of them for early learning, but some children aged 4 to 7 years prefer and are engrossed in their smartphones other than learning to read the Koran. Thus, it is very difficult for children to distinguish the hijaiyah letters. In the era of technology, of course, everyone is familiar with 3dimensional (3D) technology, now comes a new technology called Augmented Reality, namely technology that can combine the real world with the virtual world which is responded to through electronic devices. With the development of today's technology, as well as finding information is difficult. There have been many ways that have been done by previous researchers to create learning media to foster interest in learning hijaiyah letters. one of them is using Augmented Reality (AR) by mixing hijaiyah letters which are expected to be in 3 dimensions to recognize the differences in letters with android interactive educational applications in this application there are also sounds for children to understand the differences in hijaiyah letters in the letters.
Query Response Time Comparison SQL and No SQL for Contact Tracing Application
Arik Bagus Setyawan;
Irwan Alnarus Kautsar;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v2i2.1296
During the current Covid-19 pandemic, it is necessary to have facilities to track community activities to make it easier to cope with the Covid-19 pandemic situation which is still a threat to the community. Contact tracing application (Contact Tracing) is one solution that can be used in this regard. By utilizing Contact Tracing, people's activities can be recorded when traveling to meet other people so that they can generate a history that can be used to track someone if one of them is infected with Covid-19. With this application, data storage (database) is very important because the application will generate and consume a lot of data. In this study, the researcher attempted to compare the query speed of the common data storage (database) that is usually used, namely Relational Database (MySQL) with Non-Relational Database (MongoDB). The results of the experiments conducted by the researchers resulted in the Non-Relational Database (MongoDB) suitable for use when the data has reached large amounts because the query speed is quite fast and stable. Meanwhile, Relational Database performance is still reliable when the data query needs are only on a small scale.
Hajj Pillars Education Application Using Markerless Augmented Reality Method
Eka Fatra Arif Hidayatullah;
Rohman Dijaya;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v3i0.1310
Hajj is a special worship, which is a dream and obligation for Muslims in the world to perform it, for those who are physically and materially capable. An introduction to the pilgrimage has been obtained since the 3rd grade of Elementary School (SD). The long process of the pilgrimage with various pillars and provisions contained in the procedures for its implementation often raises the disinterest of students in learning to understand and study the pilgrimage more deeply. To achieve the desired competence, many learning media have been developed, one of which is Augmented Reality (AR) technology. Augmented Reality (AR) is a technology that allows you to integrate 3D objects into a real environment. Based on this problem, the author makes an application about the introduction and pillars of the pilgrimage based on Augmented Reality using the Markerless method. Making applications using Blender software as a modeler and Unity 3D as an application maker. It is hoped that this application can introduce Augmented Reality into the world of education, and help students, especially elementary school children, get to know the pillars of Hajj better.
IMPLEMENTATION OF AUGMENTED REALITY AS A HAIR MODEL VISUALIZATION MEDIA BASED ON ANDROID
Fatahillah Aji Maulana;
Suprianto Suprianto;
Nuril Lutvi Azizah
Jurnal Teknoinfo Vol 17, No 1 (2023): Vol 17, No 1 (2023): JANUARI
Publisher : Universitas Teknokrat Indonesia
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DOI: 10.33365/jti.v17i1.2246
Humans place a high value on physical appearance. An attractive appearance can increase a person's self-confidence. Hairstyles are one of several ways to achieve an attractive appearance. This implies that there is always a demand for barbershops. However, some traditional barbershops, like Mr. Abdi, use outdated techniques like hanging flyers for haircut models that are no longer relevant in this era. This has an effect on the very low level of interest among young people who use services provided by roadside barbershops. The objective of this study is to create applications that have a way of delivering information that is interactive and different from other modern barbershops using augmented reality (AR), which will be used as a medium for visualizing hairstyles. In this study, the markerless tracking method is used to display three-dimensional objects in various types of fields. This application was developed with Unity and Vuforia because the development process can be done quickly. Based on the results, the overall quality of the software is 84%, so it is feasible for mass use.
Historical Application of the Formation of the Three Greatest Islamic Kingdoms of the Middle Ages Based on Augmented Reality
Fatona Kholifatun Nisa';
Rohman Dijaya;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v3i0.1334
The importance of studying Islamic Cultural History (SKI), especially the history of the formation of the three largest medieval Islamic empires, namely that students are able to understand and get many valuable lessons from the events of Islamic revival and struggle, so that they can shape the character of a generation with Islamic values. However, the results of observations made in Private Madrasah Aliyah, Raden Patah, Mojokerto, class X for SKI learning still use the blackboard and in delivering the material it is done by the lecture method. This method resulted in 52% of students being less enthusiastic. Students will be easily sleepy and lazy if only offered learning without innovative media. Then we need a learning method using Augmented Reality (AR) technology, which combines virtual objects and real objects that can be touched and seen so that users can interact directly with these objects. This study aims to create an application as a more effective and interactive learning media in SKI subjects. making this application using Blender 3D as modeling and Unity 3D as application development.
Deteksi Penyakit Epilepsi Melalui Sinyal EEG Menggunakan Metode DWT dan Extreme Gradient Boosting
Erlina Agustin;
Ade Eviyanti;
Nuril Lutvi Azizah
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 7, No 1 (2023): Januari 2023
Publisher : Universitas Budi Darma
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DOI: 10.30865/mib.v7i1.5412
Epilepsy is a disorder of the central nervous system due to excessive patterns of electrical activity in the brain. This disease causes patients to experience repeated seizures in one or all parts of the body. Therefore, epilepsy must be detected early so that the patient immediately gets the right treatment so that the condition does not get worse. This study proposes the detection of epilepsy using the Discrete Wavelet Transform method for feature extraction and Extreme Gradient Boosting for classification. Detection results are classified into two classes, namely seizures and non-seizures. The EEG recording data used came from CHIB MIT Hospital Boston which was obtained online. In the classification process, this study uses four comparisons of the percentage of training data and test data as well as tuning parameters which are processed by Randomized Search Cross Validation. The combination of these methods produces the highest accuracy, namely 85.15% which is produced by the percentage of 80% training data and 20% test data. However, these results experienced a high overfitting of 13.54%. As for the most fit results produced by the research, namely an accuracy value of 81% with a training score of 88.65% and a test score of 81.20% resulting from a percentage of 80% training data and 20% test data.